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ME2 - The Good, The Bad, and The Ugly


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#1
sleepy__head

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(warning MAJOR spoilers)
(warning EXTREMELY long post)

Some feed back for the developers  :

First, thank you for a great game (my last game that I really have time for).  I want to give you guys my input on the Good, the Bad, and the Ugly.  There will be praises, but there will also be criticisms.  This thread isn't for those who think this game suxx0rz or that Bioware can do no wrong.  Trolls and apologists should click "Back" now.  Here goes :

TLDR version :
Overall score : A-

Long version :

THE GOOD
- Character depth.  Grade : A.  Hearing Mordin sing, watching him do deep, meaningful soul searching, within his mission as well as on the Normandy really brings him alive and makes me view him as a person instead of just a tech mobile platform.   NPCs like Tali, Garrus, Thane etc. have their own flaws and strengths, making it believable and they are not one dimensional.

- Voice acting .  Grade : A+.  Jennifer Hale, nuff said.  Mordin's voice actor is also really good.  Joker is specially funny, perfectly captured the nerdy geeky type who has the creaky bones.

- Multiple romance options.  Grade : B+.  From the casual/easy one (Kelly) to the wide range of characters we can choose, its an improving over ME1.  The only slight downside is that you get the typical sex-right-before-the-final-fight.  That just doesn't seem realistic and not how it works in the real world.

- Customize personal quarters.  Grade : A.  I love the fishies, thank god I like them so much I always made a point to feed them before I even know they can die.  The fact that you can hang ship models, invite your LI to cuddle there and can set music is a very nice touch.  Its a nice dirty little bribe from Cerberus, but I'll take it lol.

- No more tedious mountain climbing.  Grade : B+.  I do not miss having to repeatedly climb some impossibly steep hills because the moron who designed the level put some anomaly up on top.  However, I DO miss driving the Mako around.

- No more cheesy Thresher Maw death.  Grade : A+.  Nothing is more annoying than to be driving around and then have a thresher maw pop up under your Mako, flipping it around so you end up stuck.  Thank god Bioware had removed that crap.  The battle of the thresher maw on the Krogan planet is fun, dangerous, balanced and plausible.  A cheesy one-hit kill forcing you to reload is something that I'm very glad to see gone in ME2.

- Humor.  Grade A+.  There are many many funny moments in the game, some made me spit soda all over my monitor.  Its good to see that a game can be dark and gritty and serious, and still makes me laugh.  Some of the funny bits are also quite clever ("I had the reach she had the flexibility" lmao), some were part of the game lore like krogans making comments regarding who's got the quads and such.  Very nicely done and original.

- Surprises (Major spoiler warning).  Grade A+.  The fact that Collectors are Protheans, and that you can recruit a Geth to fight along side you, and that the Reaper takes the shape of the race that it is made from are all excellent surprises.  I THOUGHT the Reaper in ME1 looked a little like calamari.

- A wide variety of missions.  Grade A-.  Yes, there are still a lot of kill-all type missions, but there are enough of other types to keep things interesting.  And thank god there are no more of the endlessly same warehouse/ship maps like in ME1.

- Tears.  Grade A.  Very nice visuals on adding tears to a NPC who is crying.  Very few games do that, and fewer still can pull it off.
 
THE BAD
- There is no Paragon, only Renegade.  Grade : D.  Someone else had already covered this part in great details.  Essentially, ME2 plays well if you enjoy playing your Shep as a renegade.  You are given the illusion of trying to be paragon, but it is railroaded, manipulative and dishonest.  With the exception of the end up, your Paragon Shep cannot actually take a stand and say : "Sorry Mister/Miss, THE END DOES NOT JUSTIFY THE MEANS."  The writer essentially FORCED you to work for Cerberus, and it always comes down to the same lame excuse of : "Oh they are the only one who can get things done".  The choice to not cooperate with them is not an option.  This is the antithesis to roleplaying.  Its more like just passively reading a novel.

- Suspension of Belief, Cerberus.  Grade : D.  Sorry folks, I don't buy that the organization that I've been kicking up and down the streets in ME1 suddenly becomes this all powerful, near omnipotent and omniscience organization, who can magically bring back the dead.  Ignore the fact that you have been dead for 2 years.  Ignore that Shepard would have burnt up during re-entry of the planet where Normandy was destroyed at.  It suspends my belief to imagine that they can duplicate Normandy in complete secret.  And somehow, people like Joker and Chawas (who knows way better about Cerberus) would happily join them because, apparently they have nothing better to do.  In ME2, the Alliance, the Councils, all their spectres, and all their STGs, and all the other races are utterly blind, deaf and foolish.  Nope, sorry, don't buy that.

