Aller au contenu

Photo

Unofficial comprehensive buglist thread. FAO Bioware.


  • Veuillez vous connecter pour répondre
459 réponses à ce sujet

#276
JRCHOharry

JRCHOharry
  • Members
  • 7 782 messages
Sometimes when i exit the galaxy map the music will continuely play - the only solution seems to be landing on a planet. I've tried going down a level on the ship and talking to squadmates which does nothing - doesn't bother me that much (since i like the music), but a bug is still a bug.

#277
questioneer

questioneer
  • Members
  • 131 messages
Since you can import any ME2 save (after beating the final boss) to ME3, I'm hoping Bioware will let us have something that resets the bugged sidequests so that we can redo them without having to start the game over. whhooo's with me?



Maybe the extranet news stuff will get fixed too but they might not have the voice actors atm? :(

#278
Commander Evenstar

Commander Evenstar
  • Members
  • 20 messages
I completed Jack's loyalty mission and am not getting the confrontation scene between Jack and Miranda at all.

#279
badron11

badron11
  • Members
  • 2 messages
my first play through worked fine but every play through after that is bugged. my medi-gel doesnt work at all. when I select unity nothing happens. my character just stands there. this really sucks especially if I want to go for the insanity achievement, or if I just want a bigger challenge. but not being able to heal AT ALL. has anyone else had this problem. I have deleted every game I have played on it. nothings working.

#280
Thalandor21

Thalandor21
  • Members
  • 171 messages
Another bug I've experienced and seen others report: At the end of Garus' loyalty mission, during the cinematic there is an unwanted graphical trailing effect... very unnerving !

#281
Guest_Markus Birdman_*

Guest_Markus Birdman_*
  • Guests
Sometimes when I'm in cover Shepard will start walking left autonomously after I use a biotic or tech ability. In tense situations (i.e. 'insanity') it can make aiming difficult and even result in Shepard exiting cover from time to time. This is a really annoying bug, sometimes the 'walk left' thing happens after conversations or when you exit the galaxy map. Needs fixing!

#282
Zeroyaheard

Zeroyaheard
  • Members
  • 1 messages
One bug ive experienced amungst the many others but his one in particular is quite fustrating ive beaten the game on insanity and unlocked every achievement but one the "agent" achievement when visiting shepards medal of honor terminal on the first deck of the normandy the captains deck it lists me as exploring 5 out of 5 planets but the achievement did not unlock i currently have 50 out of 51 achievements its a simple one worth 50 points toward the gamerscore could any one offer a solution to correct this problem?

#283
HoofyRogers

HoofyRogers
  • Members
  • 4 messages
Just encountered an incredibly annoying bug and I can't find any example of anyone experiencing the same.



After completing the "N7 Abandoned Mine" Assignment my resources credits and medi-gel all reset to 0.



That's the bug. Needless to say I'm incredibly annoyed as the nearest save prior to this bug is 3 hours game time earlier and thus would lose me a lot of missions I'd rather not repeat. Doubt there's a fix for my situation but I wouldn't wish this annoyance on anyone so hope to bring some attention to it

#284
HoofyRogers

HoofyRogers
  • Members
  • 4 messages
Ok sorry to reply again but it turns out there's more than just the resources being reset. My level has also reset to level 1 from level 19.

Wow I'm not happy. I wouldn't be surprised if every decision through the game has reset aswell. No choice but to redo the last 3 hours. Has anyone heard of this happening before. Feel pretty unlucky at the moment.

#285
KhanQuest 419

KhanQuest 419
  • Members
  • 30 messages
In the Justicar mission I got stuck on top of the car you arrive in. I find shepard getting stuck on top of staircase railings a few times as well. Required reload each time :(

#286
jake127

jake127
  • Members
  • 4 messages
Another bug i have encountered is whenever I tell a squad member to use a specialized ammo type, my entire party switches their weapons to that type, even if the class im using isn't supposed to have that ammo type. Ex. Grunt switches to Incediary rounds, my shepard switches to it even though he is a Infiltrator, they are only supposed to have Disruptor rounds.

Modifié par jake127, 02 mars 2010 - 04:17 .


#287
Helios Outcome

Helios Outcome
  • Members
  • 1 messages
After recovering the Reaper IFF and upon checking the journal, the objective descriptor for "Leave with IFF" states: "The IFF has been recovered. Now destroy the Reaper's IFF core and escape," whereas it should read: "...the Reaper's MASS EFFECT core and escape," (with appropriate capitalization, of course.)



Thanks to BioWare for an excellent sequel!

#288
beermilk

beermilk
  • Members
  • 65 messages
Anyone notice that Illium is the only hub world to only play the landing sequence once? Every other hub world plays that movie sequence thing of the normandy showing off its slick docking maneuvers.



This is becoming disappointing, all these tiny issues. Really makes a 3rd or 4th playthrough a big ****ty experience.




