mass effect 2 is out - ok, but where is the RPG...?
#51
Posté 02 février 2010 - 07:42
#52
Posté 02 février 2010 - 07:54
There's about 5 threads a day on "ME2 isn't a real RPG" and another 2 or 3 per day, like this one, that say "Oh yes it is."
I don't mind the topic being discussed. I don't mind it being discussed every day -- to death. Clearly, this is a matter of great concern to at least a few people. But could we PLEASE hold it down to one "It's not an RPG" thread and one "Oh yes it is," or at least one per day?
#53
Posté 02 février 2010 - 07:58
dimstog wrote...
I find very little incentive in going off the beaten path
I don't seem to have any chance to get to know my crew
Their background is interesting but lacking:
Compare their backstories with Lelliana's or even Oghren's from DA:O and you'll understand what I am talking about.
the reason I am still playing it is just to find out what happens in the end.
#54
Posté 02 février 2010 - 09:17
Garvare wrote...
RPG = Role Playing Game = Playing in a Role = Playing as Shepard (good or evil, male or female, whatever you like) = ME2
RPG != Looting or Inventory. Those things do have nothing to do with playing a role.
ME2 is awsome.
By that definition, any game is an RPG. Half-Life = Playing as Gordan Freeman, Left 4 Dead = Playing as a survivor, etc.
#55
Posté 02 février 2010 - 09:23
You know when you select a option of diolauge? Thats Role playing. Know when you complete quests and level up and spend you skill points? Thats Role-playing. You know when you find minerals and you use that to buy upgrades and also customize your armor in the game? Thats Role-playing.
#56
Posté 02 février 2010 - 09:25
Where is the RPG element...it was sacrificed on the altar of whiny FPSers and Greed.sir_edwart wrote...
Hi @all,
i am new here in this forum. normally i am not posting feedback for a game anywhere, but it comes to my mind i have to do that for mass effect 2.
first of all, i loved mass effect 1. i played it more than one time and i loved really.
i loved the cool mix of action and rpg and the real cool story.
so i was happy to get the second one on the release date.
i am amazed from the intro and the story. the action part is good and it makes fun to fight against the enemys.
But: where is the RPG part of the game?
A RPG must have, good story, good dialogs, good main AND side-quests, inventory, skills, shops, ... .
in mass effect 2 many of these things (side-quests, inventory, skills, shops) are only implemented as minimal as possible. there is no motivation to level up, the skills are very basic. There is no inventory. I want to compare items. in every rpg i can compare the items to select the best one. the differences between the weapons are minimal. the items to buy in the shops are really little.
where is the rpg-part? Mass effect is really a good action game, but the name "RPG-Shooter" doesnt match it really. it is only a action game. I want to walk through a big world to explore it but in mass effect 2 its a big world whre i have to fight. the omega base gives a first clue of it. in mass effect 2 it was great on the citadel. now the citadel is only a small base where i cant explore much. Why not more space-stations for exploring?
@Bioware: thats the wrong direction for the game - please go back and make a real RPG "Mass Effect 3".
Thanks
Bye
Edwart
#57
Posté 02 février 2010 - 09:28
Thompson family wrote...
Have mercy, people.
There's about 5 threads a day on "ME2 isn't a real RPG" and another 2 or 3 per day, like this one, that say "Oh yes it is."
I don't mind the topic being discussed. I don't mind it being discussed every day -- to death. Clearly, this is a matter of great concern to at least a few people. But could we PLEASE hold it down to one "It's not an RPG" thread and one "Oh yes it is," or at least one per day?
I'd love to, if there was a search function so I could find the threads.
#58
Posté 03 février 2010 - 05:54
http://en.wikipedia..../Wolfenstein_3D
#59
Posté 03 février 2010 - 05:59
#60
Posté 03 février 2010 - 06:20
People take this RPG stuff way to seriously. The devs said long before the game came out that their focus this time around would be the shooter part of this sub genre.
They said they wanted to make this more of a shooter.
#61
Guest_KorPhaeron11_*
Posté 03 février 2010 - 06:52
Guest_KorPhaeron11_*
dimstog wrote...