- The "inventory system".  Grade D.  I'm thankful that we don't have to convert junk into omni-gel anymore.  But the inventory / upgrade system leaves a lot to be desired.  I REALLY miss the joy and happiness when I go : "zomg a +5 collosus armor of doom!!!".  Now, you buy a research from the store, grind some minerals, walk up to a terminal and click Research.   As exciting as watching paint dry.  Heck, I don't even feel that the items are mine.  There is no sense of ownership or achievement.  Devs, I think the person who designed this needs to remember that getting improved items should be a joy and fun.  This isn't.

- Tali romance.  Grade F.  I love the character Tali.  The fact that you can romance her, and STILL aren't allowed to see her face is quite insulting.  You can only string people along so far before they get upset.  So we can't see her face in ME1 because there is no romance option there, fine I can live with that.  But to deliberately not show her face during the intimacy scene by using bad camera angle is quite unforgiveable.  There are dead Quarians in many places.  Why can't my Renegade Shep walk up to a dead one and pull back the mask to look???  Keeping secrets just for the sake of doing it is getting annoying.

- Miranda.  Grade C-.  I know some people really like her.  But I can't understand how she is 'designed to be perfect' in any way.  I think her face is quite ugly actually.  Her costume, showing buttcrack and all, seems to be the same type of "fan service" that Liara was.

- Stuck in geometry.  Grade C-.  With such a complex game I can understand if the testers miss some bad spots on the map.  But I even got stuck and somehow ended up standing ON TOP of another party member.  I couldn't move.  He couldn't move.  Need to improve testing in this area.

- Smoking.  Grade D-.  To Bioware writers, hollywood had by now given up on trying to stick a cigarette on every badguy to make them look badder.  It doesn't make a NPC cool.  It doesn't make him badass.  Kids play this game, and this isn't the right message to send.  There are FAR better and more effective way to make TIM look "t3h pwnz" and "l33t".  Yes, it requires more work and thoughts, but this tired old cliche needs to go.  Get rid of that cigarette, the only thing it shows is a lack of originality on the part of the writer.
 
THE UGLY
- ME2 universe a giant step BACK from ME1.  Grade F-.  So your Shepard wakes up after been dead for 2 years.  I can imagine the following conversation with Jacob...
Shep : "Hey, so I've been down for 2 years.  In what way has the galaxy improved since then?"
Jacob : "Oh its great you'll love it.  The guns that were so reliable 2 years ago, now won't work unless you have thermal clips.  In the past if your weapon overheats, you just need to wait 5 or 8 seconds for it to cool down.  Now if you are out of clips your weapon becomes useless permanently.  Isn't that cool?"
Shep : "Ummm okay.  How about my ship?  Surely there has been many new advances since I died?"
Jacob : "Oh yeah.  Normandy was able to take you anywhere before, but now it has a fuel tank and you have to go visit the gas pump over and over.  And you can't just scan a planet now, you need to buy these things called probes.  Oh, and don't worry about the gas thing, if you run out of fuel, you are somehow magically teleported back to a system with a Mass Relay where you can buy more.  I don't know why, but thats how the universe works now."
Shep : "Ummm... how about all my awesome Spectre gears?  I had 9 full sets and lots of credits in my bank account.  Can I call the Citadel to send me over some more?"
Jacob : "Oh no you won't need those anymore!  Besides, your bank account has been zeroed for some reason.  But don't worry, you'll get much weaker weapons that you can upgrade from now on, and much filmsier armor that will get you killed MUCH more often than two years ago.  Don't you just love progress?"

- Ammos.  Grade : F.  If I want to play Duke Nukem and worry about picking up clips and powerups, I'd go reinstall that game.  ME1 was unique in that you deal with weapon overheat instead of ammo.  It was elegant, simple, and the game lore MADE SENSE.  Suddenly you wake up and the universe has changed for the stupider.  At lower level of difficulty ammo isn't an issue, but at higher it is a real pain when you face far more enemies.  The fact that often you can kill 10 guys and only see 1 clip on the ground is downright insulting.  What were those mercs or robots shooting at me with?  Pebbles?  If you are stuck on a hostile planet, I CHALLENGE anyone who would say with a straight face that he/she prefers a ME2 style weapon over ME1.

