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Warrior's alternative to lock picking.


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#1
Guest_Julian_Kraynog_*

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As the title implies, I would like to suggest an alternative to get the loot out of locked boxes.

In the origin stories, if you choose to be a warrior, you wont be able to open the locked boxes. Even later, you won't be able to open(with the temporary companions you get) them until you find your permenant companions who are rogues and on whom you are able to spend points on their lock picking skill.

My idea is that DA:O devs implement another skill known as "Lock Breaking" for warriors. Surely, a strengthened warrior should be able to just break open a locked box. This has also been seen a few times in the game itself. The skill must depend upon both strength and cunning attributes of the warrior. 

I don't think there will be any kind of overpoweredness to warrior in comparision to rogue's skills when this skill is added.

Modifié par Julian_Kraynog, 02 février 2010 - 04:41 .


#2
Knal1991

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depending whether you play PC, theres a mod called lock bash which you could download, I agree it should be made officially...

#3
rtype33

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How about making t for all platforms.

#4
Upper_Krust

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My suggestion would be to allow chests to be shattered (if the warrior is strong enough), but that when a chest is bashed in, as opposed to picked, you lose everything therein except the coins.



Alternately, you could still find 'broken' equipment, but it would need to be repaired (costing money).

#5
Prsut

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The only reason I even consider having a rogue is that lockpicking. If my warriors could do it the rogue would be completely useless.

#6
wanderon

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I see no reason why all classes should be able to do everything myself and think the mechanic that allows only rogues to open locks should be left as it is.

#7
marbatico

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but anybody can learn how to pick locks. imo it should be a skill instead of a talent. (its not like your born with the ability to pick locks)

Modifié par marbatico, 02 février 2010 - 02:44 .


#8
mrbarnard

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I agree with wanderon. This is one reason to take a rogue. Warriors and Mages have other advantages and shouldn't rely on being able to open all the chests.

#9
Guest_Julian_Kraynog_*

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wanderon wrote...

I see no reason why all classes should be able to do everything myself and think the mechanic that allows only rogues to open locks should be left as it is.


Wrong. Rogue has other out-of-battle uses like sensing traps. As for you others, everyone should NOT have lock picking ability as rogues are defined by their skills of lock picking and stealth.

#10
wanderon

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marbatico wrote...

but anybody can learn how to pick locks. imo it should be a skill instead of a talent. (its not like your born with the ability to pick locks)


Then we move back to the everyone can do everything concept which in turn leads to a watering down of classes or little need for classes at all -
 
we could than add wide open exploration of a huge world, replace the current fleshed out companions and NPCs with cardboard cut-out types that all have the same basic thing to say add some twitch game combat functions and rename the game Morrowind or Oblivion. Posted Image

#11
Slayanor

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I don't get the part about broken items. Unless it was very selective. If I broke a chest open by bashing the lock and found a dragonbone 2 hander in there scattered in 3 pieces I'd have a hard time believing it was anything other than a shot at forcing rogues.

#12
Y2Kevin

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I like the concept of a warrior being able to "smash" locks, but I agree with those who have said the ability to pick locks is one of the things that sets the rogue class apart. I like essentially being forced to take a rogue with me in my party, when I play with another class. In my opinion, blurring the lines between the classes would take away a portion of the strategic aspect of the game.

#13
wanderon

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Julian_Kraynog wrote...

wanderon wrote...

I see no reason why all classes should be able to do everything myself and think the mechanic that allows only rogues to open locks should be left as it is.


Wrong. Rogue has other out-of-battle uses like sensing traps. As for you others, everyone should NOT have lock picking ability as rogues are defined by their skills of lock picking and stealth.


Wrong??? According to whom? Posted Image

I think the mechanic is fine as it is. I see no need for warriors to have an alternate method of opening locks, nor do I see any reason for mages to be able to do it with a spell. I like it just the way it is - it helps to make up for other weaknesses the rogue faces early on and it encourages balanced party combinations with both rogues and warriors in attendence later on.

#14
The Hardest Thing In The World

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But most of the items in locked chests are useless. Unless you want it opened(or bashed in this case) for the experience points.



Also, about everyone should be able to learn lock-picking, shouldn't anyone be able to throw bombs too? Why should I spend one skill to be able to hurl stuff?

#15
Vanderbilt_Grad

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Haven't used it yet myself, but I've been strongly tempted....



http://www.dragonage...file.php?id=301

#16
Guest_Julian_Kraynog_*

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Wrong??? According to whom? Posted Image

I think the mechanic is fine as it is. I see no need for warriors to have an alternate method of opening locks, nor do I see any reason for mages to be able to do it with a spell. I like it just the way it is - it helps to make up for other weaknesses the rogue faces early on and it encourages balanced party combinations with both rogues and warriors in attendence later on.


Weakness? And what "Weakness" which only rogues face, can you name? Warriors and rogues are balanced in accordance to Strength Vs Speed. It has always been that way. Tell me what other thing a warrior can do outside of battle like a rogue does? And I'm not talking about copy pasting the exact same skill to warrior. If you think I'm just suggesting the same skill with a different name to apply to a warrior , go reread my OP. I said it should be based on BOTH strength and cunning and it is NOT lock picking but breaking it. Rogue would still have an advantage in this as all he needs to do is up his cunning only. Now, you might say that it makes no difference as strength is the primary attribute to warriors so it will be upped no matter what. I do not think so, as a DW/Archer warrior, I tend to focus on dex and leave strength as it is. In any case, it just seems foolish that a warrior with a long and hard blade, who is able to cut down even dragons with it, cannot open a simple locked box. As for the person who posted that locked boxes need to be broken, no. Doors, yes but not boxes because it would be common sense to smash the locks instead of destroying the whole thing including the items in it.

