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Shut Up, PC!


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116 réponses à ce sujet

#1
Querne

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I´d like to read your opinion if you would prefer your PC voiced or not (besides of possible costs).


I have read many statments of people, who didn´t like their PC mute. 
I, myself was glad, that the PC doesn´t speak. Perhaps I missed some more mimic, but not a voice.

This way it feels as if I would speak myself, with my own intonation and mood. If my PC was voiced and his way of talking would not fit to my own feelings, it would depart me from my character.
I felt this way playing ME1, the female german voice was a little bit too harsh for me and I felt like piloting another person through the game instead beeing inside myself.
Of course this doesn´t concern NPCs, they HAVE to talk to get a personality and show emotions.

My question doesn´t concern, if voicing is realistic regarding financial issues, but what you would prefer if you had free choice and why.

#2
Eurypterid

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I don't mind the PC not being voiced, but all things being equal, if all the other characters in the game have a voice, I think I'd opt to have the PC voiced as well.

#3
Grace1957

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I thought it was strange that everyone talked but "me" but you make a very good point about hearing someone else's voice and becoming detached from the character.I never thought of it that way.

#4
Majere613

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I want my PC to shut the heck up when I'm telling her what to do. 'Can I get you a ladder, so you can get off my back?' every ten seconds is deeply annoying.

#5
EverlastingFantasy

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I don`t want the PC to be voiced either. I actually voice my character sometimes myself. It`s really fun xD I wonder what my roomate thinks when she hears me talk to my computer.... o_o lol

#6
TheMadCat

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Well my biggest argument against it is it's a huge waste of resources for so little gain. However since we can't use that here I'll go to plan B. It constrains the game and the choices, in a game where it's about creating you character and building his story it would require either too much time and money or cause a serious restriction to your choices. For games like Mass Effect and The Witcher where you are playing a predetermined protagonist it works fine, but in the case of Dragon Age not so much.

#7
Dragon Age1103

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I think it would be a terrible idea, simply b/c unless they could afford to do every voice option currently available(impossible due to cost & disc space) like Violent, Suave, Mystical ect.. then it could get really annoying. Majority of ME fans enjoy Shep's voice or simply do not mind it but if you did it could ruin a lot of great moments b/c you'd be focused on something you don't like(such as a voice that sounds overly emotional or no depth to it at all) instead of what is happening in the scene & enjoying the way the story plays out.

I would never trade a voice over for the countless dialogue options that DA:O has to offer. ME series has great voice work but in comparison to DA:O all dialogue & options are so incredibly limited it would just completely destroy DA for me if they decided to got that route.

Good topic by the way...I can't of think majority of people would prefer it but I hope not b/c I would hate for Bioware to bring DA:O down to ME's low level.

#8
Yozaro

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Without the PC's voice he/she can't have any expressions. It doesn't feel like my character is even listening to what others say... He just stands there and every now and then crosses his arms. It just felt stupid.

But I know that if PC has a voice, then it must be a very good one. And if some players don't like it, there should be an option to turn it off and make it like it is now.

#9
TheMadCat

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Without the PC's voice he/she can't have any expressions. It doesn't feel like my character is even listening to what others say... He just stands there and every now and then crosses his arms. It just felt stupid.




Couldn't that problem be solved by simply giving more camera pans to the PC and giving them facial expressions dependent on the scene?

#10
Daggoth65

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i think it would be awesome actually if it was Voiced, i mean seriously everyone else is, but it seems like alot of work/money to pay for the Voice actors of all the different voice 'options' to go and say everything you can potentially tell someone, but it would be more fun (for me at least) if it was

#11
StarMars

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When I first read the title, I thought you are provoking the PC players of Dragon Age. hehe



I would prefer a character with voice but there should be a large selection of voices that would cater to a wide variety of roleplayers.

#12
RuinerGaming

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Heck, i wouldn't mind as long as i can get Jennifer Hale to voice for DA:O also :D

#13
TheRealIncarnal

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In a perfect world I would want my PC to be voiced and still maintain the vast and different dialogue trees. However, the simple fact is that the idea of getting full PC voice acting for Dragon Age would be a task much greater than the already monumental task of voicing Mass Effect!

