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Bioware NO!


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#101
Dragon Age1103

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EJ42 wrote...

Joshd21 wrote...

Quote from that website

he game was published for the Windows PC, Playstation 3, XBox 360 and Mac OS X. The graphics are said to be good in the PC version but not much in the PS3 and XBox 360. No comments yet from the Mac version. The first expansion, Dragon Age: Origins – Awakening is set to be released on March 16, 2010 in North America.
Read more: http://dailycontribu.../#ixzz0eQc394kP

Under Creative Commons License: Attribution Non-Commercial


So let me get this straight, because xbox360 users only get an upgrade on their console every six years, same with PS3. The PC verizon has to suffer? The Graphics are fine the way they are. Though this is going turn into World of Warcraft with cartoony looking visuals.

All I know is PC works great, if it wasn't for xbox360 and PS3 they wouldn't have to spend time and resources on it. I know reaching out to all three consoles is a way to gain more profit. This clearly performs better on the PC. Make it a PC game

Now most likely deadlines pushed back, visual graphics tuned down all for the sake of other consoles users can be impressed

World of Warcraft's graphics are excellent.  They accomplish exactly what the artists set out to do.  The fact that you don't like their style doesn't make it bad.

Just make sure you're criticizing things appropriately.  Complaining that Venus de Milo isn't colorful enough is just as asinine as complaining that WoW's graphics are too "cartoony" looking.


  ok so I can completely agree that WoW has perfected their art style & it fits very well BUT the onyl reason they have that art style is b/c Blizzard knows low end graphics you can run on a 10 year old comp will give them a lot more subscribers than games like Age of Conan get. Content wise Wow has more than GW(guild wars) but I would play GW over WoW ever time so I can feel like a big boy! lol. just not into cartoon games. 
  Still don't get me wrong I DO agree with you they did a fantastic job with the art style in wow by that I mean the weapons, armor, icons, UI, & envinroment all match perfectly to their art stlye.

#102
Dragon Age1103

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bconk55 wrote...

Dragon Age1103 wrote...

  http://dailycontribu...on-age-2/11245/


I never read this link before please for the love of Ferelden do NOT change the artsyle of DA2 or sacrifice ONE single thing for better graphics. ME is a greta series but it is nothing in comparison to DA:O & all of it's seemingly endless content. Do NOT stab all of yuor fans in the back for a bunch of children on consoles who need shiny stuff!!! I doubt this will get through or change anything but I can hope!!!!! haha

:wizard:


Jesus, people will turn anything into a platform war. Preference for graphics has nothing to do with what platform you game on (in fact, one reason to choose a PC over, say, an Xbox 360 is the potential for superior visual performance). Playing on a PC does not make you a superior gamer to someone who plays on Xbox 360 or PS3, and they are not mutually exclusive.

I doubt very many DA:O fans want to see story or gameplay sacrificed for graphics, but all that article says is that the visuals will be better in the sequel. That's kind of expected.


 haha that was just funny! zip zoom fly right by ya!

#103
Dragon Age1103

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ok I'm taking a break form all the responding!! Some people need to start reading a little better. I mean read what someone posts no just the title of the thread then sit back & let it soak so you don't take away the wrong message. All the consoles statements are a joke mostly So calm down angry teens! I own a wii & a 360 but PC destroys both of them for me that is just a fact of life. I grew up gaming on PC so I feel consoles just bring all PC gamers down with lost opportunities.

Anyways guys lots of you need some pills to just calm down it was just a simple little rant fueld by paranoia of mistakes being done to the sequel of my new favorite game of all time. This is a natural fear. Fact is Bioware delivers & very well on all there titles but my fear is as far as I know this is only the second sequel they have ever made. Me was terrible in my opinion but ME2 was an awesome game form beginning to end it had me on the edge of my seat.

Anyways ME2 is the only sequel i know of personal that Bioware has made recently(8..9. years?) so it makes me a little nervous BUT if i just sit back & look at facts. 1 it is BIOWARE we are talking about 2 they are using the same engine again so most likely DA2 will look much like DA;O just with even more detail on character models & much much 1000000 times better environments with clear non-blurry details. Any PC ppl who do not have JB Textures I suggest you try it b/c it just makes Ferelden that much more beautiful. I have it running with 24 other mods right now! Anyways guys I'm taking a break...they are just words an just my little Ohio opinion so take non of it personal & just ad to the fun of the convo!!!!!!

