DLC : What would you prefer?
#126
Posté 03 février 2010 - 01:45
Give me some Ship combat, new armor, new cool alien weapons like in district 9!,
Lastly Coop as one of sheppard squadmates, it would be so easy to do!
#127
Posté 03 février 2010 - 01:51
kingOFkrogan wrote...
WOW am i the only one who hates love intrest there a video game love get over yourselves no dlc for that if you want love go play the sims. NOOBS!
Give me some Ship combat, new armor, new cool alien weapons like in district 9!,
Lastly Coop as one of sheppard squadmates, it would be so easy to do!
I dont care about love and stuff but i would like some more character development this is an rpg after all and not just a shooter. So new characters, more interaction with crew etc would be good. I prefer mission where there is a lot of backstory not just this ship got captured by batarians kill them and steal the loot. I need a little more than that.
#128
Posté 03 février 2010 - 01:55
#129
Posté 03 février 2010 - 01:55
#130
Posté 03 février 2010 - 02:08
#131
Posté 03 février 2010 - 07:04
#132
Posté 03 février 2010 - 07:11
#133
Posté 03 février 2010 - 07:18
#134
Posté 03 février 2010 - 07:31
luet1991 wrote...
Wait, here's a thought.
A brand new space-ship resturaunt opened up and it's really high scale, and your LI just found out about it and really wants to go. Thing is, when you get there, about halfway through the meal, Batarian slavers show up and hijack the ship. Then it's up to Shepard to f**** em up, just like Zaeed did when the Blood Pack hijacked a ship he was on, mwuahahaha!
*ahem* That's enough caffeine for the day...
... For some reason, I really, really like this idea. I keep imagining something along the lines of the cruise ship fight in Fifth Element only with Shepard and either whoever your LI is (whoever you picked in 2, or trying to patch things up with your old flame from 1 if you stayed loyal) having to deal with a batarian slave grab by themselves.
#135
Posté 03 février 2010 - 07:38
That's what I was picturing, to be honest XDDulkorCorwin wrote...
luet1991 wrote...
Wait, here's a thought.
A brand new space-ship resturaunt opened up and it's really high scale, and your LI just found out about it and really wants to go. Thing is, when you get there, about halfway through the meal, Batarian slavers show up and hijack the ship. Then it's up to Shepard to f**** em up, just like Zaeed did when the Blood Pack hijacked a ship he was on, mwuahahaha!
*ahem* That's enough caffeine for the day...
... For some reason, I really, really like this idea. I keep imagining something along the lines of the cruise ship fight in Fifth Element only with Shepard and either whoever your LI is (whoever you picked in 2, or trying to patch things up with your old flame from 1 if you stayed loyal) having to deal with a batarian slave grab by themselves.
#136
Posté 03 février 2010 - 07:41
#137
Posté 03 février 2010 - 07:43
#138
Posté 03 février 2010 - 07:59
Gar_Logan wrote...
They SHOULD have a DLC devoted just for squad interactions. Make these characters feel alive. They are all living on a small freighter and going on missions with each other. You'd think there would be more moments where they try to get to know one another. (Or something.)
Cut the rest of you post including the suggestions for interasctions, but all were great ideas - basically "random encounters" with your crew interacting on the ship. Might be really hard to implement, but would be so, so awesome if they could.
#139
Posté 03 février 2010 - 08:10
i would also like to see a shop to buy heavy weapons ammo, new weapons and all the upgrades that you missed when playing the main missions.
it would also be cool to have dlc content that lets you go on bounty hunter missions for credits. maybe it could be tied in with aria and going back to omega, after all the mercenaries tried to get rid of her
#140
Posté 04 février 2010 - 07:06
It's not cool to have pulled your squad out of the mouth of hell, only to go talk to them about "Odds of survival." Yeah Jacob, if we live we'll totally get loud on the Citadel. But since we're still talking I'm going to assume you're experiencing some sort of dementia. And Miranda, remember how we destroyed the Collector base and you told the Illusive Man to suck it? That's so weird that you're "the Illusive Man's agent," and that you're "monitoring his most important asset." I would have assumed that given the whole quitting thing that you would not "send regular reports to the Illusive Man, updating our status."
Last but not least, while I am thrilled that you can call somebody up to your quarters after winning the fight, it is honestly and truly creepy in its implementation. Wordlessly sitting there, breathing heavily and bobbing around. I see wine glasses there. Do they have a purpose? Oh, and Miranda's hand drifted through my arm again, fantastic.
Whoever made the remark about more interaction between squad members is definitely onto something. What a great idea, this would be very interesting, as the cast is so diverse that they are bound to be full of commentary about each others' way of life. As far as mission content goes, as long as we can talk to our own crew again I could care less. The hijacked date night idea was cool
Modifié par Sathwater, 04 février 2010 - 07:15 .
#141
Posté 04 février 2010 - 04:19
I actually like this idea.luet1991 wrote...