- XP Cheat.  Grade : D.  Missions have a flat XP reward.  Recruit someone, you get 1000.  Increase someone's loyalty, you get 750.  Do a N7 mission, you get a lousy 125.  This flat rate allows the devs to mindlessly throw enemies at you and not care about xp, all the while you are spending ammo and risking death.  This leads to lame scenarios where in some missions you are set up with ENDLESS enemies.  The devs will just throw them at you.  You can't save the game during fights, so it drags on and on and on and if you die you have to reload from the beginning.  How would the devs like to have their bosses pay them a flat rate but the amount of work they have to do has no limit?  No, I didn't think so.

- Game launch day fiasco.  Grade F.  Those who didn't try to install the game the first 9 hours or so since its release probably don't know the hell that some of us went through that first day.  Repeated and numerous crashing of the social network.  Failure to connect to Cerberus Network.  Problem with redeeming the codes.  HORRIBLE documentations and not enough clear communication during that first day.  I know most people would have happily forgotten about this by now.  But I have not.  Essentially the message Bioware sent to me was : Do Not Pre-Order.  When I paid $60+ for a product and then waste 4+ hours trying to get it to work, you are essentially trading your company's reputation and future profits away.  And yes, I WILL remember.

- Planet scanning.  Grade D-.   I feel sorry for this horse that has been beaten so many times, but the designer(s) just didn't think.  A rpg is supposed to be fun.  If I want to do repeatitious and tedious things, I'd go buy a korean or chinese MMO and grind myself to sleep every night.  WHY do I have to hold down the right mouse button to scan?  Your customers not getting enough carpal tunnel?  Why isn't a planet automatically scanned so a colored map is laid out on its surface indicating where the highest resource patches are so the human can decide whether or not its worth it to send a probe?  A problem that exasperate this issue is Element Zero.  When you need more esso units you can't just run to the next Rich planet and grab a load, because it is so rare you are often forced to hop from places to places searching for small pockets of that stuff just so you can upgrade.

- Probes/Fuel.  Grade F.  Please tell us which developer was responsible for the concept of fuel.  I would like to ask him in what way does having fuel ADD to the game.  It is a minor money sink at best.  Now if each inhabited system has a fuel depot, that would make more sense.  But to have only one depot in each star cluster (and sometimes not even one) is like having only one gas station in the entire city.  So instead of just moving from A to B to C to D, you go from A to B, then back to A to refuel, then to C, then back to A to refuel again, etc. etc.   And which genius thought that forcing you to buy probes was a good idea?  Exactly how does launching a probe at a planet magically teleport all the resources from the ground up to Normandy?  Why force us to deal with these MEANINGLESS issues?  Whats next?  Forcing Commander Shepard to repeatedly buy food and water for the crew to consume?  Please remember that a game is supposed to be "fun".  And tedious fun.

- Documentation and numbers.  Grade F.  So you develop several guns.  BUT WHICH IS BETTER?  Why can't the tech experts on my ship tell me how much damage my guns do, their effective range, their area of effect and their rates of fire?
  Why do players have to go outside the game to some website to obtain the information that SHOULD HAVE BEEN IN THE GAME?  In ME1 these numbers were clearly listed.  The lack of such a display in ME2 is another
 giant step back from the first game.  These information should be a no brainer in an rpg and yet it is not there.  EXACTLY WHAT DOES MY IMPROVED MINERAL SCANNER DO?  I spent a lot of resources and can't even tell the difference.
 

Modifié par sleepy__head, 02 février 2010 - 03:08 .


#2
Amethyst Deceiver

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btw, regarding the paragon/renegade with cerberus.

in the end, the paragon route, you tell cerberus to F*** off and walk away from them completely. this is a player choice, and quite a significant one.

so your comment is actually incorrect. sure, you have to play ball during the main course of the game, but in the end you have the choice to help them or leave them.

its better to have this choice made at the end of the game, rather than somewhere in the beginning or the middle (would require development of two full games within one)

Modifié par Amethyst Deceiver, 02 février 2010 - 02:00 .


#3
ShadyKat

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So you gave the Tali romance an F simple becaue you don't see her face?

#4
gethsemani87

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There are several points in your post that I dsagree with, and some are admitedly grey zones (like the overheat-expendable heat sink) but I still feel we need to go over the plot one last time.



Paragon works just fine if you put a little more thought into it. So, follow my train of thought here:

1. The Reapers are coming to exterminate all space faring races in the galaxy.

2. The Council found no evidence that Sovereign was anything but a very fancy Geth-ship and apart from Shepard constantly screaming about the Reaper Menace, no one else knows about them. Ie. Their (quite logical, I might add) conclusion is that it probably was just the Geth trying to invade Citadel space, albeit be it with a clever plan.

