DLC : What would you prefer?
#76
Posté 03 février 2010 - 12:38
-Find TIM
-Show the Council what happened
-More than just asking Miranda up to the Capt's quarters
-Rachni?
-Ship to ship battles
-Find out who is or are the Shadow Broker
-Take over Cerberus!
#77
Posté 03 février 2010 - 02:22
Nicandra wrote...
Small wall of text, not in any particular order of importance:
- New Weapons: Pretty much every other weapon category than heavy weapons are currently lacking variety. Would love to see every weapon type offering at least 4 choices (exluding the promotional weapons).
- New Missions: Some new missions would be nice, I wouldn't mind if they are also doable pre-suicide mission but I think the main condition I'd want from them is that they also advance your group member conversations. Since if you do all the quests before finishing up the suicide mission, you are pretty much stuck in terms of finishing up with the conversation lines of some team members (Legion comes in mind for example) - so that would give some additional benefit of them for those who have already completed the game.
As far as the new environments go, I'd really love to explore one of the planets that went through the reaper exctinction event in some cycle far before the Protheans.
On the non-reaper related missions, maybe some mission to respond to a emergency broadcast from a small human colony that appears to be under a slaver attack. Upon arrival on the planet weather conditions seem to be getting increasingly worse, starting off with a similar rain effect which was seen on the Jack's loyalty mission ( even though the rain itself was a fluff effect - it was just so amazingly well done in terms of how it looked and affected the characters that I really felt sorry it was used in only 1 mission ).
When you fight your way towards the building where the slavers are rounding up the civilians, weather would gradually keep getting worse and worse until eventually it would reach a point of a massive storm with extreme wind, intense thunder and heavy rain which would cause really low visibility.
Alternate between indoor and outdoor combat, ground and rooftops, add in some side quests to assist the colonists - ranging from tasks to taking measures to stop the colony from being flooded, finding missing colonists, stopping the slavers from plundering some valuables from the colony etc. along with some paragon/renegade choices that range from simple choices of good/ruthless, greed/honest to the final choice where you must choose between two courses of action which both might have devastating results. (Loved that in Bringing Down the Sky)
Can always dream I guess.Although I'd be happy with any DLC they toss at our way, as long as it doesnt dip anywhere close to Bethesda's "horse armor" for 5 dollars.
EPIC ****ING WIN! I loved the rain effect, it should REALLY be used more often! It was a shame, I hadn't seen such good rain effects in a game yet, I mean it actually stuck on your armour and rolled off realistically! **** was so cash!
#78
Posté 03 février 2010 - 02:25
#79
Posté 03 février 2010 - 02:27
maybe some missions on alien homeworlds (to flesh out that canon more)
-maybe these are squadmate quests
Modifié par greatgeek, 03 février 2010 - 02:32 .
#80
Posté 03 février 2010 - 02:27
Yes, for crying out loud give them a conversation tree! I can understand that you will have to PAY VA's to say the lines, but you'll make it back fast it seems with all this feedback in this thread. Imagine all the money you could make by just satisfying our wants and pimping ME2 for all it's worth? Though ME3 is still the main priority <_<AngryTigerP wrote...
Also: Bioware, if you add more squaddies, PLEASE, PLEASE, PLEASE get the convo wheel in. I couldn't stand sitting around, waiting for Zaeed to get to the point (I usually X through convos, even new ones, because I read that quickly, unless I like listening to the VA (like with Legion's, or Tali's, for example).
#81
Posté 03 février 2010 - 02:31
#82
Posté 03 février 2010 - 02:43
Maybe just more favours for the party that survives the Suicide Mission? I mean you did take them through hell and back, they deserve more than LETS RESCUE YOUR SISTER! and LETS FIND OUT YOU HAVE AN EVIL FACE AND YOUR DAD IS A DUECHE LIVING A CHILDS DREAM!Lord Atlia wrote...
I would prefer more post and pre mission dialogues and character development. I would prefer larger missions (even if it means a more expensive DLC) much like the primary missions in the story and for them to be actually relevant to the characters or the task at hand. The are enough N7 fight merc group missions already.
#83
Posté 03 février 2010 - 02:47
-Something similar to the tactics in dragon age.
-New missions that have multiple paths that open based on who you take with you.