I mean, Mass Effect only has two voice actors for the PC, male and female. For DAO you have 14 different Origin characters; Dwarven Nobel, Dwarven Castless, Dalish Elf, Alienage Elf, Mage Elf, Mage Human, Nobel Human, and both Male and Female characters for all of those. On top of that, Dragon Age is longer than Mass Effect, and Dragon Age has a more diverse conversation tree. Also, frequently Mass Effect only offered the Illusion of Choice with the dialogue, but after several playthroughs you can clearly see that sometimes despite showing 3 choices there's really only one line no matter what you choose.

So, although it would be incredibly awesome for Dragon Age to have voice acting, I'll take the deep conversation trees and variety of characters over voice acting.

Modifié par TheRealIncarnal, 02 février 2010 - 07:37 .


#14
Aldenhal

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At first i was a little disappointed when my character didn't talk. Since i like ME i was used to my main character talking and i was expecting the same in DA:O. But after playing for a while i got used to him not talking and i started enjoying it. Although i can say i do enjoy the times when he does talk in battle, cause it's funny listening to the things he says with the "cocky" voice.

#15
Sylvius the Mad

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I very strongly want the PC not to be voiced in conversation. Voicing the PC in conversation creates far too many other compromises, in addition to dramatically reducing the amount of roleplaying freedom available to the player.

#16
the_one_54321

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I require only quality. Whether there is a voice actor present or not. Different styles have different benefits, so long as they are done well.

#17
Ponce de Leon

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As long as you get a ladder to get off the PC's back, I'm fine with the soundsets.

#18
Deviija

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Sylvius the Mad wrote...

I very strongly want the PC not to be voiced in conversation. Voicing the PC in conversation creates far too many other compromises, in addition to dramatically reducing the amount of roleplaying freedom available to the player.



This.  No PC voice, please.

#19
AerisBru

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I would like a voiced PC, but only if there were LOTS of voices available. Dozens. So we could find something that looked like our own voice or the character's style.

#20
Wishpig

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I would like a voiced PC, ME spoiled me.



BUT to have a voiced PC bioware would need to really really really cut back on the dialog choices and diversity. So it's a trade off, and I think a fair one.

#21
DPSSOC

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I'm good either way. Being able to communicate at all is something I enjoy, I'm looking at you Fable, and whether it's voiced or not doesn't really matter to me. Now with Dragon Age I prefer the mute PC because with the ammount of customization we can do to the character (race, colour, etc.) inevitably I'm going to create some monstrocity that just won't sound right. That is to say the voice coming out wouldn't match what you'd expect from someone who looks like that and that's a bit of an immersion breaker for me.



I don't mind the mix up in how somethings said with a voiced PC because that happens with mute PC's too. Numerous times in games I've said something intending it to be sarcastic or joking but the NPC's weren't programmed to respond to it as such. This isn't a limitation of the method it's a limitation of the technology, devs can't know how we're going to want to say a line so they have to do their best to make it clear how the line's supposed to be said. I guess they could give us 50 million options in each convo along the lines of.



NPC: I just lost my yo yo

PC: [Sincere] Oh how sad for you

PC: [Sarcastic] Oh how sad for you

PC: [Indifferent] Oh how sad for you

PC: [Rude]I don't have time to deal with this

PC: [Angry] I don't have time to deal with this

PC: [Apologetic] I don't have time to deal with this



and the list goes on.

#22
Rogue Roxy

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Meh. I prefer my PC not to be voiced. Although I have to admit that the NWN series had better reaction voices than DA.



We DO need our PCs to react vocally, I guess.



~ Roxy

#23
BroBear Berbil

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I'm okay with muted PCs. It works for DA because the main character is not pre-determined as it is in ME. If you don't particularly like how a VA delivers a line it can really take away from the experience.

#24
Lith Maethor

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count me in the Voiced camp... after The Witcher and Mass Effect (to mention just the recent ones) having a silent avatar was a bit of a disappointment

on a sidenote, i had the problem DPSSOC describes... on my first playthrough i lost tons of approval over joking/snarky comments... come on! it's Ferelden... everyone is snarky!

#25
Tsuga C

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Sylvius the Mad wrote...

I very strongly want the PC not to be voiced in conversation. Voicing the PC in conversation creates far too many other compromises, in addition to dramatically reducing the amount of roleplaying freedom available to the player.


^Listen to this man, children!  Image IPB