3. Shepard DIED two years ago and suddenly reappears in a ship from a Pro-human terrorist organization (or did you expect Cerberus to drop Shepard off so s/he could commute back to the Citadel?) and is asking to be reinstated as a SPECTRE to once more go after the Reapers. This time outside of Citadel Space and Jurisdiction.

4. Combine 2 and 3 and you come to realize that the Council isn't intrested anymore. Shepard saved their asses, sure. But Shepard is still seen as a crazy fear mongerer and is seemingly in league with a terrorist group.

5. Showing good faith to the Council is out of the question, because the Collector threat is imminent. You can't spend several months letting the Council pick apart the SR-2 and the Alliance is so short on manpower they can't even keep up with their regular duties.



All this boils down into:

6. Shepard has to face the fact that Cerberus is the only organization willing to help him/her against the Collectors and the Reapers. If you truly are a Paragon you will put the lives of countless billions of civilians from all races and their survival above your own petty need for not getting involved with a clandestine organization. Seriously, doing anything else qualifies as Lawful Stupid in the extreme. Is Shepard going to sulk in a corner while the Collectors complete their plan to let the Reapers back into the glaxy? Or is S/he going to (wo)man up and go out to save everyone in the galaxy again?

#5
Guest_Tehellet_*

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ShadyKat wrote...

So you gave the Tali romance an F simple becaue you don't see her face?


Yeah, I find that a pretty ridiculous criticism to be honest.

#6
sleepy__head

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ShadyKat wrote...

So you gave the Tali romance an F simple becaue you don't see her face?


No.  I gave an F to the inability to view her face even when you have taken off her mask after going through the entire romance event.

#7
hawat333

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Let's see the same aspects (some of them, at least).

The Good

Character conversation depth (not equal to the conversation amount): Grade A.
With Mordin and his inner struggling: A+
OP summed it up pretty well

Voice Acting: Grade A. There were some minor flaws though.

Romance options: Grade B+ There is a wide range of romance options, but they aren't as detailed as in the first game. Probably the reason I like Jack the most is that getting her real romance felt at least a bit challenging (even though I only had to click the paragon option). Some of them are jumping on you. This far in the series, Ash (or maybe Kaidan) felt like a real romance, or at least they were closer to it than the others. (Jack was more like a cyberpunk romance, Tali like a teen novel option, however it were intentional.) But that's just me, I cannot emphasis enough.

Customize Personal Quarters: Grade B-. It's even mentioned in the game, it's more an apartment than a captains
cabin. +1 for including the ME1 LI picture, -3 for excluding anything that resembles that it's a commander's cabin.

Humor: Well-done

Twists and turns: Grade A Saw a lot coming, but never expected the Collectors true identity. Also, Mordin's real feelings about the genophage was pulled out very well.

Mission Variety: Grade A Very well done

Paragon/Renagade options: Grade B Paragon was reasonable and diplomatic in the first game. This time around it's more badass, which is not necessarily a bad thing, but sometimes it just felt indifferent which was the purpose of the Netural options. I don't expect Shepard to be a diplomat, and in most cases it was handled very well. Just lacked something.

Smoking: Grade B+. Smoking is an old tool to color characters ever since Humphrey Bogart. Well done in this case. However, if I were you, I'd only let the Illusive Man smoking, not half the batarians around. It gave him an additional, easy-to-catch characteristic.


The Bad

Exploration: Grade C Poorly-designed mountain climbing is gone, which is good. But it's still awaiting it's replacement. As exploration was a core element of the first game and it's not in the game, I wouldn't give a higher rating yet.

Interspecies romances: Grade D Overdone. I understand you wanted to satisfy the loud minority of the fanbase, but it's not explained why can we mate with anything and everything. It's actually against the world rules built up in the first game. Even if this is another game, the world it takes palce in, remains the same. At least it should have remain the same. If you, dear reader is an obsessed Talimancer, don't take it personally and turn
this into a flame topic, it's not an offense meant, but a basic rule of
high sci-fi broken.

Inventory system: Grade B-- The basic idea is good. But it lacks customization. And in some cases it's plain unreasonable. Take the ammor powers for example. It's never explained how you turn a piece of metal to flaming rounds by a personal power. Makes no sense actually.


