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The Many Failures of Mass Effect 2


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#1
Jaklar

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This article is causing all hell to break loose at N4G; worth a read:

With an average score of 96 on Metacritic, one would be justified in
believing Mass Effect 2 has little room for improvement. An
overwhelming majority of so-called game critics have weighed-in,
predictably showering Bioware’s latest RPG with roses and garlands.
Bioware is one of a select number of game companies that receives a
+3 modifier in review scores. So take an average game that would
normally receive a 7, add Bioware’s name to the box, and oila! Instant
10. While this may be great for Bioware’s bottom-line, it’s actually a
grave disservice to the company and gamers, not to mention a glowing
example of everything that is wrong in game journalism; criticism
specifically.
Having played and finished Mass Effect 2, I can safely say, without
reservation or hesitation, that Bioware’s latest RPG is a complete
mess, from top-to-bottom and not a product worthy of Bioware’s heritage.

More at: The Many Failures of Mass Effect 2

#2
Phobius9

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Hmmm, I agree with the whole no alien language thing, and the bit about little interaction with the environment. However calling it "a complete mess, from top-to-bottom and not a product worthy of Bioware’s heritage" is a little extreme.

#3
woah_geez

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he seems like a troll tbh



Seems like he is one of the people from this forum crying about me2 not being an rpg who got a website to host his article, except there are a lot more stupid opinions on there that I havent read yet.

#4
MGIII

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I generally use this rule of thumb: if someone says anything negative, and preface or end it with something like "go ahead and do/say "insert negative directive or opinion here", it usually doesn't have anything constructive to say.



The guy also blasts the game itself on half his points because of how it plays on the PC. Those "problems" do not exist on the majority of the copies of the game people are playing.



The only point he kind of has credit with is the predictable fight one. You can always tell when you're about to throw down. That's something I want to see improved on in ME3. Everything else is nit-picky.

#5
Bigeyez

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*Shocker* Not everyone likes a video game??? WHOA!

His complaints seem irrational though. Especially the lagnuage one, considering you had the same exat thing in the first game and the Codex explains everyone uses personal translators. The rest to be personal issues with the game.
Everything else is just the guys opinion, which he is entitled to, but most people don't agree with.

Modifié par Bigeyez, 02 février 2010 - 04:33 .


#6
Selvec_Darkon

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About time a critic got off their ass and decided to start telling it for what it is.

#7
Bigeyez

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Selvec_Darkon wrote...

About time a critic got off their ass and decided to start telling it for what it is.


Yes because obviously EA bought off the 50 something other review websites/magazines/blogs that gave the game good scores right?

Peoples opinions don't always match up with yours. Take off your tinfoil hat and join the real world please.

#8
cipher86

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It doesn't bother me that every species speaks English, and I think it's a bit late now to go and give them all their own distinct language. At least they have their own distinct way of using the English language.

Combat may be repetitive and predictable, but what shooter game is not repetitive and predictable? Bioware does obviously have more RPG experience and less shooter experience though, so I'm expecting ME3 to be even better in terms of combat level design.

As for the request to reward the intelligent use of biotics and the squad, rather than just being able to shoot everything and "slap hotkeys", he should play the game on a harder difficulty. Casual and Normal you don't have to think much, but once you increase the difficulty beyond Normal you start getting punished more and more for stupid decisions. That's all that he'd need to do to remedy this problem.

Scanning is tedious. It was fun at first, but once I realized how much I'd be needing to do it I was unimpressed. I hope they find a better way to gather minerals/resources. Maybe just make less planets with probe points that give you far more minerals, thus requiring you to spend a lot less time farming and more time upgrading and continuing with the meat of the game.

The UI isn't terrible, but it isn't great. Stands out on the PC especially, with the lack of hotkeys.

