Crouching
#51
Posté 03 février 2010 - 05:38
THere is no logic behind taking it out except that players "dont need it", even though it would be very helpful in many situations where using cover is more dangerous than just standing behind something to minimize your exposure during a firefight. Also, it looks cool.
There really areant a lot of glitches in this game, i see no reason why they couldnt take the time to add in a simple animation and map it to a button.
#52
Posté 03 février 2010 - 05:53
Its one of those things which could be added via patch or add-on.
Modifié par Vena_86, 03 février 2010 - 05:55 .
#53
Guest_Free Gobbie_*
Posté 03 février 2010 - 05:57
Guest_Free Gobbie_*
What about third person shooters? My mind is shooting blanks.
#54
Posté 03 février 2010 - 06:07
tetracycloide wrote...
Good example. Shifting manually occasionally necessary. Poor road conditions. Steep inclines. Heavy cargo. All require use of low gears outside of mere ordinal transitions. Crouch more than a transition to low cover. Required there, yes. Also good if caught to far from cover. Not as good, no, but useful. Better for aim. Likely cause of removal: reduces need for cover. Breaks design goal.
First off, I love having Dr. Solus's input on the matter.
Second off, I don't think it's the devs being lazy, or trying to screw you over. In fact, I think removal of crouch was more to require you to play tactically (there is nothing tactically sound about crouching in the middle of a room, or crouching when running away from flankers - you move more slowly, making you easier to kill). Many of the changes to combat from ME1 made it more important to use tactics. AI that flanks you is a huge example of this. If you can't figure out a way to avoid being killed by them, you need to work on your tactics.
It also emphasizes the point that you can't afford to move slowly when you're under fire. If someone is shooting at you, and they come around behind you, you want the get-up-and-go to get to cover from them, not the very slight protection that crouching offers.
#55
Posté 03 février 2010 - 06:14
InterKnight wrote...
It also emphasizes the point that you can't afford to move slowly when you're under fire. If someone is shooting at you, and they come around behind you, you want the get-up-and-go to get to cover from them, not the very slight protection that crouching offers.
This... is quite true, even IRL. I've had my brother (who serves in the army as a Lieutenant) emphasize the importance of speed in combat: you don't move between cover crouching unless you have cover or concealment to hide behind in the first place, you dash. You don't see soldiers crouching slowly from cover to cover, they have one person cover with their weapons in the direction of possible enemy contact while the other runs to cover (aka the Bounding Overwatch). Or if alone, soldiers are trained to RUN to cover in a firefight.
#56
Posté 03 février 2010 - 06:53
People who say just stay in cover are ignoring that factor. sometimes you have to move out, A waist level cover may be available to cover one direaction of fire while your dead open to the other. you might as well be able to move from cover with the crouch option.
Also, Taking Coer does not mean Tactical. Tactical comes with strategy and thinking. Stationary cover is pop-and-shoot. the more flanking involved the more thaught and strategy hits play. Crouching can offer a wider variety of ways to move from cover to cover. more options means more tactics.
If you are dead open you will run to cover, but if you can crouch to block gunfire from the left while returning fire straight ahead.
Adding the function will be an option for the players to do.
honesly cover will be used. games tweak cover systems so that you dont take damage while in cover. your character may be exposed, but the cover comes with hitbox immunity. crouching behind cover or standing next to a wall is not as effective as actual cover in this game. Crouching wont reduce the need for cover
BTW Learn from the Gears of War "Roadie Run". IRL people will duck there heads down while sprinting to cover, at peak speed they are tall, but in and out of cover they will lower down.
#57
Posté 03 février 2010 - 07:12
Wow...XxRTEKxX wrote...
Are you serious? ****ing screw ups man. How the **** are they going to leave out the ability to crouch? I don't give a flying **** about the stupid ass cover system. I want to crouch.
Sometimes there isn't an object in which I can take cover on, and crouching minimizes yourself as a target. It's a natural thing to do in a firefight.
#58
Posté 03 février 2010 - 07:22
#59
Posté 03 février 2010 - 07:28
the point is, why REMOVE the ability to crouch? it was useful in ME1, especially when fighting large enemies who could shoot down at you. plus i felt like improved accuracy
#60
Posté 03 février 2010 - 07:31
There are places in the game where the ability to manually crouch would aid your survivability significantly.
The most obvious example is when rescuing the ship where geth come up at you from a single stairwell. If you use the cover near the stairs, then whenever you come up to shoot your head pops straight up and you get shot by everyone at the bottom of the stairs. IF you can crouch, then you simply crouch behind the wall, and move out to the right a little bit so you can look down the stairwell and attack those coming up it. In this way you only expose yourself to the enemies on the stairwell, the rest in the room at the bottom cannot hit you.
Whoever made the decision that we didn't need crouch failed. For those who don't ever use crouch...fine, don't use it, but don't tell those of us that know how and when to use it that it's not incredibly useful (as well as aiding in role playing immersion... especially for an Infiltrator ffs).
#61
Posté 03 février 2010 - 07:49
Felix Golden wrote...
If you get flanked i doubt you will want to try to duck walk away from the people that have a clear line of fire on you, you wanna run your ass to the next bit of cover and kill the flankers.