The Ugly

Excluding Original language from some releases: Grade Z- - -
Do I have to pirate a game and use my original disc if I want to play in English instead of an incompetent and rushed translation? Yes.

#8
Urazz

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I find it funny that the OP thinks there is no paragon path in ME2. You literally have no choice but to work with Cerebus if you actually want to save humanity against the Collectors. And the ones you work with are actually the good guys in Cerebus. They either don't know the whole story about Cerebus or if they do, they just are part of it because they think they can do more good without being bogged down by crap in the Alliance and Council (Jacob and the crew), or truly believe in Cerebus' goals but is blind on how bad Cerebus can actually be (Miranda). Either way, you end up taking the good guys of Cerebus with you when you 'quit' Cerebus at the end of the game.





To not work with Cerebus in ME2 is being lawfully stupid like it has been said before. You are literally thrust in a situation where you do not have the time to waste on going to the Citadel or Alliance and ask for help and then go through a ton of red tape and even if you didn't have to go through all that red tape, it's likely the Alliance and Council wouldn't believe you.



And you can actually betray Cerebus twice at least off the top of my head, There is the mission where you can turn in the Cerebus data to the Alliance if you want and then there is the end where you destroy the Collector base against the wishes of the Illusive man.

#9
sleepy__head

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gethsemani87 wrote...

There are several points in your post that I dsagree with, and some are admitedly grey zones (like the overheat-expendable heat sink) but I still feel we need to go over the plot one last time.

Paragon works just fine if you put a little more thought into it. So, follow my train of thought here:
1. The Reapers are coming to exterminate all space faring races in the galaxy.
2. The Council found no evidence that Sovereign was anything but a very fancy Geth-ship and apart from Shepard constantly screaming about the Reaper Menace, no one else knows about them. Ie. Their (quite logical, I might add) conclusion is that it probably was just the Geth trying to invade Citadel space, albeit be it with a clever plan.
3. Shepard DIED two years ago and suddenly reappears in a ship from a Pro-human terrorist organization (or did you expect Cerberus to drop Shepard off so s/he could commute back to the Citadel?) and is asking to be reinstated as a SPECTRE to once more go after the Reapers. This time outside of Citadel Space and Jurisdiction.
4. Combine 2 and 3 and you come to realize that the Council isn't intrested anymore. Shepard saved their asses, sure. But Shepard is still seen as a crazy fear mongerer and is seemingly in league with a terrorist group.
5. Showing good faith to the Council is out of the question, because the Collector threat is imminent. You can't spend several months letting the Council pick apart the SR-2 and the Alliance is so short on manpower they can't even keep up with their regular duties.

All this boils down into:
6. Shepard has to face the fact that Cerberus is the only organization willing to help him/her against the Collectors and the Reapers. If you truly are a Paragon you will put the lives of countless billions of civilians from all races and their survival above your own petty need for not getting involved with a clandestine organization. Seriously, doing anything else qualifies as Lawful Stupid in the extreme. Is Shepard going to sulk in a corner while the Collectors complete their plan to let the Reapers back into the glaxy? Or is S/he going to (wo)man up and go out to save everyone in the galaxy again?


Basically you are saying the ends justify the means.  I disagree with that philosophy.  Whether your or I is correct or incorrect is rather irrevelant, because my point is that a RPG should give you the choice to make either stand.  In ME2, you are only given one choice.

It is akin to believing that there is nothing that can be done to eliminate the threat of terrorism except by becoming terrorists ourselves to those who threaten us.  Again, doesn't matter if your view point or mine view point is right or wrong.  The essence of roleplaying is to be allowed to make these difficult choices, not to have those choices dictated to us by railroading and just plain not being provided with those conversational option.  The fact that we can choose to blow up the Collector ship at the very end does not in any way excuse the lack of roleplaying choices throughout the entire game.

Otherwise I might as well just read a book and then choose to read whether Side A or Side B wins at the end.  Thats not a RPG, thats a novel.

#10
MoriarTC

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Personaly didnt mind not seeing Talis face for the romancing simply because, like so many others have said, people have made up how she looks in their minds by now and no matter what they would have made her look, someone would have been disapointed. If that made any sence.
So I rank that a B+ , but that's just my opinion ^_^

The only thing I dont really like is the fact that you can only have one of the special weapons apperantly.
I was hopeing I would be able to keep them and do an Insanity run on the 3rd time around, so my Solider Shep would have them all. Please please please bioware make them "keepable"

Modifié par MoriarTC, 02 février 2010 - 02:51 .


