Unofficial comprehensive buglist thread. FAO Bioware.
#151
Posté 10 février 2010 - 03:50
P.S. - there is a typo in "controller sensitivity" (says "sensiivity")
#152
Posté 10 février 2010 - 04:05
#153
Posté 10 février 2010 - 07:53
Other Bugs
Walking on Air Bug, not mentioned in List. In several locations, especially near boxes the collision can push you up into the air, where you get stuck. On later missions, you can walk over large parts of the map normally inaccessible, but can't finish mission.
Random Crashes, can occur during saves or loads of games. The xbox just stops working.
Arcangel Mission - garaths health bar obsqures the rader, making it impossible to see if theres people behind you if you face the bridge. You have to turn around and face away from the bridge to move them to the front of the radar, to see them.
Tons of typos and incorrect replies, sound breakups, so many in fact, I find it hard to believe that bioware or EA have a competant games tester in employment.
Theres so many bugs that are discoverable without 10 minutes of play, that it is amazing that this game made it to alpha let alone to beta and release.
If it wasn't for the fact that the game is absolutely magic to play....
Modifié par Rugworm01, 10 février 2010 - 07:57 .
#154
Posté 10 février 2010 - 08:04
And yeah, I did the entire Consort chain (Septimus & Elcor ambassador) in 1 and still got the message that she was leaving, which seemed a little odd.
#155
Posté 10 février 2010 - 10:37
reigner69 wrote...
I had the sound bu out for about 20 sec. in the cutscene with Samara and her daughter fighting in her apartment. Also, for anyone wondering, I was able to get Conrad to remember my Paragon choice that I made in ME1.
Really? I don't think I had read that anyone had gotten Conrad's paragon choice...Cool!
I know we can assume that Bioware is working on a patch but wouldn't it be nice to hear it from them that it's actually been worked on. Just a little shout out to the community..."hey guys, we're working on a patch, we'll keep you posted". I HATE it when developers go "silent", that's why they have community coordinatorrs like Chris Priestly, to tell us what the hell is happening.
Like I said, we can all assume they are working on one, but I just want to hear them say it...and let us know what bugs are being addressed maybe, and how about a time estimate....something!
#156
Posté 10 février 2010 - 11:06
#157
Posté 11 février 2010 - 06:34
#158
Guest_Markus Birdman_*
Posté 11 février 2010 - 01:25
Guest_Markus Birdman_*
#159
Posté 11 février 2010 - 01:45
#160
Posté 11 février 2010 - 02:13
penguinexdeus wrote...
At the end of Jack's loyalty mission when given the choice to stay and look around or leave... not matter what I pick it skips to the cutscene of the explosion... no chance to look around...
Yes I can confirm this. I even reloaded from an earlier save and it still skipped the room after Jack stops talking.
#161
Posté 11 février 2010 - 04:41
#162
Posté 11 février 2010 - 04:44
skyde wrote...
penguinexdeus wrote...
At the end of Jack's loyalty mission when given the choice to stay and look around or leave... not matter what I pick it skips to the cutscene of the explosion... no chance to look around...
Yes I can confirm this. I even reloaded from an earlier save and it still skipped the room after Jack stops talking.
I was able to look around just fine. *shrug*
#163
Posté 12 février 2010 - 12:06
Glitch #1: *facing the gunship when it first comes out* There are two pillars; the one on the left is glitched.
Reproducable: Yes
Place your AI in the corner shown in the video, and direct him to go inbetween the cover points as shown. Almost every time he/she will fly into mid-air. However, your AI will still act as if it is in cover. Sometimes my other squad member couldn't cover in below him, other times she couldn't, so I don't know for sure if it's technically still being used as the glitched AI as cover. This can happen with any squad member; I tested it with Miranda shortly after making that video. I first noticed this bug about a week ago but didn't explore how to cause it until last night, on my 2nd playthrough. Again, watch the video for an easy way to reproduce the bug. To get your AI down, simply walk toward the next door and he/she will come down. This can only be done with the AI; your own character can't perform the glitch.
Glitch #2: *just before the gunship area* Covering inbetween two walls causes player to get stuck higher up on the wall.
Reproducable: Yes
Put your cursor at the transition point between the walls and cover in. Your character will go up on top of the ledge and will occasionally get stuck. To get down you need to do a variety of button mashing to eventually get free. 100% success rate at duplicating.
Glitch #3: *same spot as above glitch* Covering at the corner of the wall again causes player to elevate a bit, but doesn't get stuck You can still shoot.
http://www.youtube.com/watch?v=4Gz4B65PfOw
#164
Posté 12 février 2010 - 12:29
#165
Posté 12 février 2010 - 12:53
#166
Posté 12 février 2010 - 02:53
Im not sure what caused this so i'll detail a lot.
I was playing as a Female Sentinel (Paragon), and during my first talk with Anderson, while he was standing up with his back to me and talking, his head couldn't figure out which direction was more dramatic (lol), so it kept swiveling from left to right over his shoulder...
#167
Posté 12 février 2010 - 05:11
MrMiyamoto wrote...
I experienced a bug in which you cannot press "X" to skip the cutscene that is played when you take off from Illium. All other take-offs and landings can be skipped.
Same here. Its kind of annoying :/ Once I have seen it 2 or 3 times, I just want to skip it.
Markus Birdman wrote...
When you use biotics whilst the
sniper rifle is equipped the camera zooms into the sniper scope. Not
sure if the issue affects all biotics but Warp is definitely affected.
My Shepard obtained the sniper rifle talent whilst aboard the
'derelict' alien vessel if that makes any difference! An annoying
glitch that could surely be patched?
I am using an Infiltrator, and whenever I use Incinerate while sniping, it does the same thing - zooms in with the scope even though I am not pressing the trigger (xbox360). Has caused me to die a couple times because it doubles the amount of time that I am out of cover...
#168
Posté 12 février 2010 - 05:35
#169
Posté 12 février 2010 - 05:52
Modifié par The Occult Kid Enkidu, 12 février 2010 - 06:23 .
#170
Posté 12 février 2010 - 09:51
#171
Posté 12 février 2010 - 10:12
News items referring to the Consort and Sirta foundation are incorrect, and lack recognition of events in ME 1. It says the consort will be retiring due to rumors of intelligence leaks, despite helping her out with the general and the elcor, both. Sirta foundation ought not to be having the sort of trouble they're having, due to an event years before, if we saved all the scientists. Those were two outcomes I cared about - I don't care about Conrad.
#172
Posté 12 février 2010 - 04:36
#173
Posté 12 février 2010 - 06:44
Also. I have been having a lots of problems with the sound. Sometimes when there is lots of action going on, like shooting from many sources and allys talking / yelling something, the sounds starts to stutter and crack. Sometimes the ambient music when scanning planets etc. cracks like there is a small 0.1 sec pause before the loop starts again.
I have the launch version of my xbox.
Modifié par uglimus, 12 février 2010 - 06:48 .
#174
Posté 12 février 2010 - 08:33
http://social.biowar...dex/880342&lf=8
Looks like the journal is indeed the one that is wrong, and the game itself should be tracking the correct outcome.
Modifié par WarlockSoL, 12 février 2010 - 08:34 .
#175
Posté 13 février 2010 - 05:25
Modifié par Mongoose22, 13 février 2010 - 05:25 .





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