The Many Failures of Mass Effect 2
#76
Guest_Crawling_Chaos_*
Posté 02 février 2010 - 07:01
Guest_Crawling_Chaos_*
Huh
#77
Posté 02 février 2010 - 07:03
So far ME2 gets away on the sum of it's good features. If you take a look at them separetly they all are rather mediocore.
#78
Posté 02 février 2010 - 07:04
Many good points, but this I actually disagree with. The time it takes to get through the minigames is insignificant compared to what you can waste scanning planets. And I thought they were leaps and bounds more creative than ME1 in designing the hacking and circuit minigames. You no longer have a prompt telling Shepard to follow a sequence of magical floating x, y, a, and b buttons! I'll even move to congratulate Bioware on this one. I thought they were well thought out. ...especially the hacking one (where you have to match up the small lines of text/code.ABCoLD wrote...
....
Repetitive Time Fillers (Hacking Minigame)
Completely agree that this needs to be reigned in and there need to be more creative ways to interact with the environment to gain money.
....
#79
Posté 02 février 2010 - 07:07
Treekodar wrote...
Don't underestimate human intelligence. It will be made, eventually.
No it won't, because one man's well is another man's terrible, and human expectation grows exponentially more quickly than games develop.
#80
Posté 02 février 2010 - 07:12
#81
Posté 02 février 2010 - 07:12
Crawling_Chaos wrote...
Jaded hard-core western CRPG ass spewing bile over a popular action role playing game? Giving his advice and opinion like it's fact?
Huh
Don't worry about it,most of them will jump over to the Obsidian message boards and pray that alpha protocol doesn't end up being dumbed down for the masses while continually take shot at Bioware(or join the rpg codex?
#82
Posté 02 février 2010 - 07:13
#83
Posté 02 février 2010 - 07:13
It's good but it's not great, they did a lot poorly or mediocre at best. Pretending otherwise because we still love the game or the company doesn't help anyone.
#84
Posté 02 février 2010 - 07:16
spernus wrote...
Don't worry about it,most of them will jump over to the Obsidian message boards and pray that alpha protocol doesn't end up being dumbed down for the masses while continually take shot at Bioware(or join the rpg codex?).
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The codex people likely don't even know that ME2 has released, they're too busy salivating over the next NetHack campaign, which is the most definitive RPG of all time.
Modifié par Twitchmonkey, 02 février 2010 - 07:16 .
#85
Posté 02 février 2010 - 07:23
Bigeyez wrote...
Fhaileas wrote...
Thank God for the one relatively objective review out there.
Calling that review objective is like calling Fox News fair and balanced. Please Refer to my tinfoil hat comment somewhere above.
Again with the Fox News stuff...
I do agree that Phaileas is dead wrong though. The fact that the reviewer hates a game while the majority of paid reviewers love it or alledgedly love it does not an objective review make.
#86
Posté 02 février 2010 - 07:27
There are several ME2 threads over there but it's mostly the typical BioWare hate circle jerk with a few posters supporting the game.The codex people likely don't even know that ME2 has released, they're too busy salivating over the next NetHack campaign, which is the most definitive RPG of all time.
Modifié par Nithrakis Arcanius, 02 février 2010 - 07:27 .
#87
Posté 02 février 2010 - 07:48
I'm only 18 hours in, but I'm completely ready to stop scanning planets, hacking and bypassing. I miss the Omnigel based override system that lets you skip the mini-game.
Combat does have a certain sameness to it, just as ME1 did, and for that matter, every other game I've ever played. Ultimately, until designers come up with a way to mirror PnP's completely free form process of infinite tactical possibilities, at some point in every game, combat becomes very "rinse and repeat".
So far at least, the storyline has been very much driven by the whole team recruiting process. It works for me. Thematically at least, its different from the tried and true "visit 3 places, do sidequests, unlock final battle" pattern that most recent Bioware rpg's have followed.
So that's my 2 cents.
Overall, like every other game out there, ME2 is flawed and hardly perfect, but I'm still playing the H**l out of it and will do so until I've beaten every last Collector and Reaper I can find!
#88
Posté 02 février 2010 - 08:00
Jaklar wrote...
This article is causing all hell to break loose at N4G; worth a read:
With an average score of 96 on Metacritic, one would be justified in
believing Mass Effect 2 has little room for improvement. An
overwhelming majority of so-called game critics have weighed-in,
predictably showering Bioware’s latest RPG with roses and garlands.