#104
Wra1thstouch

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When I first bought DA:O for my xbox, I thought the graphics were terrible. But then I realized that playing DA on my S-Video TV probably wasn't a good idea.  DA graphics are great and are noticeably better when played in HD.

Also, I believe that PC graphics > Xbox 360 graphics. :wizard:

Modifié par Wra1thstouch, 04 février 2010 - 12:14 .


#105
saintfrancisnudecenterfold

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I think if Bioware can successfully make a 3D computer role-playing game with running, jumping, swimming, horse-back riding, teleportation, and climbing then it will be a very remarkable 3D computer role-playing game with running, jumping, swimming, horse-back riding, teleportation, and climbing.



However I also believe that Bioware has hit a point where their storytelling ability is weakening. Dragon Age Origins seems to lack a certain quality I've come to expect from Bioware's days as designer of the Baldur's Gate demo.

#106
wanderon

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Bibdy wrote...

And so we're assuming that the same few writers who worked on DA:O are going to write worse, because they're paid less? Or are they just going to fire a couple of them because they don't fit into the budget? How does this work, exactly?


Sigh... Bioware is a large company with numerous projects both ongoing and new. In game development the team that works on aftermarket stuff for a game (stuff that gets put out after the original game hits the shelf) is typically smaller and more streamlined than the massive original team (many of whom are probably already working on other stuff). 

The team they put together for any additional content whether it be DLC or expansions is going to be chosen to meet the demands of the given project. The project has a budget and if you try to do everything then you have to split the budget up accordingly with X resources for _____ and Y resources for _____ and Z resources for _____ and so on.

 The total buget does not change thus for every task you add to the mix the number of total resources is diminished by whatever that amount is until the budget is all accounted for. At that point you can't budget any more resources because you have reached the limit.
 
(Unless you have a lead person with high coercion skill who can convince the finance department that it should increase the budget to cover the addition of _____.) Image IPB

If you take a budget of 10 dollars to the store and you just want to buy candy you can buy $10 worth. If you want to buy soda too then your candy budget just got smaller by whatever it will take to meet your soda quota.

I want to see as little budget/resources spent on upgrading graphics as possible becuase that leaves more resources for the stuff I would rather see it spent on like story, well fleshed out companions and other NPCs, new talents or skills - in short - real content that I can interact with and not just "look at".

#107
Dragon Age1103

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saintfrancisnudecenterfold can you elaborate? Do you mean the writing quality of the side quests, character's backgrounds, main story, or everything?

If you meant the main story I can agree to an extent since DA:O is the first Bioware game in a while to not have a major plot twist mid story or near the end. I still wasn't disappointed though simply b/c I knew a lot of DLC & a few expansions were planned for Dragon Age so I'm sure they have a lot more story on the way. If you meant overall writing quality from dialogue all the way to plot details I can't agree at all.

I felt all aspects were written very well(but then again what do I know! lol) especially the deeper aspects of your companions. I honestly don't remember every last detail of BG2 since I was rather young when I was into that game or kind of young but I doubt if I played through it again I would enjoy it as much as DA:O. Point being please get into specifics of what you prefer from BG2 over DA:O b/c I personally thought DA:O passed all but ME1.

Also I feel Bioware did a magnificent job paying attention to little details & lining almost everything up correctly. Tolkien was only one man not a team but it took a majority of his life to create the world he did. Dragon Age is far from that level of detail but it has a lot more depth than any other RPG produced in such a short time(if 5 years or more is consider short haha). Just saying I don't think you make a comment like that with such little detail.

#108
Dragon Age1103

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wanderon wrote...

Bibdy wrote...

And so we're assuming that the same few writers who worked on DA:O are going to write worse, because they're paid less? Or are they just going to fire a couple of them because they don't fit into the budget? How does this work, exactly?


Sigh... Bioware is a large company with numerous projects both ongoing and new. In game development the team that works on aftermarket stuff for a game (stuff that gets put out after the original game hits the shelf) is typically smaller and more streamlined than the massive original team (many of whom are probably already working on other stuff). 