#11
sleepy__head

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Urazz wrote...

I find it funny that the OP thinks there is no paragon path in ME2. You literally have no choice but to work with Cerebus if you actually want to save humanity against the Collectors. And the ones you work with are actually the good guys in Cerebus. They either don't know the whole story about Cerebus or if they do, they just are part of it because they think they can do more good without being bogged down by crap in the Alliance and Council (Jacob and the crew), or truly believe in Cerebus' goals but is blind on how bad Cerebus can actually be (Miranda). Either way, you end up taking the good guys of Cerebus with you when you 'quit' Cerebus at the end of the game.


To not work with Cerebus in ME2 is being lawfully stupid like it has been said before. You are literally thrust in a situation where you do not have the time to waste on going to the Citadel or Alliance and ask for help and then go through a ton of red tape and even if you didn't have to go through all that red tape, it's likely the Alliance and Council wouldn't believe you.

And you can actually betray Cerebus twice at least off the top of my head, There is the mission where you can turn in the Cerebus data to the Alliance if you want and then there is the end where you destroy the Collector base against the wishes of the Illusive man.


Way to miss the point.

It does not matter what you think is our 'correct' path.  You think its Paragon to work with Cerberus, go right ahead.  But, surprise surprise not everyone share your philosophy.  Those who don't are not given a choice to take a stand as they believe in because the writer forces all players to walk down one path.  That is antithesis to the very concept of roleplaying.  And saying you can be paragon by having the option to blow up the base at the end is like saying you can convince a judge that you are actually a good guy after working with murderers but you refuse to give the murderers a cool base.  It didn't work for those who defended themselves at the Nuremberg trails no matter how much good they tried to do at the end.  Thank god that isn't a viable defense in the real world.

#12
MikeFL25

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I agree with everything OP said except the Tali romance. Yeah it was a bummer, but I'm sure if you stay loyal to Tali, you will see it in ME3.



Also, the OP hit a really big point that I am really concerned about. I loved finding and using newer and better weapons and armor throughout the game, and the fact that this was taken out is a huge bummer. Also, I much preferred the overheat system with infinite bullets to the heat sink aka "ammo" that ME2 uses. I know it was meant to promote the game to a wider audience of shooter fans, but really, its a hassle.



I also don't like that there is no story except at the very beginning and the very end. I guess this is somewhat to be expected, since the only thing ME2 is doing is setting the stage for ME3. However, I wish there was more to the story than "Ok, so you died, and now you are back alive. Now recruit people for 20 hours, then go do the final mission."

#13
spartan117 lbg

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You have a very nice review but some of your thoughts are a bit to drastic. You shouldnt give the Tali Romance an F simply because of the fact that you dont see her face

#14
mgass

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I'll piggy back on the original post with the Mass Effect 2 XBOX 360 console version.

I am SO disappointed in the game so far I can't even see straight.  I just got done with the first round of recruitment and am on some planet with Asari.  A say "some planet" because on the console version the lettering is so small you can't even READ the words of ANYTHING. 

Carpal tunnel?  You think holding a mouse button down for 5 minues is bad, try holder the left trigger as you manually scan 5 planets for 20 minutes. 

Import your character?  Why?  Seriously.  The skills set in ME2 isn't as extensive, the leveling isn't anything like ME1, and after thinking my Vanguard was going to be reborn, I started a simple Soldier from scratch.  Why you ask?

Because instead of the smooth, seamless combat of ME1, we get a third-person shooter in ME2.  Truly.  Forget Biotics saving your butt, or having your engineer hack a huge mech... you simply run for cover and HOPE you have enough ammo.    If not, oh well.  

Bugs?  TRULY????  I got stuck in a WALL!!!   I had to restart the mission because I was STUCK IN A WALL!!!  

ME2 is a step BACK from ME1 which was a GREAT game.  It had replay value.  You wanted to play a Vanguard.  You wanted to try out a pure Adept.  Toy with the powers a bit.  In ME2, forget it.  if you picked any class but Soldier, good luck.  You get two weapons and your ammo will be gone leaving you to rely SOLELY on one or two powers.

O... M... G...

I can only guess that Bioware fired the guy responsible for ME1 and put an idiot in charge of making ME2.

Oh, right... good stuff...

Great visuals.  Great voice acting.  I actually like the simplified weapons/armor where you simply research to upgrade. 

Other than that, I'll send Bioware the doctors bill after I finish scanning planets...

