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mass effect 2 is out - ok, but where is the RPG...?


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#51
Schurge

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Other forums require you to be a member for however long before you can create threads... Might be a good idea to implement that here (Though I probably still fall under that net that wouldn't be able to make threads. But it would be worth it).

#52
Thompson family

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Have mercy, people.



There's about 5 threads a day on "ME2 isn't a real RPG" and another 2 or 3 per day, like this one, that say "Oh yes it is."



I don't mind the topic being discussed. I don't mind it being discussed every day -- to death. Clearly, this is a matter of great concern to at least a few people. But could we PLEASE hold it down to one "It's not an RPG" thread and one "Oh yes it is," or at least one per day?

#53
Hamingju

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i strongly agree with what dimstog said.  also, i find my teammates only minorly useful in this game, there is no sense of a need to have them in the group other then maybe for story line options.  i like the hacking/bypass idea, but there should be some sense of ... having say tali in the group makes it easier.  talking to them in places other then the ship and random statements to each other as you walk around like in DA:O i really miss.

dimstog wrote...
I find very little incentive in going off the beaten path
I don't seem to have any chance to get to know my crew
Their background is interesting but lacking:
Compare their backstories with Lelliana's or even Oghren's from DA:O and you'll understand what I am talking about.
the reason I am still playing it is just to find out what happens in the end.



#54
TheKnave69

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Garvare wrote...

RPG = Role Playing Game = Playing in a Role = Playing as Shepard (good or evil, male or female, whatever you like) = ME2

RPG != Looting or Inventory. Those things do have nothing to do with playing a role.

ME2 is awsome.


By that definition, any game is an RPG.  Half-Life = Playing as Gordan Freeman, Left 4 Dead = Playing as a survivor, etc.

#55
Darkmoone1

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Wheres the RPG you ask?



You know when you select a option of diolauge? Thats Role playing. Know when you complete quests and level up and spend you skill points? Thats Role-playing. You know when you find minerals and you use that to buy upgrades and also customize your armor in the game? Thats Role-playing.

#56
exboomer

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sir_edwart wrote...

 Hi @all,

i am new here in this forum. normally i am not posting feedback for a game anywhere, but it comes to my mind i have to do that for mass effect 2.

first of all, i loved mass effect 1. i played it more than one time and i loved really.
i loved the cool mix of action and rpg and the real cool story.

so i was happy to get the second one on the release date.

i am amazed from the intro and the story. the action part is good and it makes fun to fight against the enemys.

But: where is the RPG part of the game?

A RPG must have, good story, good dialogs, good main AND  side-quests, inventory, skills, shops, ... .
in mass effect 2 many of these things (side-quests, inventory, skills, shops) are only implemented as minimal as possible. there is no motivation to level up, the skills are very basic. There is no inventory. I want to compare items. in every rpg i can compare the items to select the best one. the differences between the weapons are minimal. the items to buy in the shops are really little.

where is the rpg-part? Mass effect is really a good action game, but the name "RPG-Shooter" doesnt match it really. it is only a action game. I want to walk through a big world to explore it but in mass effect 2 its a big world whre i have to fight. the omega base gives a first clue of it. in mass effect 2 it was great on the citadel. now the citadel is only a small base where i cant explore much. Why not more space-stations for exploring?

@Bioware: thats the wrong direction for the game - please go back and make a real RPG "Mass Effect 3".

Thanks
Bye
Edwart



Where is the RPG element...it was sacrificed on the altar of whiny FPSers and Greed.

#57
TheKnave69

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Thompson family wrote...

Have mercy, people.

There's about 5 threads a day on "ME2 isn't a real RPG" and another 2 or 3 per day, like this one, that say "Oh yes it is."

I don't mind the topic being discussed. I don't mind it being discussed every day -- to death. Clearly, this is a matter of great concern to at least a few people. But could we PLEASE hold it down to one "It's not an RPG" thread and one "Oh yes it is," or at least one per day?


I'd love to, if there was a search function so I could find the threads.

#58
Mezinger

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Wow soo sorry... I should have said "popularized" and not "birthed" I must ensure my adjectives are wikipedia approved... way to latch on to a detail and miss the point.



http://en.wikipedia..../Wolfenstein_3D


#59
xSHAD0WENx

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i would have to agree. ME2 is more of a shooter then an rpg. i really hope they bring back most of the RPG back in ME3

#60
XxRTEKxX

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RPG Shooter is a sub genre of RPG. It does not mean in anyway that it was going to be or is a full blown RPG.



