(warning EXTREMELY long post)
Some feed back for the developers :
First, thank you for a great game (my last game that I really have time for). I want to give you guys my input on the Good, the Bad, and the Ugly. There will be praises, but there will also be criticisms. This thread isn't for those who think this game suxx0rz or that Bioware can do no wrong. Trolls and apologists should click "Back" now. Here goes :
TLDR version :
Overall score : A-
Long version :
THE GOOD
- Character depth. Grade : A. Hearing Mordin sing, watching him do deep, meaningful soul searching, within his mission as well as on the Normandy really brings him alive and makes me view him as a person instead of just a tech mobile platform. NPCs like Tali, Garrus, Thane etc. have their own flaws and strengths, making it believable and they are not one dimensional.
- Voice acting . Grade : A+. Jennifer Hale, nuff said. Mordin's voice actor is also really good. Joker is specially funny, perfectly captured the nerdy geeky type who has the creaky bones.
- Multiple romance options. Grade : B+. From the casual/easy one (Kelly) to the wide range of characters we can choose, its an improving over ME1. The only slight downside is that you get the typical sex-right-before-the-final-fight. That just doesn't seem realistic and not how it works in the real world.
- Customize personal quarters. Grade : A. I love the fishies, thank god I like them so much I always made a point to feed them before I even know they can die. The fact that you can hang ship models, invite your LI to cuddle there and can set music is a very nice touch. Its a nice dirty little bribe from Cerberus, but I'll take it lol.
- No more tedious mountain climbing. Grade : B+. I do not miss having to repeatedly climb some impossibly steep hills because the moron who designed the level put some anomaly up on top. However, I DO miss driving the Mako around.
- No more cheesy Thresher Maw death. Grade : A+. Nothing is more annoying than to be driving around and then have a thresher maw pop up under your Mako, flipping it around so you end up stuck. Thank god Bioware had removed that crap. The battle of the thresher maw on the Krogan planet is fun, dangerous, balanced and plausible. A cheesy one-hit kill forcing you to reload is something that I'm very glad to see gone in ME2.
- Humor. Grade A+. There are many many funny moments in the game, some made me spit soda all over my monitor. Its good to see that a game can be dark and gritty and serious, and still makes me laugh. Some of the funny bits are also quite clever ("I had the reach she had the flexibility" lmao), some were part of the game lore like krogans making comments regarding who's got the quads and such. Very nicely done and original.
- Surprises (Major spoiler warning). Grade A+. The fact that Collectors are Protheans, and that you can recruit a Geth to fight along side you, and that the Reaper takes the shape of the race that it is made from are all excellent surprises. I THOUGHT the Reaper in ME1 looked a little like calamari.
- A wide variety of missions. Grade A-. Yes, there are still a lot of kill-all type missions, but there are enough of other types to keep things interesting. And thank god there are no more of the endlessly same warehouse/ship maps like in ME1.
- Tears. Grade A. Very nice visuals on adding tears to a NPC who is crying. Very few games do that, and fewer still can pull it off.
THE BAD
- There is no Paragon, only Renegade. Grade : D. Someone else had already covered this part in great details. Essentially, ME2 plays well if you enjoy playing your Shep as a renegade. You are given the illusion of trying to be paragon, but it is railroaded, manipulative and dishonest. With the exception of the end up, your Paragon Shep cannot actually take a stand and say : "Sorry Mister/Miss, THE END DOES NOT JUSTIFY THE MEANS." The writer essentially FORCED you to work for Cerberus, and it always comes down to the same lame excuse of : "Oh they are the only one who can get things done". The choice to not cooperate with them is not an option. This is the antithesis to roleplaying. Its more like just passively reading a novel.
