Link9us wrote...
I can not believe you just said that! This has to be the worst analogy i have ever seen. It is a game for peat sakes, nothing is supposed to seem "realistic" You sound like some one that is tottaly anti rpg or just not much of a gamer. saying something really stupid like that. Where does all the items go? lol I mean come on! Surely you can come up with something more intelegent then that!
While games aren't supposed to be realistic to be fun, Mass Effect's inventory system left much to be desired in my opinion, as someone who only got into Mass Effect in order to be prepared for Mass Effect 2. ME1's inventory system required you to sludge through your scrollbar to arrange/find the item you want, and most of the items you pick up are more or less similar to each other, just with different names and stats. And don't get me started on the buy/sell/buyback mechanic, which while easy to use early on, became incredibly tedious as you got more items. Realism may not make a game more fun, but a system as tedious and frustrating as ME1's inventory system is hardly fun either. I ended up disposing most of the items I had for omni-gel or sold for credits. There's also the fact that when buying items, you had no way to accurately preview that weapon or item's appearance: The Master Spectre Predator X H Armor is shown as a grey/black camouflaged box in the preview, and yet the actual armor has a dark green/light green camouflage.
Mass Effect 2 may no longer have hundreds of differently statted and named guns to choose from, but in it's place is a system where you choose from a few weapons but with clearly distinct abilities, ex the two sniper rifles you can choose, the Mantis and the Viper, is different in that the former is a powerful sniper rifle with limited ammo capacity and single-shot magazine, and the the latter is a semi-auto rifle with massive ammo capacity that sacrifices attack power.
Also, the Armor system in ME2 allows you to add/remove components to the standard N7 armor to make it look unique, and you can even change the armor's color scheme. Want a blue/pink digital camo color scheme on your Shepard, or other appealing/disgusting color options? You can do it here, unlike in ME1 where you had to get stuck with whatever color scheme of armor you have.
And the people here before are overreacting about not being able to change equipment: You can't change equipment during a mission (Unless you come across Weapons Lockers on that area), but you always have the option of doing so while in the Normandy. Besides, how many times have people actually switched out their loadouts in the middle of battle in ME1? From what I usually hear and from my own experience, people often stick to a single particular loadout whenever they're engaged in combat, often using the weapon with the highest stats. You can't swap out ammo mods anymore, but you do have Ammo powers that act much more effectively, allowing you to switch the type of ammo you use -during- battle, rather than having to go through your inventory screen to do it.
Then there's EXP. Tell me, given Mass Effect 1's engaging combat, did people actually notice levelling up during the middle of firefights? I'm sure many of us did, but I bet most of you thought of wanting to finish off the enemy first before sinking points into EXP. Mass Effect 2 simply makes sure that the EXP from a mission is compiled as a total that's handed at the end of each mission, instead of during a mission, which helps players keep their focus on combat.
Mass Effect 2 is not a perfect game, but to call it out on "dumbing down" and "lack of customization" is hardly intelligent, given that the things it replaces the systems in ME1 with work much better in the overall scheme of things.




Ce sujet est fermé
Retour en haut