People take this RPG stuff way to seriously. The devs said long before the game came out that their focus this time around would be the shooter part of this sub genre.



They said they wanted to make this more of a shooter.

#61
Guest_KorPhaeron11_*

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dimstog wrote...

Compare their backstories with Lelliana's or even Oghren's from DA:O and you'll understand what I am talking about.



Are you serious??Posted Image

DAO:

Lelliana - God speaks to mePosted Image nuff said
Oghren - Drink, Drink, Drink, Joke, Drink
Shale - Bird FetishPosted Image
Alister - I dont want to lead waahh I dont want to be king waahhh Duncan.......Duncan.........DUNCAN
Morigan - I hate love, everyone is weak, But ill have sex with you if you agree with mePosted Image
Sten - .....................................Sword....................................................Posted Image
Wynne - You have to listen to my wisdon...............err no you were right keep doing your thing
Zevarn - the gay elf
Dog - bhaaw

#62
kiyyto

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 the rpg is dead.
long live the vapid shooter.

#63
KPnuts123

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Okay just reading through this thread it's clear that those who consider themselves the 'Veterans' of these forums have a very elitist attitude towards the newer members like myself. We all play the gam es and enjoy them and come here to talk with like minded people.



Now as to where the RPG has gone. it is still there but it takes more of a background aspect in ME2 with the inventory system et al. IMO it is a better system to take with the game although I can understand that others will disagree and enjoyed the system in ME1.



These threads can be annoying but there is a solution to that. Don't read them simple as.

#64
Endurance_117

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People think ME1 was a RPG more so than ME2?

Play Oblivion, Morrowind, Fallout 3, DA:O or any JRPG and tell me Mass Effect is a just a RPG. It was always a hybrid

Modifié par Endurance_117, 03 février 2010 - 07:03 .


#65
kiyyto

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Endurance_117 wrote...

People think ME1 was a RPG more so than ME2?

Play Oblivion, Morrowind, Fallout 3, DA:O or any JRPG and tell me Mass Effect is a just a RPG. It was always a hybrid


I agree that ME was a hybrid, not a western rpg.
Fallout 3 isn’t a straight rpg to me, but an rpg/FPS.

Is ME2 still an rpg/3rdshooter?

#66
Kalfear

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sir_edwart wrote...

 Hi @all,

i am new here in this forum. normally i am not posting feedback for a game anywhere, but it comes to my mind i have to do that for mass effect 2.

first of all, i loved mass effect 1. i played it more than one time and i loved really.
i loved the cool mix of action and rpg and the real cool story.

so i was happy to get the second one on the release date.

i am amazed from the intro and the story. the action part is good and it makes fun to fight against the enemys.

But: where is the RPG part of the game?

A RPG must have, good story, good dialogs, good main AND  side-quests, inventory, skills, shops, ... .
in mass effect 2 many of these things (side-quests, inventory, skills, shops) are only implemented as minimal as possible. there is no motivation to level up, the skills are very basic. There is no inventory. I want to compare items. in every rpg i can compare the items to select the best one. the differences between the weapons are minimal. the items to buy in the shops are really little.

where is the rpg-part? Mass effect is really a good action game, but the name "RPG-Shooter" doesnt match it really. it is only a action game. I want to walk through a big world to explore it but in mass effect 2 its a big world whre i have to fight. the omega base gives a first clue of it. in mass effect 2 it was great on the citadel. now the citadel is only a small base where i cant explore much. Why not more space-stations for exploring?

@Bioware: thats the wrong direction for the game - please go back and make a real RPG "Mass Effect 3".

Thanks
Bye
Edwart


Keep posting Sir :)

the more that post (even though the overwelming majority have already agreed with you) the better chance Bioware fixes this games shortcomings.

Ignore the trolls trying to shut you up as they want a shooter only so have ulterior motives to their objecting!
I agree strongly with all you said and so have (as I said) the vast majority of folks so far.

Hopefull Bioware notices and reacts!

#67
Kalfear

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Endurance_117 wrote...

People think ME1 was a RPG more so than ME2?

Play Oblivion, Morrowind, Fallout 3, DA:O or any JRPG and tell me Mass Effect is a just a RPG. It was always a hybrid


I wouldnt call any but DA:O real RPGs from your list and ME2 doesnt come remotely close to being the RPG DA:O was.

DA:O was a 9.5 on a RPG scale
ME2 was a 7.1 on a RPG scale

#68
Endurance_117

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So you are telling me Oblivion, Morrowind and Fallout 3 are not real RPG's? You can't be serious

#69
Veex

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Kalfear wrote...

the more that post (even though the overwelming majority have already agreed with you) the better chance Bioware fixes this games shortcomings.


