The Many Failures of Mass Effect 2
#101
Posté 12 février 2010 - 07:55
#102
Posté 12 février 2010 - 08:00
.. How do we know they speak english to begin with? Perhapes Shepard uses a device that instantly translates to our language.. Seems perfectly feasible to me if technology has been developed for faster then light travel, and the ability to resist gravity nearly completely through the mass effect fields..
That is the case!
Somewhere in the Codex from ME1 you can read a chapter about this translation device. So there is really no failure regarding the language.
#103
Posté 12 février 2010 - 08:02
Phobius9 wrote...
Hmmm, I agree with the whole no alien language thing, and the bit about little interaction with the environment. However calling it "a complete mess, from top-to-bottom and not a product worthy of Bioware’s heritage" is a little extreme.
I think the OP of that article was just butthurt because Bioware is not cranking out baldur's gate/NWN games.
#104
Posté 12 février 2010 - 08:03
#105
Posté 12 février 2010 - 08:08
Using the Escape Button to bring up the menu on the PC version means they failed at interface? Okay so Crysis, The Elder Scrolls, Fallout and numerous other games failed too then? Faulty logic.
#106
Posté 12 février 2010 - 08:16
#107
Posté 12 février 2010 - 08:17
Bigeyez wrote...
Fhaileas wrote...
Thank God for the one relatively objective review out there.
Calling that review objective is like calling Fox News fair and balanced. Please Refer to my tinfoil hat comment somewhere above.
LOL, more trustworthy than IGN, who has a HUGE ME2 background image right now.
Trusting the reviews thus far is like trusting Goebels about the **** party.
#108
Posté 12 février 2010 - 08:17
My goodness, the ego and entitlement just oozed out of that screed of an article. I laughed at the complaint about highlighting things in a blue square. That has to be the most petty complaint about a video game I've ever heard. How else are we supposed to tell the difference between a gun that's intact enough to scan and one that's just scenery?
The squares are a heck of a lot more realistic than making items flash or glow resident evil style, which every other game ever made does, because it sucks to pass over items that blend in with the scenery. Every game has this, because it's user friendly and good game design.
I can picture comic book guy writing this review and ending it with WORST GAME EVERR!
#109
Posté 12 février 2010 - 08:18
NvVanity wrote...
If the guy who wrote that article is saying Mass Effect 2 is crap then I don't even want to know what he thinks of every other major game on the market. Someone is setting their standards way to high.
Using the Escape Button to bring up the menu on the PC version means they failed at interface? Okay so Crysis, The Elder Scrolls, Fallout and numerous other games failed too then? Faulty logic.
False, our standards were set by ME1 and previous Bioware games... hence the outrage at ME2 and its failings.
#110
Posté 12 février 2010 - 08:18
#111
Posté 12 février 2010 - 08:26
Frotality wrote...
yea, he seemed to be looking for faults...well thats what a critic is supposed to do. having alien languages and the codex be made into those log vids or something is a bit high a standard; but unlike what so many of these people like to believe, one small inconsistency in arguement does not invalidate every point he made.
The vast majority of his arguments were petty nonsense. Can you really defend the argument against the blue squares, or the stuff about having to press escape to enter a menu? XD
#112
Posté 12 février 2010 - 08:30
#113
Posté 12 février 2010 - 08:35
Modifié par Agamemnon2589, 12 février 2010 - 08:36 .
#114
Posté 12 février 2010 - 08:36
haberman13 wrote...
NvVanity wrote...
If the guy who wrote that article is saying Mass Effect 2 is crap then I don't even want to know what he thinks of every other major game on the market. Someone is setting their standards way to high.
Using the Escape Button to bring up the menu on the PC version means they failed at interface? Okay so Crysis, The Elder Scrolls, Fallout and numerous other games failed too then? Faulty logic.
False, our standards were set by ME1 and previous Bioware games... hence the outrage at ME2 and its failings.
Read his other articles. This guy just loves to take a jab at other games. He's probably one of the most biased critics out there.
And I thought Fox was biased.
#115
Posté 12 février 2010 - 08:38
#116
Posté 12 février 2010 - 08:41
The force of Mass Effect isn't the combat. It isn't the butchered RPG elements. It isn't it's complexity or lack there-of. It's the story. It's the characters.
