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Crouching


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#101
Stanley Woo

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Apparently, lots of people play this game way differently than I do. I generally don't find crouch to be useful, but I guess y'all have different ideas. I enjoyed reading all the justifications for including crouch, though, and encourage y'all to keep it up.

#102
MrGooberMan

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I used crotch a lot in ME since it made the gun more accurate IMO...espically if you were using a sniper or assualt rifle when you didn't have a lot of points into that skill...Would like Crouch and Prone in ME3 though.

Modifié par MrGooberMan, 05 février 2010 - 01:26 .


#103
corebit

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I have experience playing tons of shooters, and I am used to crouching and slowly moving towards a cover position instead of running towards it. This is much safer especially in areas where enemies have lots of heavy weapons and dashing towards the next cover point really feels like a suicide run. Sometimes I prefer to crouch and slowly inch my way forward.

#104
LEYN0S

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Great thread. Solid debate.



I'm in complete agreement with the original poster, and the many others who sorely miss the ability and advantages (many of which have been very eloquently stated / explained throughout the thread) of using the crouch during combat.



Here's to hoping it makes a welcome come back.......

#105
MoonChildTheUnholy

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Xivai wrote...


I concur. Not to mention there are times an enemy flanks you, and if you stick to cover you can avoid getting shot by the enemies in front of you. Then to turn and deal with the side enemy it unsticks you, and then your out of crouch sometimes and you HAVE to deal with the side enemy, but the people in front blast you. Just a nasty situation that could be rectified by a manual crouch for those times you need to mimize yourself, or use the cover system in a different way.

Know what we're trying to say?

This!!! it happens with charging enemies like Krogan who flank you or Vorcha flamethrowers, husks too, i have to turn to them and that makes me leave cover and get shot by all enemies in front, i play on insanity and its an insta kill if cover is not high.

#106
Tony_Knightcrawler

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I miss crouch. It's not really hurting my play experience that much, but if I had the option, I'd use it. In shooters, it generally reduces your profile (although who knows how AI and hit detection *really* work in ME), makes your aim more stable, can be used to take advantage of cover that you're not nearby, and occassionally can help get you into a situation where you can fire on the enemy but they can't fire on you effectively (terrain-dependent). That comes at the expense of mobility and, well... rockets and the like.

Modifié par Tony_Knightcrawler, 06 février 2010 - 12:01 .


#107
Homebound

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I dealed with not being able to jump. But not having Crouch is where I draw the line. Its a tactical element imo, and removing it from any shooter-esque game would be like taking out the pawns in a game of chess. Though minor pieces in terms of role, it's potential is as good as any other piece.

#108
ThisIsMadness91

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Like a lot of people, I made frequent use of crouch. It was a good way to get to low cover without getting your head blown off. Now, if I want to get into low cover, I have to soak up several hostile shots whilst running to the cover. If a future update re-implemented crouching in ME2, I'd be a very happy bunny.

#109
MoonChildTheUnholy

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My frustration grows on insanity when i run into cover in tech armor (sentinel) i loose the armor while running, yes mobs hit hard, and have to activate it again and here comes the cooldown global and i have to wait to use my other powers arrrggghhh.

#110
severe31

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Avissel wrote...

the ability to randomly crouch wouldn't even be helpful.

 I have come across a couple of times were I needed to crouch.

#111
MoonChildTheUnholy

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Crouch is like a condom, its better to have it and not need it, then need it and not have it.

#112
Livemmo

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the duck walk was useless

#113
Khavos

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XxRTEKxX wrote...

On ME2, there isn't always cover to crouch behind.


I really have no idea what you're talking about.  There's cover everywhere.  There's massive amounts of **** strewn around every single cringingly obvious combat area for the one and only purpose of providing predictable cover.  If you're not in an area with cover, nothing is going to happen to you.  

There's far too much cover. 

#114
BinJuice82

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Yeah, I was suprised that crouch wasn't an option in ME2. However I soon adapted to the new cover system and soon forgot that it was even an option. Not a big issue imo. If found that alot of the time in ME1 I would just find a decent spot behind cover and camp there sniping until all the hostiles were killed. The new system allows for more varied playstyle imo. after all: gameplay > realism.

#115
MoonChildTheUnholy

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BinJuice82 wrote...

Yeah, I was suprised that crouch wasn't an option in ME2. However I soon adapted to the new cover system and soon forgot that it was even an option. Not a big issue imo. If found that alot of the time in ME1 I would just find a decent spot behind cover and camp there sniping until all the hostiles were killed. The new system allows for more varied playstyle imo. after all: gameplay > realism.

What do you mean by varied playstyle? this system makes you absolutely have to use cover or die, there is no variety in this if you can´t choose other strategies.

#116
daguest

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why crouch when you can cover ? Crouching doesn't miss me, even if i used it a lot in ME1. In me1 the cover system was too bad for me, and i didn't used it a lot. In me2 it's the contrary :)

Anyway, it's far too difficult to stay out of cover, crouch or not. You die in few seconds.

#117
kab

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Crouching was made moot because of low cover.