Oh, and let me add this last thing.  I will play ME2 ONE TIME.   ONCE.  That is it.  Then, it goes on the shelf.  I'm not buying anything by Bioware until they fire the idiot responsible for Dragon Age and ME2.

Modifié par mgass, 02 février 2010 - 03:16 .


#15
Lyrandori

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I agree with the following points:

º No items information shown on-screen (damage, range, etc.).
º Addition of fuel and the Normandy space traveling "mini-game" (extremely boring and stupid).
º Planetary scanning, or lack thereof (tedious, boring, annoying, I hate it).
º Useless upgrades (the "new" scanning research, for instance, doing nothing better).
º Probes (links to the scanning point above, I especially hate having a limited number of them).
º The way experience is given (at the end of missions, like a report to the Illusive Man).
º Absolute and shameful lack of gear variety and inability to customize most of it.
º DLC armors suck (alright, you hadn't mentioned that, but I'll do it for you).
º Romance options (personally, I don't like them at all, all I want is Liara, and she's busy in ME2).
º Ammunition system, I hate it, but I deal with it. What I hate the most is that I cannot BUY any.

I DO prefer ME2 over ME1 overall due to a FEW major reasons so far, and it's due to the combat system, the teammates' A.I (which was craptacular in ME1, I CANNOT possibly endure «not without an airlift» anymore without feeling like I'm going to puke) and finally the missions themselves which are way beyond those of ME1 in terms of complexity and crafting by the developers, the actual map designs for all the missions were good, none of them ever bothered me. But, you know... give ME2's graphics, A.I and combat system to ME1... JUST those things, and I'm pretty sure that lots of people would think twice before praising ME2 as much as most of them are doing since its release INCLUDING myself.

Modifié par Lyrandori, 02 février 2010 - 03:12 .


#16
TOBY FLENDERSON

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Just so everyone realizes Cerberus is not that powerful, it only has 150 employees in the whole galaxy. talk to EDI after Joker mission to realize this.

#17
GotchaNL

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The only two things that really really REALLY bother me are:



- The planet-mining. Seriously, why remove the mako? If they would have kept the mako then we'd have a reason to drive over a planet's surface now, to look for small pockets of resources which could be taken aboard the ship. Throw in some factions protecting these pockets and you'll have stuff to blow up too.

This senseless probing is annoying as hell and hurts my wrist. I ended up cheating the resources to avoid this tedious task. My real life job's more fun than this minigame. Seriously, the BioWare guy who made this minigame up should take a vacation and rethink his sins.



- The ammo system. Sure, I can get why you'd sometimes want to insert a new cooling clip to avoid overheating, but why not have both? Why not have your gun sloooooowly cool down when not firing? Makes a lot more sense. Saves reloading between fights as well.

And these cooling clips should be compatible with all guns. Why didn't BioWare create ONE pool of ammo where the guns would draw from?

Example: You carry a sniper rifle and an assault rifle and have 40 clips.

When 'reloading' the sniper rifle you get 10 sniper rounds and are left with 39 clips.

Afterwards you 'reload' the assault rifle, you get 50 rounds and you are left with 38 clips.

Because an assault rifle's fire generates a lot less heat than a sniper, you can fire more shots with one clip, thus giving 50 rounds instead of 10.

Makes a lot more sense than the current system.



Because of these things, but mainly the scanning minigame this game would never earn the high ratings that every reviewer seems to give. -_-

Mass Effect gets a 9/10 in my book.

Mass Effect 2 should not have scored higher than an 8/10, even though the quests, characters and final mission are amazing.

#18
MrVincent

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TIM smoking is not meant to make him "l33t"



He is a man that has the best and worst traits of humanity compiled into one. His addictions are the the worsts.

#19
thisisme8

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My only problem with the ammo system is that I don't get full ammo when I'm on the Normandy. You'd think they would have some spare Thermal Clips lying around in the Armory, yes? No.



Not even that big of a deal though. I like the Ammo system in this game so much better. It does exactly what the Developers wanted it to do.

#20
ArcanistLibram

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Baaaaaawwwwwwwwwww! I don't want to join Cerberus! I don't want to be a Grey Warden! I don't want to fight the Blight! I don't want to join the Spectres! I don't want to be a Jedi! I don't want to be the Hero of Neverwinter! BAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWW!!!!!!



Christ.