The team they put together for any additional content whether it be DLC or expansions is going to be chosen to meet the demands of the given project. The project has a budget and if you try to do everything then you have to split the budget up accordingly with X resources for _____ and Y resources for _____ and Z resources for _____ and so on.

 The total buget does not change thus for every task you add to the mix the number of total resources is diminished by whatever that amount is until the budget is all accounted for. At that point you can't budget any more resources because you have reached the limit.
 
(Unless you have a lead person with high coercion skill who can convince the finance department that it should increase the budget to cover the addition of _____.) Image IPB

If you take a budget of 10 dollars to the store and you just want to buy candy you can buy $10 worth. If you want to buy soda too then your candy budget just got smaller by whatever it will take to meet your soda quota.

I want to see as little budget/resources spent on upgrading graphics as possible becuase that leaves more resources for the stuff I would rather see it spent on like story, well fleshed out companions and other NPCs, new talents or skills - in short - real content that I can interact with and not just "look at".


  Well put, friend. I couldn't agree more but I doubt we have to worry about too much of the budget being pushed on graphics development since like many have already said they are using the same engine so they know most of the ins & outs. That said I am hoping that my assumption is correctly that we'll get a bit higher poly count on character models & drastically touched up environments. I loved the art style & layout of the environments just not the very low res & blurry textures. That small touch up would do wounders....well it does do wonders b/c I know from JB Textures. The differences is night & day. Bah! I'm done rambling to you! sorry!

:wizard:

#109
Vicious

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I just hope DA2 won't be another 'go to 4-5 preset places and gather an army/collect memories/whatever and unlock the big finale elsewhere.'



At least Mass Effect 2 was able to disguise it somewhat by throwing difficult situations at you in between different missions.





That said, Dragon Age looks a little better than Neverwinter Nights 2. So, yeah, it REALLY REALLY could use a graphics update.

#110
Langbein Rise

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Oooh, shinies





-can't resist :P

#111
Fumbleumble

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WTF??? Are Bio going to aim this at the shooter market too?



Bioware, the people who bought this game prefer DEPTH over shiny... Why have you forgotten this? Put your resources into creativity, instead of taking the easy way out any making it all furcoat and no knickers....... REMEMBER your audience for this. :<


#112
Goth Skunk

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Speak for yourself.

#113
TheMadCat

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Fumbleumble wrote...

WTF??? Are Bio going to aim this at the shooter market too?

Bioware, the people who bought this game prefer DEPTH over shiny... Why have you forgotten this? Put your resources into creativity, instead of taking the easy way out any making it all furcoat and no knickers....... REMEMBER your audience for this. :


You know, it is quite possible to keep and improve the depth and improve the visuals at the same time. There is no rule of thumb saying it's one or the other.

#114
Fumbleumble

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Vicious wrote...

That said, Dragon Age looks a little better than Neverwinter Nights 2. So, yeah, it REALLY REALLY could use a graphics update.


This is a ridiculous comment... you see it everywhere here, it become like some kind of mantra for discontented children.... apart from skin texturing and face modeling not really being up to scratch, there's absolutely nothing wrong with the graphics, it's a fantastic compromise of shiny and resource requirements....... People like you are the very reason Bio is beginning to change it's mind on depth and complexity for their new games, because it's seems that you don't care about the gameplay experience, only whether your gpu gets maxed...and it's ruining it for those of us who think differently.

#115
Fumbleumble

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TheMadCat wrote...

Fumbleumble wrote...

WTF??? Are Bio going to aim this at the shooter market too?

Bioware, the people who bought this game prefer DEPTH over shiny... Why have you forgotten this? Put your resources into creativity, instead of taking the easy way out any making it all furcoat and no knickers....... REMEMBER your audience for this. :


You know, it is quite possible to keep and improve the depth and improve the visuals at the same time. There is no rule of thumb saying it's one or the other.


I ABSOLUTELY agree.. however when resources are limited and more people are attracted by shinies... where are the zots going to go? :<

#116
TheMadCat

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I ABSOLUTELY agree.. however when resources are limited and more people are attracted by shinies... where are the zots going to go? :<




Limited resources is not a phrase I would associate with EA/Bioware. Obviously they have a soft and hard budget to follow but they're not exactly companies going from bank to bank praying they'll get a loan approved so they can go forward with the next stage of development. They've got plenty of financial backing and resources and considering that they don't have to build up an engine from scratch next time it should cut time, which means freeing up some cash, which can be used to improve the engine and allow more time spent on textures/animations.

