Last Boss, way too far out there
#76
Posté 02 février 2010 - 07:33
#77
Posté 02 février 2010 - 07:38
Weak spots are for girly men.
Modifié par Raezaiel, 02 février 2010 - 07:38 .
#78
Posté 02 février 2010 - 07:38
Not sure what you mean. The Husks in my understanding are human host bodies that have been integrated with a machine to control them. Aside from the game play benefit to the husks (them being cannon fodder) I felt as far as the story goes it's any easy way for the Reapers to multiply their forces with as little resources spent as possible.
1.) Take bodies
2.) Stick them on a stake
3.) Stake inserts machine elements (nanobots?) that turn it into a husk (zombie)
4.) Husk kills organics.
5.) Repeat
I fail to see the parallelism between the husks and the end boss other than they both make use of human material.
Which brings me to my next point. How was this liquefied human shake material used by the boss? I know it was it's first weak spot but anyone else see how it was used? I know EDI said it steals the essence of life but how is liquefied humans our essence? At that point it's just a gross slop. If they wanted to use the "stealing souls" idea they could have done something with how brains work, idk electrical impulses?. IMO Starship Troopers (brain bug) did a better job with this angle than ME2 did.
I know... I know, it will all be explained in ME3. ME3 is at least 2 years away and they could have done a little better job explaining all this stuff.
Think of it this way.
We know that the Collector's were harvesting humans into human goo and intergrating them into a bio-organic construct (the human-reaper). This process is more refined, however. The husks themselves were converted through brute force in a (relatively) primitive manner. We also know from the dead reaper and from Legion that the reapers (and geth) are basically "colonies" of AI inside a single shell/platform/body. So I am quite certain that husks themselves are singular processes of a reaper. Look at Scions. They are multiple husks formed together in such a way that they form a weapon. Then you have Praetorians which are even more husks merged together into a giant reaper-like mobile platform.
As for the human goo being used for the human reaper, EDI does state that according to the Collector's data, reapers are constructed and represent the race in which they are derived from. In this case human DNA is being integrated with the techo-organic process of the reapers, thus creating a human reaper.
The reaper and husks looks would definately be different looking if another species was being used (the only other example we have of this is Saren-husk from ME1). The big thing here is that the Collectors' (and to a lesser degree the Reapers) are focusing on humans, which is why we see more human husks. Plus, it seems that with the diverse human genetic code, it is much easier to convert them to husks and the human reaper.
Modifié par Pexxithan, 02 février 2010 - 07:38 .
#79
Posté 02 février 2010 - 07:39
shinobi602 wrote...
LMAO I can imagine the human Reaper flying through space like Superman.
Human Reaper: Cyborg Superman with a healthy dose of Galactus.
#80
Posté 02 février 2010 - 07:41
#81
Posté 02 février 2010 - 07:41
Voods07 wrote...
John Connor!
AKA the boss was soooo Terminator.
lol
REAPER: AH YOO JOHN COHNNAH?
SHEPARD: uhhh.... no?
REAPER: *lazer breath*
#82
Posté 02 février 2010 - 07:42
#83
Posté 02 février 2010 - 07:47
They should have made it more like the dead space necromorphs imo
Modifié par FREEGUNNER, 02 février 2010 - 07:56 .
#84
Posté 02 février 2010 - 07:49
Pexxithan wrote...
Think of it this way.
We know that the Collector's were harvesting humans into human goo and intergrating them into a bio-organic construct (the human-reaper). This process is more refined, however. The husks themselves were converted through brute force in a (relatively) primitive manner. We also know from the dead reaper and from Legion that the reapers (and geth) are basically "colonies" of AI inside a single shell/platform/body. So I am quite certain that husks themselves are singular processes of a reaper. Look at Scions. They are multiple husks formed together in such a way that they form a weapon. Then you have Praetorians which are even more husks merged together into a giant reaper-like mobile platform.
As for the human goo being used for the human reaper, EDI does state that according to the Collector's data, reapers are constructed and represent the race in which they are derived from. In this case human DNA is being integrated with the techo-organic process of the reapers, thus creating a human reaper.
The reaper and husks looks would definately be different looking if another species was being used (the only other example we have of this is Saren-husk from ME1). The big thing here is that the Collectors' (and to a lesser degree the Reapers) are focusing on humans, which is why we see more human husks. Plus, it seems that with the diverse human genetic code, it is much easier to convert them to husks and the human reaper.
I'm liking that some of you in this thread are making sense. I get it, the reaper fetus looks human because they are using the DNA gathered from the liquefied humans. I just don't get why they want to model a new reaper after the humans.
