Unofficial comprehensive buglist thread. FAO Bioware.
#276
Posté 27 février 2010 - 10:19
#277
Posté 28 février 2010 - 07:38
Maybe the extranet news stuff will get fixed too but they might not have the voice actors atm?
#278
Posté 28 février 2010 - 08:18
#279
Posté 28 février 2010 - 08:55
#280
Posté 28 février 2010 - 10:16
#281
Guest_Markus Birdman_*
Posté 01 mars 2010 - 01:00
Guest_Markus Birdman_*
#282
Posté 01 mars 2010 - 01:46
#283
Posté 02 mars 2010 - 12:24
After completing the "N7 Abandoned Mine" Assignment my resources credits and medi-gel all reset to 0.
That's the bug. Needless to say I'm incredibly annoyed as the nearest save prior to this bug is 3 hours game time earlier and thus would lose me a lot of missions I'd rather not repeat. Doubt there's a fix for my situation but I wouldn't wish this annoyance on anyone so hope to bring some attention to it
#284
Posté 02 mars 2010 - 12:34
Wow I'm not happy. I wouldn't be surprised if every decision through the game has reset aswell. No choice but to redo the last 3 hours. Has anyone heard of this happening before. Feel pretty unlucky at the moment.
#285
Posté 02 mars 2010 - 03:37
#286
Posté 02 mars 2010 - 04:16
Modifié par jake127, 02 mars 2010 - 04:17 .
#287
Posté 02 mars 2010 - 05:31
Thanks to BioWare for an excellent sequel!
#288
Posté 02 mars 2010 - 03:54
This is becoming disappointing, all these tiny issues. Really makes a 3rd or 4th playthrough a big ****ty experience.
#289
Posté 02 mars 2010 - 04:27
jake127 wrote...
Another bug i have encountered is whenever I tell a squad member to use a specialized ammo type, my entire party switches their weapons to that type, even if the class im using isn't supposed to have that ammo type. Ex. Grunt switches to Incediary rounds, my shepard switches to it even though he is a Infiltrator, they are only supposed to have Disruptor rounds.
Don't take the Squad Ammo specialization
#290
Posté 02 mars 2010 - 06:22
WarlockSoL wrote...
Don't take the Squad Ammo specialization
There is of course the Squad Ammo AI bug. Which needs to be fixed, like now.
#291
Posté 04 mars 2010 - 02:11
#292
Posté 04 mars 2010 - 04:56
#293
Posté 05 mars 2010 - 09:45
#294
Guest_Markus Birdman_*
Posté 05 mars 2010 - 01:19
Guest_Markus Birdman_*
Temper_Graniteskul wrote...
I'm having a variant of the clipping bug issues, I think - there are several places during missions where thermal clips are lying on the floor but can't be picked up, even though I'm nowhere near full ammo. Similarly, getting shot through non-fragile cover, even though I can't shoot enemies behind similar cover (even with the Widow).
I had this problem when recruting the Krogan, getting shot through cover is not fun on Insanity.
#295
Posté 05 mars 2010 - 06:16
But, in one of the side missions, when you're walking around, on top of, through a wrecked Alliance ship. This is a Shepard solo mission, the ship's about to fall off a cliff and I don't remember the name of the planet or the ship, unfortunately.
But, I got hung up at the very last part, when you have to cross some beams between a couple platforms to get to the computer console to finish the mission. I got stuck on the beams and was actually walking a little above them, couldn't get down and had to re-load. It worked fine the second time through.
Also have had the occasional character disappear during dialogue scenes, so the camera's just focused on scenery.
I don't recall this happening during other cut scenes, but during the last few toward the end of the game, all after you commit to the last mission, it got a little herky-jerky, cut-aways and things like that went to a black screen before going to the next part, or it was sort of like waiting for video to finish loading online before you can watch the thing and have it run smoothly.
#296
Posté 05 mars 2010 - 06:38
Darth Drago wrote...
-Legion tells you that you can choose what defense guns to activate in the (main fight room near the end) and you don’t get to choose to activate any of them? The only turrets I can activate are the two on my level after combat has begun.
Is it just my X-box 360 copy of the game that is this way or is ti the whole game that’s messed up.
Actually, I've had some issues too with squad-mates just sitting there behind cover and not doing anything.
As far as the turrets in that mission go, though, you can activate the others from up where you are. Just have to get the target cursor over them and press "a" like usual. I died, so had to do this one twice and figured out that Legion's hacking range reaches down there. Though, I wouldn't do it before the fight starts anyway, otherwise the turrets apparently overload and blow up so they're gone for the actual fight.
#297
Posté 05 mars 2010 - 11:46
You're not alone. This completely ruined my game, and some other peoples.KhanQuest 419 wrote...
In the Justicar mission I got stuck on top of the car you arrive in. I find shepard getting stuck on top of staircase railings a few times as well. Required reload each time
http://social.biowar...71501/1#1527411
#298
Posté 06 mars 2010 - 07:10
It's pissing me off how my teammates stay at 250 shields
#299
Posté 06 mars 2010 - 09:26
Markus Birdman wrote...
Sometimes when I'm in cover Shepard will start walking left autonomously after I use a biotic or tech ability. In tense situations (i.e. 'insanity') it can make aiming difficult and even result in Shepard exiting cover from time to time. This is a really annoying bug, sometimes the 'walk left' thing happens after conversations or when you exit the galaxy map. Needs fixing!
I've experienced this too.
#300
Posté 07 mars 2010 - 11:09
Could you add this please?





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