Ooooo, I like, more personal squad member side quests.
I would still like, over everything else, have a DLC centered mainly around the Love Interests. I would love to see more happen between Shepard and Miranda, or any LI. Maybe give us the option to take them on a date?
Wait, here's a thought.
A brand new space-ship resturaunt opened up and it's really high scale, and your LI just found out about it and really wants to go. Thing is, when you get there, about halfway through the meal, Batarian slavers show up and hijack the ship. Then it's up to Shepard to f**** em up, just like Zaeed did when the Blood Pack hijacked a ship he was on, mwuahahaha!
*ahem* That's enough caffeine for the day...
Also, I wouold like Liara DLC, especially seeing how the game has LairaDLCleadin coding...
#142
Posté 04 février 2010 - 04:31
#143
Posté 04 février 2010 - 04:37
Weapons (same)
Armor (same)
Maybe some new upgrades to make all those mineral rich planets out there worth something.
To top the list, a fulfilling side-story or main-story quest(s). A full blown expansion would be awesome, but I wont delude myself. Any quest(s) that add to the game though (especially post mission) would be great.
Oh and definitely fix the damn post-mission dialogue.
Also, can we do something so that I don't have that depressing face-down picture of my ME1 LI still on my desk??? I mean whats with the guilt?
Modifié par mthewr, 04 février 2010 - 04:38 .
#144
Posté 05 février 2010 - 01:26
WilliamShatner wrote...
Tali female Shepard romance. Unacceptable that you have to play as Male Shepard to romance the most popular squadmate in Mass Effect.
Maybe she's just not bi.
#145
Posté 05 février 2010 - 01:40
mthewr wrote...
Outfits (should be fast and cheap to produce)
Yeah, the alternates were disappointing for the most part (except for Miranda's and possibly Garrus.) I think the most embarassing was Mordin's. Here's to additional outfits in further DLC
#146
Guest_LuckyIronAxe_*
Posté 05 février 2010 - 06:39
Guest_LuckyIronAxe_*
Sathwater wrote...
The ideas given about the squad member DLC are 100% on target. Mass Effect 2's foundation is the spectacular cast of characters you assemble and meet throughout the game. Any sort of enhancement to the cast would be a phenomenal idea. And I know it's been said again and again, but after the mission, can people please say something other than "Oh, I hope we survive!" The crew knows more about what happened than our main characters.
It's not cool to have pulled your squad out of the mouth of hell, only to go talk to them about "Odds of survival." Yeah Jacob, if we live we'll totally get loud on the Citadel. But since we're still talking I'm going to assume you're experiencing some sort of dementia. And Miranda, remember how we destroyed the Collector base and you told the Illusive Man to suck it? That's so weird that you're "the Illusive Man's agent," and that you're "monitoring his most important asset." I would have assumed that given the whole quitting thing that you would not "send regular reports to the Illusive Man, updating our status."
Last but not least, while I am thrilled that you can call somebody up to your quarters after winning the fight, it is honestly and truly creepy in its implementation. Wordlessly sitting there, breathing heavily and bobbing around. I see wine glasses there. Do they have a purpose? Oh, and Miranda's hand drifted through my arm again, fantastic.
Whoever made the remark about more interaction between squad members is definitely onto something. What a great idea, this would be very interesting, as the cast is so diverse that they are bound to be full of commentary about each others' way of life. As far as mission content goes, as long as we can talk to our own crew again I could care less. The hijacked date night idea was cool
Ok, so funny story, after the final battle I DID GO TO THE CITADEL! I brought Jacob with me and what do you know not one peep from him! I even went to the bar, no spills, I was rather disapointed. So the point of the post is yes, after the Suicide Mission, updated dialogue and more personal missions would be very much welcome. Because you know me and Jacob are buds, I would really like to make some noise and spill my drinks on the Citadel, I sure as hell earned it, Insanity Mode complete and saved everyones lives.
#147
Posté 05 février 2010 - 04:16
#148
Posté 05 février 2010 - 04:25
meaning give Boo, ahem I mean that hamster an own AI.
Would be at least some kind of inovative DLC
#149
Posté 06 février 2010 - 03:48
#150
Posté 06 février 2010 - 04:02
That's basically the same as saying Mass Effect 2 shouldn't have major story developments from Mass Effect 1 because buying it is optional and you have to pay for it. If you really can't be assed to pay £5 for quality missions and development, just look up the plot summary on Wikipedia. Hell, if you have Cerberus Network (which all copies of the game come with) it's free anyway.
Having said that, I definately agree that we should have more post-game missions and dialouge as opposed to one new line from each character. I'd also like to see an actually satisfying continuation of Liara romance from ME 1, as opposed to the dissapointing bit of cold, out-of-character interaction we got.
Seriously Bioware, you've never let me down before, but, in the words of Shepard "That's garbage."
Modifié par CheesesackIII, 06 février 2010 - 04:03 .





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