As I've stated a couple of times previously using the human form on that scale to me just doesn't make sense. Almost everything else in the Mass Effect Universe seems at least in some way grounded to logic. I just don't see the logic in the choice for the reapers.
There does seem to be some justifications out there for why this could fit, to me it just doesn't seem to fit with the rest of the story.
#85
Posté 02 février 2010 - 07:50
Modifié par VanTesla, 02 février 2010 - 07:51 .
#86
Posté 02 février 2010 - 07:51
FREEGUNNER wrote...
It looked waaaay too much like the terminator. It was literally copy and paste except for that extra eye.
They should have made it more like the dead space necromorphs imo


Necrons watch this and listen to it. The small bugs that repair and build things for the Necrons look like the Collectors/Reapers.
Modifié par Garuda One, 02 février 2010 - 07:55 .
#87
Posté 02 février 2010 - 07:51
What good does having arms and legs do you flying in space?
The story writing in this game was Saturday morning cartoon variety. I think we all expected more...
Modifié par Moonbox, 02 février 2010 - 07:52 .
#88
Posté 02 février 2010 - 07:59
Finally however you can't deny sovereign is simply a giant bug calamari.
#89
Posté 02 février 2010 - 08:03
#90
Posté 02 février 2010 - 08:09
#91
Posté 02 février 2010 - 08:10
#92
Posté 02 février 2010 - 08:21
#93
Posté 02 février 2010 - 08:23
#94
Posté 02 février 2010 - 08:39
In the first game we learned that the reapers wait 50,000 years so that societies can become significantly advanced so that they have technology to harvest. In this game we find out why the reapers wipe those societies completely off the map. They also need the biological material to "reproduce" so to speak. Ultimately, every life forms purpose is to reproduce.
It also explains why only humans were targeted. They needed pure DNA to act as the map for their new reapers. For those who ask 'what good does having arms and legs do" or "why make reaper look like humans?" My response to that would be that it is the nature of the reapers. They have no choice. It would be like asking what good is the apendix in a human and asking why we don't just have babies without them. It is our nature to have and apendix and we have no choice in the matter.
All of this works really well for me. The implementation is an issue. The giant terminator with glowing eyes is a little weak. I don't mind having to hit weak spots, just don't make them that obvious.
There is only one problem with my line of thinking. At the very end all of reapers are squids! That is where it breaks down for me. Why wouldn't there be multiple forms of reapers representing all the species that they conquered? I can force a solution to that problem but it wouldn't be clean.
#95
Posté 02 février 2010 - 08:41
#96
Posté 02 février 2010 - 08:46
#97
Posté 02 février 2010 - 08:52
This isn't a Dr Eggman creation of a machine that has been completed yet still has a glaring design flaw. Then you'd have a better reason to complain.
No this is an incomplete weapon. Same concept like that of the Death Star II in Return of the Jedi. There's a giant reactor the rebels destroy that takes out the whole station, but it was only possible because it was still under construction. Had it been completed, they would have been screwed. Same thing here. Had it been finished the Human Reaper would not have any exposed weaknesses and Shepard would have been pretty much done for.
I will admit the design is very "Terminator" but that never bothered me.
#98
Posté 02 février 2010 - 08:52
bbfan13 wrote...
I agree with a lot of people here that the ending probably looked a whole lot better on paper than it did in the actual video game. From the story standpoint, I think it is excellent. It explains the nature of the reapers.
In the first game we learned that the reapers wait 50,000 years so that societies can become significantly advanced so that they have technology to harvest. In this game we find out why the reapers wipe those societies completely off the map. They also need the biological material to "reproduce" so to speak. Ultimately, every life forms purpose is to reproduce.
It also explains why only humans were targeted. They needed pure DNA to act as the map for their new reapers. For those who ask 'what good does having arms and legs do" or "why make reaper look like humans?" My response to that would be that it is the nature of the reapers. They have no choice. It would be like asking what good is the apendix in a human and asking why we don't just have babies without them. It is our nature to have and apendix and we have no choice in the matter.
All of this works really well for me. The implementation is an issue. The giant terminator with glowing eyes is a little weak. I don't mind having to hit weak spots, just don't make them that obvious.
There is only one problem with my line of thinking. At the very end all of reapers are squids! That is where it breaks down for me. Why wouldn't there be multiple forms of reapers representing all the species that they conquered? I can force a solution to that problem but it wouldn't be clean.
I guess this discussion is getting to far into the theoretical and questioning the intent of the writers. My main point is that I just think the end seem to not fit into the mass effect universe.
Modifié par jmwtech, 02 février 2010 - 08:55 .
#99
Posté 02 février 2010 - 08:55
Modifié par caragh, 02 février 2010 - 08:56 .
#100
Posté 02 février 2010 - 08:57




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