Last Boss, way too far out there
#51
Posté 02 février 2010 - 06:11
I kicked the reaper's *** so hard it p*ssed out human goo all over the floor. Everyone of my people survived and I pounded Miranda real nice in the tech room and every female on my bloody ship except Samara wanted a piece of me and they all got mad because I wanted to stay loyal to Miranda. Which is ironic seeing as how I cheated on Ashley to get with Miranda....
How did you like my Sheperd's life story?
#52
Posté 02 février 2010 - 06:19
They could have designed a bit more of his body and extra tentacle arms to give a better effect, but overall it 'worked'. The final fight was slightly cheesy as is, but I had more enjoyment in it than I did when facing frog-hop Saren.
And.. The boss wasn't flying, he was using his arm stubs to hold on to the platforms.
#53
Posté 02 février 2010 - 06:23
#54
Posté 02 février 2010 - 06:28
Pexxithan wrote...
I dunno. Once you realize that Husks themselves are single processes of Reapers, the end boss seems quite logical.
The only thing not logical are the weak spots.
But then again, Tali spends the entire game shouting "Go for the optics!"
Not sure what you mean. The Husks in my understanding are human host bodies that have been integrated with a machine to control them. Aside from the game play benefit to the husks (them being cannon fodder) I felt as far as the story goes it's any easy way for the Reapers to multiply their forces with as little resources spent as possible.
1.) Take bodies
2.) Stick them on a stake
3.) Stake inserts machine elements (nanobots?) that turn it into a husk (zombie)
4.) Husk kills organics.
5.) Repeat
I fail to see the parallelism between the husks and the end boss other than they both make use of human material.
Which brings me to my next point. How was this liquefied human shake material used by the boss? I know it was it's first weak spot but anyone else see how it was used? I know EDI said it steals the essence of life but how is liquefied humans our essence? At that point it's just a gross slop. If they wanted to use the "stealing souls" idea they could have done something with how brains work, idk electrical impulses?. IMO Starship Troopers (brain bug) did a better job with this angle than ME2 did.
I know... I know, it will all be explained in ME3. ME3 is at least 2 years away and they could have done a little better job explaining all this stuff.
Modifié par jmwtech, 02 février 2010 - 06:36 .
#55
Posté 02 février 2010 - 06:35
tmontana1093 wrote...
You may think it's ridiculous, but how is it out of place? You're chasing the Collectors down the entire game because they are harvesting humans. It just so happens that they were attempting to build a reaper the entire time. So to stop such a huge threat, you destroy it, and then wipe out the rest of the Collectors. How is that out of place? It all fits in...
Your right it fits into the story of ME2... The collectors are collecting people to build a reaper.
My point is that this reaper looks nothing like the rest of the reapers. Even if this thing fits into a full blown reaper, why would they make it look human? Even if they explain why it would look human, how is the human shake that the collectors were making out of people being used by this reaper fetus? And even if you explain that the battle still fell short in my opinion.
I respect other's artistic expression and video games and story telling fall into art. But lets face it, this is made to sell and I merely want to voice my opinion so that it's heard and maybe ME3 will be better because of it.
#56
Posté 02 février 2010 - 06:43
#57
Posté 02 février 2010 - 06:50
I thought the 'upper torso' model was what they used in the game (?)... Obviously it doesn't make much sense for a giant organic machine to have lower limbs...in space.Aratham Darksight wrote...
If you have the art book for the Collector's Edition, you can see the various concepts Bioware played around with for the Human Reaper. Most of them look much more "reaper-esque" than the final design. One looks like a giant foetus. Another looks like the current upper torso grafted onto the underside of the classic cuttlefish design.
Remember that this Reaper is in an extremely early stage of development. Who knows what the rest of it would have looked like.
#58
Posté 02 février 2010 - 06:51
jmwtech wrote...
tmontana1093 wrote...
You may think it's ridiculous, but how is it out of place? You're chasing the Collectors down the entire game because they are harvesting humans. It just so happens that they were attempting to build a reaper the entire time. So to stop such a huge threat, you destroy it, and then wipe out the rest of the Collectors. How is that out of place? It all fits in...