I'm not bothered with the lack of interaction with the environment. The item highlight has been there since way before ME2, if you want to go to early Bioware games you can look at KOToR for the exact same thing. I don't like doing a lot of exploration - there are other games that do this, like Bethesda titles. I think exploration is generally a timewaster, and I'm glad Bioware doesn't expect me to waste 5-10 minutes looking for that one little thing.

Not sure what I think about the merchant comment, although it would be nice if there were just a few merchants who carried a bunch of goods rather than having to fly around to pick up a few goods from several merchants.

I guess it would be nice if not every single character had a formulaic "loyalty" mission. What if some became loyal just based on actions you did throughout the game?   Why is it that I can make all my squad members loyal, even if I make different choices in their mission?  Maybe their should be the risk of them challenging my leadership (ala Wrex and Sten), or simply abandoning the cause, humanity be damned.  But, with their current loyalty system, it's a necessity. If I had a character that wasn't loyal (or able to become loyal), I'd use him less, because then I wouldn't have access to the new skill. If they change the setup of the loyalty missions, they'd need to change the implementation of loyalty skills as well.

tl;dr  ME2 is still just a game.  It's huge, and it's got a lot to do, but a lot of the changes/additions people seem to want would require that the game be in development forever.  Games can't react the way real life can.  This is basic sense, but a lot of people seem to forget it when they get really into a game.  It's got boundaries.  It's got limits.  No one game will ever do it all well.

Modifié par cipher86, 02 février 2010 - 04:43 .


#9
MGIII

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cipher86 wrote...

It doesn't bother me that every species speaks English, and I think it's a bit late now to go and give them all their own distinct language. At least they have their own distinct way of using the English language.

Combat may be repetitive and predictable, but what shooter game is not repetitive and predictable? Bioware does obviously have more RPG experience and less shooter experience though, so I'm expecting ME3 to be even better in terms of combat level design.

As for the request to reward the intelligent use of biotics and the squad, rather than just being able to shoot everything and "slap hotkeys", he should play the game on a harder difficulty. Casual and Normal you don't have to think much, but once you increase the difficulty beyond Normal you start getting punished more and more for stupid decisions. That's all that he'd need to do to remedy this problem.

Scanning is tedious. It was fun at first, but once I realized how much I'd be needing to do it I was unimpressed. I hope they find a better way to gather minerals/resources. Maybe just make less planets with probe points that give you far more minerals, thus requiring you to spend a lot less time farming and more time upgrading and continuing with the meat of the game.

The UI isn't terrible, but it isn't great. Stands out on the PC especially, with the lack of hotkeys.

I'm not bothered with the lack of interaction with the environment. The item highlight has been there since way before ME2, if you want to go to early Bioware games you can look at KOToR for the exact same thing. I don't like doing a lot of exploration - there are other games that do this, like Bethesda titles. I think exploration is generally a timewaster, and I'm glad Bioware doesn't expect me to waste 5-10 minutes looking for that one little thing.

Not sure what I think about the merchant comment, although it would be nice if there were just a few merchants who carried a bunch of goods rather than having to fly around to pick up a few goods from several merchants.

I guess it would be nice if not every single character had a formulaic "loyalty" mission. What if some became loyal just based on actions you did throughout the game?   Why is it that I can make all my squad members loyal, even if I make different choices in their mission?  Maybe their should be the risk of them challenging my leadership (ala Wrex and Sten)?  But, with their current loyalty system, it's a necessity. If I had a character that wasn't loyal (or able to become loyal), I'd use him less, because then I wouldn't have access to the new skill. If they change the setup of the loyalty missions, they'd need to change the implementation of loyalty skills as well.

tl;dr  ME2 is still just a game.  It's huge, and it's got a lot to do, but a lot of the changes/additions people seem to want would require that the game be in development forever.  Games can't react the way real life can.  This is basic sense, but a lot of people seem to forget it when they get really into a game.  It's got boundaries.  It's got limits.  No one game will ever do it all well.


You can lose loyalty during those missions and outside of them during confrontations.