#21
sleepy__head

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Unfortunately, based on reading a lot of input here, I think it is not what many *players* wanted. ME1's system was unique, balanced and make sense with the in-game lore. Why the galaxy would suddenly take a giant step back is just beyond me. Its like that challenge I gave : if you are stuck in some nameless hostile planet, would you rather have a ME1 style weapon or a ME2 style weapon? I sure know which one is superior. There are already hundreds of games out there that make players deal with ammos. ME1 was unique so why jump on that tired old bandwagon?

#22
sleepy__head

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ArcanistLibram wrote...

Baaaaaawwwwwwwwwww! I don't want to join Cerberus! I don't want to be a Grey Warden! I don't want to fight the Blight! I don't want to join the Spectres! I don't want to be a Jedi! I don't want to be the Hero of Neverwinter! BAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWW!!!!!!

Christ.


Thanks for the constructive feedback.  Thanks for flaming and not bothering to explain why the person you flamed is wrong in thinking the way he did.  Everyone thus far, regardless of whether they agreed or disagreed, gave their input politely and cordially, until you came along.  The forum really need more people like you.  You must have missed the first part of my post where I wanred the trolls away.  Your bridge is elsewhere.  See ya.

#23
Rapamaha1

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in my opinion this game is better than ME1 overall but it lacked few things:

-more citadel like side quests in ME1, the citadel or Omega should have been bigger and with more side quest



-the suicide mission should have been bigger, I didnt really think it would have been just 1 base where the collectors were, I would have excepted a planet full of them or several bases



-lack of items, most common thing in RPG's is that they have good amount of gear & items, gearing up your char (s) is one of the things that I personally really enjoy in RPG's, the upgrade research was a good idea but it could have used better execution



-if you want upgrades you need to farm the minerals, 5years of WoW has given me enough farming, I dont wanna see this in single player games,



-and like in ME1 and Dragon's Age, the idea of making choices is good but executed poorly, the outcome of your choices isnt that devastating except 1 or 2 of them per game, so for the future of bioware rpg's: Make more choices and specially, consequenses!

#24
gethsemani87

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sleepy__head wrote...
Basically you are saying the ends justify the means.  I disagree with that philosophy.  Whether your or I is correct or incorrect is rather irrevelant, because my point is that a RPG should give you the choice to make either stand.  In ME2, you are only given one choice.

It is akin to believing that there is nothing that can be done to eliminate the threat of terrorism except by becoming terrorists ourselves to those who threaten us.  Again, doesn't matter if your view point or mine view point is right or wrong.  The essence of roleplaying is to be allowed to make these difficult choices, not to have those choices dictated to us by railroading and just plain not being provided with those conversational option.  The fact that we can choose to blow up the Collector ship at the very end does not in any way excuse the lack of roleplaying choices throughout the entire game.

Otherwise I might as well just read a book and then choose to read whether Side A or Side B wins at the end.  Thats not a RPG, thats a novel.


I am saying that you never have to believe that the End Justify The Means because Cerberus never once forces Shepard to do ANYTHING that goes against his/hers ethics. What Cerberus does is that they offer Shepard aid in defeating the Collectors in any way that Shepard deems necessary.
They are also the [u]only[/i] organization willing to help Shepard, making it a case of The Enemy of my Enemy is my Friend and not The End Justify the Means. Basically, without Cerberus, you have no plot because Shepard would not be able to get through the Omega-4 relay or gather a competent enough team, not to mention the distinct lack of a space ship. It is not a question about making choices, because the game provides you with ample evidence that Cerberus is the only hope Shepard has of defeating the Collectors and Shepard is the only hope for the rest of the galaxy even if they don't think so.

I could make a similar case against Mass Effect in stating that I never wanted to be a SPECTRE. But the game forces me to accept a SPECTRE indoctrination, such poor roleplaying! Cerberus is to ME2 what being a SPECTRE was to ME1. It is the narrative device that allows the progatonist to get the resources and aid required to defeat the antagonist.

#25
sleepy__head

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I am saying that you never have to believe that the End Justify The Means because Cerberus never once forces Shepard to do ANYTHING that goes against his/hers ethics.


Odd.  I believe working with known murderers is against my Shep's ethics.  Is there a choice to not work with Cerberus?  No, I don't think so either.  Essentially you are forced to join up with Cerberus, no matter how much you know their modus operandi is.  And you kept waving the "Cerberus is the only one" thing around.  That is only true because the devs didn't bother adding in a second option, by assuming that the rest of the galaxy and every other alien races out there are blind, deaf and stupid.  Having only one option isn't roleplay.  Its reading a novel.  I believe I have already said that.

Modifié par sleepy__head, 02 février 2010 - 04:14 .