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Lack of complexity decreases playthrough value - compared to DAO and even ME1


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#76
Gaddmeister

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Kalfear wrote...

If you played ME1 even once you would know of all the different paths that can be taken so Im not going to feed a troll that lies to make some imaginary point thats not relevant!

If you want to talk FACTS and TRUTHS, fine. But dont make false crap up like every playthrough of ME1 is the same! Thats just pure BS that anyone and everyone can see through for the trollish taunting that it is.


An "Imaginary point?" I was arguing that I don't agree with your point. And if you really think I'm trolling, then go ahead and report me. I thought that these forums were for discussion, but it seems I was wrong. I'm sorry, I will not respond to your posts again.

#77
Gaddmeister

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sinosleep wrote...

 I've played through ME 1 about 5 times, please enlighten me as to how it was any less linear than ME 2.


Yeah, what did we have, was it six or seven main missions with some conversations in-between? And regardless of how you finished those missions, the results were basically the same with the exception of some cosmetic aspects. Sure, there seems to be fewer dialogue actions to take in the main quests this time around (haven't gotten to the last part of the game yet though so there might be more there) but when you add to the main missions all the squad member recruiting missions and their loyalty missions, I'm guessing that there are some equally diverse choices for you to explore there.

Modifié par Gaddmeister, 03 février 2010 - 11:26 .


#78
SurfaceBeneath

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OP: Micromanagement is one of my favorite parts of any game and customizing and tailoring stats is one of my primary reasons for replaying games. Therefore, there's not much excitement for me to replay the game.



Me: Ok OP. Great combat, varied classes, an amazing story and writing, and a variety of different consequences for your actions are my favorite parts of a game. Therefore, I'm replaying Mass Effect 2 an absurd amount of times.