I'm in Orzammar right now, having followed the line that opens up the Jarvia quest. I am at that "boss" battle right now, and I'm finding it's a challenge - though I think it's a pretty cool challenge. (Lots of assassins popping up out of nowhere; traps, and so on.)
I have an interesting mix in my party, which at this point can't be changed (as far as I know): my main character (2-handed rogue, level 15, with a dash of duelist, and enough ranger to summon a wolf); Morrigan; Wynne; Leiliana. In some ways this is a *great* party to have - though it might have been better had the main character been a tank.
I'm using Morrigan for crowd control (sleep + waking nightmare = crowd control!), having taken her off of auto-tactics to preserve her mana (I have only 1 lyrium potion on me, bummer!).
Wynne is there to provide healing and buffs, and to attack with her staff fire power when time allows.
And Leiliana sits back and fires arrows (when she's not being engaged by those pesky assassins), detects the traps (though seemingly there's no time to disarm them), and - since she's got a level of assassin - places the occasional "mark of death" (or whatever it's called) on an opponent.
My last run through was a *real* close one: had whittled Jarvia's life down to the slenderest thread, with only one or two injured thugs to help her out, when *bam!* I left control of Morrigan to the AI for a moment and she crossed the trap trigger line in order to attack Jarvia (sneaking stink-thief keeps popping back and forth across the trap line) and got herself exploded to kingdom come. We quickly lost after that.
Any suggestions for successful strategies out there?
My apologies if this thread is a duplicate of someone else's; sadly, I was unable to do a search...
Thanks in advance!
Strategies to defeat Jarvia?
Débuté par
Martin of Candlekeep
, févr. 02 2010 06:16
#1
Posté 02 février 2010 - 06:16
#2
Posté 02 février 2010 - 06:39
Does Morrigan have Forcefield? You could use that to neutralize Jarvia while you clear out archers and assassins. Don't focus on Jarvia so much. Kill everyone else first. When Jarvia reaches about 50% health she gets more reinforcements. So kill the first wave or archers and assassins first, then focus on Jarvia. Once she sends in 2nd wave, kill them. Then focus on Jarvia again.
You should be able to go back and swap party members. It always autosaves right before the doorway if you have autosaves enabled. One warrior is nice to have
Also You probably didn't fill out the Shapeshifter line for Morrigan, but if you did, have her turn into Swarm. It is an excellent distraction. Just use the swarm to distract everyone. Make sure you keep moving around.
Also a video guide here:
social.bioware.com/forum/1/topic/66/index/552558
You should be able to go back and swap party members. It always autosaves right before the doorway if you have autosaves enabled. One warrior is nice to have
Also You probably didn't fill out the Shapeshifter line for Morrigan, but if you did, have her turn into Swarm. It is an excellent distraction. Just use the swarm to distract everyone. Make sure you keep moving around.
Also a video guide here:
social.bioware.com/forum/1/topic/66/index/552558
#3
Posté 02 février 2010 - 06:41
You can change your party, by backing up to the last save or auto-save before you entered the room with Jarvia, and going back out as far as the Orzammar Commons.
You don't need a tank to beat Jarvia--I did it last time with PC AW/BM in robes, Morrigan in robes (died from backstab about a minute in because I'd never added a "drink healing pot" line to her tactics), Zevran, and Leliana. If you don't have a tank, though, you'd better have plenty of healing and/or lyrium pots. And you stated you don't have the latter...so I'd seriously consider going out and getting some pots before attempting this with that party.
I'm finishing up my third playthrough, and this fight can be one of the harder ones so it's no surprise that it's giving you some trouble. Best recommendations for strategy:
1. Either Morrigan or Wynne should have CoC or Force Field by now. Use that to keep Jarvia locked down part of the time to allow focus on the other folks.
2. Hexes on Jarvia will also help, but realize that they will cause Jarvia to aggro on the caster (which is why Morrigan got backstabbed on my last playthrough)
3. You *did* get Arrow of Slaying for Leliana, right?
4. The traps mean that I end up micromanaging this battle--put the entire party on hold, and then give specific orders for PC to go here, NPC to go there, etc. Even with higher-level rogues in the party it's too much to try to disarm traps in mid-battle--and I agree that some of them seemingly can't be disarmed during battle at all. I'd rather take a chance on someone in the party standing around not attacking for 10 seconds than deal with the explosive tripwires being set off and taking down half my party at the worst time.