Compare their backstories with Lelliana's or even Oghren's from DA:O and you'll understand what I am talking about.
Are you serious??
DAO:
Lelliana - God speaks to me
Oghren - Drink, Drink, Drink, Joke, Drink
Shale - Bird Fetish
Alister - I dont want to lead waahh I dont want to be king waahhh Duncan.......Duncan.........DUNCAN
Morigan - I hate love, everyone is weak, But ill have sex with you if you agree with me
Sten - .....................................Sword....................................................
Wynne - You have to listen to my wisdon...............err no you were right keep doing your thing
Zevarn - the gay elf
Dog - bhaaw
#62
Posté 03 février 2010 - 06:58
long live the vapid shooter.
#63
Posté 03 février 2010 - 07:00
Now as to where the RPG has gone. it is still there but it takes more of a background aspect in ME2 with the inventory system et al. IMO it is a better system to take with the game although I can understand that others will disagree and enjoyed the system in ME1.
These threads can be annoying but there is a solution to that. Don't read them simple as.
#64
Posté 03 février 2010 - 07:03
Play Oblivion, Morrowind, Fallout 3, DA:O or any JRPG and tell me Mass Effect is a just a RPG. It was always a hybrid
Modifié par Endurance_117, 03 février 2010 - 07:03 .
#65
Posté 03 février 2010 - 07:06
Endurance_117 wrote...
People think ME1 was a RPG more so than ME2?
Play Oblivion, Morrowind, Fallout 3, DA:O or any JRPG and tell me Mass Effect is a just a RPG. It was always a hybrid
I agree that ME was a hybrid, not a western rpg.
Fallout 3 isn’t a straight rpg to me, but an rpg/FPS.
Is ME2 still an rpg/3rdshooter?
#66
Posté 03 février 2010 - 07:09
sir_edwart wrote...
Hi @all,
i am new here in this forum. normally i am not posting feedback for a game anywhere, but it comes to my mind i have to do that for mass effect 2.
first of all, i loved mass effect 1. i played it more than one time and i loved really.
i loved the cool mix of action and rpg and the real cool story.
so i was happy to get the second one on the release date.
i am amazed from the intro and the story. the action part is good and it makes fun to fight against the enemys.
But: where is the RPG part of the game?
A RPG must have, good story, good dialogs, good main AND side-quests, inventory, skills, shops, ... .
in mass effect 2 many of these things (side-quests, inventory, skills, shops) are only implemented as minimal as possible. there is no motivation to level up, the skills are very basic. There is no inventory. I want to compare items. in every rpg i can compare the items to select the best one. the differences between the weapons are minimal. the items to buy in the shops are really little.
where is the rpg-part? Mass effect is really a good action game, but the name "RPG-Shooter" doesnt match it really. it is only a action game. I want to walk through a big world to explore it but in mass effect 2 its a big world whre i have to fight. the omega base gives a first clue of it. in mass effect 2 it was great on the citadel. now the citadel is only a small base where i cant explore much. Why not more space-stations for exploring?
@Bioware: thats the wrong direction for the game - please go back and make a real RPG "Mass Effect 3".
Thanks
Bye
Edwart
Keep posting Sir
the more that post (even though the overwelming majority have already agreed with you) the better chance Bioware fixes this games shortcomings.
Ignore the trolls trying to shut you up as they want a shooter only so have ulterior motives to their objecting!
I agree strongly with all you said and so have (as I said) the vast majority of folks so far.
Hopefull Bioware notices and reacts!
#67
Posté 03 février 2010 - 07:11
Endurance_117 wrote...
People think ME1 was a RPG more so than ME2?
Play Oblivion, Morrowind, Fallout 3, DA:O or any JRPG and tell me Mass Effect is a just a RPG. It was always a hybrid
I wouldnt call any but DA:O real RPGs from your list and ME2 doesnt come remotely close to being the RPG DA:O was.
