This will be fun...
[quote]Ryzinn wrote...
-Dozens of armors to choose from including the famed Collosus X armor
[/quote]
There were dozens of armors to choose from... whose color schemes you can't even change, and whose only differences performance wise are stats.
[quote]-Dozens of Weapons to choose from including Spectre Weapons[/quote]
Dozens of weapons differing only in appearance and barely changing stats. Not like it mattered, since when you got Spectre Gear, you won't need any more of those other weapons anyway, since Spectre weapons have the highest overall stats of any weapon in-game.
[quote]-Dozens of upgrades to choose from[/quote]
Which only add incremental advantages that you hardly even notice in game anyway, unless they're game-breaking upgrades like Frictionless Materials
[quote]-Branching skill trees[/quote]
What branching skill trees? All of your skills only advanced till you can no longer sink points into them, which is hardly "branching". If you're referring to needing to drop points into a skill to unlock another skill, guess what ME2 has that too.
[quote]-60 lvls[/quote]
So?
[quote]Now lets look at ME2
-Maybe 12 different armor pieces to choose from. The number may not be entirely accurate but it's definitely less then what we saw in ME2. Not to mention Collosus X is no where to be found and Light, Medium and Heavy armors were done away with all together. On another note instead of providing armor for our allies they only get a spare costume. [/quote]
Armor pieces which you can mix and match to provide a different customized appearance to your armor, along with the ability to change armor color and patterns. Also, what's with the fixation for Collosus armor?
[quote]-2 weapons of each type... Yay? [/quote]
Better than when you had only one type of weapon in ME1 - yes, one. An assault rifle was an assault rifle no matter what you did to it, and only had full auto. At least we now have a choice of a full auto assault rifle, or a burst-fire assault rifle.
[quote]-Instead of Heat sink upgrades or Pollonium upgrades we get "Pistol damage 1/5" upgrades or something lame like that. I actually dont mind this as the upgrades were what I would always have too many of in my inventory which brings me to another point that we'll get to later.[/quote]
You liked having too many items in your inventory?
[quote]-A horrible skill tree system with maybe 3 skills at the most to choose from. The first game did it so much better but hey, we gotta cater to the retards dont we bioware? Who cares about the fans, they'll get over it.[/quote]
4 skills actually, and more if you choose the Soldier class or advanced training specialities. Also, each skill can be upgraded into two different variants when leveled up, which is more than what ME1 had to offer.
[quote]-30 lvls (Cut in half from the previous game, much like everyting else no?)[/quote]
It's just a level cap you know.
[quote]Not to mention the main areas of the game (Zakeera ward, Omega, and Illium) are all TINY and boring. The presidium in ME1 + the wards were waaaaaaaaaaaaaaaaaay bigger then any of the locations presented in ME2.[/quote]
Actually, the Presidium level in ME1 was no larger than the Omega levels in ME2, it only had the appearance of being massive because of the background. And I'd take the more interesting atmosphere and characters of Omega, Illium and the Zakera Wards over the sterile Presidium in ME1.
[quote]Hell, Noveria had a bigger set up then Omega. When I picutre the presidium or a ward I picture a giant sprawling city that I should be able to explore every nook and cranny of. Not a closed off 2 story building in the ward. [/quote]
You mean that wasn't the case with ME1's wards? They only looked large because some levels were subdivided by elevators. I don't remember the ME1 wards being giant sprawling cities where you can explore nooks and cranny's either. If you wanted to see large sprawling cities, you looked out the window.
[quote]Going back to the side quests, in ME1 the sidequests and planets were huge and you were basically just tossed into these worlds with no sense of where to go or what to do. You had to figure it out for yourself. [/quote]
Which was a rather boring and repetitive process, considering that most of the planets changed only visually, with nothing really interesting in them at all.
[quote]ME2 doesnt give you that sense and instead holds your hand like you're a retard whose never played an RPG before. Now granted, ME1 sidequests and planets were rather dull and copy/pasted but atleast you wernet having your hand heald and told where to go. No point A to point B Bull sh**.[/quote]
I'd rather have the more interesting and more varied set pieces of ME2 as opposed to the, as you said yourself, "dull and copy/pasted" sidequests of ME1. Whether it be sending out Shepard by himself with no squadmates on a tilting starship, or navigating through thick smog fighting against enemies you can barely see, or rushing against time to save a starship from crashing, or even just reminiscing the days with the Normandy's wreck.
[quote]And atleast finding resources was a little bit more interesting in ME1. [/quote]
Like clicking "Survey" on a planet and getting a text message that we found something? Or playing through the same old minigame of send the arrow to the center of the goal over and over again?
[quote]The loyalty system is also completely dumbed down and linear.
Step 1: Talk to squad mate
Step 2: Do there quest (atleast, if nothing else the char quests were interesting)
Step 3: Loyalty gained lolololol nj you r teh winner [/quote]
You do know that certain actions can actually remove a character's loyalty for you right (like choosing a particular character for another in a certain conversation), and you can actually fail certain loyalty missions if you choose differently.