I hear alot of hate towards mass effect 2, something bout downgrading all the rpg elements, no exp for kills and limited inventory, those sort of things. I am sort of ashamed cause i bought the game at full price and now all im hearing is negative comments from people. In fact on this forum there is more neagative comments then there is possitive comments. Is mass effect 2 really that bad?
All the hate towards Mass effect 2
#1
Posté 02 février 2010 - 11:51
I hear alot of hate towards mass effect 2, something bout downgrading all the rpg elements, no exp for kills and limited inventory, those sort of things. I am sort of ashamed cause i bought the game at full price and now all im hearing is negative comments from people. In fact on this forum there is more neagative comments then there is possitive comments. Is mass effect 2 really that bad?
#2
Posté 02 février 2010 - 12:00
It's not a ''bad'' game it just has lost many rpg elements. Like you can't change equipment, there's no equipment screen, you can't find stuff off of bodies, they level up system has been dumbed down, it's basically mass effect lite. They took out all the customization options. The only thing is you can still change weapons but there's like only 3 powers between each person
#3
Posté 02 février 2010 - 12:03
I'm very critical of a few aspects of ME2 but its not a "bad" game.
However it fails the usual Bioware standard in my opinion.
DAO is a way more complex and intelligent game.
#4
Posté 02 février 2010 - 12:06
#5
Posté 02 février 2010 - 12:06
#6
Posté 02 février 2010 - 12:10
Czech Monster wrote...
Stop whining, if you are so upset make an RPG to your liking. I love what Bioware did with MS2. Leave much more time to enjoy the story.
You like stories, read a book. This is a computer game.
And please dont tell other to stop whining. We bought the game just like you and perhaps we arent as easily satisfied.
You dont like the whining, dont read the forums.
#7
Posté 02 février 2010 - 12:11
ME2 might be good, even great but all those 10/10 ratings are just stupid as the game is clearly not flawless. That would be impossible.
All those magazines that throw out 10/10 ratings have no credibility IMO.
People point out flaws, some do it in a very emotional way, some in a more constructive way.
#8
Posté 02 février 2010 - 12:11
The shooter element is there no doubt, but it adds to the fun and immersion rather than subtract from it.
There are a few bugs here and there, but then again, ever play a game without any?
As to the xp thing, I find it awesome to not have to worry about missing out on xp due to not choosing the violent solution, which is almost always a problem in other games.
The rpg element is mainly present in the brilliant story-telling and while linear it does present you with an interesting set of moral choices. Free-roaming such as you would expect from a Bethesda game, is really not there, but then again Bioware never really presented you with that kind of freedom, they are all about the story.
In other words if you're enjoying ME1 you'll love ME2. It's an absolutely brilliant game!
#9
Posté 02 février 2010 - 12:13
Ninja Mage wrote...
It's not a ''bad'' game it just has lost many rpg elements. Like you can't change equipment, there's no equipment screen, you can't find stuff off of bodies, they level up system has been dumbed down, it's basically mass effect lite. They took out all the customization options. The only thing is you can still change weapons but there's like only 3 powers between each person
I disagree.
The equipment system was bad in Mass Effect 1. Bad. There was hardly any customization involved.
Mass Effect 2 has a much better system - the only thing they lack is different armor models which I pray we'll get in upcoming DLC.
I also disagree with the level up system. It is virtually the same and I like the abilities hell of a lot more. Especially since you can customize it further by specializing in those abilities (at the last rank).
The party members do have a little too few powers, but I can personally live with that.
I like combat, and generally the game, a lot more in Mass Effect 2. I'd only say it got a little too linear. Now they better give some more models in upcoming DLC though!
#10
Posté 02 février 2010 - 12:16
#11
Posté 02 février 2010 - 12:18
Fortunately, after a few hours I see this is not the case at all.
Still room for improvement, but a great game. I do regret the lower number of character skills.
And FFS BIOWARE, NEVER MAKE A GAME WITH QUICKTIME EVENTS EVER AGAIN !!!
Ahem...*cough*...I really hate quicktime events.
#12
Posté 02 février 2010 - 12:19
Coldcall01 wrote...
Czech Monster wrote...
Stop whining, if you are so upset make an RPG to your liking. I love what Bioware did with MS2. Leave much more time to enjoy the story.
You like stories, read a book. This is a computer game.
