I agree with a number of points the author made in his article, and I disagree with a number of points as well. Rather than simply dash out a random paragraph I thought I'd address each point.
Mako Gone = Great, Planet Survey = BadYes, completely agree, it's a horrible idea. I don't agree with his ideas for fixing it mostly... what I'd like to see happen (and what could happen with DLC for ME2) is that the four elements be integrated into the economy. Be able to buy and sell 1 unit of a resource for 1 credit, for Eezo make it 3 credits. This allows those that want to concentrate on combat a chance to purchase the elements they don't find, and those that like it a cash incentive.
The British Romans Effect (Aliens speak english)
Completely disagree, we don't see subtitles because Shepard doesn't speak Turian. Shepard knows english and his Omni-tool translates for him on the fly for the rest. (I forget if this was in a ME1 Codex or ME2, but it's in there.) This isn't a simplification issue, but an accessiblility issue, and it's fine the way it is.
Awful Combat Stages I... agree and disagree. I could always tell when I was entering a 'combat room' in ME2, but it was such a vast improvement over the first game that I can forgive them.
Log Books/Recordings & ExpositionCompletely disagree, have no idea where he's coming from here.
Bioware Still Searching for Effective InterfaceI can see where he's coming from, and I agree and disagree. The hologram on the side of the gun for showing what sort of ammo you're using is ludicrous, as I normally can't see it on my screen over shepard's shoulder! The power menus are easy to understand but the hotkeys are a mess on the 360. To say they simplified upgrades by taking them off the weapons and consolidating them just made thing more confusing as they took the garbled junk out of an inventory system and left it a pile of garbled junk on the researched upgrades screen.
Too Little Interaction with EnvironmentAgain this is an agree/disagree point. I really wish there was more to do with the environment, but oh dear god I love my little blue rectangles of love. They're the only thing that stops me from going nuts.
Merchants & StoresI just hate that they dumbed down the equipment system in the game. I don't mind buying trinkets and doodads, but really... was it necessary to remove
damage ratings from weapons? I don't know what does more damage than what, how much damage it does or anything. I know that I add a bunch of damage to my guns, but I don't know how that materially affects them, I know I have numbers listed for my health and shields... but without knowing how much damage I or my enemy are doing they're fairly meaningless. I just can't stand the dumbed down inventory interface and lack of items at stores. (That being said, with the state of minifacturing the way it is, I can understand why you can't sell back equipment to merchants... but why not be able to sell raw materials to them?!)
Repetitive Time Fillers (Hacking Minigame)
Completely agree that this needs to be reigned in and there need to be more creative ways to interact with the environment to gain money.
Mission Arcs (Ally+Loyalty Mission=New Power/Costume = Rinse&Repeat)
Agree, completely agree and agree some more. While I don't dislike the whole system, it's fairly obvious what's happening from the second time you do it. You never have to do more than one loyalty mission, they all play pretty much the same, and after tea and hugs afterwards you gain a person's loyalty. You don't ever have to pay attention to this after you've done it once or twice.
False Sense of Complexity (Tactical depth)
Yeah, there's basically no tactical depth to this game even on the highest difficulty. Higher difficulties simply mean spending more time crouching behind cover and less time throwing all your ammo at the enemies. I don't know what could be done to improve this though.... this is how all shooters are.