DA:O was a 9.5 on a RPG scale
ME2 was a 7.1 on a RPG scale
#68
Posté 03 février 2010 - 07:13
#69
Posté 03 février 2010 - 07:14
Kalfear wrote...
the more that post (even though the overwelming majority have already agreed with you) the better chance Bioware fixes this games shortcomings.
Feel free to add your vote to the poll http://social.biowar...093/polls/1659/ to show your disappointment. Keep on spouting that vast majority nonsense.
#70
Posté 03 février 2010 - 07:20
A RPG must have, good story, good dialogs, good main AND side-quests, inventory, skills, shops, ... .
By your standards, Final Fantasy X isn't a RPG because of the lack of side quest, Star Ocean because of a bad story, and some of the Final Fantasy's because of the bad dialogue.
You have no clue what a RPG is.
#71
Posté 03 février 2010 - 07:24
I wanted a Sci-Fi RPG like the first game. What I got was a Shooter with RPG elements. And frankly for that, Borderlands was more fun. And had a way better skill system, to boot.
#72
Posté 03 février 2010 - 07:36
RyogaWanderer wrote...
I (mostly) really liked ME2, but I would not have bought it on release day had I known I was not getting the sequel to ME.
This is the perfect statement.
I think this is how most if not near all the people critical of the game feel, to a tee.
#73
Posté 03 février 2010 - 07:39
#74
Posté 03 février 2010 - 07:45
Excuse me? The Citadel from ME1 was just as 'linear' as the one in ME2.RyogaWanderer wrote...
I (mostly) really liked ME2, but I would not have bought it on release day had I known I was not getting the sequel to ME. Everything was truncated. The Citadel was tiny, every single space station/planet that you can "explore" is perfectly linear.
And everything was the same, too. All those bases that had the exact same layout, all the planets that had no trees or foilage (even though they were life-bearing worlds) and simply had a different colour scheme for its generic mountainous terrain.The first game was like experiencing a world. I could walk around, explore. Everything was open.
Rubbish. The skill system was the opposite of great. I need to spend talent points to increase my accuracy with a weapon by 2%? That's 'great'?The Skill system was great. Very indepth. For ME2 is was "streamlined" with is another word for "hacked to pieces".
Guess what, ME1 was always a shooter with RPG elements, and those RPG elements were incredibly and poorly implemented. Carrying around 150 items is asine.I wanted a Sci-Fi RPG like the first game. What I got was a Shooter with RPG elements. And frankly for that, Borderlands was more fun. And had a way better skill system, to boot.
#75
Posté 03 février 2010 - 08:06
Excuse me? The Citadel from ME1 was just as 'linear' as the one in ME2.
Really? The Citadel in the first game was a perfectly straight line of stairs, one office on the presidium ring, and a mission area? I seem to remember being able to wander around quite a bit in several directions, in several areas. Do scan the keepers again to refresh your memory.
And everything was the same, too. All those bases that had the exact same layout, all the planets that had no trees or foilage (even though they were life-bearing worlds) and simply had a different colour scheme for its generic mountainous terrain.
Yes. This bothered me. Slightly. But at least I could drive me Mako around and choose to go here, or there. The generic buildings on planets were also internally consistent. Prefab mass produced for planetary work. Feros is a nice example of a mission area that was more non-linear.
Rubbish. The skill system was the opposite of great. I need to spend talent points to increase my accuracy with a weapon by 2%? That's 'great'?
It's fan-freakin-tastic compared to 4 max ranks in 4 max skills(if I do the loyalty mission). do I want 2% on my rifle, or maybe I was a little boost in this power. I have 4 points, do I want to dump them all in rifle? split them between it and more health? oh but wait 1 more point in armor gives me the next rank in shield boost. A good skill system is all about personalization and customization. The more choices I can make, the better.
Guess what, ME1 was always a shooter with RPG elements, and those RPG elements were incredibly and poorly implemented. Carrying around 150 items is asine.
Wrong. ME1 was an RPG with mediocre shooter elements. Combat is quickly and easily cheesed. If it leaned more towards shooter, there would have been no way to do things like talk yourself out of half of the final battle. And yes, carrying around 150 items is stupid, why didn't you ever visit the selling portion of a shop?




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