- Suspension of Belief, Cerberus. Grade : D. Sorry folks, I don't buy that the organization that I've been kicking up and down the streets in ME1 suddenly becomes this all powerful, near omnipotent and omniscience organization, who can magically bring back the dead. Ignore the fact that you have been dead for 2 years. Ignore that Shepard would have burnt up during re-entry of the planet where Normandy was destroyed at. It suspends my belief to imagine that they can duplicate Normandy in complete secret. And somehow, people like Joker and Chawas (who knows way better about Cerberus) would happily join them because, apparently they have nothing better to do. In ME2, the Alliance, the Councils, all their spectres, and all their STGs, and all the other races are utterly blind, deaf and foolish. Nope, sorry, don't buy that.
- The "inventory system". Grade D. I'm thankful that we don't have to convert junk into omni-gel anymore. But the inventory / upgrade system leaves a lot to be desired. I REALLY miss the joy and happiness when I go : "zomg a +5 collosus armor of doom!!!". Now, you buy a research from the store, grind some minerals, walk up to a terminal and click Research. As exciting as watching paint dry. Heck, I don't even feel that the items are mine. There is no sense of ownership or achievement. Devs, I think the person who designed this needs to remember that getting improved items should be a joy and fun. This isn't.
- Tali romance. Grade F. I love the character Tali. The fact that you can romance her, and STILL aren't allowed to see her face is quite insulting. You can only string people along so far before they get upset. So we can't see her face in ME1 because there is no romance option there, fine I can live with that. But to deliberately not show her face during the intimacy scene by using bad camera angle is quite unforgiveable. There are dead Quarians in many places. Why can't my Renegade Shep walk up to a dead one and pull back the mask to look??? Keeping secrets just for the sake of doing it is getting annoying.
- Miranda. Grade C-. I know some people really like her. But I can't understand how she is 'designed to be perfect' in any way. I think her face is quite ugly actually. Her costume, showing buttcrack and all, seems to be the same type of "fan service" that Liara was.
- Stuck in geometry. Grade C-. With such a complex game I can understand if the testers miss some bad spots on the map. But I even got stuck and somehow ended up standing ON TOP of another party member. I couldn't move. He couldn't move. Need to improve testing in this area.
- Smoking. Grade D-. To Bioware writers, hollywood had by now given up on trying to stick a cigarette on every badguy to make them look badder. It doesn't make a NPC cool. It doesn't make him badass. Kids play this game, and this isn't the right message to send. There are FAR better and more effective way to make TIM look "t3h pwnz" and "l33t". Yes, it requires more work and thoughts, but this tired old cliche needs to go. Get rid of that cigarette, the only thing it shows is a lack of originality on the part of the writer.
THE UGLY
- ME2 universe a giant step BACK from ME1. Grade F-. So your Shepard wakes up after been dead for 2 years. I can imagine the following conversation with Jacob...
Shep : "Hey, so I've been down for 2 years. In what way has the galaxy improved since then?"
Jacob : "Oh its great you'll love it. The guns that were so reliable 2 years ago, now won't work unless you have thermal clips. In the past if your weapon overheats, you just need to wait 5 or 8 seconds for it to cool down. Now if you are out of clips your weapon becomes useless permanently. Isn't that cool?"
Shep : "Ummm okay. How about my ship? Surely there has been many new advances since I died?"
Jacob : "Oh yeah. Normandy was able to take you anywhere before, but now it has a fuel tank and you have to go visit the gas pump over and over. And you can't just scan a planet now, you need to buy these things called probes. Oh, and don't worry about the gas thing, if you run out of fuel, you are somehow magically teleported back to a system with a Mass Relay where you can buy more. I don't know why, but thats how the universe works now."
Shep : "Ummm... how about all my awesome Spectre gears? I had 9 full sets and lots of credits in my bank account. Can I call the Citadel to send me over some more?"
Jacob : "Oh no you won't need those anymore! Besides, your bank account has been zeroed for some reason. But don't worry, you'll get much weaker weapons that you can upgrade from now on, and much filmsier armor that will get you killed MUCH more often than two years ago. Don't you just love progress?"