#10
Treekodar

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Ahh typical. He's the kind of person that goes against the majority viewpoint not to debate, but to make him more famous.

cipher86 wrote...
tl;dr  ME2 is still just a game.  It's huge, and it's got a lot to do, but a lot of the changes/additions people seem to want would require that the game be in development forever.  Games can't react the way real life can.  This is basic sense, but a lot of people seem to forget it when they get really into a game.  It's got boundaries.  It's got limits.  No one game will ever do it all well.


Don't underestimate human intelligence. It will be made, eventually.

#11
pedal2metal

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There are a few minor things that I liked better in ME1, namely I can do w/o fuel/probes in the galaxy map (doesn't add any value to player experience). I also found planetary scanning a bit tedious (upgrade should have improved by 3-4x). I would have liked a few missions w/Mako (or substitute) & loading screens are more boring than elevator rides w/dialogue IMO but both of these are "don't cares" for me so I'm ok w/o them, just my preference. The rest of ME2 is excellent & does a great job at creating this intense, story-driven sci-fi shooter w/RPG elements. ME1 was more like an sci-fi RPG w/shooter elements but both games are excellent in their own way.

ME2 is a different game from ME1 & each game has a distinct "flavor". I find this exhilirating myself & think it keeps both ME1 & ME2 "fresh" & stand out as singular achievements that are symbiotic with one another that much more within the franchise. I expect ME3 will meld some of the user comments on ME2 vs. ME1 & add an even newer twist on the sci-fi Action/RPG along with a stirring finale. I'm looking forward to ME3 already!



So to say that ME2 "is a complete mess" is over-the-top. I've played every Bioware game since NWN & ME2 is a reinvention of the Action/RPG which while a distinct taste, I still find it hugely satisfying.



best regards,

Pedal2Metal

#12
glacier1701

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I would say that many points are valid but are not as extreme as painted by the article. The scanner issue, hotkeys and terrible ability to assign them, the combat and cover system really need a lot more work but the remainder are not as dire as you would think if you went by the article. Yet at the same time I really do think BioWare needs to be held to a higher standard than what has been the norm. We know how good they were in the past and to allow them to make the mistakes they did with ME2 (which includes completely invalidating the whole point of ME1) and reward them by giving them top marks just allows them to keep on making the same mistakes again. As said they do set standards for others but with ME2 some of those standards they are setting seem to be lower than what they set in ME1.

#13
Lmaoboat

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I stopped reading when he complained about the codex, and I'm one of the RPG purists. 

Modifié par Lmaoboat, 02 février 2010 - 04:47 .


#14
cipher86

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MGIII wrote...
You can lose loyalty during those missions and outside of them during confrontations.


Not exactly what I was talking about.  For more detail, let's talk about Zaeed.  I screwed him over on his loyalty mission, but, even though he has a stubborn hothead hellbent on revenge, he was easily swayed to my side.  I was expecting it to come to blows, but no, he had no problem being swayed to my point of view.  A nice touch might have been, say, him leaving my crew, then coming at me later backed up by a bunch of merc buddies, ready to kick my ass as revenge for making him miss his chance at revenge.

#15
DoctorPringles

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From what I can tell, the reviewer has alot of personal issues with the game that are hardly worth mentioning. Naming the review about the failures only shows the reviewer is biased and will offer very little constructive feedback about the game.



Having played through the game myself, I say it's a fine RPG worthy of the name Bioware, and it's well worth the play. Some people may not enjoy the genre, but that's really no excuse to bash a game. The reviewer is merely trying to establish himself as not being "mainstream" in that he doesn't enjoy good games by big companies. Saying that Bioware gets 3 extra points for being Bioware is as close to a conspiracy theory as you can get on a review; which are never productive and almost always full of nonsense.



So, I discredit the reviewer for trying far too hard to make himself stand out, and succeeding only in making a fool of himself.

