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ME3 needs to cater to the HARDCORE FANS not the Casual Mass market like ME2.


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#1
Ryzinn

Ryzinn
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Oh I know you bioware. You thought "Hey, lets sell out and make a Halo Esque game like everyone else. Cliffy B and his team at epic can do it, why cant we? We'll make tons of moneys lololololol".

Dont get me wrong, I'm not saying you guys went completely over the top with your "Lets turn ME into Halo" rampage. The dialogue for the most part was still pretty ****in, and at least you managed to do the Char Import pretty decently. But holy **** did you screw everything else up.

First of all, You took my RPG and made it into a cross between Gears and Halo. Lets look at the first game,

-Dozens of armors to choose from including the famed Collosus X armor
-Dozens of Weapons to choose from including Spectre Weapons
-Dozens of upgrades to choose from
-Branching skill trees
-60 lvls

Now lets look at ME2
-Maybe 12 different armor pieces to choose from. The number may not be entirely accurate but it's definitely less then what we saw in ME2. Not to mention Collosus X is no where to be found and Light, Medium and Heavy armors were done away with all together. On another note instead of providing armor for our allies they only get a spare costume.
-2 weapons of each type... Yay?
-Instead of Heat sink upgrades or Pollonium upgrades we get "Pistol damage 1/5" upgrades or something lame like that. I actually dont mind this as the upgrades were what I would always have too many of in my inventory which brings me to another point that we'll get to later.
-A horrible skill tree system with maybe 3 skills at the most to choose from. The first game did it so much better but hey, we gotta cater to the retards dont we bioware? Who cares about the fans, they'll get over it.
-30 lvls (Cut in half from the previous game, much like everyting else no?)

I understand that these arent entirely what "Makes an RPG" but lets face it people, in just about every Bioware RPG (Most notably ME1, KOTOR, Dragon Age, etc etc etc) theres an equipment management screen, theres branching sometimes insane skill trees, and tons of loot to discover. It is a STAPLE among Bioware RPGs.

ME2 half-assed it on this. You cant deny it, its a fact and its bull ****.  I understand Bioware took a lot of flack for this but it wasnt because the system was old or outdated it was becuase Bioware cant seem to figure out how to make it fast and easy to do without dumbing everything down for 12 year old halo fans. We complained about the 32094832048932 upgrades in our inventory that we had to go and delete 1 by 1 by 1 over and over until we got rid of all of them. That was the only annoying part the system presented us in ME1. Instead of fixing it they scrapped it.


Then you come to the sidequests and exploration. Bioware, for the most part, you fixed this but unfortunately you made things once again, way to linear and way too easy for the 12 year old halo fans. Side quest missions almost constantly consist of a very small area consisting of a straight and narrow path with a few enemies tossed at you. Once again, I understand you guys gotta appeal to the 12 year old halo fans who get lost soo easily  in a complex game such as ME2 (pft) but understand, space exploration should atleast have some REAL exploration thrown in somewhere.

Not to mention the main areas of the game (Zakeera ward, Omega, and Illium) are all TINY and boring. The presidium in ME1 + the wards were waaaaaaaaaaaaaaaaaay bigger then any of the locations presented in ME2. Hell, Noveria had a bigger set up then Omega. When I picutre the presidium or a ward I picture a giant sprawling city that I should be able to explore every nook and cranny of. Not a closed off 2 story building in the ward. I understand you dont have the time to make anything as big as say what we see in games like Oblivion but you could atleast make it big enough to house more then just a few shops, a bar, and a small warehouse. Atleast give us 5 different locations in the ward that are as big as what Zakeera presented us in ME2.

Going back to the side quests, in ME1 the sidequests and planets were huge and you were basically just tossed into these worlds with no sense of where to go or what to do. You had to figure it out for yourself. ME2 doesnt give you that sense and instead holds your hand like you're a retard whose never played an RPG before. Now granted, ME1 sidequests and planets were rather dull and copy/pasted but atleast you wernet having your hand heald and told where to go. No point A to point B Bull sh**.


And atleast finding resources was a little bit more interesting in ME1. Do they bring it back? No , instead we get AN ABSOLUTELY AWFUL SCANNING MINI GAME. It feels like a watered down Flash Iphone game that has no place in the next generation of gaming. Its slow, its tedious, and its annoying. What retard on your staff thought this was a good idea? Probably the same retard who thought ME1's side quests and planets should consist of the same copy and pasted BS over and over. ID RATHER DRIVE THE MAKO THEN HAVE TO PLAY THIS STUPID GAME OVER AND OVER. You guys need to scrap it. Hell, I remember pointing it out when it was first unveiled and saying it was gonna be stupid. Just like the fuel system.

The loyalty system is also completely dumbed down and linear.
Step 1: Talk to squad mate
Step 2: Do there quest (atleast, if nothing else the char quests were interesting)
Step 3: Loyalty gained lolololol nj you r teh winner

Dragon Quest did it better. Of course Dragon Quest appeals to the hardcore fans, unlike ME2. Atleast someone in Bioware knows what Bioware is all about.

All that said, ME2 was enjoyable but FAR from what I was expecting or what I wanted out of it. Bioware promised us "Empire Strikes back". Instead I got "The Godfather Part 3".

Bioware didnt completely ignore us but they didnt completely care about us either. Instead they tried to appeal to the mass market and ultimately, it hurt my trust in the franchise and bioware in general. It makes me question what their motives are, making tons of moneys or pleasing there die hard fans. With ME2 it feels like they tried to cover up their greed by throwing in a few things to please the hardcore fans but for the most part trying to sell out and appeal to everybody.

I'm pleading with you bioware, ME3 needs to cater exclusively to the hardcore. This means that there should be no more dumbed down one way side quests, No more 3 skills to choose from skill trees, no more scanning for resources, no more linear loyalty systems, no more dumbed down inventory/loot systems, No more small closed off areas to explore and for f***s sake get rid of that generic a**hole grunt and GIVE ME MY WREX BACK. Grunt is in no way a good replacement for Wrex. He doesnt even come close.


Fanboys, you can rip me a new **** all you like, but I'm not the only one complaining about these issues. Credibility is judged by numbers not by fanboys.

cheers.

Modifié par Ryzinn, 02 février 2010 - 08:17 .


#2
Stanley Woo

Stanley Woo
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That's enough name-calling, childish squabbling, and swearing for one thread, thank you.



End of line.