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All the hate towards Mass effect 2


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#51
Killian Kalthorne

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Well, I wanted an improvement on varying aspects from ME1, NOT HAVE THEM COMPLETELY REMOVED!

#52
netminder17

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It's a great game, the first game's inventory sucked, and I'm ok without it. The leveling up is different, but pretty good. It's all the game ME1 was, with better combat.

#53
Killian Kalthorne

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Better combat != Better RPG


#54
coinop25

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I love Mass Effect 2. It IS very different in several respects from ME1, and not always in better ways, but not necessarily in worse ways either, IMHO. If you are the kind of player who really loves complicated (which does not equal "more intelligent") inventory management, you will be disappointed. The dialog writing and "acting" (in terms of gestures, voice acting, and facial expressions) are very much improved, though, and the dialog system is more interesting by virtue of being able to interrupt (or choose not to interrupt) with additional actions in some situations.

#55
Killian Kalthorne

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The whole issue on the inventory and armor for the other squad members are my main complaints in this game. Seriously, what bugger would go into a fight with damaged armor? I like to know what brain dead idea that was?

#56
Jorlen

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Pinkleaf wrote...

It's great for one play through, but you may struggle with your second.
After the first play though you may find the experience to have been a little to shallow.


This is how I feel too.  I bought the game fully knowing the inventory, loot and mako planet exploration were gone and figured I'd try to like it anyway, but I'm struggling even getting through my first playthrough.

To the OP - you'll never know until you try it.  If you're a console player, rent it.  Most people like the direction ME2 took.

#57
DJ Shepard

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I personally don't understand the hate, it was a better game for me. Only thing that disappointed me was the credits music lol

#58
Killian Kalthorne

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The only thing I dislike about the game is its complete lack of the Amor system and truncated Skill system. I still like to know who designed Garrus for ME2. It is just terrible.

#59
Phaize30

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Most of the hate about inventory "gone" and that type of thing is more about the amount of gear/weps in the game then the fact that it's done through research not looted... mako mission=sucked in ME1...



My biggest complaint is the fact you can't customize your squads armor i mean they are wearing the same thing in battle that they wear on the ship when you are in your "casual" clothes and a skin change after loyalty mission does NOT equal customizing squad gear...

#60
Killian Kalthorne

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They aren't wearing armor.

#61
Phaize30

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i know i was being generous lol

#62
Ninja Mage

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I wanted to put a poly mesh combat suit on miranda, but noooo she has to wear that skimpy white catsuit and has her ass hanging out while she's getting fired at with live ammunition! D'oh

Modifié par Ninja Mage, 02 février 2010 - 03:22 .


#63
Phaize30

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and how about garrus "upgraded" armor still all ****ed up even though it's "new" totally retarded

#64
PSRdirector

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Its a good game, but could have been better, I buy bioware games for good rpg's this is a bit to fps for me

#65
Katecheta

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stofsk wrote...

Link9us wrote...



And it's spelt 'intelligent'.



"spelt" is not a word.. :D

http://www.google.com.au/dictionary?aq=f&langpair=en|en&hl=en&q=spelt

Um... yes it is.


Link9us wrote...

Owned!! lol



#66
Phaize30

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The combat was leaps and bounds ahead of ME1 I loved it it was more or less the LACK of customization for me


#67
Nezacant

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Phaize30 wrote...

and how about garrus "upgraded" armor still all ****ed up even though it's "new" totally retarded

Yeah I didn't like that either.  I was fully expecting to have repaired armor as the new costume.  That seems a bit weird to me.

#68
Akimb0

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Petzen wrote...

In other words if you're enjoying ME1 you'll love ME2. It's an absolutely brilliant game!


Clearly not true. ME1 was a really good game I played through multiple times. Yet I find I need to make excuses to play ME2. I just don't enjoy it. Not even close to the standard of ME1.

#69
oyukichan

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stofsk wrote...

I love how people keep going 'you can't change your equipment, you can't loot from the dead, it's not an RPG!' If I can't change equipment, then what the hell am I doing before every goddamn mission I go on? And looting the dead makes a game an RPG? What the christ. People have an idealised picture of how the first game was like. Having played it in the month leading up to ME2's release, I still think it was fantastic but there were things in ME1 that were simply put absurd - the biggest one being the inventory system.

