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Unofficial comprehensive buglist thread. FAO Bioware.


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#151
WarlockSoL

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FYI, for "Tali mission - PRESS B TO END MISSION plastered over dialogue" - this actually occurs in a few others as well. A notable one is Samara's recruitment mission.



P.S. - there is a typo in "controller sensitivity" (says "sensiivity")

#152
Ultimo799

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At the end of the Jack Loyalty mission you are given the option to either let her explore her old room again, or to immediately return to the Normandy. Regardless of what I chose it jumped to the cutscene where you are leaving on the shuttle and she blows up the facility.

#153
Rugworm01

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Unable to leave end of scene in the doctors loyality mission if you choose to explore instead of pressing B, if you move around and hack the box on the wall, pressing B has no effect. Have to reload a save and end the mission again to escape. Sometimes you can hack the wall sometimes you can't.


Other Bugs

Walking on Air Bug, not mentioned in List. In several locations, especially near boxes the collision can push you up into the air, where you get stuck. On later missions, you can walk over large parts of the map normally inaccessible, but can't finish mission.

Random Crashes, can occur during saves or loads of games. The xbox just stops working.

Arcangel Mission - garaths health bar obsqures the rader, making it impossible to see if theres people behind you if you face the bridge.  You have to turn around and face away from the bridge to move them to the front of the radar, to see them.

Tons of typos and incorrect replies, sound breakups, so many in fact, I find it hard to believe that bioware or EA have a competant games tester in employment.

Theres so many bugs that are discoverable without 10 minutes of play, that it is amazing that this game made it to alpha let alone to beta and release.

If it wasn't for the fact that the game is absolutely magic to play....

Modifié par Rugworm01, 10 février 2010 - 07:57 .


#154
Eclesis

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About the new announcements, would it be possible to check whether there is an alternate one for the "Sirta Foundation is closing down due to an attack by biotic fanatics" report? I'm fairly sure this is referring to the hostage scientist quest (the one you got for having a high Paragon meter) in ME1, which, even if you saved everyone and got confirmation from Hackett, still reported a bloodbath in the Citadel news afterwards in ME1. It seems like "everyone died" is the result that got carried over into ME2 regardless of what you did; has anyone managed to get an alternate version?



And yeah, I did the entire Consort chain (Septimus & Elcor ambassador) in 1 and still got the message that she was leaving, which seemed a little odd.

#155
Ismellbeaver

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reigner69 wrote...

I had the sound bu out for about 20 sec. in the cutscene with Samara and her daughter fighting in her apartment. Also, for anyone wondering, I was able to get Conrad to remember my Paragon choice that I made in ME1.



Really?  I don't think I had read that anyone had gotten Conrad's paragon choice...Cool! 


I know we can assume that Bioware is working on a patch but wouldn't it be nice to hear it from them that it's actually been worked on.  Just a little shout out to the community..."hey guys, we're working on a patch, we'll keep you posted".  I HATE it when developers go "silent", that's why they have community coordinatorrs like Chris Priestly, to tell us what the hell is happening.

Like I said, we can all assume they are working on one, but I just want to hear them say it...and let us know what bugs are being addressed maybe, and how about a time estimate....something! Image IPB

#156
VehementAbyss

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I ran into an issue where Zaeed is not getting Skill points when we level up. I imagine a reload would fix this but I was unsure this was an issue for a few missions and I will need to replay several loyalty quests on insanity to be sure I have a save from a time before this issue came up.

#157
JBrown82

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on purgatory, i go down stairs where jack killed all the robots and it says i can scan one but nothing happens when i try, it says on the interweb i should get an armor upgrade here, nothin...(xbox360)

#158
Guest_Markus Birdman_*

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When you use biotics whilst the sniper rifle is equipped the camera zooms into the sniper scope. Not sure if the issue affects all biotics but Warp is definitely affected. My Shepard obtained the sniper rifle talent whilst aboard the 'derelict' alien vessel if that makes any difference! An annoying glitch that could surely be patched?

