[quote]sleepy__head wrote...
(warning MAJOR spoilers)
(warning EXTREMELY long post)
Some feed back for the developers :
First, thank you for a great game (my last game that I really have time for). I want to give you guys my input on the Good, the Bad, and the Ugly. There will be praises, but there will also be criticisms. This thread isn't for those who think this game suxx0rz or that Bioware can do no wrong. Trolls and apologists should click "Back" now. Here goes :
TLDR version :
Overall score : A-
Long version :
THE GOOD
- Character depth. Grade : A. Hearing Mordin sing, watching him do deep, meaningful soul searching, within his mission as well as on the Normandy really brings him alive and makes me view him as a person instead of just a tech mobile platform. NPCs like Tali, Garrus, Thane etc. have their own flaws and strengths, making it believable and they are not one dimensional.
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C+ because ME1 set the bar this high to begin with and ME2 just barely met it with 1 character. And there is no teamate banter in ME2 where in ME1 is was everywhere and often hilarious.
[quote]sleepy__head wrote...
- Voice acting . Grade : A+. Jennifer Hale, nuff said. Mordin's voice actor is also really good. Joker is specially funny, perfectly captured the nerdy geeky type who has the creaky bones.
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Agreed for the most part. I would probably say B+ / A- though because some of the acting was terribad.
[quote]sleepy__head wrote...
- Multiple romance options. Grade : B+. From the casual/easy one (Kelly) to the wide range of characters we can choose, its an improving over ME1. The only slight downside is that you get the typical sex-right-before-the-final-fight. That just doesn't seem realistic and not how it works in the real world.
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Had to give this one a C-. The bar was set higher than this in ME1 and ME2 failed to even reach it. The relationships weren't deep or meaningful in any way. For a group of people who were heading to almost certain death together you'd think they would develop a deep and meaningful bond, but that just wasn't the case.
[quote]sleepy__head wrote...
- Customize personal quarters. Grade : A. I love the fishies, thank god I like them so much I always made a point to feed them before I even know they can die. The fact that you can hang ship models, invite your LI to cuddle there and can set music is a very nice touch. Its a nice dirty little bribe from Cerberus, but I'll take it lol.
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A here as well. The models the fishtank and the hampster along side a hidden toilet really made it feel like personal space. I feel they could have expanded on it to make it better but the same could be said about 90% of the game.
[quote]sleepy__head wrote...
- No more tedious mountain climbing. Grade : B+. I do not miss having to repeatedly climb some impossibly steep hills because the moron who designed the level put some anomaly up on top. However, I DO miss driving the Mako around.
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You didn't have to climb mountains if you found the path. But people are impatient and they should have designed the maps with that in mind. Planet exploration was a massive part of the original game and not because it took forever. The fact that they replaced it with a boring scanner, even on worlds where you get to land, earned ME2 a big fat F-
for cutting out one of the best parts of the original game instead of improving it.
[quote]sleepy__head wrote...
- No more cheesy Thresher Maw death. Grade : A+. Nothing is more annoying than to be driving around and then have a thresher maw pop up under your Mako, flipping it around so you end up stuck. Thank god Bioware had removed that crap. The battle of the thresher maw on the Krogan planet is fun, dangerous, balanced and plausible. A cheesy one-hit kill forcing you to reload is something that I'm very glad to see gone in ME2.
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The whole idea behind the Thresher is that you are not safe from a giant vehicle swallowing worm of doom so don't rush into a wide open field where one might be or you will die.
F- again for eliminating one of the best things about ME1, Thresher Battles, and replacing it with "Really Captain? Probing Uranus..."
[quote]sleepy__head wrote...
- Humor. Grade A+. There are many many funny moments in the game, some made me spit soda all over my monitor. Its good to see that a game can be dark and gritty and serious, and still makes me laugh. Some of the funny bits are also quite clever ("I had the reach she had the flexibility" lmao), some were part of the game lore like krogans making comments regarding who's got the quads and such. Very nicely done and original.
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Can't argue here. The comentary was hilarious.
[quote]sleepy__head wrote...
- Surprises (Major spoiler warning). Grade A+. The fact that Collectors are Protheans, and that you can recruit a Geth to fight along side you, and that the Reaper takes the shape of the race that it is made from are all excellent surprises. I THOUGHT the Reaper in ME1 looked a little like calamari.