#84
Posté 03 février 2010 - 02:50
#85
Posté 03 février 2010 - 02:56
Agreed, Quality over Quantity. In this case I refer to I would actually think that a DLC around just adding more dialogue on the Normandy and adding the squad banter when you walk around on worlds like in ME1 and DAO would be priceless in comparison to a mission DLC. I WANNA TALK TO MIRANDA MORE, I hate how she just says she'll come up when things quiet down now T.TAnthropophobic wrote...
Some storyline DLC would be nice. What I really want is DLC to add a lot more dialogue. Squad banter and conversations.
Also, someone came up with the idea to have your party members walk around the ship at times and talk to eachother, and you can interupt them to chat with them, that would be tight as hell and I would so pay 10 bucks for that.
#86
Posté 03 février 2010 - 03:29
#87
Guest_mcilradarr_*
Posté 03 février 2010 - 03:55
Guest_mcilradarr_*
I'd rather DLC that allowed you to play as the various squad members leading up to when you meet with them than have inconsequential post game missions. The entire sqaud except Grunt has a backstory big enough to have their own spin off game however it would ruin the franchise but if it were DLC instead it could work in very nicely.
Playing as Samara taking on Nihlus and chasing after her daughter or as Garrus in his Archangel lead up, Thane carrying out assasinations, Jack esacping cerberus, Miranda escaping her father or carrying out cerberus operations, Jacob with cerberus and alliance operations, Zaeed in his merc days, Legion tracking down Shepard, Mordin in his STG days, Tali fighting the geth on her research mission. Maybe they could even allow you to play as Kaiden or Asheley or Liara or Wrex as well.
All would be awsome to play and would expand the ME universe in a way that you couldn't do as Shepard providing characters and a greater setting for ME3.
#88
Posté 03 février 2010 - 03:58
#89
Posté 03 février 2010 - 04:00
#90
Guest_mcilradarr_*
Posté 03 février 2010 - 04:08
Guest_mcilradarr_*
Fredgtrer wrote...
how long did it take you to finish?
About 40hours to complete main story plus loyalty missions in addition to a large portion of planets scanned to depletion and roughly 80% of side quests completed. Long for most games but it is below my expectations for the ME franchise.
#91
Posté 03 février 2010 - 04:10
25 hours for me, fully completed as well x.xmcilradarr wrote...
Fredgtrer wrote...
how long did it take you to finish?
About 40hours to complete main story plus loyalty missions in addition to a large portion of planets scanned to depletion and roughly 80% of side quests completed. Long for most games but it is below my expectations for the ME franchise.
im a power gamer, though I lack some achievements, like brawler
#92
Posté 03 février 2010 - 04:16
#93
Posté 03 février 2010 - 04:19
Yes, yes, yes. The Citadel was extremely disappointing in this one.Yakko77 wrote...
I want to see more of the Flotilla and more of the Citadel.
Only the human embassy, some factory and the ****tiest wards in the game? A tad small. -__-
#94
Posté 03 février 2010 - 04:21
Obanmark2 wrote...
Post-mission stuff seems kinda like a waste of time when you could just have it in Mass Effect 3.
I imagine post-mission is primarily for completionists who want to finish every quest and reach level 30 before ME 3. I think we may see at least one post-Collector DLC, but it will probably be a few months before ME 3, so not anytime soon.
#95
Posté 03 février 2010 - 04:22
A way to bypass/replace/remove the circuit game, so the game becomes playable.
Plus just about everything else suggested here.
#96
Posté 03 février 2010 - 04:24
those things are so easy man o.0x-wrentaile wrote...
A way to bypass/replace/remove the circuit game, so the game becomes playable.
#97
Guest_LuckyIronAxe_*
Posté 03 février 2010 - 04:26
Guest_LuckyIronAxe_*
#98
Posté 03 février 2010 - 04:34
#99
Posté 03 février 2010 - 04:48
- A mission going into more detail about the "real" Geth vs. the Heretics. Awesome concept, wanted to see more about it.
- Some DLC (guessing this is already part of the Kasumi DLC) that has the side effect of opening up the Port Observation Deck. My Normandy feels incomplete. =(
- Curing Thane's illness
- Vehicle missions! Preferably without 90-degree slopes.
- Visit the Shepard Memorial Flame. (Wouldn't it be awesome to visit your own gravesite?)
- *serious voice* Legion Romance!
Modifié par Sylvanspirits, 03 février 2010 - 04:49 .
#100
Posté 03 février 2010 - 05:09





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