Good luck.
EDIT: Partly ninja'd, but leaving the whole post intact anyway.
You don't need a tank to beat Jarvia--I did it last time with PC AW/BM in robes, Morrigan in robes (died from backstab about a minute in because I'd never added a "drink healing pot" line to her tactics), Zevran, and Leliana. If you don't have a tank, though, you'd better have plenty of healing and/or lyrium pots. And you stated you don't have the latter...so I'd seriously consider going out and getting some pots before attempting this with that party.
I'm finishing up my third playthrough, and this fight can be one of the harder ones so it's no surprise that it's giving you some trouble. Best recommendations for strategy:
1. Either Morrigan or Wynne should have CoC or Force Field by now. Use that to keep Jarvia locked down part of the time to allow focus on the other folks.
2. Hexes on Jarvia will also help, but realize that they will cause Jarvia to aggro on the caster (which is why Morrigan got backstabbed on my last playthrough)
3. You *did* get Arrow of Slaying for Leliana, right?
4. The traps mean that I end up micromanaging this battle--put the entire party on hold, and then give specific orders for PC to go here, NPC to go there, etc. Even with higher-level rogues in the party it's too much to try to disarm traps in mid-battle--and I agree that some of them seemingly can't be disarmed during battle at all. I'd rather take a chance on someone in the party standing around not attacking for 10 seconds than deal with the explosive tripwires being set off and taking down half my party at the worst time.
Good luck.
EDIT: Partly ninja'd, but leaving the whole post intact anyway.
Modifié par flagondotcom, 02 février 2010 - 06:42 .
#4
Posté 02 février 2010 - 07:14
The best way to beat Jarv is to not get drawn into the room. The room is riddled with traps and they'll knock down anyone that isn't knockdown immune which with your party sounds like no one.
Start of the fight by downing the two assassins. These close to melee range in the entry way and should present no problem. Once they're down Jarvia will alternate between stealthing and melee attacking and shooting from range in the middle of the room.(surrounded by traps).
When she's in melee mode try to stun her any way you can. Her punisher attack is pretty brutal. When she goes to ranged DON'T chase. Just switch everyone to bows and fire from the entry way until she stealths again. Once she'ss down take out the other clowns hiding behind the barrels.
If you have glyph of warding on either mage plop that down to help deal with the arrows or just set up a tactic for Wynne specifically for the fight of Ally Being attacked by ranged attack ----> Heroic Aura.
Start of the fight by downing the two assassins. These close to melee range in the entry way and should present no problem. Once they're down Jarvia will alternate between stealthing and melee attacking and shooting from range in the middle of the room.(surrounded by traps).
When she's in melee mode try to stun her any way you can. Her punisher attack is pretty brutal. When she goes to ranged DON'T chase. Just switch everyone to bows and fire from the entry way until she stealths again. Once she'ss down take out the other clowns hiding behind the barrels.
If you have glyph of warding on either mage plop that down to help deal with the arrows or just set up a tactic for Wynne specifically for the fight of Ally Being attacked by ranged attack ----> Heroic Aura.
#5
Posté 02 février 2010 - 07:21
It wouldn't help you, but if you bring someone who has knockdown immunity and fire resist (via balm or armor) you can just run over all the traps and it will pretty much kill the bandits. The advise people have given here is pretty good. Also, if you bring Dog and he has Overwhelm, that's a real boss killer.
#6
Posté 02 février 2010 - 08:35
Great tips, everyone! I'm eager to try these out. A couple of questions: I have the ranger's Wolf with me, and it has Overwhelm; does that function as well as Dog's Overwhelm? My hero does have the special dragonskin armor that you can get made in Denerim - not the uber dragonbone plate, but the mid-range option. Do you think that would be enough to try out soteria's interesting (maybe "dastardly" is a better word! heh-heh) strategy of intentionally tripping the trap wires? One way to find out... I'm pretty sure Wynne has force field (the one that protects and immobilizes a character), so I'll have to try that out. It may be worth backtracking and getting some more lyrium pots; I have a bunch of loot that needs to be sold, anyway.
Can Jarvia be petrified, anyone happen to know? put to sleep? forced into a waking nightmare? in my attempts so far, she seems to be immune to these, though my rogue can successfully stun her. Doesn't last nearly long enough, though, so the force field idea may be a real help.
