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Shut Up, PC!


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116 réponses à ce sujet

#101
Querne

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Stakis wrote...

yet another topic about the PC having voice, powered by the hornyness of recently playing of ME2 no doubt,


yet another poster answering before even reading the first post, powered by the horniness to write disdainful about other users. Otherwise you would realize that I´m against voicing and don´t have ME2 registered. Simply not my setting as I found out playing ME1 that is surely a great game otherwise.


I´m not sure, if there would be a voice needed for every race. The NPC voices of humans and dwarfs are not very different in my game version. Age could be a problem, but it is already one in the origins. If the game was voiced and I really had to choose, I think I would prefer different moods (agressive, nice..) to different races.

I´m surprised how many poster are contra voicing too. Image IPB

Modifié par Querne, 04 février 2010 - 06:41 .


#102
JBurke

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I wish my character was mute too. It simply just gets annoying to have a reply every time I tell her to open a door. Yes, it's a door. Yes, you're "on it." Just open it and prepare to be hit by a random fireball from a mage camping the room.

#103
Les Polar

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They only sentence I like about my character is (DO YOU NEED A LADDER TO GET OFF MY BACK).

#104
Raiynsong

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I vote AGAINST voice for games like DA:O where we can have a lot of freedom in characters development.

#105
Gabey5

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i would love a voiced char

#106
Dragon Azori

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I like it the way it is with no voice, as theoretically it should be your voice speaking for the main character. If they put in someone elses voice it would cease to be "You". In fact you DO have a voice in each choice you can make you just don't hear it. Unlike say Final Fantasy VII where you're silent character only makes like two or three real choices through the whole thing.

#107
Mirandalia

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I would really like to have the PC voiced, like it is in Mass Effect games.

Watching a conversation becomes watching a tv-serie in regards to the immersion, the whole situation and the conversation just "comes alive" when both parties are talking.

If you have played the ME games, you know how fluent the conversation is there.

I also disable subtitles in these conversations so you only concentrate on looking at the action going on while talking, the expressions of the people in the conversation, every little detail adds more immersion again and I would have loved to see it in DA:O also.

Hopefully they will add it for sequels.

#108
Nassegris

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Having played Mass Effect 2 now, I'm split. On the one hand, not voicing my character leaves the game open for more possibilities, more interpretations and more dialogue options... on the other, I certainly get more of a 'feel' for my character and get way more involved with what s/he is doing when s/he has a voice when talking. It felt very fluid and 'real'. The conversations between my character and the NPCs becomes more animated and more genuine when both have a voice, and the camera doesn't just occasionally switch over to show my character standing around, dead-pan.



Having said that, I'd love my character having a voice AND there being as many conversation options as there are in Dragon Age... mm... that would be awesome.

#109
Sabriana

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Voiced PC?

Don't want!

Seriously, that would be a logistics nightmare.

Also, I have it in my head how my PC answers/asks. It would impair my RPing, and it would probably jar me out of the game frequently to hear someone else's voice coming out of *my* PC.

Shoo. Get thee hence!

#110
Adal0n

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Mirandalia wrote...

I would really like to have the PC voiced, like it is in Mass Effect games.
Watching a conversation becomes watching a tv-serie in regards to the immersion, the whole situation and the conversation just "comes alive" when both parties are talking.
If you have played the ME games, you know how fluent the conversation is there.
I also disable subtitles in these conversations so you only concentrate on looking at the action going on while talking, the expressions of the people in the conversation, every little detail adds more immersion again and I would have loved to see it in DA:O also.
Hopefully they will add it for sequels.


Thats exactly what I dont like in ME games. I dont want to watch a tv-series with someone else talking for me. I want to feel that I am part of the game and I am speaking the way I want (inside my head of course:P).

#111
MOTpoetryION

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what a MUTE pc isnt quiet enough for you : )

#112
WilliamShatner

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I would only want a voiced character if the quality measured up to Jennifer Hale's immense work in ME.

#113
pharos_gryphon

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Personally I would love a voiced character. Although as has been mentioned, so long as dialogue options listed an intended emotion along with them, like the Elcor or simply with an emotion in italics at the beginning of the comment, I'd be happier with them being unvoiced.



Heh, actually, the thought of conversation trees where you don't pick the exact phrase, but rather just select the emotion you want your response to portray "Sarcastic Response, Scorn, Curiosity, Etc." would be rather amusing to see once.

#114
Randomname1212

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I think the PC should stay unvoiced. In a conversation its not the PC who is saying what I said, it is me with my voice. I feel a stronger connection because in the end I imagine me speaking, not a random voice actor.

#115
RangerSG

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pharos_gryphon wrote...

Personally I would love a voiced character. Although as has been mentioned, so long as dialogue options listed an intended emotion along with them, like the Elcor or simply with an emotion in italics at the beginning of the comment, I'd be happier with them being unvoiced.

Heh, actually, the thought of conversation trees where you don't pick the exact phrase, but rather just select the emotion you want your response to portray "Sarcastic Response, Scorn, Curiosity, Etc." would be rather amusing to see once.


Jade Empire did something close to this, where you could see the general effect your statement would have before you said it. Oblivion did something similar with their persuasion minigame as well....though it stunk to high heaven and was thoroughly broken.

#116
SolaFide03

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Wasn't a deal breaker for me, but personally would be nice.  Been playing ME2 for a week wondering about the same thing as the OP.

#117
Phitos

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Actually I like it better if the PC isn't voiced. Probably because such games tend to be longer.