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Last Boss, way too far out there


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#151
trelongxferris

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 its fiction....and a video game....and awesome.....deal with it

#152
GnB Epro

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yeah...this was one of the only part of the game where I thought the art team slacked up a little bit.

#153
Missouri Tigers

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 I still don't understand why the Reapers/Collectors felt it necessary to actually make it look live a human.  If they successful got the people into materials they needed, why did they make it look like a human as a whole?  The explanation given doesn't make since, why did they make the choice to have it look human?

#154
Sbcam111

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jmwtech wrote...

 I'll keep it short and to the point.  The last boss was way too far out there... The Mass Effect Universe has been built with so much care and detail and then you throw a over the top end boss at us.  Come on...

I loved the rest of the game (except planet resource gathering) so don't take my comments as to mean I didn't love the game, because I loved it.

/aggree?
/disagree?


Totally agree, I felt like the entire game had been perfect...and then A GIANT HUMAN REAPER IS THE FINAL BOSS?

I mean in some respect it's completely awesome (fighting a giant robot monster of any kind is rewarding on its own) but it felt REALLY out of place, it was just too ridiculous to me.

Kind of left me with a sour taste in my mouth, but the game was so good, I have forgiven Bioware.

Modifié par Sbcam111, 03 février 2010 - 03:30 .


#155
Rob E Coyote

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I'll state again, my big problem with the end boss wasn't the fact it was a human shaped reaper, although as many say, it did look silly.

My main problem is the mechanics of the fight. Bioware has brought us some truly innovative ideas, and the Mass Effect series has been full of serious 'Oh wow, that is so amazing' moments. Even the final fight of ME1 I found great, cyborg frog terminator or not. To me, it was a nasty, unpredictable fight that had me on my toes, paying full attention the entire time.

And how is ME2 ended? Like I said, a screen sized end boss that attacks in an entirely predictable pattern, a completely unoriginal idea that has been seen in thousands of other games.

1 Shoot, 2 Shoot, 3 Shoot, 4 Shoot, 5 Duck behind coverm 6 wait, 7 wait, 8 wait, 9 shoot, 10 shoot, 11 run out grab ammo, 12 wait, 13 shoot collectors, 14 shoot collectors, 15 shoot harbinger, 16 shoot harbinger, 17 wait, 18 boss appears, 19 shoot, 20 shoot, 21 shoot, 22 cover 23 wait 24 wait ...rinse and repeat



Dull, dull, dull, dull and dull. And completely unchallenging. And very disappointing.

#156
elmephd1

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I need to buy myself that ME2 artbook for the human-reaper concept art, knowing my luck though they'll probably decide not to release is beyond the collectors edition.

#157
jmwtech

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Sbcam111 wrote...

jmwtech wrote...

 I'll keep it short and to the point.  The last boss was way too far out there... The Mass Effect Universe has been built with so much care and detail and then you throw a over the top end boss at us.  Come on...

I loved the rest of the game (except planet resource gathering) so don't take my comments as to mean I didn't love the game, because I loved it.

My point exactly. :D

/aggree?
/disagree?


Totally agree, I felt like the entire game had been perfect...and then A GIANT HUMAN REAPER IS THE FINAL BOSS?

I mean in some respect it's completely awesome (fighting a giant robot monster of any kind is rewarding on its own) but it felt REALLY out of place, it was just too ridiculous to me.

Kind of left me with a sour taste in my mouth, but the game was so good, I have forgiven Bioware.



#158
tanarri23

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The end boss is very much a giant space flea from nowhere...

#159
Sassymcgee

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Was rather out there and the terminator resemblance isn't just us gamers being over simplistic as we tend to be.



Was another too easy ending though. Especially if you get a chance to take a shot at his stomach.

#160
The Capital Gaultier

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 Fought an alien-looking Reaper in the first one.  No reason why it couldn't have been a human-looking (larval) Reaper in ME2.

#161
Legion6115

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I wasn't bother by its appearance at all. I thought it looked quite awesome. However, I was bothered with the gameplay concerning it. Just didn't feel epic at all. Felt too... weak. Hiding behind obstacles and shooting in intervals was not my idea of an endboss. The appearance and scope of the boss alone was fine, but the boss fight itself was disappointing. Now, running across platforms as the reaper is destroying them, making it more difficult probably would've been a lot better, and making it far stronger.

#162
The Capital Gaultier

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Missouri Tigers wrote...

 I still don't understand why the Reapers/Collectors felt it necessary to actually make it look live a human.  If they successful got the people into materials they needed, why did they make it look like a human as a whole?  The explanation given doesn't make since, why did they make the choice to have it look human?

I'd imagine the same reason Sovereign looked like a Prothean.

#163
The Capital Gaultier

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Legion6115 wrote...

I wasn't bother by its appearance at all. I thought it looked quite awesome. However, I was bothered with the gameplay concerning it. Just didn't feel epic at all. Felt too... weak. Hiding behind obstacles and shooting in intervals was not my idea of an endboss. The appearance and scope of the boss alone was fine, but the boss fight itself was disappointing. Now, running across platforms as the reaper is destroying them, making it more difficult probably would've been a lot better, and making it far stronger.

That's an effect of the combat system.  Cover wasn't in the first one, and this is the first time Shepard could take down a Reaper mano a mano.

#164
SinHound

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Sonris wrote...