Man, now I wish I had Swarm for Morrigan; I'd just love to see what that *looks* like!
Now time to check out that video guide... Thanks again, everyone! If anyone else has a strategy that worked or was particularly fun, would love to hear it.
Can Jarvia be petrified, anyone happen to know? put to sleep? forced into a waking nightmare? in my attempts so far, she seems to be immune to these, though my rogue can successfully stun her. Doesn't last nearly long enough, though, so the force field idea may be a real help.
Man, now I wish I had Swarm for Morrigan; I'd just love to see what that *looks* like!
Now time to check out that video guide... Thanks again, everyone! If anyone else has a strategy that worked or was particularly fun, would love to hear it.
#7
Posté 02 février 2010 - 10:25
Do you have any of the lasting AoE spells? Blizzard? Tempest? Inferno? Help will arrive for Jarvia based on her health level, so when she's about to reach 2/3 or 1/3 health, you can cast those spells into the areas just beside her starting position, and the reinforcements will appear within those spells. It's quick free damage.
Also, if you have any cone spells (Flame Blast, Cone of Cold), you can run across the room and cast those behind you - you'll often catch stealthed assassins (and Jarvia) within the spell, thus breaking stealth and doing damage.
With one exception (of which Soteria is aware), I found Jarvia to be the toughest fight in the entire game. The only spell that makes it easy is Blood Wound - wonderful against stealthed opponents, and no friendly fire.
Also, if you have any cone spells (Flame Blast, Cone of Cold), you can run across the room and cast those behind you - you'll often catch stealthed assassins (and Jarvia) within the spell, thus breaking stealth and doing damage.
With one exception (of which Soteria is aware), I found Jarvia to be the toughest fight in the entire game. The only spell that makes it easy is Blood Wound - wonderful against stealthed opponents, and no friendly fire.
#8
Posté 02 février 2010 - 10:35
Nice ideas, Sylvius! Thanks. No, no AoE spells, dangit, because that sounds like just the ticket to serve those stealthed fiends what they deserve. Blood Wound reminds me of those "tainted blood" abilities the hero gains early on... but how exactly do you activate them? I see them in my list each time I level up, but haven't been able to drag them to the quickbar.
#9
Posté 02 février 2010 - 10:39
One of them is passive if you're a rogue. I don't know why you can't drag them down, though. Anyway, Blood Wound is different--it's unlocked with the Blood Mage specialization.
Modifié par soteria, 02 février 2010 - 10:40 .
#10
Guest_Fizban1Kc_*
Posté 02 février 2010 - 11:08
Guest_Fizban1Kc_*
My arcane spirit healer has death hex. That is great on bosses. Makes every hit a critical hit. If you are using Leliana as a ranger, go in to her tactics, set one slot up for enemy: elite boss or higher and set that to arrow of slaying if you have it. scattershot stuns everyone. Sleep and then horror is good. it triggers Nightmare which does some great spirit damage. Anyone alseep cannot resist horror. Sleep gives you time to coordinate, have leliana check traps, etc
#11
Posté 03 février 2010 - 12:58
soteria wrote...
One of them is passive if you're a rogue. I don't know why you can't drag them down, though. Anyway, Blood Wound is different--it's unlocked with the Blood Mage specialization.
You can drag them down like any other item, spell, talent, or skill.
#12
Posté 03 février 2010 - 02:00
After reading these posts, I defeated Jarvia on the first try! Basically lots of micromanagement, but following the general tactic of killing off assassins first, then thugs, and not worrying so much about Jarvia - other than staying out of her way and stunning her when possible/necessary (rogue stun). I did try the opening move of putting forcefield on Jarvia (Wynne) combined with Sleep and Waking Nighmare on the thugs (Morrigan), which allowed Leiliana time to disarm the first trip wire, in front. Worked nicely. Conserving Morrigan's mana allowed me to have at least one more round of Sleep and Waking Nightmare later on. Considering I lost Wynne somehow about a third of the way into the fight, this wasn't half bad. (And with only the one lyrium pot.) Thanks everyone! What I like about this fight was that it was tough because it was clever and multifaceted, *not* because it was overpowered.





Retour en haut