#159
Snowturd

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I think I found a new bug similar to walking in air. I was running around the Normandy's second deck in ME2, and when I walked into one of the control panels surrounding the Normandy hologram I got on top of the whole thing and could walk around inside the holograms. The place I walked into was somewhere to the left of the woman standing on the starboard side of it.

#160
skyde

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penguinexdeus wrote...

At the end of Jack's loyalty mission when given the choice to stay and look around or leave... not matter what I pick it skips to the cutscene of the explosion... no chance to look around...


Yes I can confirm this. I even reloaded from an earlier save and it still skipped the room after Jack stops talking.

#161
MrMiyamoto

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I experienced a bug in which you cannot press "X" to skip the cutscene that is played when you take off from Illium.  All other take-offs and landings can be skipped.

#162
MrMiyamoto

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skyde wrote...

penguinexdeus wrote...

At the end of Jack's loyalty mission when given the choice to stay and look around or leave... not matter what I pick it skips to the cutscene of the explosion... no chance to look around...


Yes I can confirm this. I even reloaded from an earlier save and it still skipped the room after Jack stops talking.


I was able to look around just fine. *shrug*

#163
Warrior2089

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Recruit Justicar mission, area where the gunship comes out (officially named Commercial Airport or something like that). All glitches are in this same general area.



Glitch #1: *facing the gunship when it first comes out* There are two pillars; the one on the left is glitched.







Reproducable: Yes



Place your AI in the corner shown in the video, and direct him to go inbetween the cover points as shown. Almost every time he/she will fly into mid-air. However, your AI will still act as if it is in cover. Sometimes my other squad member couldn't cover in below him, other times she couldn't, so I don't know for sure if it's technically still being used as the glitched AI as cover. This can happen with any squad member; I tested it with Miranda shortly after making that video. I first noticed this bug about a week ago but didn't explore how to cause it until last night, on my 2nd playthrough. Again, watch the video for an easy way to reproduce the bug. To get your AI down, simply walk toward the next door and he/she will come down. This can only be done with the AI; your own character can't perform the glitch.



Glitch #2: *just before the gunship area* Covering inbetween two walls causes player to get stuck higher up on the wall.









Reproducable: Yes



Put your cursor at the transition point between the walls and cover in. Your character will go up on top of the ledge and will occasionally get stuck. To get down you need to do a variety of button mashing to eventually get free. 100% success rate at duplicating.



Glitch #3: *same spot as above glitch* Covering at the corner of the wall again causes player to elevate a bit, but doesn't get stuck You can still shoot.



http://www.youtube.com/watch?v=4Gz4B65PfOw


#164
NotARealName

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Can't access any save files with DLC--read all of them--when I can't connect to X-Box Live, saying something to the effect of I don't have the DLC.  Only I have it, sure enough, triple-checked my hard drive.  Anybody else?  Got a fix?

#165
Warrior2089

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Do you have all of the xbox live updates for the game? Sounds like it could be a problem with the Cerberus network; something that requires xbox live connection.

#166
Xpardox91X

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 Not a gamebreaker, but it is kinda funny.

Im not sure what caused this so i'll detail a lot.

I was playing as a Female Sentinel (Paragon), and during my first talk with Anderson, while he was standing up with his back to me and talking, his head couldn't figure out which direction was more dramatic (lol), so it kept swiveling from left to right over his shoulder...

#167
CanadAvenger

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MrMiyamoto wrote...

I experienced a bug in which you cannot press "X" to skip the cutscene that is played when you take off from Illium.  All other take-offs and landings can be skipped.


Same here. Its kind of annoying :/ Once I have seen it 2 or 3 times, I just want to skip it.

Markus Birdman wrote...

When you use biotics whilst the
sniper rifle is equipped the camera zooms into the sniper scope. Not
sure if the issue affects all biotics but Warp is definitely affected.
My Shepard obtained the sniper rifle talent whilst aboard the
'derelict' alien vessel if that makes any difference! An annoying
glitch that could surely be patched?


