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Last Boss, way too far out there


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#126
Myrmedus

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The entire POINT was to make it human-shaped in order to produce a connection between you and what you were fighting. Let me give a contrast as an example: Sovereign is completely alien in every way possible especially his body being cuttle-fish shaped. Apart from the conversation you have with him he is never more than a god-like enemy.

The Human-Reaper is meant to be something a bit different - it's meant to be a frightening visage of what the Reapers can turn humanity into; it's meant to produce the opposite effect of Sovereign and make you feel connected to it in some weird, twisted way. I don't know about other people but it worked for me because I actually felt semi-guilty killing it because in some way I was killing those colonists and a human. At the same time though I found it creepy as *&£% precisely BECAUSE of that connection between the player and the Human-Reaper, especially knowing (or at least believing) that they intended Shepard to be the centre-piece of it.

There are way WAY too many people on these forums (and presumably who have played the game) who seem to think that a machine modelled after the human skeleton is all of a sudden a Terminator - the T-800 wasn't the first nor will it be the last incarnation of a humanoid robot so get it out of your system...James Cameron doesn't own copyright over the human skeleton.

Jeez.

Modifié par Myrmedus, 02 février 2010 - 11:02 .


#127
Sabre120

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I liked it. I think it fits in with the story aswell. Ok it is a little eccentric, but now we know what the Reapers do and we knew what they were doing was incredibly dark and disturbing, this is just that.

#128
Myrmedus

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I find it ironic aswell that people seem to be fine with a bunch of synthetic-organic hybrid 2km long machine-gods that have lived for possibly a billion years but the Human-Reaper was too far out there? What? :lol:

That's like people who complain that bullets don't hit John Connor enough in Terminator movies but find the time travel concept fine.

Modifié par Myrmedus, 02 février 2010 - 11:04 .


#129
TekFanX

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It reminded me of a husk withouth the remnants of the human it once was...hit by a magnifying-ray.

It somehow made sense to me, that the reapers adapt the genetic materials of species that give them a fair chance of resistance or "kill" one of them.



But the human reaper...

it was a wtf-moment when it just ripped one of the platforms down with it's pure hand, but there had to be more of the end-form of the reaper to make some conclusion about it's fitting.

It was way to small for a reaper, maybe it was intended to walk on planets like a giant mech or to have some kind of legless lower-body that resembles more a space-ship.

#130
Myrmedus

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TekFanX - the fact it was an infant is why it was too small. If it's at least partly organic it's fairly safe to suggest it would 'grow' with time :)

The only negative of the fight for me was the fact cover was too safe. There should've been no safe location, not one, and you should've had to fight it in the open and avoid it's attacks - the only problem was that ME2 Shepard didn't move as fast as ME1 Shepard so I don't know if it would've been possible.

Also making it so its heart was the only weak spot would've been cooler :)

Modifié par Myrmedus, 02 février 2010 - 11:07 .


#131
serjwolf

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as arnold would say:

"WRONG"

#132
Rankao

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jmwtech wrote...

izmirtheastarach wrote...

Do people forget that Mass Effect 1 ended with us fighting a mechanical frog zombie? In the end, I really could care less what the end boss looks like. As long as there is some sort of explanation for it, which there is. Gameplay trumps story sometimes. They want the final fight to be big, so they made it big.


Big final fight?  Squatting behind a box and going PEW PEW when he's not PEW PEWing at you is big game play?  I agree the game play of the last boss in ME1 wasn't spectacular, but at least it flowed well into the story.  You chased down Saren through the whole game.  It makes sense to have to kill him in the end.  

In ME2 you chase the Collectors and end up fighting a gigantic terminator?  Where did that come from?  If it was a life sized terminator with Sovereign's memory core I wouldn't have made this post, but a GIGANTIC terminator who's eyes are it's only weakness?  

All I'm saying is the writing was good up until that. 


Tali: "Go for the optics!" 

#133
Sursion

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I thought it was fine. It only looks silly if you put too much thought into it.



We think it's funny because we are human and it looks like us. Do you think the other reapers look silly? They're based off of an organic species also.

#134
Starscream723

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I want to see a Volus reaper.



A great big goddamn Volus reaper.



With laser eyes.



And it sucks you towards a deadly fall at the front of the stage when it does it's Volus breathing/gasping thing every so often.

#135
ammit23

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I agree that final boss was a terrible end to otherwise incredible game and experience. Feels like they just gave up on writing at the very end and decided to insert a random final boss from an FPS. To corny for my tastes.

#136
Myrmedus

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I honestly can't believe or understand the arguments that think the Reaper's shape was tacked on - were you playing the same game I was? Look at the story all the way through the game, it's BUILT from beginning to end that the Reaper would be human-based; in fact the entire GAME starts with colonists being abducted to produce that Reaper to take Sovereign's place.



I don't get it really...it's like people all of a sudden find it tacked on because it was shaped like the species it was based on.

#137
Vaenier

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I dont see why the final boss was humanoid. Reapers are ships, meant for intersolar travel... a giant human flying through space would just be wrong... i am not sure if i should laugh at it or be afraid.

#138
IceColdFulcrum

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It may have only been 'larval' and would have changed to a more useful shape...



But a humanoid form for a starship, bad idea. Too much surface area to armor/shield for the mass, it would have been considerably weaker than the cuttlefish formed Reapers.



