Crouching
#151
Posté 02 mars 2010 - 09:46
#152
Posté 02 mars 2010 - 09:55
Crouching in the first game gave two advantages. Firstly it made your weapon more accurate and stable - very useful in any situation. Secondly it makes you a smaller target both when you're caught in the open and also when moving out of cover.
Please Bioware bring it back!
#153
Posté 11 mars 2010 - 02:32
Captain_Obvious_au wrote...
Crouching should have remained in the game, cover or not. As Yahtzee says in his review, it's blatantly obvious when you're going to be attacked before low cover suddenly appears around the corner.
Crouching in the first game gave two advantages. Firstly it made your weapon more accurate and stable - very useful in any situation. Secondly it makes you a smaller target both when you're caught in the open and also when moving out of cover.
Please Bioware bring it back!
Yes please!
Any chance it could be put back in in an update?
#154
Posté 11 mars 2010 - 03:38
Still, though, I would've liked it if they hadn't removed it, but sometimes you just have to accept things.
Modifié par FieryPhoenix7, 11 mars 2010 - 05:51 .
#155
Posté 11 mars 2010 - 05:00
Stanley Woo wrote...
Apparently, lots of people play this game way differently than I do. I generally don't find crouch to be useful, but I guess y'all have different ideas. I enjoyed reading all the justifications for including crouch, though, and encourage y'all to keep it up.
as much of a shooter as Mass Effect has become with ME2 how is crouch not useful???? Most any shooter has crouch, not all of them have prone but at the very least have crouch. And yeah it wouldnt blow me away if people other than you play games differently than you, come on man, think about how many gamers there are out there all have unique playing styles lol. Crouch was useful in ME1 because it increased accuracy, just as firing weapons in real life does. I wouldnt know if it'd make a difference in ME2 because without crouching abilities I really cant make that observation/comparison to ME1.
I think the reason it'd be nice to have crouching BACK is for the player to stay low and move in and out of low cover popping off a shot or two, since yes there is more than just low wall cover, but there are more low walls than full standing cover. You say there was no point to crouch being in the game, yet ME2 is clearly driven by shooter gameplay, and again MOST shooters have crouch, and sometimes prone. If Mass Effect is going to become more of a shooter than it already is maybe take some hints from other successful tactical shooters, Ghost Recon & RB6 had nice cover systems and Recon had crouch and prone, while RB6 had crouch. But you may not play these games the way others do.
Anyways regardless if crouch is added to ME3 or not, I'm definitely renting it regardless of biased reviews, and fanboys touting it up to be the best game ever made since ME2 lol. I've loved Bioware games for a long time now, BG series still rocks to this day. And no I'm not an RPGer I play all types of games, I'm just really let down by ME2, it's sitting on the shelf, and I doubt even the hammerhead DLC will motivate for a reason to play it anymore at this point.
PS: maybe the Dragon Age team needs to sit in on ME3 development at least they still know how to make a great RPG.
Modifié par Operative84, 11 mars 2010 - 05:03 .




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