And please dont tell other to stop whining. We bought the game just like you and perhaps we arent as easily satisfied.
You dont like the whining, dont read the forums.
Owned!! lol
Yeah i agree, that is really a shame. Wow you can;t change equipment? o_0 omg! It sounds like they took pretty much every rpg element out of the game. I only hope bioware see's are whining and maybe by some stretch of the imagation they create an update or a patch and fix some of these things. But that won't ever happen now that the game has been officially releaced. I have to say because of this, i might not be that involved with ME2, Dragon age awakening is probably going to be the game im playing the most. Though i will probably play ME2 just to complete the story. I am usually a completionist in games though, i dont stop playing a game till i have milked eveyr possible content that the game has to offer. But i AM an rpg gamer. I will be truthful in saying that i can't stand shooters. The only reason i love mass effect is because it has that mix of tactical rpg elements mixed into a shooter type system and i think thats pretty amazing! But games like halo or COD, heck, not for me!
#13
Posté 02 février 2010 - 12:25
People harp on about 'immersion' as though it's this big thing. Tell me, how exactly can your character and the two team mates who accompany you, find the space to carry 150 ITEMS on their person, at all times? What, do they have bags of holding? Are they carrying a pocket universe in their hardsuits? Forget about the inventory system being downright annoying to sift through, I want a reasonable explanation from an IMMERSION, ROLE PLAYING GAME perspective, how my Shepard can carry that much crap around him at all times?
Don't even try saying "Oh it's all in the Mako". Don't even try. Because I don't have to be in the Mako in order to go through my inventory list and sift through the garbage. Everytime I hit a base or take out a geth ambush or whatever, I pick up a dozen items. Where the hell does it all go?
Frankly, I'm sick of people saying ME2 has 'lost' its RPG elements. As far as I'm concerned, it's gained RPG elements by making equipment selection more realistic. You only have the weapons you take with you, and nothing more. That's how it should be. As someone who actually plays tabletop RPGs, I find this 'criticism' against ME2 to be incredibly asinine.
#14
Posté 02 février 2010 - 12:29
people need to stop looking at what it isnt and start looking at what it is. the game is fantastic, different from the first, some bits better an some bits not so much but overall the game is great im about to finish my second playthrough and i inten to go straight into a third
#15
Posté 02 février 2010 - 12:30
stofsk wrote...
I love how people keep going 'you can't change your equipment, you can't loot from the dead, it's not an RPG!' If I can't change equipment, then what the hell am I doing before every goddamn mission I go on? And looting the dead makes a game an RPG? What the christ. People have an idealised picture of how the first game was like. Having played it in the month leading up to ME2's release, I still think it was fantastic but there were things in ME1 that were simply put absurd - the biggest one being the inventory system.
People harp on about 'immersion' as though it's this big thing. Tell me, how exactly can your character and the two team mates who accompany you, find the space to carry 150 ITEMS on their person, at all times? What, do they have bags of holding? Are they carrying a pocket universe in their hardsuits? Forget about the inventory system being downright annoying to sift through, I want a reasonable explanation from an IMMERSION, ROLE PLAYING GAME perspective, how my Shepard can carry that much crap around him at all times?
Don't even try saying "Oh it's all in the Mako". Don't even try. Because I don't have to be in the Mako in order to go through my inventory list and sift through the garbage. Everytime I hit a base or take out a geth ambush or whatever, I pick up a dozen items. Where the hell does it all go?
Frankly, I'm sick of people saying ME2 has 'lost' its RPG elements. As far as I'm concerned, it's gained RPG elements by making equipment selection more realistic. You only have the weapons you take with you, and nothing more. That's how it should be. As someone who actually plays tabletop RPGs, I find this 'criticism' against ME2 to be incredibly asinine.
I can not believe you just said that! This has to be the worst analogy i have ever seen. It is a game for peat sakes, nothing is supposed to seem "realistic" You sound like some one that is tottaly anti rpg or just not much of a gamer. saying something really stupid like that. Where does all the items go? lol I mean come on! Surely you can come up with something more intelegent then that!
Modifié par Link9us, 02 février 2010 - 12:32 .
#16
Posté 02 février 2010 - 12:30
while DAO can be called that, ME2 is much more challenging. I like challenges sometimes. DAO was really easy by comparisonColdcall01 wrote...
