Zakera ward is just as 'non linear' as the wards from the first game. I was pointing out this criticism is baseless.RyogaWanderer wrote...
Excuse me? The Citadel from ME1 was just as 'linear' as the one in ME2.
Really? The Citadel in the first game was a perfectly straight line of stairs, one office on the presidium ring, and a mission area? I seem to remember being able to wander around quite a bit in several directions, in several areas. Do scan the keepers again to refresh your memory.
Oh yeah, and scanning the keepers was such a fun time investment. Gee I sure am sad that the new Citadel doesn't have such complexity. What was Bioware thinking!
Prefab mass produced and yet there are only ever two designs? No way.And everything was the same, too. All those bases that had the exact same layout, all the planets that had no trees or foilage (even though they were life-bearing worlds) and simply had a different colour scheme for its generic mountainous terrain.
Yes. This bothered me. Slightly. But at least I could drive me Mako around and choose to go here, or there. The generic buildings on planets were also internally consistent. Prefab mass produced for planetary work. Feros is a nice example of a mission area that was more non-linear.
Every area in ME2 looked different. Sure, the presence of crates and so on did telegraph when a battle was about to take place, but people who level this criticism at ME2's feet conveniently forget that ME1 had crates and such the like inside those prefab generic space buildings too.
LOL so 'the more choices you can make the better' means cosmetic and useless passive increases in skills?Rubbish. The skill system was the opposite of great. I need to spend talent points to increase my accuracy with a weapon by 2%? That's 'great'?
It's fan-freakin-tastic compared to 4 max ranks in 4 max skills(if I do the loyalty mission). do I want 2% on my rifle, or maybe I was a little boost in this power. I have 4 points, do I want to dump them all in rifle? split them between it and more health? oh but wait 1 more point in armor gives me the next rank in shield boost. A good skill system is all about personalization and customization. The more choices I can make, the better.
No, I'm right. Deal with it.Guess what, ME1 was always a shooter with RPG elements, and those RPG elements were incredibly and poorly implemented. Carrying around 150 items is asine.
Wrong.
Oh, yeah, convincing Saren to blow his own head off isn't cheesey. :roll: What the christ.ME1 was an RPG with mediocre shooter elements. Combat is quickly and easily cheesed. If it leaned more towards shooter, there would have been no way to do things like talk yourself out of half of the final battle.
Who said I didn't? I had 9,999,999 credits. Why go to a shop to sell all this priceless military hardware when I can't even get 1 credit for it?And yes, carrying around 150 items is stupid, why didn't you ever visit the selling portion of a shop?
Oh wait, ME1 was super immersive and had no flaws whatsoever. :roll:




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