I honestly don't think we need a single new squadmate in ME3
#101
Posté 02 février 2010 - 09:26
Plus, it'd feel dumb if ME3 has the same structure. (I have to regret some other "best people" that I apparently missed in ME2?) ME2 was the middle chapter and it made sense to focus on the story of individual character and expand and deepen the universe...ME3 will probably be more plot driven.
#102
Posté 02 février 2010 - 09:36
#103
Posté 02 février 2010 - 09:37
Why do you need 6? Most people played through most of ME1 with the same two party members anyway (remember the achievements?). Besides, I believe you need at least 3-4 of the ME2 crew to survive or Shep dies and you can't import.TyDurden13 wrote...
Good point. I keep waffling on how they should handle this. You need at the very least 2 new squaddies for imported ME2 bloodbaths. And really, new characters is part of the fun. I say go with 4 new squadmates. If you get the 4 newbies plus Liara and the Virmire survivor, that's a complement of 6 (the same number you had in ME1) even if you wiped the entire the ME2 team.
#104
Posté 02 février 2010 - 09:45
flem1 wrote...
Why do you need 6? Most people played through most of ME1 with the same two party members anyway (remember the achievements?). Besides, I believe you need at least 3-4 of the ME2 crew to survive or Shep dies and you can't import.TyDurden13 wrote...
Good point. I keep waffling on how they should handle this. You need at the very least 2 new squaddies for imported ME2 bloodbaths. And really, new characters is part of the fun. I say go with 4 new squadmates. If you get the 4 newbies plus Liara and the Virmire survivor, that's a complement of 6 (the same number you had in ME1) even if you wiped the entire the ME2 team.
Well, because
1. New squad members are part of the fun. Four good new ones would be nice
2. Yeah, most people had their preferred squadmates in ME1, but it depended on what kind of character you were playing - most peoepl wanted the characters tht best complemented their abilities. To that end, you need some class variety among he NPCs for ideal parties.
2. I don't know how many you need to have live for Shep to survive ME2. One video I saw on YouTube had Shep looking at 7 coffins in the final cutscene. We might have more answers once we determine the fewest number of party that have to survive in an importable game. I suspect it's either 1 or 2.
#105
Posté 02 février 2010 - 09:47
I also think that given that same pedigree and the huge success of ME2, BioWare will pull another rabbit out of the hat and make ME3 a big surprise in terms of squadmates and story, unlike any game they have ever done.
Here's an interesting concept: what if the key components to "locking" a character into the storyline for ME3 were released on the Cerberus network? I know it's a weird thought, but hopefully Cerberus network is going to have a major use.
#106
Posté 02 février 2010 - 09:48
#107
Posté 02 février 2010 - 09:49
Endo322 wrote...
People would complain. A lot of people would... There's definitely going to be at least 2-3 new people.
I wouldn't mind a couple of new characters, but I really want most of the old team back from the first two games.
#108
Posté 02 février 2010 - 10:03
If they keep people as playable characters I would think they'd limit it to modules. So you'd be able to play with Jacob or Miranda again on the earth centric module, Garrus or Jack somehow on the Turian module, and Tali or Thane(if not dead) on the quarian homeworld module etc. There would be a temporary slot for returning team member outside the normal squad select screen, which would be a forced pick if applicable with some default options if you got everyone killed?
I think there are a few ways to bring in returning ME2 crew and cover their death potential without breaking the resource bank, but I am very doubtful it makes sense to fully voice and write every character for the whole game.
Edit: I think Bioware will be bringing in at least half of the playable characters as completely new. I believe Ashley and Kaidan will play a big role and probably in the squad. I don't know if Liara will be a playable squad made or not, she may just assume the Shadow Broker position and be in a more 'Captain Anderson of ME1' role. In the interest in making a full ME1 team possible, I somewhat expect her to be in the squad. I don't think they'd double the squad size again, I think they'll return to 7-8, and have one of each class plus the returning characters (There has to be overlap on the Soldier and Sentinel, because of the Ashley/Kaidan situation).
Modifié par Souai, 02 février 2010 - 10:21 .
#109
Posté 02 février 2010 - 10:11
#110
Posté 02 février 2010 - 10:40
It gets harder with the ME2 LI characters minus the one with months to live. I guess Jack can be crazy enough to break away and chase a future plot point for a late cameo.
Cerberus crew is going out the Normandy door at the end of ME2 as far as I know, so that's going to have to be addressed somehow and early. I have no idea what makes the most sense as an introduction to ME3. It has to be something that is capable of completely filling an empty ship with what Joker, a couple comrades, Shepard, and Chawkas? I'm not fully familiar with the worst possible transferable save.
#111
Posté 02 février 2010 - 10:42
#112
Posté 03 février 2010 - 03:16
OpDDay2001 wrote...
We may not NEED new squad mates, but I definitely want the option to get more squad mates.. maybe a more pick and choose system. For example, if I pick this character, then I can't get that character (either cause they died on some sort of timer or because they are naturally opposed to the character I selected).
i agree with you im sure most if not all of us will import our save with all squadmates alive and beingable to pick if we want a new squadmate or not would be a good thing if you lost some people but for me i wwant my the me2 squadmates more than new ones
#113
Posté 03 février 2010 - 03:24
#114
Posté 03 février 2010 - 03:24
#115
Posté 03 février 2010 - 03:25
#116
Posté 03 février 2010 - 08:57
#117
Posté 03 février 2010 - 03:04
Alocormin wrote...
I completely agree. I was disappointed with not having enough time to get to know the characters in the first game, and it's overall a step back from Dragon Age.
Well, it is a step back from Drragon Age. That's nto really an insult, since Dragon Age probably handled party members better than any game ever.
The ME2 characters got about the same amount of dialogue as the ME1 ones got. In most of their cases I counted 5 dialogue trees (same I think as everyone got in ME1) on the Normandy before they ran out of stuff to say (a few have a a bit less if do not/cannot romance them). I think the problem was pacing - characters you recruited and got loyal early could feel like they ran out of stuff halway through the game, depending on what order you choose to do the missions and how often you talked to them.
#118
Posté 03 février 2010 - 03:07
#119
Posté 03 février 2010 - 03:11
I think it's unlikely they'll make us go through another destroyed Normandy. Not just for the sake of the story but for our mental health as well! So yeah, I can imagine Zaeed and Jack leaving due to other interests, same with Legion returning to the Geth. Maybe have Thane die in an advanced time line, but Garrus, Tali, Grunt, Mordin and Samara are there to stay! Jacob and Miranda? Cerberus scum, wouldn't care much for them and it would be understandable if they were kept out of ME3 for whatever reason.
All in all, I wouldn't worry too much about it. Right Bioware? Thanks to the credits we know who you are.....
Modifié par Lucasian, 03 février 2010 - 03:13 .
#120
Posté 03 février 2010 - 03:14
I wonder who will survive into ME3 if you start a fresh new game.
#121
Posté 03 février 2010 - 03:15




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