Bioware is one of a select number of game companies that receives a
+3 modifier in review scores. So take an average game that would
normally receive a 7, add Bioware’s name to the box, and oila! Instant
10. While this may be great for Bioware’s bottom-line, it’s actually a
grave disservice to the company and gamers, not to mention a glowing
example of everything that is wrong in game journalism; criticism
specifically.
Having played and finished Mass Effect 2, I can safely say, without
reservation or hesitation, that Bioware’s latest RPG is a complete
mess, from top-to-bottom and not a product worthy of Bioware’s heritage.
More at: The Many Failures of Mass Effect 2
You mean the article that YOU wrote and came here for shameless shelf promotion?
At least we know why you write for that site.
#89
Posté 02 février 2010 - 08:01
the only issue i have if any with the lack of alien language is that all the sighns and labels on the alien planets are written in english and i think thats true in both games. i dont think it would have been too onerous to add some alien looking script on a doorway rather than a giant neon light that reads POLICE in english it just never seem to fit right.
but still i dont think that ruins the game in anyway
#90
Posté 02 février 2010 - 08:08
#91
Posté 02 février 2010 - 08:10
is the game great in my opinion hell yes,is it perfect no, but I really have few things to complain about except for the lack of armor and the bypass/hacking mini-games being a chore,but those are my opinion.
also an opinion can't be wrong since it is a subjective veiw bases on ones thoughts and feelings,this is diffrent from a fact.
#92
Posté 03 février 2010 - 08:09
I'm so totally with you on this point.badmammajamma04 wrote...
Many good points, but this I actually disagree with. The time it takes to get through the minigames is insignificant compared to what you can waste scanning planets. And I thought they were leaps and bounds more creative than ME1 in designing the hacking and circuit minigames. You no longer have a prompt telling Shepard to follow a sequence of magical floating x, y, a, and b buttons! I'll even move to congratulate Bioware on this one. I thought they were well thought out. ...especially the hacking one (where you have to match up the small lines of text/code.ABCoLD wrote...
....
Repetitive Time Fillers (Hacking Minigame)
Completely agree that this needs to be reigned in and there need to be more creative ways to interact with the environment to gain money.
....
#93
Posté 03 février 2010 - 08:31
#94
Posté 03 février 2010 - 09:38
Let people think what they want. You can tell another that they are wrong. But whats the point. The game is as good as the sum of praises and critics
In Me1 I found the planet exploration borig, glad its not really there anymore. in ME1 I found the city small feeling, glad in ME2 it feels bigger. In ME1 I found the overheat point less, with enough tech you gun would fire indefinatly. Glad that the Ammo system makes it a little more difficult.
But even though a little borig and difficult to maintain a good overview of your stock, the magnitude of armors and Weapons in Me1 I liked better then the low amount in ME2. however I like that you can personlize your armor in ME2. Like that there are more types of weapons in Me2, more team members. Story was great in both. I like the special ammo option bette rin Me2, as you can switch easier. In total I liek the game it feels like it evolved well, its more dificult, bigger, same good story. Still things wrong with it, but lot of good to
and thats all my opinion. you can agree or not, and I might not agree with you or I do.
Modifié par Chojin999, 03 février 2010 - 09:40 .
#95
Posté 03 février 2010 - 09:38
#96
Posté 03 février 2010 - 09:58
The games real drawback is the planet scanning. That and some of the bugs.
So no, not a complete mess at all.
#97
Posté 03 février 2010 - 10:06
Selvec_Darkon wrote...
Bigeyez wrote...
Selvec_Darkon wrote...
About time a critic got off their ass and decided to start telling it for what it is.
Yes because obviously EA bought off the 50 something other review websites/magazines/blogs that gave the game good scores right?
Peoples opinions don't always match up with yours. Take off your tinfoil hat and join the real world please.
*Eye roll* It's called the "sheep effect" ****. Few big companies with big name critics give scores a game doesn't deserve, smaller critic roll with it to not get sucked under or left out. They even explained it in the article. Had you actually read the article instead of being a troll, you would have seen this.
#98
Posté 03 février 2010 - 02:17
#99
Posté 03 février 2010 - 02:19
#100
Posté 12 février 2010 - 07:49
For me it is much weaker than Fallout 1&2, BG1&2, PT, KotOR, Deus Ex, even Witcher, and none of the above was ever ranked as high as ME2...I just lost faith in some press titles, web pages and game publishers I still belived. When I pay for highest quality, I expect it. I havent found it in this title, thus I feel cheated. I will think twice before I buy any title advertised as much as this one.




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