#117
Bibdy

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wanderon wrote...

Bibdy wrote...

And so we're assuming that the same few writers who worked on DA:O are going to write worse, because they're paid less? Or are they just going to fire a couple of them because they don't fit into the budget? How does this work, exactly?


Sigh... Bioware is a large company with numerous projects both ongoing and new. In game development the team that works on aftermarket stuff for a game (stuff that gets put out after the original game hits the shelf) is typically smaller and more streamlined than the massive original team (many of whom are probably already working on other stuff). 

The team they put together for any additional content whether it be DLC or expansions is going to be chosen to meet the demands of the given project. The project has a budget and if you try to do everything then you have to split the budget up accordingly with X resources for _____ and Y resources for _____ and Z resources for _____ and so on.

 The total buget does not change thus for every task you add to the mix the number of total resources is diminished by whatever that amount is until the budget is all accounted for. At that point you can't budget any more resources because you have reached the limit.
 
(Unless you have a lead person with high coercion skill who can convince the finance department that it should increase the budget to cover the addition of _____.) Image IPB

If you take a budget of 10 dollars to the store and you just want to buy candy you can buy $10 worth. If you want to buy soda too then your candy budget just got smaller by whatever it will take to meet your soda quota.

I want to see as little budget/resources spent on upgrading graphics as possible becuase that leaves more resources for the stuff I would rather see it spent on like story, well fleshed out companions and other NPCs, new talents or skills - in short - real content that I can interact with and not just "look at".


Or, instead of assumptions that lead to a pessimistic attitude, you can take the optimistic approach and assume that nothing is going to change with the DA2 budget, except that the graphics/engine budget is going to go up. Therefore we get the same quality of everything, and the graphics improve. Whoopie!

See how much easier that was?

#118
LillithMabon

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Ok, this may sound less than intelligent but it all depends on what you mean by "graphics". If you mean smoother detail in the characters and surroundings, I would like that, but the visual affects of some of the skills are overwhelming to the point you cant see other things you need to interact with. If outrageous visuals affect gameplay, I say no to that. Even as it is I can see some of the visual affects could be downplayed a bit.

#119
wanderon

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Bibdy wrote...


Or, instead of assumptions that lead to a pessimistic attitude, you can take the optimistic approach and assume that nothing is going to change with the DA2 budget, except that the graphics/engine budget is going to go up. Therefore we get the same quality of everything, and the graphics improve. Whoopie!

See how much easier that was?


It's not a matter of pessimist vs optomist it's a matter of reality vs wishful thinking. Maybe you missed the memo but the world economy right now is in a state of recession and pretty much every business on the planet is in the "do more with less mode".

However even setting that aside and assuming a bigger budget the bottom line for me is I still vote to have as few resources as possible relegated to upgrading graphics and the lions share to real content becuase I don't think a graphics upgrade is needed anyway.

#120
Bibdy

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wanderon wrote...

It's not a matter of pessimist vs optomist it's a matter of reality vs wishful thinking. Maybe you missed the memo but the world economy right now is in a state of recession and pretty much every business on the planet is in the "do more with less mode".

However even setting that aside and assuming a bigger budget the bottom line for me is I still vote to have as few resources as possible relegated to upgrading graphics and the lions share to real content becuase I don't think a graphics upgrade is needed anyway.


Of course is pessimist vs optimist. 'Reality vs Wishful Thinking' is the pessimist's standpoint on pessimist vs optimist. A pessimist thinks they're the realist, while they think the optimist is a wide-eyed dreamer.

At the end of the day, its obvious that general opinion is driving this effort. All the announcement stated was that they clearly acknowledge complaints that the graphics and game engine are behind the times at the moment and will work to rectify that in the next installment. I can't imagine anyone wouldn't want more responsive game camera motion, better loading times and some nicer textures on a lot of the in-game models if it didn't jeapordise the story-telling.