Until you need to move or make use of something that isn't two inches away.

#118
WsfWarlord

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Maybe there wasn't enough buttons on the Xbox controller so they removed that control (Damn consoles always pulling PC games down) walking crouched to the nearest cover while you are getting shot is a MUST.

Also as someone said before, to prevent you from getting up when you need to turn around to face an enemy coming from behind.

And i wish we could slide to cover

like STORM then Crouch = slide



I've been too spoiled by splinter cell's movements :P

#119
TheConfidenceMan

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Stanley Woo wrote...

Apparently, lots of people play this game way differently than I do. I generally don't find crouch to be useful, but I guess y'all have different ideas. I enjoyed reading all the justifications for including crouch, though, and encourage y'all to keep it up.


Sounds like every decision made for this game. Do you guys just remove features for the hell of it, just because you can? What possible reason would there be to remove it in the first place? 

It's not controversial. It certainly didn't bother anyone that it was there. Maybe some people crouched and some didn't; useful to some, not so much to others.

This is the kind of thinking that ruined Deus Ex - "if it's not absolutely necessary, get rid of it!". Stupid way to design a game.

#120
Skemte

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XxRTEKxX wrote...

Are you serious? ****ing screw ups man. How the **** are they going to leave out the ability to crouch? I don't give a flying **** about the stupid ass cover system. I want to crouch.

Sometimes there isn't an object in which I can take cover on, and crouching minimizes yourself as a target. It's a natural thing to do in a firefight.


.. Every fire fight you get into has numerous places to get into cover.. Furthermore the enemy is extremely accurate..  Crouching doesn't do anything for you what so ever.. Except maybe exploiting AI..

Modifié par Skemte, 06 février 2010 - 04:15 .


#121
Skemte

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Stanley Woo wrote...

Apparently, lots of people play this game way differently than I do. I generally don't find crouch to be useful, but I guess y'all have different ideas. I enjoyed reading all the justifications for including crouch, though, and encourage y'all to keep it up.


  Crouch is pretty pointless with a cover system like this, as well as the enemy being extremely accurate.. The only thing I see them using crouch for is explotiing AI.. By nudging next to cover while only partially exposed to fire at the enemy, but the enemy thinks your in cover.. I have seen that a few times even with teh current system, it would only get worse.

#122
BinJuice82

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MoonChildTheUnholy wrote...

BinJuice82 wrote...

Yeah, I was suprised that crouch wasn't an option in ME2. However I soon adapted to the new cover system and soon forgot that it was even an option. Not a big issue imo. If found that alot of the time in ME1 I would just find a decent spot behind cover and camp there sniping until all the hostiles were killed. The new system allows for more varied playstyle imo. after all: gameplay > realism.

What do you mean by varied playstyle? this system makes you absolutely have to use cover or die, there is no variety in this if you can´t choose other strategies.



It's just my opinion: In ME1, as I mentioned, I would normally just hide in one spot and snipe until no enemies left. Now I'm drawing fire and commanding squadmates into a flanking position, or flanking, moving from cover to cover, adapting to the surroundings and making decisions based on them. Not so much squat spamming going on and more variety in combat depending on a number of factors. Diff'rent strokes Willis.

#123
jidnis

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XxRTEKxX wrote...

I used to crouch outside of cover on ME1 all the time.

On ME2, there isn't always cover to crouch behind.

And when you are crouched at cover and try to fall back when being flanked, or move up to gain ground, why would you want to stand up?

The whole point of being crouched is to keep you head down. Apparently most of you can't comprehend that concept. Its probably becausemost of the people in this forum have a slobbering love affair with RPGs that y'all dont even understand how important something so simple as crouching can be in a video game shooter.


The AI in the game isn't fooled by a "smaller target" - their accuracy seems to be a constant even on moving targets, as well as partially concealed targets outside of cover.

#124
Graunt

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Stanley Woo wrote...

Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.


And let's not forget that you have storming, which how many other shooters use this feature?  And even when they do, it's usually not as fast as it is in ME.

Apparently, lots of people play this game way differently than I do. I
generally don't find crouch to be useful, but I guess y'all have
different ideas. I enjoyed reading all the justifications for including
crouch, though, and encourage y'all to keep it up.


Adding crouch wouldn't change anything.  I think the original poster is thinking too much about online death matches where it's player vs player.  As others have already stated, this game's AI would still hit you regardless of your height as long as any part of you is exposed.  You don't need to be able to crouch to move along a wall either since you can do that by default as long as you're already crouching behind it.  You can also hop over cover to the cover in front of you.  There's really no situation in the game where manual crouch would have any use due to the accuracy of the AI.

Modifié par Graunt, 06 février 2010 - 04:39 .


#125
Srau

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Actualy Stanley, in ME1 crouching was better used as a tool to improve your aim/accuracy with long/medium range weapons than just hiding behind a rock a la Gears of War.
So i guess you are right, it is moot but not because of low covers (which already existed in ME1 fyi) but because accuracy through skill increase was removed altogether.

Modifié par Srau, 06 février 2010 - 05:05 .