I agree on this one. I prefer no voice, but the lack of emotion on your PC's face is weird...Maferath wrote...
I have no problem with my PCs not being voiced, however the constantly dead expression they tend to display, when all the other characters are so alive, is definitely unsettling.
Shut Up, PC!
#76
Posté 03 février 2010 - 02:00
#77
Posté 03 février 2010 - 02:03
noellzy wrote...
I much prefer the PC not being voiced. I can imagine the character's voice myself.
In ME and ME2 I have the choice of:
a)bland male US accent
b)bland female US accent.
They're not even the interesting US accents. Pure vanilla.
And suddenly I just pictured Male Shep with one of those rare Deep South Eastern USA accents, the ones that are somehow both drawled and fast at the same time, and the NPC's just look at him oddly and say "What was that you said? I didn't quite catch that.:?" to every line he speaks.
So suddenly, I'm going to have to say that even with the infinite resources requried to fully voice Dragon Age, I'd have to say no, rather than risk that.
#78
Posté 03 février 2010 - 02:24
People will say the same thing in a hundred different ways, why restrict yourself to just the one.
#79
Posté 03 février 2010 - 02:29
#80
Posté 03 février 2010 - 02:45
#81
Posté 03 février 2010 - 02:57
But then, I may have a different definition of 'role'-playing than some others here. I look at it as stepping into the shoes of some other character in some other world and following his story - I don't project myself in the character with the exception of my own morality making the decisions for him. I follow along as a very interested observer who wants to see what happens, helping the PC where I can with my 'advice' and 'manipulation.' I guess I look at these things too much like reading a good book. Guess that perspective comes with age - it's been a long time since I played my first CRPG with Ultima I back on the Apple II all those decades ago!
#82
Posté 03 février 2010 - 04:15
Modifié par SleeplessInSigil, 03 février 2010 - 04:15 .
#83
Posté 03 février 2010 - 04:24
The never changing bland expressionless face detracts from the reality for me.
#84
Posté 03 février 2010 - 05:17
#85
Posté 03 février 2010 - 05:21
#86
Posté 03 février 2010 - 05:22
SleeplessInSigil wrote...
All the best PCs in history are mute.
Gordon Freeman FTW
#87
Posté 03 février 2010 - 11:02
Chrono. <3Silensfurtim wrote...
Gordon Freeman FTW
#88
Posté 03 février 2010 - 11:18
(Especially since I chose that really snooty one where the character says "charmed, I'm sure", only to find out he never actually says it in-game! What was the point?)
Modifié par Kwanzaabot, 03 février 2010 - 11:21 .
#89
Posté 03 février 2010 - 11:37
Mlai00 wrote...
@ Realistic cost-effective possibility:
Accounting for cost... keep the PC silent during the branching dialogues. But allow him to speak with your chosen voice during the few cutscenes that are in the game.
Also, during the dialogues, there are a few instances when the camera is actually on the PC. This is a chance for his face to show some emotion, and for him to make a short verbal response such as a laugh, or a grunt, or whatever. Not much work, but significantly increases his presence.
Voicing the PC in cutscenes is something I could buy. And the occasional cheer or other sound in your chosen voiceset would work. NWN did this actually, so it's certainly doable.
#90
Posté 04 février 2010 - 12:03
The expression isn't dead. It's stoic. And it's exactly what I want from my character.Maferath wrote...
I have no problem with my PCs not being voiced, however the constantly dead expression they tend to display, when all the other characters are so alive, is definitely unsettling.
I was quite annoyed in DAO when [redacted] killed [redacted] during the [redacted] ceremony and my PC had a look of horror on his face. I don't think that particular character would have shown emotion right there.
#91
Posté 04 février 2010 - 12:33
In DAO my PC seems to have a much stronger personality of her own since I always imagine her saying things how I would say them, or how my ideal character would.
And while yes, adding PC voice acting would cost more, it would also most likely cause us to not have as many options for dialogue. I love all the things you can say and turn things around in DAO with the multiple choices you have.
#92
Posté 04 février 2010 - 04:50
SleeplessInSigil wrote...
Chrono. <3Silensfurtim wrote...
Gordon Freeman FTW
Link. Cloud.
#93
Posté 04 février 2010 - 05:15
#94
Posté 04 février 2010 - 05:19
In a prefect world I'd like a choice of at least 3 male and 3 female VAs for my player character, but honestly I'd never expect that to happen.
#95
Posté 04 février 2010 - 05:21
The problem with ME is the fact I wanted a more feminine Shepard, and I don't like having Hale's voice for my PC. The idea of a player character is... he or she is whoever you want them to be, even if their background is set for them you can make up how they sound or react. I like it better this way in an RPG. For ME? Iunno. I still get a little finickity about Hale's voice (I like her enough, I just... don't like her as my PC) but I always liked Meer.
Having a VO for a PC is very limiting, and it made me not want to give ME a full thumbs up, even. I find myself criticising my PC constantly, in the way he or she reacts, thinking that she isn't the way I want her to act.
Voiced PCs work for games like Alpha Protocol because it has a set character. BW has always been about customisation and it being, "your game" etc. etc. I can see they are experimenting, but it took away so much from my playthrough.
Modifié par Lucy_Glitter, 04 février 2010 - 05:29 .
#96
Posté 04 février 2010 - 01:14
The avatar in the game has to be "invisible" and to be you (the character you are role-playing, in terms of gender, class and such) at the same time, so the player can get into the role and into the setting. Always there will be a given setting, and if the setting is known to the player before he plays the game (dnd), it's easier for him to get into it. BG did a great job because the graphics were 2d and there was a lot of room for our imagination to go wild, you didn't see the visual details of your character, so it never got his own personality or dictated to us one (as does the wheel choices in ME2), instead it got the characteristic of the person we were role-playing (a goody-goody paladin, an evil druid, a big-mouth bard and so on).
Modifié par Elvhen Veluthil, 04 février 2010 - 01:26 .
#97
Posté 04 février 2010 - 01:55
The mute PC in DAO along with the "over the shoulder" view makes you feel that you're the one doing the talking. It's not about Shepard or The Warden, it's about you. Makes me feel so much more connected to the character.
Modifié par blademaster7, 04 février 2010 - 01:56 .
#98
Posté 04 février 2010 - 03:05
I know that a lot of BioWare fans really love the variability and customization that comes with most BioWare game, and that they want to invent their own character with it's own motives and it's own personality. But there are others of us that are just as happy if the character already has a backstory and persona already defined.
Different is good.
DA:O is a game where your character can be of a number of different races, classes, backgrounds, motivations, and any name you can think of. ME is a game where you play [insert first name here] Shepard. Both games were done with a lot of care, consideration, and detail.
Instead of making one game more like the other, or making their future games more like one game or the other, BioWare should continue doing precisely what it has been doing. And that is to provide games of variable approaches, to cater to the desires of their variable group of fans.
#99
Posté 04 février 2010 - 03:34
Games for me, are a full experience media. Gameplay, graphics and sound. No detail should be left out for imagination, perhaps my experiences with my own characters is not as intimate as other players but I would like my character to be a full character himself. Were it possible, all should be voiced, with an option so that all could be happy.
#100
Posté 04 février 2010 - 05:32





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