Question is, are you a pessimist or an optimist to think that they're capable of doing that without jeapordising story-telling? I think they're more than capable, because A) Its not even the same people doing both jobs, B) there's no reason they wouldn't just up the budget given the success of DA:O, C) Its a HELL of a lot easier to generate a new game by tweaking an existing engine, than by building a new one from scratch and D) Bioware aren't stupid - they're more than aware that a game in this genre, with a terrible story, will sell horribly.

Unless, of course, they ramp up the game's boob and/or JRPG-factors by twenty-fold.

Modifié par Bibdy, 04 février 2010 - 06:52 .


#121
Fumbleumble

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TheMadCat wrote...

I ABSOLUTELY agree.. however when resources are limited and more people are attracted by shinies... where are the zots going to go? :


Limited resources is not a phrase I would associate with EA/Bioware. Obviously they have a soft and hard budget to follow but they're not exactly companies going from bank to bank praying they'll get a loan approved so they can go forward with the next stage of development. They've got plenty of financial backing and resources and considering that they don't have to build up an engine from scratch next time it should cut time, which means freeing up some cash, which can be used to improve the engine and allow more time spent on textures/animations.


I partially agree... but the fact that they have the engine built now, which I'm sure was where a lot of the effort and thus resources were spent to begin with, I'm more inclined to feel that the budget will reflect this and each 'department' will have on average the equivalent again to spend on a sequel, and therefore an equivalent for the total project (they are unlikely to put more resources in to something that is virtually guaranteed to sell more than the first, unless it's advertising, and are more likely to seek to maximise profits by cutting corners, after all they already have their market)... so increasing the demands on a particular department will in most likelyhood, either through design or necessity, be done at the cost of another...... and unfortunately in the situation we have now where the more complex games are in demand by only the minority of a total market, then it's the complexity and depth that is far more likely to suffer.. in fact we are already seeing a shift in design ethos to suit the more casual player.

#122
wanderon

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Bibdy wrote...

wanderon wrote...

It's not a matter of pessimist vs optomist it's a matter of reality vs wishful thinking. Maybe you missed the memo but the world economy right now is in a state of recession and pretty much every business on the planet is in the "do more with less mode".

However even setting that aside and assuming a bigger budget the bottom line for me is I still vote to have as few resources as possible relegated to upgrading graphics and the lions share to real content becuase I don't think a graphics upgrade is needed anyway.


Of course is pessimist vs optimist. 'Reality vs Wishful Thinking' is the pessimist's standpoint on pessimist vs optimist. A pessimist thinks they're the realist, while they think the optimist is a wide-eyed dreamer.

At the end of the day, its obvious that general opinion is driving this effort. All the announcement stated was that they clearly acknowledge complaints that the graphics and game engine are behind the times at the moment and will work to rectify that in the next installment. I can't imagine anyone wouldn't want more responsive game camera motion, better loading times and some nicer textures on a lot of the in-game models if it didn't jeapordise the story-telling.

Question is, are you a pessimist or an optimist to think that they're capable of doing that without jeapordising story-telling? I think they're more than capable, because A) Its not even the same people doing both jobs, B) there's no reason they wouldn't just up the budget given the success of DA:O, C) Its a HELL of a lot easier to generate a new game by tweaking an existing engine, than by building a new one from scratch and D) Bioware aren't stupid - they're more than aware that a game in this genre, with a terrible story, will sell horribly.

Unless, of course, they ramp up the game's boob and/or JRPG-factors by twenty-fold.


Yes well as you go through life you may someday discover that sometimes the multiple choice questions we face do NOT come with an "all of the above" option and you have to suck it up and make a choice. In this case my choice is little or no zots to graphics upgrades TYVM.

#123
Fumbleumble

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wanderon wrote...

Yes well as you go through life you may someday discover that sometimes the multiple choice questions we face do NOT come with an "all of the above" option and you have to suck it up and make a choice. In this case my choice is little or no zots to graphics upgrades TYVM.


*Passes the cookies*

#124
wanderon

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oooh cookies......

#125
Hellebore5000

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I agree, size of the world and story shouldn't suffer for graphics.



That said... the Dragon age folks should hire some of the Drakensang art People. Their world was huge + beautiful, I couldn't believe some of the amazing landscapes. The story left alot to be desired though :P