MassEffect762 wrote...
Aratar Amero wrote...
Like i said, I am perfectly fine and happy with people having issue with the game and complaining that the customization and inventory and loot and all that arnt upto the standard that they were at in ME1 as long as they complain about it upfront as its own issue, saying that a game sucks as an RPG cause people arnt crapping out loot once you kill them or because you cant force a squadmate to wear the armor you want them to, i feel isnt a valid argument as they arnt nessicary to make a good rpg, both systems are infact present ME2, just not as much as in ME1. All people need to do is say i dont like the game cause of the customizing, done, simple, the point holds and its infact accurate, but once they start trying to bring it into the point where they are saying it destroys the whole feel of an rpg well i think they are missing the point of what an rpg is.
but once they start trying to bring it into the point where they are
saying it destroys the whole feel of an rpg well i think they are
missing the point of what an rpg is.
I don't think they mean rpgs as a whole but simply Mass Effects "soul". It's all opinion.
They're whining because they strongly believe in those elements and if they don't all bioware will have to read about is how awesome ME2 was from the "cinematic story telling/ shooter crowd". That would be a disservice.
I have no problem with the people saying that, but alot of people are really pushing it saying that it destroys everything and thats who my post was directed at, people who think an rpg is spending a few hours a day managing an equipment screen and without that the game is nothing but fail, and believe me there are alot of people saying that.
Modifié par Aratar Amero, 06 février 2010 - 06:10 .




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