#16
Murmillos

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Scanning isn't all that bad. Quit strip mining every world you see - unless its eezo. I have 50k eezo and maybe 20k of all the others. If I need more finding a world is less then 10 seconds away.



After most worlds, I need to spend scanning mining 1-2 planets to pay for the new upgrades and i'm done. Total time - 3-4 mins.

#17
Over00

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Jaklar wrote...

This article is causing all hell to break loose at N4G; worth a read:


hmm, k let me see ...

1. First write pseudo-controversial article that will make sure to get all angry fanbois to talk more and more about said article

2. Do shameless self-promotion on game's forums to bait angry commenters (you could have at least said that you were the one that wrote that article Mr. Chris Jensen... http://www.infoaddic.../author/cjensen)

3. Win!!!

Modifié par Over00, 02 février 2010 - 04:55 .


#18
JamesAutumn

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This is seems a bit harsh seeing as there isn't much to complain about really my only problem is that my fingers start hurting after scanning 10 planets at once. and i kind of like the idea where the whole universe has a basic dialect. and sure the way he stands at a bar and the liquid being poured into the cups could be a bit more graphically intense but that's nothing to be bothered by seeing as how much stuff you can still do and learn about the universe your set in.



And about the loyalty missions are a bit complicated and you have to pre think any choice you make on who to side with and which mission to approach first.



But come on don't look a gift horse in the mouth especially when said horse gives you so much content and dlc to enjoy.

#19
Fhaileas

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Thank God for the one relatively objective review out there.

#20
He4vyMet4l

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That was a pretty useless article. While some of the points there are good, it is, as a whole just what the writer consider to be the perfect game.



And for that I have to say: Bioware, read everything, but pay little attention to articles that say you should stop listening to someone.

#21
KleaveR1987

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Meh, I think this guy thought ME2 was going to reinvent the universe as we know it, and is pissed off to find it's just a videogame. Oh well, some people just can't be helped.

#22
Bigeyez

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Fhaileas wrote...

Thank God for the one relatively objective review out there.


Calling that review objective is like calling Fox News fair and balanced. Please Refer to my tinfoil hat comment somewhere above.

#23
Lmaoboat

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Fhaileas wrote...

Thank God for the one relatively objective review out there.

Yeah, when he got to complaining about the codex he did a 180 from objective and engaged FTL drive.

#24
Selvec_Darkon

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Bigeyez wrote...

Selvec_Darkon wrote...

About time a critic got off their ass and decided to start telling it for what it is.


Yes because obviously EA bought off the 50 something other review websites/magazines/blogs that gave the game good scores right?

Peoples opinions don't always match up with yours. Take off your tinfoil hat and join the real world please.


*Eye roll* It's called the "sheep effect" ****. Few big companies with big name critics give scores a game doesn't deserve, smaller critic roll with it to not get sucked under or left out. They even explained it in the article. Had you actually read the article instead of being a troll, you would have seen this.

#25
Bigeyez

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Selvec_Darkon wrote...

Bigeyez wrote...

Selvec_Darkon wrote...

About time a critic got off their ass and decided to start telling it for what it is.


Yes because obviously EA bought off the 50 something other review websites/magazines/blogs that gave the game good scores right?

Peoples opinions don't always match up with yours. Take off your tinfoil hat and join the real world please.


*Eye roll* It's called the "sheep effect" ****. Few big companies with big name critics give scores a game doesn't deserve, smaller critic roll with it to not get sucked under or left out. They even explained it in the article. Had you actually read the article instead of being a troll, you would have seen this.


I did read the article. The man is far from objective in his review. He is TRYING to find things wrong with the game. Again take off your tinfoil hat and rejoin the real world please.

Edit: If you don't like the game, by all means don't like it. It's your opinion and thats completely fine. Just don't go around trying to say everyone else is obviously a sheep or sell outs because their opinion doesn't match yours.

Modifié par Bigeyez, 02 février 2010 - 05:04 .