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Crouching


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#26
D Block is 730

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XxRTEKxX wrote...

Any of you ever play paintball?

If you have or do, dud you ever crouch at all during a match, or did you stand the entire match, and when taking cover you put your back to the wall? Did you expose most of your body when you went to shoot from cover?

It is no different in a video game. The fundamental concepts are the same.

People who crouch during paintball are idiots and easy targets. I used to just run up on them and shoot them. Only time you need to crouch is when you're ducking behind something.

 Crouching in the first one helped your accuracy, but it was silly.

#27
D Block is 730

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CubemonkeyNYC wrote...

This is Mass Effect, not Rambo. Use cover.

Thread over.

LMAO, true.

#28
Orfinn

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They remove universal, simple things that makes the game great overall, just to ****** us off!
:lol:

Well thats how I feel sometimes =]

#29
Xivai

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I agree, for something supposedly lauded as an amazing shooter it doesn't have crouch. It doesn't ruin the whole game ti me, but there are some situations where a manual crouch and run would be very handy. I can't name those places because of spoilers, but I wish I could crouch during them pretty bad.



I bet they could easily add it in. I mean no new animations are needed, just use the ones from ME1.



Sometimes the cover system is a little wonky, and I would like to be able to hide behind something and then pop out to fire. It would also help with Biotics being able to arc their powers more effectively. Because right now having to pop out to throw a power is almost suicidal on Insane.



Also I don't see why so many would oppose this. It's a free, optional little addition to the game that doesn't detract in any way, shape or form. It would certainly add to the combat. So why hate it? It seems arbitrary to hate what could be a free and useful addition to the game. Think of it working with cover, and not against it. Crouch isn't meant to somehow magically remove cover, but it certainly helps make yourself a more minimized target in game.



Oh well... guess people wouldn't want free additions to the combat system for some reason.

#30
XxRTEKxX

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The cover system is flawed.



Waist high barrier, I get flanked and have to move. Leave cover and my character stands up.



Does anyone see the common sense in remaining crouched in that situation?



Stay in cover people say, don't be rambo and leave cover...



I swear, retardation is far more common than most people think.

#31
Felix Golden

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If you get flanked i doubt you will want to try to duck walk away from the people that have a clear line of fire on you, you wanna run your ass to the next bit of cover and kill the flankers.



-puts this thread up on the wall of worst threads ever, along with the alistar in space and garrus armor threads-

#32
Cancermeat

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that is the only real flaw in me2 is that you cant crouch. but your squade member do.

#33
Jimbe2693

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I found myself pressing the crouch button too many times, it made me sad.



I want to be able to crouch, and randomly draw/holster my weapons and fire off rounds when I wish. My old habits in ME1 haunt me

#34
Cancermeat

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have they given any reason why there is no crouching in the game?

#35
AntiChri5

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I would prefer to be able to crouch but that is mostly because it is a habit developed through many shooters it is far from game breaking and the OP has no right to eternally **** since he only shelled out a few bucks.

If you want to take bullets be a sentinnel.

If you want to not get shot be an infiltrator.

Modifié par AntiChri5, 03 février 2010 - 04:04 .


#36
LoweGear

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It's not that I'm hating on crouch, but rather that I don't miss it either, and that's as an FPS player who uses crouch and prone way too much in games, especially shooters like Call of Duty, Half-life, etc. The cover system of ME2 where the character automatically adjusts based on the cover height means that my character automatically crouches when in cover, which means It's doing something that I normally had to use a button for in ME1. At the least, I don't miss the lack of crouch in ME2.

#37
DarthCaine

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erm just use cover

In ME1 crouch was needed only 'cos stats affected aiming, in ME2 they don't

#38
Guest_Free Gobbie_*

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I totally had no idea that crouch was removed in ME2 until OP brought it up. Thanks, man!



I learn something new every day.

#39
Stanley Woo

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Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.

#40
Skillet98

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DarthCaine wrote...

erm just use cover
In ME1 crouch was needed only 'cos stats affected aiming, in ME2 they don't


And would it kill them to have you crosshairs come a little closer together when you crouch in ME2?

For weapons like the SMG and Heavy Pistol... which don't have much ammo to begin with, you'd think you would want any amount of accuracy you're given.

It isn't so much a why would we need it as it is a why isn't it there?

I used crouching a lot in the first game because I didn't always want to use the cover system. And there have been a lot of times while playing ME2 where I clicked the left stick only to see where the game wanted me to go.

But the right stick already does that. It's a wasted button. Might as well have crouch in there for those who want to use it because... well... why not?

#41
XxRTEKxX

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I'm tired of losing half or most my shields trying to get to cover because he is running tall instead being able to crouch and u the waist high barrier i am headed to as cover until I reach it. Instead i get shot to hell trying to get there because shepard doesn't know how to keep his head down.

#42
D3thray

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Stanley Woo wrote...

Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.


I'd have to disagree that cover makes crouching obsolete.  There are plenty of occasions where cover does not transition smoothly causing the player to have to stand up to move to the next piece.  Beyond that, avid shooter fans just expect to be able to crouch whether or not you think its necessary.  Its like removing the ability to shift gears manually from an automatic.  Perhaps not technically necessary but there are enough situations where its useful still that many automatic transimissions offer the ability to manually shift too.  Just because cover exists does not mean crouching is useless.

#43
tthammy

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Stanley Woo wrote...

Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.

if in real life you have to crouch all the time your leggs wil hurtt alot ... =d /cheer admins

#44
TheConfidenceMan

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Stanley Woo wrote...

Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.


What about increasing accuracy? How many shooters have you guys played, exactly?

#45
tetracycloide

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D3thray wrote...
Its like removing the ability to shift gears manually from an automatic.  Perhaps not technically necessary but there are enough situations where its useful still that many automatic transimissions offer the ability to manually shift too.  Just because cover exists does not mean crouching is useless.


Good example.  Shifting manually occasionally necessary.  Poor road conditions.  Steep inclines.  Heavy cargo.  All require use of low gears outside of mere ordinal transitions.  Crouch more than a transition to low cover.  Required there, yes.  Also good if caught to far from cover.  Not as good, no, but useful.  Better for aim.  Likely cause of removal: reduces need for cover.  Breaks design goal.

#46
DiggingistDog

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Well BW didn't want to make it too much of a shooter so they left that ability out to satisfy some of the forum crazies.

#47
LoweGear

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Accuracy while crouching isn't a feature in all FPS games (No Valve FPS has the mechanic for one), and in real life crouching only enhanced accuracy if done properly, like securing your weapon on a stable mount like your legs, or a bipod, or a wall. And of course, the fatigue.



And I don't see how the removal of crouch reduces need for cover. It actually means that now you do have to run into the nearest cover you see as fast as you can lest you get shot.

#48
tetracycloide

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Exactly. Removing crouch increases need for cover. I speculated this was the motive for removal. If cover less useful why use it? Crouch breaks design goal for cover.

#49
Guest_Free Gobbie_*

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tetracycloide wrote...

Good example.  Shifting manually occasionally necessary.  Poor road conditions.  Steep inclines.  Heavy cargo.  All require use of low gears outside of mere ordinal transitions.  Crouch more than a transition to low cover.  Required there, yes.  Also good if caught to far from cover.  Not as good, no, but useful.  Better for aim.  Likely cause of removal: reduces need for cover.  Breaks design goal.


Mordin, is that you?

#50
LoweGear

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Aaaah, misunderstood your post.