People harp on about 'immersion' as though it's this big thing. Tell me, how exactly can your character and the two team mates who accompany you, find the space to carry 150 ITEMS on their person, at all times? What, do they have bags of holding? Are they carrying a pocket universe in their hardsuits? Forget about the inventory system being downright annoying to sift through, I want a reasonable explanation from an IMMERSION, ROLE PLAYING GAME perspective, how my Shepard can carry that much crap around him at all times?

Don't even try saying "Oh it's all in the Mako". Don't even try. Because I don't have to be in the Mako in order to go through my inventory list and sift through the garbage. Everytime I hit a base or take out a geth ambush or whatever, I pick up a dozen items. Where the hell does it all go?

Frankly, I'm sick of people saying ME2 has 'lost' its RPG elements. As far as I'm concerned, it's gained RPG elements by making equipment selection more realistic. You only have the weapons you take with you, and nothing more. That's how it should be. As someone who actually plays tabletop RPGs, I find this 'criticism' against ME2 to be incredibly asinine.


Here, here!  or is it Hear, hear!  ?  Image IPB

I completely agree with the new inventory thing.  I have seen a lot of people complaining about the new system (and honestly, I was worried about it too, at first) but the new system is realistic and it makes the game feel more like "this could really happen".  BioWare has not come out and said that the technology exists in game universe to rip a hole in space-time with biotics or tech in which to store a huge inventory, so why would it make sense that you and your two squad-mates could carry around a ton of stuff.  It does, however, make sense that you equip before a mission (or mid-mission at those equipment lockers) and that's that.  You do have the ability to "pick up" weapons from your fallen enemies and your character will auto-upgrade to that weapon immediately and I think this is good.  I know the Collector's particle beam heavy weapon saved my butt!  Image IPB

Image IPB  After reading through some more of the comments, I do agree that it is silly that Shep can go from casual wear to armor when heading out on a mission, but not your squad.  It is a little ridiculous that Miranda has no armor - her biotics be damned.  I could see Jack not giving a crap about getting decked out in armor, but not "perfect" Miranda.

Modifié par AurinShepard, 02 février 2010 - 03:55 .


#70
Phaize30

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Again i think you are missing the point it is NOT so much the redesigned inventory/research system but the LACK OF THINGS TO RESEARCH...

#71
elmephd1

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I've only been on this forum for a day or so and I'm incredibly tired of it. As someone who has played a wide range of RPG's from WRPG to JRPG, muds, looked at D&D and Gurps, to me Mass Effect 2 is blatantly an RPG.

RPG has never been about a gaming system and it's certainly not about dice rolls or an inventory system. At the very heart of what an RPG is, is a game where someone takes on a role where the story is a predominate feature.

The fact you shoot a gun instead of hack someone to death with a sword makes not a jolt of difference, that's simply a game mechanic. As for the inventory system, that too isn't something that's part of being an RPG, if it was Resident Evil would be one.

You character spends just as much time going about exploring towns and the galaxy as he/she does shooting (or casting biotics) the enemies.

#72
Katecheta

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According to all the whiners Borderlands is more of an RPG than ME2, because of inventory/experience system. So I guess that Diablo is also more of an RPG than Baldur's Gate. How ignorant I was!

Modifié par Katecheta, 02 février 2010 - 03:52 .


#73
Akimb0

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Katecheta wrote...

According to all the whiners Borderlands is more of an RPG than ME2, because of inventory/experience system. So I guess that Diablo is also more of an RPG than Baldur's Gate. How ignorant I was!


All? I have plenty of complaints about ME2. However the fact that it's an RPG or not isn't one of them. It's clearly an RPG since you play the role of Shepard.

Modifié par Akimb0, 02 février 2010 - 03:55 .


#74
Rendar666

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Listen, if you are doubting your own purchase because of what someone else says, then return your game and simply return anything other people say aren't "good". And no, it's not disappointing. The game is amazing! The story telling is A-grade, top-notch! People are angry because there isn't a stupid inventory and so they are taking this and turning it into a reason to hate the game. Sure, I missed the inventory even though it sucked hardcore nuts. I got over it once I played the game for a few hours. Sure, I still miss the gradual skill development and not getting xp for kills. Look at it like this though= if you get xp for kills you want to KILL EVERYTHING. The fact that you get xp for quests is innovative though slightly badly implemented. Still get xp for kills and for using negotiation. I dunno.



Just don't listen to people's thoughts. Hear your own.....

#75
Draven2point0

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Personally I love the game, both of them. Thousands of people love the games. No matter how much you talk to them and give legitimate arguments, one fact remains.



Image IPB