Your right it fits into the story of ME2... The collectors are collecting people to build a reaper.
My point is that this reaper looks nothing like the rest of the reapers. Even if this thing fits into a full blown reaper, why would they make it look human? Even if they explain why it would look human, how is the human shake that the collectors were making out of people being used by this reaper fetus? And even if you explain that the battle still fell short in my opinion.
I respect other's artistic expression and video games and story telling fall into art. But lets face it, this is made to sell and I merely want to voice my opinion so that it's heard and maybe ME3 will be better because of it.
Well, think about it, EDI is only speculating that it looks like a human because of the genetic material. Since this is the first time that anyone at any point in the known galaxy at any time has ever seen a Reaper in a developmental stage, there's NO information available to form even an educated guess.
Also, it's eyes aren't the only vulnerable points, the exposed core is a weak point as well. It's also not that ridiculous either. Shepard was lucky and caught it in a moment during it's development. If it had been further along, likely those weak points wouldn't have still been exposed.
#59
Posté 02 février 2010 - 06:53
#60
Posté 02 février 2010 - 06:57
RiouHotaru wrote...
Well, think about it, EDI is only speculating that it looks like a human because of the genetic material. Since this is the first time that anyone at any point in the known galaxy at any time has ever seen a Reaper in a developmental stage, there's NO information available to form even an educated guess.
Also, it's eyes aren't the only vulnerable points, the exposed core is a weak point as well. It's also not that ridiculous either. Shepard was lucky and caught it in a moment during it's development. If it had been further along, likely those weak points wouldn't have still been exposed.
Ok so your saying it looks human because it is using the genetic information from the liquefied human shake that the collectors were feeding it? I guess I can see your logic for that being the reason it looks human.
I know ask how does it make sense that they choose the human form? I'll bring up a point I made a few posts back, the human form may be efficient at our scale but I doubt it would be at the Reaper scale let alone in space.
#61
Posté 02 février 2010 - 06:58
smore006 wrote...
I thought the 'upper torso' model was what they used in the game (?)... Obviously it doesn't make much sense for a giant organic machine to have lower limbs...in space.Aratham Darksight wrote...
If you have the art book for the Collector's Edition, you can see the various concepts Bioware played around with for the Human Reaper. Most of them look much more "reaper-esque" than the final design. One looks like a giant foetus. Another looks like the current upper torso grafted onto the underside of the classic cuttlefish design.
Remember that this Reaper is in an extremely early stage of development. Who knows what the rest of it would have looked like.
What I'm talking about is the black and white sketch on page 16 that looks like a cross between a torso and the classic squid look that most Reapers seem to have. That's the most Reaper-like, but also the hardest to recognise as human. Maybe the finished version was to look like that.
#62
Posté 02 février 2010 - 07:01
jmwtech wrote...
RiouHotaru wrote...
Well, think about it, EDI is only speculating that it looks like a human because of the genetic material. Since this is the first time that anyone at any point in the known galaxy at any time has ever seen a Reaper in a developmental stage, there's NO information available to form even an educated guess.
Also, it's eyes aren't the only vulnerable points, the exposed core is a weak point as well. It's also not that ridiculous either. Shepard was lucky and caught it in a moment during it's development. If it had been further along, likely those weak points wouldn't have still been exposed.
Ok so your saying it looks human because it is using the genetic information from the liquefied human shake that the collectors were feeding it? I guess I can see your logic for that being the reason it looks human.
I know ask how does it make sense that they choose the human form? I'll bring up a point I made a few posts back, the human form may be efficient at our scale but I doubt it would be at the Reaper scale let alone in space.
Well, the game doesn't answer that question, but I made a pose in a similar thread regarding the Reapers, so let me give you what I believe to be the reason:
The 'Space-Squid' look is actually some kind of outer shell, whose purpose is to contain the construct of the actual 'Reaper' which resembles the species it was created from. The 'Space-Squid' shell is the "space-ship" that transports the Reaper, which speaks (like Sovereign or Harbringer) and manipulates the outer shell to do things like attack ships or something.
This is again, pure speculation on my part, but it at least makes more sense in context, since you're right, a human shape as a spaceship design just doesn't work.