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There was no supprise that the collectors were protheans. This was made obvious in the first game. The reapers changed organics to suit their needs. They never wiped them out. This was obvious. Also the Geth was obvious from the story arc in the first game. The makers attempted to kill the geth and they ousted them. Then the Geth hid away until the Reaper manipulated them. The only supprize was the writers trying to blaim the heretic geth on 1+1 = 3 instead of just going with reaper manipulation.
F- I was not supprized or shocked by anything in ME2 other than maybe how terribad the Singlular and Linear Story was compared to the deep branching web of story arcs found in ME1...
[quote]sleepy__head wrote...
- A wide variety of missions. Grade A-. Yes, there are still a lot of kill-all type missions, but there are enough of other types to keep things interesting. And thank god there are no more of the endlessly same warehouse/ship maps like in ME1.
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You attempted to defend your grade first which means you know this is a farse from the get go. The variety of missions is "OK" for current gen RPGs but compared to ME1 is absolute garbage. There is almost no Variety.
Due to the level of the bar set by ME1 I have no choice but to give ME2 a C here. They hit the average mark but absolutley pale in comparison to the first game.
[quote]sleepy__head wrote...
- Tears. Grade A. Very nice visuals on adding tears to a NPC who is crying. Very few games do that, and fewer still can pull it off.
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Have to give this one a B. Yes tears are better than the average RPG but they were still kinda hokey and just looked like lines of glitter glued to their faces.
[quote]sleepy__head wrote...
THE BAD
- There is no Paragon, only Renegade. Grade : D. Someone else had already covered this part in great details. Essentially, ME2 plays well if you enjoy playing your Shep as a renegade. You are given the illusion of trying to be paragon, but it is railroaded, manipulative and dishonest. With the exception of the end up, your Paragon Shep cannot actually take a stand and say : "Sorry Mister/Miss, THE END DOES NOT JUSTIFY THE MEANS." The writer essentially FORCED you to work for Cerberus, and it always comes down to the same lame excuse of : "Oh they are the only one who can get things done". The choice to not cooperate with them is not an option. This is the antithesis to roleplaying. Its more like just passively reading a novel.
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Not really an issue for most considering this part of the trilogy was meant to be dark and all this is based on personal opinion about what is right and wrong.
[quote]sleepy__head wrote...
- Suspension of Belief, Cerberus. Grade : D. Sorry folks, I don't buy that the organization that I've been kicking up and down the streets in ME1 suddenly becomes this all powerful, near omnipotent and omniscience organization, who can magically bring back the dead. Ignore the fact that you have been dead for 2 years. Ignore that Shepard would have burnt up during re-entry of the planet where Normandy was destroyed at. It suspends my belief to imagine that they can duplicate Normandy in complete secret. And somehow, people like Joker and Chawas (who knows way better about Cerberus) would happily join them because, apparently they have nothing better to do. In ME2, the Alliance, the Councils, all their spectres, and all their STGs, and all the other races are utterly blind, deaf and foolish. Nope, sorry, don't buy that.
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Cerberus was always one of, if not the most powerful human organization. Again this goes back to your personal assumptions based on limited exposure to the story arcs in the first game.
[quote]sleepy__head wrote...
- The "inventory system". Grade D. I'm thankful that we don't have to convert junk into omni-gel anymore. But the inventory / upgrade system leaves a lot to be desired. I REALLY miss the joy and happiness when I go : "zomg a +5 collosus armor of doom!!!". Now, you buy a research from the store, grind some minerals, walk up to a terminal and click Research. As exciting as watching paint dry. Heck, I don't even feel that the items are mine. There is no sense of ownership or achievement. Devs, I think the person who designed this needs to remember that getting improved items should be a joy and fun. This isn't.
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The inventory system is ok in form but the way the used it was a complete 180 turn from the first game. Is it better? No. Is it worse? No. solid C here. It solved some problems with the first but it didn't really improve upon it.
[quote]sleepy__head wrote...
- Tali romance. Grade F. I love the character Tali. The fact that you can romance her, and STILL aren't allowed to see her face is quite insulting. You can only string people along so far before they get upset. So we can't see her face in ME1 because there is no romance option there, fine I can live with that. But to deliberately not show her face during the intimacy scene by using bad camera angle is quite unforgiveable. There are dead Quarians in many places. Why can't my Renegade Shep walk up to a dead one and pull back the mask to look??? Keeping secrets just for the sake of doing it is getting annoying.
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This obsession with Tali is hilarious. The whole point of Tali is to be the "impossible" option. So the fact that is impossible shouldn't have come as a suprize. They spend half of Tali's dialogue in this game explaining that Tali can't be exposed to foreign bacteria or virus... Why the hell would you tentical porn freaks think she'd somehow jump out her suit and have slimy slug seks with Shepard...