I'm very critical of a few aspects of ME2 but its not a "bad" game.
However it fails the usual Bioware standard in my opinion.
DAO is a way more complex and intelligent game.
#17
Posté 02 février 2010 - 12:31
The skills are better done this time around too, imho, feels alot less clunky and the classes feel more diverse, and while there are only four 'levels' in each skill each level costs more points the higher you go, and the bonuses you get for them are greater instead of spending one point and getting a +1 to accuracy like you did in the first game.
Of course, you may not like it, as is obvious there are many people who feel it has sacrificed RPG for shooter, but I suppose it depends on personal opinion. Mine is that it is great.
#18
Posté 02 février 2010 - 12:33
Link9us wrote...
Owned!! lol
*Use of the word owned, FlintlockJazz disapproves -75*
#19
Posté 02 février 2010 - 12:41
Yeah, and I see you didn't bother answering the question I posed. How can my character and his two squad mates carry around 150 items which could include dozens of weapons, sets of armour hardsuits, and various forms of ammunition blocks and weapon mods among other things, when there is no visible backpack being carried?Link9us wrote...
I can not believe you just said that! This has to be the worst analogy i have ever seen.
So RPGs require you to ignore totally stupid and inconsistent things that ruin suspension of disbelief?It is a game for peat sakes, nothing is supposed to seem "realistic"
I'm not anti-RPG. I'm just sick of the cliches and obnoxious elements in 'traditional' computer-RPGs. I play a tabletop RPG every week. I've also played a lot of cRPGs over the years. ME2 is the first game that's had a fully intelligent and well-thought out inventory system implemented.You sound like some one that is tottaly anti rpg or just not much of a gamer. saying something really stupid like that. Where does all the items go? lol I mean come on! Surely you can come up with something more intelegent then that!
And it's spelt 'intelligent'.
#20
Posté 02 février 2010 - 12:42
What ME2 has done is cut some of the gameplay mechanics. A new inventory system and the removal of the mako for instance. For me, this just cuts out the tedium (omni-gelling 150 spare weapons is not fun) and boring aspects of the game (half an hour getting up a 89 degree slope) - overall making the game a far more enjoyable experience.
I am not a shooter fan but I appreciate the fact that combat has been vastly improved - this does not make it any less of an RPG.
The problem is that many people can't seem to distinguish between roleplaying and gameplay mechanics. They are two separate components of a game.
#21
Posté 02 février 2010 - 12:46
Just don't expect the same level of rpg depth. I guess you can read from the other posts what has been changed.Link9us wrote...
Is mass effect 2 really that bad? I was so hyped up for this game also and now im having second thoughts of even playing it. Though i probably will anyways just for the story.
That said, in my opinion ME2 is a much more polished game when it comes to combat. I'm playing on the xbox and the controls work magnificently, with skills mapped to LB, RB and Y buttons to launch on the fly and also an option to map a skill for each squad member to right or left on the d-pad. That makes combat more fluid and fast paced. And every class has its own unique ability. You also need to adapt to what enemy you're facing. For example you need to take down shields and armour before you use biotics. Different guns are effective against different types of enemies (SMG for shields, hand cannon for armour etc).
The level design is greatly improved from ME. The repetitive warehouses and bunkers from the first game are gone and the new diverse levels are actually designed for entertaining combat, with different ways to get from point A to B.
Basically, in ME combat quickly became a chore, but that never happens to me in ME2.
The main plot might not be as good as in the first game, but there are more squad mates and they are more interesting and give you fun side quests, and the side quests are not as repetitive as in the first game. As a whole, even if some people might argue that this is a less of a rpg than the predecessor, it's an immensely superior experience in my opinion.
So prepare for a lesser rpg but a better game as a whole, 10/10.
#22
Posté 02 février 2010 - 12:47
And it's spelt 'intelligent'.
"spelt" is not a word..
#23
Posté 02 février 2010 - 12:49
http://www.google.com.au/dictionary?aq=f&langpair=en|en&hl=en&q=speltLink9us wrote...
And it's spelt 'intelligent'.
"spelt" is not a word..
Um... yes it is.
#24
Posté 02 février 2010 - 12:51
The main plot might not be as good as in the first game
Serously?
#25
Posté 02 février 2010 - 12:53
While still being a good game on it´s own it´s just very disappointing if you compare it to it´s awesome predecessor.




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