-puts this thread up on the wall of worst threads ever, along with the alistar in space and garrus armor threads-
The cover system is flawed and I would rather have manual crouch then the broken cover system. A cover system where you automatically stand up when you turn around to shoot at a flanking enemy only to expose your back to 10 enemies or when a certain barricades walls are not programmed to be used as cover so you get shot up because you aren't crouched.
I rather have the ability to manually use cover and shoot while exposing only half my body rather than the current system where the character leans out his whole body to shoot.
#62
Posté 03 février 2010 - 07:55
InterKnight wrote...
tetracycloide wrote...
Good example. Shifting manually occasionally necessary. Poor road conditions. Steep inclines. Heavy cargo. All require use of low gears outside of mere ordinal transitions. Crouch more than a transition to low cover. Required there, yes. Also good if caught to far from cover. Not as good, no, but useful. Better for aim. Likely cause of removal: reduces need for cover. Breaks design goal.
First off, I love having Dr. Solus's input on the matter.
Second off, I don't think it's the devs being lazy, or trying to screw you over. In fact, I think removal of crouch was more to require you to play tactically (there is nothing tactically sound about crouching in the middle of a room, or crouching when running away from flankers - you move more slowly, making you easier to kill). Many of the changes to combat from ME1 made it more important to use tactics. AI that flanks you is a huge example of this. If you can't figure out a way to avoid being killed by them, you need to work on your tactics.
It also emphasizes the point that you can't afford to move slowly when you're under fire. If someone is shooting at you, and they come around behind you, you want the get-up-and-go to get to cover from them, not the very slight protection that crouching offers.
Except for the mentally impaired. Nobody in favor of crounching has said anything about crouching in the middle of the field with no cover.
One flanking enemy is easy to deal with if you are crouched behind cover. The problem with this system is if you turn around to deal with that enemy the game decides you want to stand up from cover and expose your back to a horde of enemies and not just the one flanking enemy.
#63
Posté 03 février 2010 - 07:57
#64
Posté 03 février 2010 - 08:00
#65
Posté 03 février 2010 - 08:01
Stanley Woo wrote...
Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.
The ability to crouch behind said higher objects, and take a lower profile, is the logical course of action in a combat situation. It's not made moot.
#66
Posté 03 février 2010 - 08:06
#67
Posté 03 février 2010 - 08:08
InterKnight wrote...
Second off, I don't think it's the devs being lazy, or trying to screw you over.
Did not say lazy or malicious. Meant to imply narrow-minded. Tunnel vision for one-size-fits all solution vis a vis cover. Diction in bioware post appears to confirm position. Trouble is crouching can be the answer. Must first ask the right question.
#68
Posté 03 février 2010 - 08:09
And in the end:
You don`t need to make EVERY level with cover. That is not only unrealistic, it repeats itself. Having a crouching option would also allow to remove cover here and there. And it would be nice if more cover is destroyable.
Cover is cool, I love this new feature but I also love to crouch.
#69
Posté 03 février 2010 - 08:15
LoweGear wrote...
There is no crouch in ME2 as far as I know. Given that your character already crouches when in the appropriate cover height, having it done manually is sort of a moot point.
I do have to disagree with you, sorry.
I would really, really like them to put the crouch back into the game.
In the first game you were able to crouch before you got into proper cover, this was done so your character was a smaller target and harder to shoot while trying to reach cover, it also forced, sometimes, certain character classes that you faught into hand-to-hand combat which was great for the Adept class.
Crouching before you go into cover also ment that if you pulled back on the controls when you were in cover you (by mistake or on purpose) would stay crouched and you were still less of a target. Means that when I am crouched in ME2 and pull back that I don't automatically stand up in the line of fire, which is something I am sure all people don't want to do.
Lastly, the couching effect also ment that you had a better aim which was more realistic, added to the game play and RP of the game. All these things I do beleive would have been good to keep for the second game. Just another thing ME2 lacks which spoils the trilogy in my opinion.
FC
#70
Posté 03 février 2010 - 08:20
#71
Posté 03 février 2010 - 08:23
Stanley Woo wrote...
Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.
but it helps more and would be made a lot more useful in areas that lack cover also making weapons more accurate and would make areas not too obvious for fights because of all the low walls, crates, and cover (which is the cover system is pretty buggy in itself)
Modifié par RX_Sean_XI, 03 février 2010 - 08:24 .
#72
Posté 03 février 2010 - 08:32
Bioware disappointed in a lot of aspects about ME2 but this one is just well.. wow.
#73
Posté 03 février 2010 - 08:50
#74
Posté 03 février 2010 - 09:22
I do like the evolved cover system though. Feels much tighter though I'd like to see "mount" assigned to a key other than spacebar. The few times I died in my Hardcore run were due to my accidental hurdling of cover after being knocked away from it by biotics.
#75
Posté 04 février 2010 - 02:26
tetracycloide wrote...
InterKnight wrote...
Second off, I don't think it's the devs being lazy, or trying to screw you over.
Did not say lazy or malicious. Meant to imply narrow-minded. Tunnel vision for one-size-fits all solution vis a vis cover. Diction in bioware post appears to confirm position. Trouble is crouching can be the answer. Must first ask the right question.
Oh I wasn't directing the entire post at you, Dr. Solus, rather I quoted you to show my appreciation.
Also, given the well thought-out responses to my post, I can see where you all are coming from. I am not sure if I would use a crouch feature, but I agree that it can't hurt to put it back in.




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