I am using an Infiltrator, and whenever I use Incinerate while sniping, it does the same thing - zooms in with the scope even though I am not pressing the trigger (xbox360). Has caused me to die a couple times because it doubles the amount of time that I am out of cover...

#168
The Occult Kid Enkidu

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I've just encountered a major glitch during suicide mission.  For the second stage of the mission, where a biotic must create a barrier, I chose Jack for the barrier and had Miranda and Grunt as squad mates.  At the end of this stage, Miranda was taken up by the swarm (meaning Killed).  Then Zaeed died in the next cutscene. But when Shepard is rallying up for the third stage of the assault, Miranda is still alive, talks during the cutscene ("Take a team with you and the others will stay here blah blah blah) and even selectable as a squadmate. major bummer, seeing as how I'm trying to get everyone killed...

#169
The Occult Kid Enkidu

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Another possible glitch.  During the 3rd Stage of the Suicide Mission,( where a your team continues to stop the collectors while the rest hold back collectors at the door)  I chose Garus and Samara.  When the cutscene ends, their "head icon" was not at the bottom of the screen. I assumed it  was because they've no loyalty to me or something like that. When they died during the firefight,  I could not revive them using Unity.  They were not there during the next scene (where the "Human Reaper" is discovered), or afterwards.  However, after I died and resumed, they were there with me, and their head icons were there as well.  

Modifié par The Occult Kid Enkidu, 12 février 2010 - 06:23 .


#170
skyde

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I do not receive the heavy weapon ammo upgrade from N7: Blood pack communications relay -mission. Many claim that they have received one from it. I have yet to complete the N7: Blood Pack Base -mission which appearantly gives another.

#171
TuringPoint

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 More bugs to report:

News items referring to the Consort and Sirta foundation are incorrect, and lack recognition of events in ME 1.  It says the consort will be retiring due to rumors of intelligence leaks, despite helping her out with the general and the elcor, both.  Sirta foundation ought not to be having the sort of trouble they're having, due to an event years before, if we saved all the scientists.  Those were two outcomes I cared about - I don't care about Conrad.

#172
PSRdirector

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I got a really annoy and game breaker bug on one of the scanner missions, cant remember what its called right now, its a big ass ship that crashed and is just a husk adn your walking around it by your self to find out what happened. Well randomly if woudlnt allow you to hop up on things (that you needed to hop up on in order to do the mission) and sometimes you would start flying, the flying is the game breaker, once you take off, you cant come back down and I had to turn off and reload.

#173
uglimus

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The platforms in the final mission stop before you can get on to the next one. Reload helps. Maybe related to shooting the enemies on the platform dead before the platform reaches the next one.

Also. I have been having a lots of problems with the sound. Sometimes when there is lots of action going on, like shooting from many sources and allys talking / yelling something, the sounds starts to stutter and crack. Sometimes the ambient music when scanning planets etc. cracks like there is a small 0.1 sec pause before the loop starts again.

I have the launch version of my xbox.

Modifié par uglimus, 12 février 2010 - 06:48 .


#174
WarlockSoL

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Update on the Javelin bug from Bioware:
http://social.biowar...dex/880342&lf=8

Looks like the journal is indeed the one that is wrong, and the game itself should be tracking the correct outcome.

Modifié par WarlockSoL, 12 février 2010 - 08:34 .


#175
Mongoose22

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One really annoying bug is that when you allocate the 4 points squad points to evolve a power, unlike with other allocations, you have no way of taking back your selection.  This also applies when you Auto-level anyone and the game decides to max a power for you; once that happens, you won't be able to change your mind and revert any of the points.  The game should allow you to cancel selections until you leave the screen or switch characters.  (Really, this is a problem for Mass Effect UI in general -- doesn't the lack of canceling violate some TCR about confirmation of destructive actions?)

Modifié par Mongoose22, 13 février 2010 - 05:25 .