Shut Up, PC!
#1
Posté 02 février 2010 - 07:13
I have read many statments of people, who didn´t like their PC mute.
I, myself was glad, that the PC doesn´t speak. Perhaps I missed some more mimic, but not a voice.
This way it feels as if I would speak myself, with my own intonation and mood. If my PC was voiced and his way of talking would not fit to my own feelings, it would depart me from my character.
I felt this way playing ME1, the female german voice was a little bit too harsh for me and I felt like piloting another person through the game instead beeing inside myself.
Of course this doesn´t concern NPCs, they HAVE to talk to get a personality and show emotions.
My question doesn´t concern, if voicing is realistic regarding financial issues, but what you would prefer if you had free choice and why.
#2
Posté 02 février 2010 - 07:17
#3
Posté 02 février 2010 - 07:18
#4
Posté 02 février 2010 - 07:19
#5
Posté 02 février 2010 - 07:19
#6
Posté 02 février 2010 - 07:21
#7
Posté 02 février 2010 - 07:26
I would never trade a voice over for the countless dialogue options that DA:O has to offer. ME series has great voice work but in comparison to DA:O all dialogue & options are so incredibly limited it would just completely destroy DA for me if they decided to got that route.
Good topic by the way...I can't of think majority of people would prefer it but I hope not b/c I would hate for Bioware to bring DA:O down to ME's low level.
#8
Posté 02 février 2010 - 07:26
But I know that if PC has a voice, then it must be a very good one. And if some players don't like it, there should be an option to turn it off and make it like it is now.
#9
Posté 02 février 2010 - 07:29
Without the PC's voice he/she can't have any expressions. It doesn't feel like my character is even listening to what others say... He just stands there and every now and then crosses his arms. It just felt stupid.
Couldn't that problem be solved by simply giving more camera pans to the PC and giving them facial expressions dependent on the scene?
#10
Posté 02 février 2010 - 07:30
#11
Posté 02 février 2010 - 07:30
I would prefer a character with voice but there should be a large selection of voices that would cater to a wide variety of roleplayers.
#12
Posté 02 février 2010 - 07:33
#13
Posté 02 février 2010 - 07:36
I mean, Mass Effect only has two voice actors for the PC, male and female. For DAO you have 14 different Origin characters; Dwarven Nobel, Dwarven Castless, Dalish Elf, Alienage Elf, Mage Elf, Mage Human, Nobel Human, and both Male and Female characters for all of those. On top of that, Dragon Age is longer than Mass Effect, and Dragon Age has a more diverse conversation tree. Also, frequently Mass Effect only offered the Illusion of Choice with the dialogue, but after several playthroughs you can clearly see that sometimes despite showing 3 choices there's really only one line no matter what you choose.
So, although it would be incredibly awesome for Dragon Age to have voice acting, I'll take the deep conversation trees and variety of characters over voice acting.
Modifié par TheRealIncarnal, 02 février 2010 - 07:37 .
#14
Posté 02 février 2010 - 07:38
#15
Posté 02 février 2010 - 07:42
#16
Posté 02 février 2010 - 07:46
#17
Posté 02 février 2010 - 07:47
#18
Posté 02 février 2010 - 07:57
Sylvius the Mad wrote...
I very strongly want the PC not to be voiced in conversation. Voicing the PC in conversation creates far too many other compromises, in addition to dramatically reducing the amount of roleplaying freedom available to the player.
This. No PC voice, please.
#19
Posté 02 février 2010 - 08:02
#20
Posté 02 février 2010 - 08:11
BUT to have a voiced PC bioware would need to really really really cut back on the dialog choices and diversity. So it's a trade off, and I think a fair one.
#21
Posté 02 février 2010 - 08:52
I don't mind the mix up in how somethings said with a voiced PC because that happens with mute PC's too. Numerous times in games I've said something intending it to be sarcastic or joking but the NPC's weren't programmed to respond to it as such. This isn't a limitation of the method it's a limitation of the technology, devs can't know how we're going to want to say a line so they have to do their best to make it clear how the line's supposed to be said. I guess they could give us 50 million options in each convo along the lines of.
NPC: I just lost my yo yo
PC: [Sincere] Oh how sad for you
PC: [Sarcastic] Oh how sad for you
PC: [Indifferent] Oh how sad for you
PC: [Rude]I don't have time to deal with this
PC: [Angry] I don't have time to deal with this
PC: [Apologetic] I don't have time to deal with this
and the list goes on.
#22
Posté 02 février 2010 - 08:59
We DO need our PCs to react vocally, I guess.
~ Roxy
#23
Posté 02 février 2010 - 08:59
#24
Posté 02 février 2010 - 09:03
on a sidenote, i had the problem DPSSOC describes... on my first playthrough i lost tons of approval over joking/snarky comments... come on! it's Ferelden... everyone is snarky!
#25
Posté 02 février 2010 - 09:17
Sylvius the Mad wrote...
I very strongly want the PC not to be voiced in conversation. Voicing the PC in conversation creates far too many other compromises, in addition to dramatically reducing the amount of roleplaying freedom available to the player.
^Listen to this man, children!





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