#63
Posté 02 février 2010 - 07:02
#64
Posté 02 février 2010 - 07:09
#65
Posté 02 février 2010 - 07:10
Starscream723 wrote...
Yes, it was ridiculous. If it had been a half-built Sovereign-style reaper, that would have been awesome though.
make it actually difficult, and this would have been epic. an actual hybrid reaper would have been way more creepy and believable; a reaper with human qualities, eyes and the makings of a very creepy face or something, showing that they are combining themselves and humans, not just copying us.
the problem was the whole human reaper thing was that it was kinda thrown at at us, not just story-wise but you start by just cutting to gameplay and then it just climbs up to you, no dramatic cutscene or explanation. it made as little sense as the final boss in ME1, sovereign possessing saren caused it to pass out for some reason, and an incomplete reaper that for no reason is aesthetically human looking rises from the grave to kill its own allies with reaper beams that cant penetrate basic cover, constantly falling and crawling back up, somehow vlunerable to small arms fire. its obviously the pathetic, unfinished red-headed stepchild of the reaper family, but it is so radically different from the rest as to make me question wtf this horror has to do with the reapers.
#66
Posté 02 février 2010 - 07:11
shinobi602 wrote...
I mean, it made sense and all, Reapers creating themselves based on the species they use...but it still felt...just a tad silly. I mean...it literally was a giant damn Terminator haha.
Yup a giant terminator with the game play elements from the last boss in Star Fox.
#67
Posté 02 février 2010 - 07:13
Modifié par Darth_Ultima, 02 février 2010 - 07:16 .
#68
Posté 02 février 2010 - 07:14
Frotality wrote...
it is so radically different from the rest as to make me question wtf this horror has to do with the reapers.
Exactly... They explain it some but it just doesn't fit... at all.
#69
Posté 02 février 2010 - 07:17
#70
Posté 02 février 2010 - 07:25
*checks again*Aratham Darksight wrote...
What I'm talking about is the black and white sketch on page 16 that looks like a cross between a torso and the classic squid look that most Reapers seem to have. That's the most Reaper-like, but also the hardest to recognise as human. Maybe the finished version was to look like that.
It seems that the coloured model (on p.16) was chosen, but i can easily imagine it being developed into the more squid-like version as the construction progresses (IF it would have progressed).
#71
Posté 02 février 2010 - 07:25
Shoko86 wrote...
Yeah... a huge Human reaper floating in space compare to the other reapers does seems silly.
Maybe if it was complete the thing would transform into a ship
If the Reapers are old advance species melded into one then wtf was the Sovereign.... A giant Squid with advance tech......
I feel a Krogan Reaper would be more badass in my opinion
#72
Posté 02 février 2010 - 07:28
#73
Posté 02 février 2010 - 07:30
#74
Posté 02 février 2010 - 07:31
If the Reapers are organic/synthetic, we would have seen giant mechanical parts with flesh and perhaps even a heart. Disgusting, pulsating organs among polished mechanical parts - really drive home the point about how horrifying this thing is. Throw in some code lines running throughout the ship like that Legion mission and you truly have a spectacle - something completely otherwordly and scary. And we don't understand it.
Different teams should have been assigned to varying levels of the ship - each in charge of destroying those pods instead of having a shoot out on its exterior. If these team members were not loyal or not assigned properly, then you're forced to do it all on your own with the potential to fail or succeed. One of the endings should have been you being liquefied because you didn't upgrade your team and couldn't do everything inside the human reaper fast enough.
A blown opportunity by Bioware to make something truly outstanding here. I'd forgive the game's flaws if it did something like the above at the end building upon the all the grea mission elements they implemented before the final fight itself. Assigning different teams and choosing specialists made that mission intense only to fizzle out with a generic battle against a terminator . GET ME INSIDE THE THING. Let me experience how truly messed up it is and force me to use my team to navigate and disable it from the inside ( tack on the possibility of being indoctrinated while in it if you're not fast enough and you truly have a an ending worthy of being called a 'suicide mission').
Modifié par tertium organum, 02 février 2010 - 07:38 .
#75
Posté 02 février 2010 - 07:32




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