You can ask 'Why does god need a starship", but in this case it's better to ask, why does a starship need a pair of big glowing eyes, legs, and arms? Hmm, i wonder if the replication included rudimentary genitals, the rest of it seemed equally pointless why not.

#139
Sursion

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Vaenier wrote...

I dont see why the final boss was humanoid. Reapers are ships, meant for intersolar travel... a giant human flying through space would just be wrong... i am not sure if i should laugh at it or be afraid.


How many friggen times does it take before people listen. Reapers are formed on what species is being injected into it. It's a human shape because humans are being put into it.  Sovereign looks like a squid because stupid squid things were injected into it.

You only find it looking stupid because it looks the same as you. To other species that have never seen a human before, it would be a whole other story.

#140
ammit23

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First turn off at the end:

You only go against the collectors twice in the entire game. Lots of talking about them, but little actuality. Only to find out their supposed to be the protheans?? Doesn't even remotely match the statues on Ilos. Regardless of how the reapers supposed warped them, you wouldn't come out looking insectile.



2nd and biggest turn off about boss:

True, everything in the game led up to idea that collectors were harvesting humans for something. To suggest they're putting the humans through a blender to feed to a biotic machine Reaper that just happens to look like a human skelaton, or worse yet, a terminator? Looks aside, it was too much of a jump from fighting biological collectors all the way to suddenly this gigantic machine thing that convenietly is suspended by 4 tubes, oh wait, didn't fall into the bottomless pit and now you have to shoot in it one specific vulnerable spot. The overall MO of the fight doesn't match anything in ME2 or ME1.

#141
Vaenier

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Sursion wrote...

Vaenier wrote...

I dont see why the final boss was humanoid. Reapers are ships, meant for intersolar travel... a giant human flying through space would just be wrong... i am not sure if i should laugh at it or be afraid.


How many friggen times does it take before people listen. Reapers are formed on what species is being injected into it. It's a human shape because humans are being put into it.  Sovereign looks like a squid because stupid squid things were injected into it.

You only find it looking stupid because it looks the same as you. To other species that have never seen a human before, it would be a whole other story.

It could look turian, or like a giant ****ing cat, it still just looks stupid. terestial forms make bad  space ships.
Where would you put the trusters? out the ass? would it do the breast stroke when swimming through space? maybe a super man?
humans are designed for a 2D existance, where fish and spaceships live in a 3D enviroment. [Yes, our world has height, but we dont have the option to magicaly fly upward or down. we are limited to moving only across ground.]

#142
ammit23

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I know, the human-shaped space ship reminds me of the robot maid from Space Balls!!!

#143
Jonathan Shepard

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I thought it made perfect sense-- in fact, I was rather hoping for something of that effect. And really, it's only a baby Reaper really, only the very small internal skeleton, as I've repeatedly said, the cephalopodian shell would've eventually been built into the design at some point farther along the line. So for the very small bit (just larger than the Normandy, y'know, where most reapers are like 10 Normandys) that was constructed, I felt it made perfect sense.

#144
jmwtech

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Myrmedus wrote...

I honestly can't believe or understand the arguments that think the Reaper's shape was tacked on - were you playing the same game I was? Look at the story all the way through the game, it's BUILT from beginning to end that the Reaper would be human-based; in fact the entire GAME starts with colonists being abducted to produce that Reaper to take Sovereign's place.

I don't get it really...it's like people all of a sudden find it tacked on because it was shaped like the species it was based on.


My opinion is unchanged... I still feel it was a poor choice to go the gigantic terminator/ star fox boss.  They could have done so much more while still playing into the using humans.

#145
FriendofGarrus

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I thought Saren was a more compelling enemy overall. I actually didn't have a problem with him hopping around- he moved like the stalkers moved so it made some sense. However, the final boss in ME2 was completely absurd.

#146
FriendofGarrus

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I don't think people are arguing that it didn't make sense. Most people seem to be annoyed at how cheesy it was- that is my personal position.

#147
jmwtech

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FriendofGarrus wrote...

I don't think people are arguing that it didn't make sense. Most people seem to be annoyed at how cheesy it was- that is my personal position.


Yup

#148
TuringPoint

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jmwtech wrote...

 I'll keep it short and to the point.  The last boss was way too far out there... The Mass Effect Universe has been built with so much care and detail and then you throw a over the top end boss at us.  Come on...

I loved the rest of the game (except planet resource gathering) so don't take my comments as to mean I didn't love the game, because I loved it.

/aggree?
/disagree?


I thought the first game endboss was quite over the top. I don't think anything of the second game end boss, maybe because of that?

Modifié par Alocormin, 03 février 2010 - 03:24 .


#149
Agamemnon2589

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Am I the only person who actually liked the end boss? Maybe the actual fight could have used some work, but I enjoyed the idea of a human reaper. *Shrug*

#150
Shell_Kracker

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jmwtech wrote...

 I'll keep it short and to the point.  The last boss was way too far out there... The Mass Effect Universe has been built with so much care and detail and then you throw a over the top end boss at us.  Come on...

I loved the rest of the game (except planet resource gathering) so don't take my comments as to mean I didn't love the game, because I loved it.

/aggree?
/disagree?


I agree, but don't care, because the rest of the game was so damn good.