Yes, if this game had the story from Diablo II (e.i. none) or really bad voice acting, this game would be truly awful. If it relied completely on it's gameplay (like Diablo II) it would be embarrassingly bad. Especially for a BioWare game. But BioWare has always focused more on the story and characters than perfectly balanced gameplay.
#117
Posté 12 février 2010 - 08:42
#118
Posté 12 février 2010 - 08:50
Agamemnon2589 wrote...
This is why I hate critics. They're just people who get paid to feel important and b*tch about things, sometimes no matter how good they are. It's the same with movies, books, and food - just a bunch of washed up as*holes who have to let the world know they exist. Christ. Obviously Mass Effect 2 has problems. Every game does. I challenge anyone to find one that doesn't, and if you can find one, I'll give you a ******. Seriously. But to say that Mass Effect 2 is a failure at ALL? F*cking idiot.
are you at least a mildly attractive chick because I'm not going on a hunt for a perfect video game in order to get a ****** from overweight dude.
#119
Posté 12 février 2010 - 08:53
You must be on XBOX, PC players are in to hotkeys, ME1 had it aleady, so if i want to see the journal i press the desired key, if i want to see the squad menu i press the desired key, and so on.. so yeah he has a point there.Soruyao wrote...
Frotality wrote...
yea, he seemed to be looking for faults...well thats what a critic is supposed to do. having alien languages and the codex be made into those log vids or something is a bit high a standard; but unlike what so many of these people like to believe, one small inconsistency in arguement does not invalidate every point he made.
The vast majority of his arguments were petty nonsense. Can you really defend the argument against the blue squares, or the stuff about having to press escape to enter a menu? XD
#120
Posté 12 février 2010 - 09:05
Rant Over.
#121
Posté 12 février 2010 - 09:22
That being said, ME2 is still a fantasic game, even if lacking a bit of depth. Reviews (if you can call it that) that somehow forget to raise any good points while listing off the bad point can't be taken seriously, they just souns like a rant you'd expect to find on a forum somewhere.
#122
Posté 12 février 2010 - 09:27
#123
Posté 12 février 2010 - 09:29
When something has been a part of the series from day one, and you haven't said a word about it, and only now is it a big deal, it just makes you look like a whiner.
#124
Posté 12 février 2010 - 09:31
#125
Posté 12 février 2010 - 10:36
I dont think the author of the article was out of line at all, think of it this way, say there is something you really enjoy, something you really cherish, like for instance a certain beer, bear with me, you drink this particular beer and more than just enjoy it, you are comforted by how well it suits you. Then you go to the store and the package is different, no big deal but when you remove the bottlecap and take your first sip, you realize the contents of which made the beer so great and enjoyable, and by all rights was what you expected were no longer there, different taste, but not the same or even similar. Not what you expected, after experiencing the beer before it you had grown accustomed to.
How would you react? I'm not justifying "whining" as so many belligerent fanboys have labeled it. I'm justifying making valid observations, something like "it sucks" is not a valid observation, something like "what happened to my rug, it really tied the room together because ___________", is a valid observation.
Planet scanning, is something I do right away, and the reason I do it is: to get it over with and not have to deal with it the rest of the game, I'll admit, when I first put ME2 in and had my first experience with scanning, I said "I dont see the big deal", now after my 3rd playthrough, I cant stand doing it.
There are so many valid observations/suggestions, ammo system(doesnt match lore or codex), lack of depth as with ME1(the citadel from ME1 took a while to get every sidequest and go through all the shops inventories, so much to check out and soak in, and that was pretty much the beginning of the game), inventory(or lack thereof), and on and on and on. Is there something wrong with saying it? It makes it seem like it when you come onto the boards and not say "SCREW BIOWARE THIS SUCKS" but say "The heatsinks are explained differently than they are implemented in gameplay, and it doesnt match up with the lore ME2 is built upon which is ME1", and so many ream their asses for saying anything cross about ME2 period. "GO PLAY MW2 DOUCHEBAG", "YOU SUCK THIS TYPE OF GAME ISNT FOR YOU THEN"(even though they've played ME1), "NUDITY IS DUMB I ALWAYS WEAR CLOTHES WHEN I BOINK MY BLOWUP DOLL", etc.
Play ME2 like you played ME1, then depending on the rate of DLC, in about a years time, depending on whether the excitement of "fresh game smell" has gone away, you may reconsider other points of view.
Modifié par Operative84, 12 février 2010 - 10:38 .




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