- Ammos. Grade : F. If I want to play Duke Nukem and worry about picking up clips and powerups, I'd go reinstall that game. ME1 was unique in that you deal with weapon overheat instead of ammo. It was elegant, simple, and the game lore MADE SENSE. Suddenly you wake up and the universe has changed for the stupider. At lower level of difficulty ammo isn't an issue, but at higher it is a real pain when you face far more enemies. The fact that often you can kill 10 guys and only see 1 clip on the ground is downright insulting. What were those mercs or robots shooting at me with? Pebbles? If you are stuck on a hostile planet, I CHALLENGE anyone who would say with a straight face that he/she prefers a ME2 style weapon over ME1.
- XP Cheat. Grade : D. Missions have a flat XP reward. Recruit someone, you get 1000. Increase someone's loyalty, you get 750. Do a N7 mission, you get a lousy 125. This flat rate allows the devs to mindlessly throw enemies at you and not care about xp, all the while you are spending ammo and risking death. This leads to lame scenarios where in some missions you are set up with ENDLESS enemies. The devs will just throw them at you. You can't save the game during fights, so it drags on and on and on and if you die you have to reload from the beginning. How would the devs like to have their bosses pay them a flat rate but the amount of work they have to do has no limit? No, I didn't think so.
- Game launch day fiasco. Grade F. Those who didn't try to install the game the first 9 hours or so since its release probably don't know the hell that some of us went through that first day. Repeated and numerous crashing of the social network. Failure to connect to Cerberus Network. Problem with redeeming the codes. HORRIBLE documentations and not enough clear communication during that first day. I know most people would have happily forgotten about this by now. But I have not. Essentially the message Bioware sent to me was : Do Not Pre-Order. When I paid $60+ for a product and then waste 4+ hours trying to get it to work, you are essentially trading your company's reputation and future profits away. And yes, I WILL remember.
- Planet scanning. Grade D-. I feel sorry for this horse that has been beaten so many times, but the designer(s) just didn't think. A rpg is supposed to be fun. If I want to do repeatitious and tedious things, I'd go buy a korean or chinese MMO and grind myself to sleep every night. WHY do I have to hold down the right mouse button to scan? Your customers not getting enough carpal tunnel? Why isn't a planet automatically scanned so a colored map is laid out on its surface indicating where the highest resource patches are so the human can decide whether or not its worth it to send a probe? A problem that exasperate this issue is Element Zero. When you need more esso units you can't just run to the next Rich planet and grab a load, because it is so rare you are often forced to hop from places to places searching for small pockets of that stuff just so you can upgrade.
- Probes/Fuel. Grade F. Please tell us which developer was responsible for the concept of fuel. I would like to ask him in what way does having fuel ADD to the game. It is a minor money sink at best. Now if each inhabited system has a fuel depot, that would make more sense. But to have only one depot in each star cluster (and sometimes not even one) is like having only one gas station in the entire city. So instead of just moving from A to B to C to D, you go from A to B, then back to A to refuel, then to C, then back to A to refuel again, etc. etc. And which genius thought that forcing you to buy probes was a good idea? Exactly how does launching a probe at a planet magically teleport all the resources from the ground up to Normandy? Why force us to deal with these MEANINGLESS issues? Whats next? Forcing Commander Shepard to repeatedly buy food and water for the crew to consume? Please remember that a game is supposed to be "fun". And tedious fun.
- Documentation and numbers. Grade F. So you develop several guns. BUT WHICH IS BETTER? Why can't the tech experts on my ship tell me how much damage my guns do, their effective range, their area of effect and their rates of fire?
Why do players have to go outside the game to some website to obtain the information that SHOULD HAVE BEEN IN THE GAME? In ME1 these numbers were clearly listed. The lack of such a display in ME2 is another
giant step back from the first game. These information should be a no brainer in an rpg and yet it is not there. EXACTLY WHAT DOES MY IMPROVED MINERAL SCANNER DO? I spent a lot of resources and can't even tell the difference.
Modifié par sleepy__head, 02 février 2010 - 03:08 .




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