[quote]sleepy__head wrote...
- Miranda. Grade C-. I know some people really like her. But I can't understand how she is 'designed to be perfect' in any way. I think her face is quite ugly actually. Her costume, showing buttcrack and all, seems to be the same type of "fan service" that Liara was.
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I didn't like Miranda at all. He character wasn't compelling or believable. You can hear it in the voice actor's voice too where some of the crap she says just sounds so forced...
D at best
[quote]sleepy__head wrote...
- Stuck in geometry. Grade C-. With such a complex game I can understand if the testers miss some bad spots on the map. But I even got stuck and somehow ended up standing ON TOP of another party member. I couldn't move. He couldn't move. Need to improve testing in this area.
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This was a huge let down for me. Bioware built its reputation on making sure games don't have these sorts of issues before they launch. This whole game felt like they dropped it mid production then picked it back up and released it in it's half finished state.
F- here.
[quote]sleepy__head wrote...
- Smoking. Grade D-. To Bioware writers, hollywood had by now given up on trying to stick a cigarette on every badguy to make them look badder. It doesn't make a NPC cool. It doesn't make him badass. Kids play this game, and this isn't the right message to send. There are FAR better and more effective way to make TIM look "t3h pwnz" and "l33t". Yes, it requires more work and thoughts, but this tired old cliche needs to go. Get rid of that cigarette, the only thing it shows is a lack of originality on the part of the writer.
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It's a tribute to the smoking man from X Files you silly twit.
I give you an F- for not picking up on this.
[quote]sleepy__head wrote...
THE UGLY
- ME2 universe a giant step BACK from ME1. Grade F-. So your Shepard wakes up after been dead for 2 years. I can imagine the following conversation with Jacob...
Shep : "Hey, so I've been down for 2 years. In what way has the galaxy improved since then?"
Jacob : "Oh its great you'll love it. The guns that were so reliable 2 years ago, now won't work unless you have thermal clips. In the past if your weapon overheats, you just need to wait 5 or 8 seconds for it to cool down. Now if you are out of clips your weapon becomes useless permanently. Isn't that cool?"
Shep : "Ummm okay. How about my ship? Surely there has been many new advances since I died?"
Jacob : "Oh yeah. Normandy was able to take you anywhere before, but now it has a fuel tank and you have to go visit the gas pump over and over. And you can't just scan a planet now, you need to buy these things called probes. Oh, and don't worry about the gas thing, if you run out of fuel, you are somehow magically teleported back to a system with a Mass Relay where you can buy more. I don't know why, but thats how the universe works now."
Shep : "Ummm... how about all my awesome Spectre gears? I had 9 full sets and lots of credits in my bank account. Can I call the Citadel to send me over some more?"
Jacob : "Oh no you won't need those anymore! Besides, your bank account has been zeroed for some reason. But don't worry, you'll get much weaker weapons that you can upgrade from now on, and much filmsier armor that will get you killed MUCH more often than two years ago. Don't you just love progress?"
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Have no choice but to agree. ME2 feels like an overall step in the wrong direction for the Mass Effect IP.
[quote]sleepy__head wrote...
- Ammos. Grade : F. If I want to play Duke Nukem and worry about picking up clips and powerups, I'd go reinstall that game. ME1 was unique in that you deal with weapon overheat instead of ammo. It was elegant, simple, and the game lore MADE SENSE. Suddenly you wake up and the universe has changed for the stupider. At lower level of difficulty ammo isn't an issue, but at higher it is a real pain when you face far more enemies. The fact that often you can kill 10 guys and only see 1 clip on the ground is downright insulting. What were those mercs or robots shooting at me with? Pebbles? If you are stuck on a hostile planet, I CHALLENGE anyone who would say with a straight face that he/she prefers a ME2 style weapon over ME1.
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Also have to agree. Why is Cerberus returning to old tech when they have enough resources to bring a dude who got spaced and entered an atmosphere back to life...
[quote]sleepy__head wrote...
- XP Cheat. Grade : D. Missions have a flat XP reward. Recruit someone, you get 1000. Increase someone's loyalty, you get 750. Do a N7 mission, you get a lousy 125. This flat rate allows the devs to mindlessly throw enemies at you and not care about xp, all the while you are spending ammo and risking death. This leads to lame scenarios where in some missions you are set up with ENDLESS enemies. The devs will just throw them at you. You can't save the game during fights, so it drags on and on and on and if you die you have to reload from the beginning. How would the devs like to have their bosses pay them a flat rate but the amount of work they have to do has no limit? No, I didn't think so.