#17
bzombo

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well....i think there can be explanations as to why the rogue would have the lock picking skill and not other classes. typically, a rogue would have been spending time working on their skills at lockpicking, while warriors and mages are concentrating on learning how to fight with melee weapons and magic respectively. while i guess it is conceiveable a warrior could learn to pick locks, it would be out of character. if you're training with weapons, why would you suddenly decide to practice your lockpicking? it just wouldn't make any sense. sure, they could sit there and try and pick a lock, but it may take them hours to get it done. it just makes no sense at that point. lock bashing i think may be a possibility, but i think it should be capped at something like a 25% chance of success, and getting that good of a chance is only with a certain amount of strength and cunning combined. i can see the mage argument, but it seems like a waste of a spell slot to me.

Modifié par bzombo, 02 février 2010 - 04:32 .


#18
Knal1991

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Vanderbilt_Grad wrote...

Haven't used it yet myself, but I've been strongly tempted....

http://www.dragonage...file.php?id=301


I have it, simply because I want completion and don't want to be forced in having a rogue with me...


when you break open a chest, depending on your strength score it may break  or not break the item inside, If it were to be a legendary item for sorts....you would be screwed, having a rogue with you would still benefit from the fact that if it opens a lock it won't potentionally break the stuff, rogues also have the ability to open stuff with lock bash, if they have not enough lockpicking, their score is then dependant on Dex, and for mages magic...

if they made lockipicking a skill instead of talent and keep the cunning attribute for it... the warrior could open some becuase he has to put points elsewhere and the rogue will be able to open most chests...

even as rogue I get annoyed in putting points in lock picking, as it's better spent elsewhere imo,

Modifié par Knal1991, 02 février 2010 - 04:31 .


#19
Daggoth65

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No reason to take a Rogue? My rogues could easily Slaughter the warriors, i just go with me (rogue) + Lili + Zev + Morri/Wyn Warriors are not needed lol

I Pick the Locks (only 2 points spend can pick every lock in the game), Lili Spots/Makes the Traps, and Zev Makes the Poison... amazing party, ^.^

And as for the Warriors bashing locks, i wouldn't say break all the times but should have a 'chance' to break the item, Since that's a rogues job anyways.

Modifié par Daggoth65, 02 février 2010 - 04:44 .


#20
Guest_Julian_Kraynog_*

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@Knal I like your idea of adding a "chance to damage item" to the skill. This makes the player to think twice before investing any points in that skill, thus preserving the uniqueness of a rogue's lock picking ability. Also, the highest amount of cunning attribute you need is 36(not sure) I think. Which means that this skill will only be able to work fully when both strength and cunning are 36 or above.

@bzombo I really don't know how a mage gets into the picture. Warrior uses brute force, rogue knowledge but mages what? Magic? How would they even use magic to get rid of the locks? Use a fireball? Certainly, they would be able to open it and explore everybit of it as it would be, by then, nothing but ashes.

Modifié par Julian_Kraynog, 02 février 2010 - 04:57 .


#21
Vanderbilt_Grad

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Mage wise I always wondered where my Rod of Fire went to. I use that to open doors in the origin ... why not later?

#22
Upper_Krust

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I used to support the idea that opening chests should be for Rogues only. However, players can always clear out a dungeon with a Rogue-less party, then go back to camp, get Liliana/Sevran, come back and loot all the chests.

So its not a decision of can we open it, but rather, how long its going to take. Of course trekking back through an empty dungeon is fairly boring...especially when the rewards are usually not worth it and more often than not just vendor loot.

#23
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Vanderbilt_Grad wrote...

Mage wise I always wondered where my Rod of Fire went to. I use that to open doors in the origin ... why not later?


Oh yeah, good point. Now if only we budge into a skill... Maybe a skill to summon the rod to burn locks? :huh:

#24
Babaghanouj

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Julian_Kraynog wrote...


Wrong??? According to whom? Posted Image

I think the mechanic is fine as it is. I see no need for warriors to have an alternate method of opening locks, nor do I see any reason for mages to be able to do it with a spell. I like it just the way it is - it helps to make up for other weaknesses the rogue faces early on and it encourages balanced party combinations with both rogues and warriors in attendence later on.


Weakness? And what "Weakness" which only rogues face, can you name? Warriors and rogues are balanced in accordance to Strength Vs Speed. It has always been that way. Tell me what other thing a warrior can do outside of battle like a rogue does? And I'm not talking about copy pasting the exact same skill to warrior. If you think I'm just suggesting the same skill with a different name to apply to a warrior , go reread my OP. I said it should be based on BOTH strength and cunning and it is NOT lock picking but breaking it. Rogue would still have an advantage in this as all he needs to do is up his cunning only. Now, you might say that it makes no difference as strength is the primary attribute to warriors so it will be upped no matter what. I do not think so, as a DW/Archer warrior, I tend to focus on dex and leave strength as it is. In any case, it just seems foolish that a warrior with a long and hard blade, who is able to cut down even dragons with it, cannot open a simple locked box. As for the person who posted that locked boxes need to be broken, no. Doors, yes but not boxes because it would be common sense to smash the locks instead of destroying the whole thing including the items in it.


Better yet, leave it as a Cunning-only skill. The warrior will have decent strength no matter what kind of character someone builds so force them to put points into Cunning instead of something else if they want to be able to open the best locks and break the least amount of stuff.  I don't like the lack of non-rogue looting options. Mages should definitely have a spell with a similar chance to break stuff and based on Cunning. It's tricky manipulating mechanisms like that using magic.

#25
Larry L

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I personally don't understand why the game has locked chests in the first place. Not a single locked chest in the game has any decent loot aside from only 1 I can think of, which is the one with Zev's gift boots.