#289
WarlockSoL

WarlockSoL
  • Members
  • 223 messages

jake127 wrote...

Another bug i have encountered is whenever I tell a squad member to use a specialized ammo type, my entire party switches their weapons to that type, even if the class im using isn't supposed to have that ammo type. Ex. Grunt switches to Incediary rounds, my shepard switches to it even though he is a Infiltrator, they are only supposed to have Disruptor rounds.


Don't take the Squad Ammo specialization

#290
Terraneaux

Terraneaux
  • Members
  • 1 123 messages

WarlockSoL wrote...

Don't take the Squad Ammo specialization


There is of course the Squad Ammo AI bug.  Which needs to be fixed, like now.

#291
Sunyavadin

Sunyavadin
  • Members
  • 133 messages
Apologies on no updates. My computer fried. New one is on the way, should arrive next week.

#292
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
Squad damage protection doesn't take effect when you enter a new area unless you reload from a save.

#293
Temper_Graniteskul

Temper_Graniteskul
  • Members
  • 293 messages
I'm having a variant of the clipping bug issues, I think - there are several places during missions where thermal clips are lying on the floor but can't be picked up, even though I'm nowhere near full ammo. Similarly, getting shot through non-fragile cover, even though I can't shoot enemies behind similar cover (even with the Widow :P).

#294
Guest_Markus Birdman_*

Guest_Markus Birdman_*
  • Guests

Temper_Graniteskul wrote...

I'm having a variant of the clipping bug issues, I think - there are several places during missions where thermal clips are lying on the floor but can't be picked up, even though I'm nowhere near full ammo. Similarly, getting shot through non-fragile cover, even though I can't shoot enemies behind similar cover (even with the Widow :P).


I had this problem when recruting the Krogan, getting shot through cover is not fun on Insanity.

#295
1ChrisM

1ChrisM
  • Members
  • 3 messages
Lots to read through. I already posted about the audio cut-out in the official thread.



But, in one of the side missions, when you're walking around, on top of, through a wrecked Alliance ship. This is a Shepard solo mission, the ship's about to fall off a cliff and I don't remember the name of the planet or the ship, unfortunately.



But, I got hung up at the very last part, when you have to cross some beams between a couple platforms to get to the computer console to finish the mission. I got stuck on the beams and was actually walking a little above them, couldn't get down and had to re-load. It worked fine the second time through.



Also have had the occasional character disappear during dialogue scenes, so the camera's just focused on scenery.



I don't recall this happening during other cut scenes, but during the last few toward the end of the game, all after you commit to the last mission, it got a little herky-jerky, cut-aways and things like that went to a black screen before going to the next part, or it was sort of like waiting for video to finish loading online before you can watch the thing and have it run smoothly.

#296
1ChrisM

1ChrisM
  • Members
  • 3 messages

Darth Drago wrote...

-Legion tells you that you can choose what defense guns to activate in the (main fight room near the end) and you don’t get to choose to activate any of them? The only turrets I can activate are the two on my level after combat has begun.

Is it just my X-box 360 copy of the game that is this way or is ti the whole game that’s messed up.


Actually, I've had some issues too with squad-mates just sitting there behind cover and not doing anything.

As far as the turrets in that mission go, though, you can activate the others from up where you are.  Just have to get the target cursor over them and press "a" like usual.  I died, so had to do this one twice and figured out that Legion's hacking range reaches down there.  Though, I wouldn't do it before the fight starts anyway, otherwise the turrets apparently overload and blow up so they're gone for the actual fight.  

#297
Lobotomy95

Lobotomy95
  • Members
  • 8 messages

KhanQuest 419 wrote...

In the Justicar mission I got stuck on top of the car you arrive in. I find shepard getting stuck on top of staircase railings a few times as well. Required reload each time :(

You're not alone. This completely ruined my game, and some other peoples.
http://social.biowar...71501/1#1527411

#298
ShaqH

ShaqH
  • Members
  • 105 messages
Are we ever going to get a Damage Protection upgrade patch?



It's pissing me off how my teammates stay at 250 shields

#299
Terraneaux

Terraneaux
  • Members
  • 1 123 messages

Markus Birdman wrote...

Sometimes when I'm in cover Shepard will start walking left autonomously after I use a biotic or tech ability. In tense situations (i.e. 'insanity') it can make aiming difficult and even result in Shepard exiting cover from time to time. This is a really annoying bug, sometimes the 'walk left' thing happens after conversations or when you exit the galaxy map. Needs fixing!


I've experienced this too.

#300
Wouwie

Wouwie
  • Members
  • 6 messages
One news report is possibly glitched as well. It always says that the Sirta Foundation will shut down after a hostage situation with biotics, even though I saved every scientist during that mission in ME1 (UNC: Besieged Base).



Could you add this please?