First time I saw it it made me thing soverign was modeled after a protheon face with all those squid tentacles but then I rembered sovierign was alot older then the protheons. It seems most reapers share the same shape as well, why they would divert this in ME2 needs some splainin imo.


Has anyone here ever watched Farscape? I think the core of the reaper is kinda like Pilot. The external shells look all relatively the same, but the "core" of the reaper looks like what we fought. Just my opinion, though.

#165
jmwtech

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SinHound wrote...

Sonris wrote...

First time I saw it it made me thing soverign was modeled after a protheon face with all those squid tentacles but then I rembered sovierign was alot older then the protheons. It seems most reapers share the same shape as well, why they would divert this in ME2 needs some splainin imo.


Has anyone here ever watched Farscape? I think the core of the reaper is kinda like Pilot. The external shells look all relatively the same, but the "core" of the reaper looks like what we fought. Just my opinion, though.


Maybe?

#166
Legion6115

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The Capital Gaultier wrote...

Legion6115 wrote...

I wasn't bother by its appearance at all. I thought it looked quite awesome. However, I was bothered with the gameplay concerning it. Just didn't feel epic at all. Felt too... weak. Hiding behind obstacles and shooting in intervals was not my idea of an endboss. The appearance and scope of the boss alone was fine, but the boss fight itself was disappointing. Now, running across platforms as the reaper is destroying them, making it more difficult probably would've been a lot better, and making it far stronger.

That's an effect of the combat system.  Cover wasn't in the first one, and this is the first time Shepard could take down a Reaper mano a mano.


Cover was in the first one, but it was so terrible that many, like you and even I, didn't even consider it as part of the experience. But Bioware had something with the Reaper Human destroying the platforms to your right and left, keeping you confined. If they took that a step further and actually made it so you had to run to other platforms before one was destroyed, probably would've been more frantic and fun.

#167
Funkcase

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Atleast it looked like an end boss this time lol. I kinda liked it, loved the noise it made!

#168
noisecode

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I did'nt think terminator at all for the final boss.... i thought it very appropriate that a human reaper would look skeletal....as in grim reaper.

   he was accttually kind of scary in a huge tear you to pieces kind of way.

#169
Nozybidaj

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Rob E Coyote wrote...

And how is ME2 ended? Like I said, a screen sized end boss that attacks in an entirely predictable pattern, a completely unoriginal idea that has been seen in thousands of other games.
1 Shoot, 2 Shoot, 3 Shoot, 4 Shoot, 5 Duck behind coverm 6 wait, 7 wait, 8 wait, 9 shoot, 10 shoot, 11 run out grab ammo, 12 wait, 13 shoot collectors, 14 shoot collectors, 15 shoot harbinger, 16 shoot harbinger, 17 wait, 18 boss appears, 19 shoot, 20 shoot, 21 shoot, 22 cover 23 wait 24 wait ...rinse and repeat


Bah, screw all that.  That is what the mini nuke is for. :lol:

#170
FriendofGarrus

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What I find to be illogical is that the human reaper sits there trying to shoot at you instead of simply destroying the platform you are standing on with his hands. Only after beating him does he destroy the platforms....

#171
crusader_bin

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That's what you call: "A twist!"

Hah, that's the most basic thing that any good scenario need to have lol Though It might be an overkill xD Reaper idea was great. Human reaper... Well... You can understand that. The ONLY species that managed to kill a true reaper were humans. One human actually. And apparently reapers are ULTIMATE beeing because they integrate with species they conquer, adding more and more things, constantly evolving. We've finally been given an explanation for their doing, why they harvest in the first place. To build more of themselves and to evolve. That's damn good explanation to me!

edit: Ok, one thing that was retarded was the difficoulty level. It was too easy to beat this thing. On the other hand, playing first time on hardcore was too easy. I started second playthrough using same char on Insane difficoulty and I like the game A LOT MORE. Wish I had started it that way. This game KICKS ASS on every difficoulty anyway, and I think the ending was epic too! Though I had the impression that the game was WAY shorter than ME1. Though I played 2 damn whole days to pass it lol Perchaps I expect too much ^^

Modifié par crusader_bin, 03 février 2010 - 05:03 .


#172
Funkcase

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FriendofGarrus wrote...

What I find to be illogical is that the human reaper sits there trying to shoot at you instead of simply destroying the platform you are standing on with his hands. Only after beating him does he destroy the platforms....



Remember he is only a baby, he still needs to attend Reaper school.

#173
Zynnix

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It was a little gigantic. It was just implausible to me that the Reapers being space-bound beings would take such a stupid inefficient form. At least Sovereign was aerodynamic-ish and worked as a ship. What is it going to fly like superman with it's hand extended in front of it. Just seems like a ridiculous idea. Glad we got to see more Reapers at the end and that they looked quite normal by Reaper standards.

#174
FriendofGarrus

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Funkcase wrote...

FriendofGarrus wrote...

What I find to be illogical is that the human reaper sits there trying to shoot at you instead of simply destroying the platform you are standing on with his hands. Only after beating him does he destroy the platforms....



Remember he is only a baby, he still needs to attend Reaper school.

Haha apparently.

#175
Tooneyman

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I agree with your statements they need to keep the reapers simple and clean like the squid for at the end when you looked out into dark space. Seriously people we don't need a human reaper ship. We've already got the power rangers you don't need to go any further.