Kronner wrote...
Insanity is way too easy for Soldiers.
And then Barrier happened.
Kronner wrote...
Insanity is way too easy for Soldiers.
Kronner wrote...
Hardened Adrenaline Rush
Shock Trooper
rest is up to you
Insanity is way too easy for Soldiers.
TheBestclass wrote...
Kronner wrote...
Hardened Adrenaline Rush
Shock Trooper
rest is up to you
Insanity is way too easy for Soldiers.
I always thought Commando was considered better. I don't know myself because I used Shock Trooper but everyone else seems to agree Commando is the superior evolution.
vhatever wrote...
Widow is garbage for a soldier. Stop giving bad info. You probably don't even play on insanity.
FrostGun wrote...
Hmm my build is
Commando
Hardened AR
Squad Disruptor
Inferno Ammo
Flash Bang
1 free point
Commando over Shock trooper because i find extra 15% power duration to be negligible with AR. Extra 10% storm speed is nice as it is passive.
If you choose revenant as your gun pick hardened AR if you pick claymore or widow pick heightened AR.
Hiero Glyph wrote...
Hardened AR is +100% weapon damage while Heightened AR is +140% weapon damage. I don't really think that the a 50% health damage reduction is enough to warrant losing a 40% weapon damage bonus though.
Hiero Glyph wrote...
Hardened AR is +100% weapon damage while Heightened AR is +140% weapon damage. I don't really think that the a 50% health damage reduction is enough to warrant losing a 40% weapon damage bonus though.
Modifié par Canned Bullets, 14 avril 2010 - 05:13 .
Hiero Glyph wrote...
Hardened AR is +100% weapon damage while Heightened AR is +140% weapon damage. I don't really think that the a 50% health damage reduction is enough to warrant losing a 40% weapon damage bonus though.
swk3000 wrote...
Hiero Glyph wrote...
Hardened AR is +100% weapon damage while Heightened AR is +140% weapon damage. I don't really think that the a 50% health damage reduction is enough to warrant losing a 40% weapon damage bonus though.
It depends. Fast-firing weapons like the Revenant actually get fewer shots off with Heightened, and the extra damage per bullet isn't enough to make up for the lost shots. Full-auto and fast-firing weapons like the Revenant and the Viper get better results from Hardened Adrenaline Rush. They also like Shock Trooper over Commando, as it gives them more health. This is because their weapons force them to spend more time out of cover, so they tend to take more damage. Going with Shock Trooper and Hardened Adrenaline Rush results in a much hardier character.
On the other hand, slower-firing weapons like the Widow/Viper and Vindicator get more damage out of Heightened. This is because the number of shots they fire out of Adrenaline Rush and how many they fire while in Adrenaline Rush doesn't change. They therefore don't care about the increased slowdown. They also prefer to make every shot count, so they generally go with the Commando evolutioin to get more damage into each shot. They're more fragile, and tend to have less ammo, so they make every shot count.
Modifié par FrostGun, 14 avril 2010 - 05:32 .
Canned Bullets wrote...
Inferno ammo with the Revenant is good against missions where armored enemies are common, really good against Collectors and boss fights just try to get the accuracy upgrade for it. Also if you're on the 360 version once you're about to rank up the 4th level of a power push A and X at the same time, you'll be able to get a fully ranked power and keep those squad points. Also, Reave is a good bonus power,good for stripping away Armor and Barriers, not so good against Shields though, and it disables organics that don't have any defenses and gives you health bonus.
FrostGun wrote...
Hiero Glyph wrote...
Hardened AR is +100% weapon damage while Heightened AR is +140% weapon damage. I don't really think that the a 50% health damage reduction is enough to warrant losing a 40% weapon damage bonus though.
the reason for the increase to dmg is to counter the extra slow time dillation.
This means with a rapid firing weapon you are not really gaining anything with heightened AR. Thus rapid firing weapon do more damage with Hardened AR than Heightened AR. For weapons that has a single round per clip then Yes Heightened AR will by far outperform Hardened..
Example:
Say i have a gun that fires 10 times every 2 sec for 100 dmg per shot. Thats 1000 dmg over 5 seconds.
With hardened AR i shoot 50% less (because time dillation also affect fire rate) but do 100% more damage:
So thats 5 shots over 5 seconds for 200 dmg per shot total is 1000dmg.
Now with heightened Ar i shoot 70% less for 140% dmg increase.
That means i shoot 3 times in that 5 seconds for 240dmg each. Total is 720dmg..
There you just lost 280 damage for using Heightened AR rather than Hardened Ar with a fast firing weapon.
As previously said, AR DMG bonus is only to counter the time dillation effect. Revenant AR will get best bonus with Hardened AR while single clip guns (claymore/widow) will benefit most with heightened. I chose AR hence my using Hardened.
PS: example i posted was written out by another forums poster i cant remember the name. So i take no credit.
This is so hilariously true I'm just going to quote it again, for posterity. What makes it funnier is how much of a pain Insanity is with other classes compared to the cakewalk it is for a soldier. I just took Reave for my bonus power. No looking back now.Khavos wrote...
It's Soldier; pick your points at random if you want, you'll still have little trouble.
Same goes for your squadmates.
Modifié par Simbacca, 28 mai 2010 - 06:41 .