Crouching
#101
Posté 05 février 2010 - 01:18
#102
Posté 05 février 2010 - 01:25
Modifié par MrGooberMan, 05 février 2010 - 01:26 .
#103
Posté 05 février 2010 - 01:34
#104
Posté 05 février 2010 - 01:54
I'm in complete agreement with the original poster, and the many others who sorely miss the ability and advantages (many of which have been very eloquently stated / explained throughout the thread) of using the crouch during combat.
Here's to hoping it makes a welcome come back.......
#105
Posté 06 février 2010 - 11:32
This!!! it happens with charging enemies like Krogan who flank you or Vorcha flamethrowers, husks too, i have to turn to them and that makes me leave cover and get shot by all enemies in front, i play on insanity and its an insta kill if cover is not high.Xivai wrote...
I concur. Not to mention there are times an enemy flanks you, and if you stick to cover you can avoid getting shot by the enemies in front of you. Then to turn and deal with the side enemy it unsticks you, and then your out of crouch sometimes and you HAVE to deal with the side enemy, but the people in front blast you. Just a nasty situation that could be rectified by a manual crouch for those times you need to mimize yourself, or use the cover system in a different way.
Know what we're trying to say?
#106
Posté 06 février 2010 - 11:59
Modifié par Tony_Knightcrawler, 06 février 2010 - 12:01 .
#107
Posté 06 février 2010 - 12:10
#108
Posté 06 février 2010 - 12:42
#109
Posté 06 février 2010 - 12:46
#110
Posté 06 février 2010 - 12:52
I have come across a couple of times were I needed to crouch.Avissel wrote...
the ability to randomly crouch wouldn't even be helpful.
#111
Posté 06 février 2010 - 12:59
#112
Posté 06 février 2010 - 01:00
#113
Posté 06 février 2010 - 02:01
XxRTEKxX wrote...
On ME2, there isn't always cover to crouch behind.
I really have no idea what you're talking about. There's cover everywhere. There's massive amounts of **** strewn around every single cringingly obvious combat area for the one and only purpose of providing predictable cover. If you're not in an area with cover, nothing is going to happen to you.
There's far too much cover.
#114
Posté 06 février 2010 - 02:41
#115
Posté 06 février 2010 - 02:47
What do you mean by varied playstyle? this system makes you absolutely have to use cover or die, there is no variety in this if you can´t choose other strategies.BinJuice82 wrote...
Yeah, I was suprised that crouch wasn't an option in ME2. However I soon adapted to the new cover system and soon forgot that it was even an option. Not a big issue imo. If found that alot of the time in ME1 I would just find a decent spot behind cover and camp there sniping until all the hostiles were killed. The new system allows for more varied playstyle imo. after all: gameplay > realism.
#116
Posté 06 février 2010 - 03:13
Anyway, it's far too difficult to stay out of cover, crouch or not. You die in few seconds.
#117
Posté 06 février 2010 - 03:26
Crouching was made moot because of low cover.
Until you need to move or make use of something that isn't two inches away.
#118
Posté 06 février 2010 - 03:48
Also as someone said before, to prevent you from getting up when you need to turn around to face an enemy coming from behind.
And i wish we could slide to cover
like STORM then Crouch = slide
I've been too spoiled by splinter cell's movements
#119
Posté 06 février 2010 - 04:11
Stanley Woo wrote...
Apparently, lots of people play this game way differently than I do. I generally don't find crouch to be useful, but I guess y'all have different ideas. I enjoyed reading all the justifications for including crouch, though, and encourage y'all to keep it up.
Sounds like every decision made for this game. Do you guys just remove features for the hell of it, just because you can? What possible reason would there be to remove it in the first place?
It's not controversial. It certainly didn't bother anyone that it was there. Maybe some people crouched and some didn't; useful to some, not so much to others.
This is the kind of thinking that ruined Deus Ex - "if it's not absolutely necessary, get rid of it!". Stupid way to design a game.
#120
Posté 06 février 2010 - 04:15
XxRTEKxX wrote...