Feel free to add your vote to the poll http://social.biowar...093/polls/1659/ to show your disappointment. Keep on spouting that vast majority nonsense.

#70
Endurance_117

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A RPG must have, good story, good dialogs, good main AND  side-quests, inventory, skills, shops, ... .


By your standards, Final Fantasy X isn't a RPG because of the lack of side quest, Star Ocean because of a bad story, and some of the Final Fantasy's because of the bad dialogue.

You have no clue what a RPG is. 

#71
RyogaWanderer

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I (mostly) really liked ME2, but I would not have bought it on release day had I known I was not getting the sequel to ME. Everything was truncated. The Citadel was tiny, every single space station/planet that you can "explore" is perfectly linear. The first game was like experiencing a world. I could walk around, explore. Everything was open. The Skill system was great. Very indepth. For ME2 is was "streamlined" with is another word for "hacked to pieces". The story was great.The dialogue is fairly deep, although it is entirely too transparent if you're looking to be paragon/renegade. If they added at the beginning an option of being Paragon/Renegade/Neutral as an alignment and just made the choices that those were the default answers, you wouldn't miss much. maybe leave the major decisions in.



I wanted a Sci-Fi RPG like the first game. What I got was a Shooter with RPG elements. And frankly for that, Borderlands was more fun. And had a way better skill system, to boot.

#72
kiyyto

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RyogaWanderer wrote...

I (mostly) really liked ME2, but I would not have bought it on release day had I known I was not getting the sequel to ME.


This is the perfect statement.
I think this is how most if not near all the people critical of the game feel, to a tee.

#73
kraze07

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And here I thought I was the only one that noticed some of the rpg was missing in ME2.

#74
Stofsk

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RyogaWanderer wrote...

I (mostly) really liked ME2, but I would not have bought it on release day had I known I was not getting the sequel to ME. Everything was truncated. The Citadel was tiny, every single space station/planet that you can "explore" is perfectly linear.

Excuse me? The Citadel from ME1 was just as 'linear' as the one in ME2.

The first game was like experiencing a world. I could walk around, explore. Everything was open.

And everything was the same, too. All those bases that had the exact same layout, all the planets that had no trees or foilage (even though they were life-bearing worlds) and simply had a different colour scheme for its generic mountainous terrain.

The Skill system was great. Very indepth. For ME2 is was "streamlined" with is another word for "hacked to pieces".

Rubbish. The skill system was the opposite of great. I need to spend talent points to increase my accuracy with a weapon by 2%? That's 'great'?

I wanted a Sci-Fi RPG like the first game. What I got was a Shooter with RPG elements. And frankly for that, Borderlands was more fun. And had a way better skill system, to boot.

Guess what, ME1 was always a shooter with RPG elements, and those RPG elements were incredibly and poorly implemented. Carrying around 150 items is asine.

#75
RyogaWanderer

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Excuse me? The Citadel from ME1 was just as 'linear' as the one in ME2.




Really? The Citadel in the first game was a perfectly straight line of stairs, one office on the presidium ring, and a mission area? I seem to remember being able to wander around quite a bit in several directions, in several areas. Do scan the keepers again to refresh your memory.



And everything was the same, too. All those bases that had the exact same layout, all the planets that had no trees or foilage (even though they were life-bearing worlds) and simply had a different colour scheme for its generic mountainous terrain.




Yes. This bothered me. Slightly. But at least I could drive me Mako around and choose to go here, or there. The generic buildings on planets were also internally consistent. Prefab mass produced for planetary work. Feros is a nice example of a mission area that was more non-linear.



Rubbish. The skill system was the opposite of great. I need to spend talent points to increase my accuracy with a weapon by 2%? That's 'great'?




It's fan-freakin-tastic compared to 4 max ranks in 4 max skills(if I do the loyalty mission). do I want 2% on my rifle, or maybe I was a little boost in this power. I have 4 points, do I want to dump them all in rifle? split them between it and more health? oh but wait 1 more point in armor gives me the next rank in shield boost. A good skill system is all about personalization and customization. The more choices I can make, the better.



Guess what, ME1 was always a shooter with RPG elements, and those RPG elements were incredibly and poorly implemented. Carrying around 150 items is asine.




Wrong. ME1 was an RPG with mediocre shooter elements. Combat is quickly and easily cheesed. If it leaned more towards shooter, there would have been no way to do things like talk yourself out of half of the final battle. And yes, carrying around 150 items is stupid, why didn't you ever visit the selling portion of a shop?