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This is a toss up for me. The exp is really the same you just kinda lump it into a mission grade. This is becoming popular in RPGs because it's easier and protects the intentions of the designer by not allowing players to "farm" experience. Developers just haven't figured out yet that some players actually like farming exp through combat and given the choice between the two I would probably do both.
[quote]sleepy__head wrote...
- Game launch day fiasco. Grade F. Those who didn't try to install the game the first 9 hours or so since its release probably don't know the hell that some of us went through that first day. Repeated and numerous crashing of the social network. Failure to connect to Cerberus Network. Problem with redeeming the codes. HORRIBLE documentations and not enough clear communication during that first day. I know most people would have happily forgotten about this by now. But I have not. Essentially the message Bioware sent to me was : Do Not Pre-Order. When I paid $60+ for a product and then waste 4+ hours trying to get it to work, you are essentially trading your company's reputation and future profits away. And yes, I WILL remember.
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I got my gameat midnight and was connected just fine. The only thing I didn't get first off was Zaeeed but they patched him in the following day so I noticed nothing with the launch. Although I got the 360 version and your experience may have to do with the PC version.
[quote]sleepy__head wrote...
- Planet scanning. Grade D-. I feel sorry for this horse that has been beaten so many times, but the designer(s) just didn't think. A rpg is supposed to be fun. If I want to do repeatitious and tedious things, I'd go buy a korean or chinese MMO and grind myself to sleep every night. WHY do I have to hold down the right mouse button to scan? Your customers not getting enough carpal tunnel? Why isn't a planet automatically scanned so a colored map is laid out on its surface indicating where the highest resource patches are so the human can decide whether or not its worth it to send a probe? A problem that exasperate this issue is Element Zero. When you need more esso units you can't just run to the next Rich planet and grab a load, because it is so rare you are often forced to hop from places to places searching for small pockets of that stuff just so you can upgrade.
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RPGs are built on a model that encourages a fair amount of tedium. They are successful in part because of mechanics that seem tedious to players that typically enjoy other genre's BUT the planet scanning replaced planet exploration and because of this I have to give it a double infinity negative F - - - - - - - no take backzies because this was the single worst decision any developer making a sequel has ever made.
[quote]sleepy__head wrote...
- Probes/Fuel. Grade F. Please tell us which developer was responsible for the concept of fuel. I would like to ask him in what way does having fuel ADD to the game. It is a minor money sink at best. Now if each inhabited system has a fuel depot, that would make more sense. But to have only one depot in each star cluster (and sometimes not even one) is like having only one gas station in the entire city. So instead of just moving from A to B to C to D, you go from A to B, then back to A to refuel, then to C, then back to A to refuel again, etc. etc. And which genius thought that forcing you to buy probes was a good idea? Exactly how does launching a probe at a planet magically teleport all the resources from the ground up to Normandy? Why force us to deal with these MEANINGLESS issues? Whats next? Forcing Commander Shepard to repeatedly buy food and water for the crew to consume? Please remember that a game is supposed to be "fun". And tedious fun.
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Yeah this was pretty stupid. There was never a point where you needed all your fuel though. Your explanation here doesn't make much sense. Once you upgrade the fuel capasity you can just go to each different system and probe then return to fill yer tanks.
The main issue for me was there are no hidden stars or clusters to find that would warrent a limit on fuel. And the probe thing just seemed like a way to be annoying. Why are we buying probes? To annoy you.
[quote]sleepy__head wrote...
- Documentation and numbers. Grade F. So you develop several guns. BUT WHICH IS BETTER? Why can't the tech experts on my ship tell me how much damage my guns do, their effective range, their area of effect and their rates of fire?
Why do players have to go outside the game to some website to obtain the information that SHOULD HAVE BEEN IN THE GAME? In ME1 these numbers were clearly listed. The lack of such a display in ME2 is another
giant step back from the first game. These information should be a no brainer in an rpg and yet it is not there. EXACTLY WHAT DOES MY IMPROVED MINERAL SCANNER DO? I spent a lot of resources and can't even tell the difference.
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Again I have to agree with you. The game just didn't tell you what you needed to know in some cases.
Overall ME2 is a good game. If it was the original title and not a sequel I would have to give it much higher scores, but because ME1 was such a powerful gaming experience and the developers had to know from the begining of development that they needed to surpass the previous title or it would be poorly recieved, I have to give ME2 a:
C+ overall
It's a great game but it just can't compare to the original.