Are you serious? ****ing screw ups man. How the **** are they going to leave out the ability to crouch? I don't give a flying **** about the stupid ass cover system. I want to crouch.
Sometimes there isn't an object in which I can take cover on, and crouching minimizes yourself as a target. It's a natural thing to do in a firefight.
.. Every fire fight you get into has numerous places to get into cover.. Furthermore the enemy is extremely accurate.. Crouching doesn't do anything for you what so ever.. Except maybe exploiting AI..
Modifié par Skemte, 06 février 2010 - 04:15 .
#121
Posté 06 février 2010 - 04:19
Stanley Woo wrote...
Apparently, lots of people play this game way differently than I do. I generally don't find crouch to be useful, but I guess y'all have different ideas. I enjoyed reading all the justifications for including crouch, though, and encourage y'all to keep it up.
Crouch is pretty pointless with a cover system like this, as well as the enemy being extremely accurate.. The only thing I see them using crouch for is explotiing AI.. By nudging next to cover while only partially exposed to fire at the enemy, but the enemy thinks your in cover.. I have seen that a few times even with teh current system, it would only get worse.
#122
Posté 06 février 2010 - 04:31
MoonChildTheUnholy wrote...
What do you mean by varied playstyle? this system makes you absolutely have to use cover or die, there is no variety in this if you can´t choose other strategies.BinJuice82 wrote...
Yeah, I was suprised that crouch wasn't an option in ME2. However I soon adapted to the new cover system and soon forgot that it was even an option. Not a big issue imo. If found that alot of the time in ME1 I would just find a decent spot behind cover and camp there sniping until all the hostiles were killed. The new system allows for more varied playstyle imo. after all: gameplay > realism.
It's just my opinion: In ME1, as I mentioned, I would normally just hide in one spot and snipe until no enemies left. Now I'm drawing fire and commanding squadmates into a flanking position, or flanking, moving from cover to cover, adapting to the surroundings and making decisions based on them. Not so much squat spamming going on and more variety in combat depending on a number of factors. Diff'rent strokes Willis.
#123
Posté 06 février 2010 - 04:31
XxRTEKxX wrote...
I used to crouch outside of cover on ME1 all the time.
On ME2, there isn't always cover to crouch behind.
And when you are crouched at cover and try to fall back when being flanked, or move up to gain ground, why would you want to stand up?
The whole point of being crouched is to keep you head down. Apparently most of you can't comprehend that concept. Its probably becausemost of the people in this forum have a slobbering love affair with RPGs that y'all dont even understand how important something so simple as crouching can be in a video game shooter.
The AI in the game isn't fooled by a "smaller target" - their accuracy seems to be a constant even on moving targets, as well as partially concealed targets outside of cover.
#124
Posté 06 février 2010 - 04:33
Stanley Woo wrote...
Crouching was made moot because of low cover. Some folks are talking as if low cover is the only cover in a combat. It is not. You can also take cover behind higher objects like walls. The ability to crouch is not what defines this game or any shooter.
And let's not forget that you have storming, which how many other shooters use this feature? And even when they do, it's usually not as fast as it is in ME.
Apparently, lots of people play this game way differently than I do. I
generally don't find crouch to be useful, but I guess y'all have
different ideas. I enjoyed reading all the justifications for including
crouch, though, and encourage y'all to keep it up.
Adding crouch wouldn't change anything. I think the original poster is thinking too much about online death matches where it's player vs player. As others have already stated, this game's AI would still hit you regardless of your height as long as any part of you is exposed. You don't need to be able to crouch to move along a wall either since you can do that by default as long as you're already crouching behind it. You can also hop over cover to the cover in front of you. There's really no situation in the game where manual crouch would have any use due to the accuracy of the AI.
Modifié par Graunt, 06 février 2010 - 04:39 .
#125
Posté 06 février 2010 - 05:04
So i guess you are right, it is moot but not because of low covers (which already existed in ME1 fyi) but because accuracy through skill increase was removed altogether.
Modifié par Srau, 06 février 2010 - 05:05 .




Ce sujet est fermé
Retour en haut






