Ryzinn wrote...
Oh I know you bioware. You thought "Hey, lets sell out and make a Halo Esque game like everyone else. Cliffy B and his team at epic can do it, why cant we? We'll make tons of moneys lololololol".
Dont get me wrong, I'm not saying you guys went completely over the top with your "Lets turn ME into Halo" rampage. The dialogue for the most part was still pretty ****in, and at least you managed to do the Char Import pretty decently. But holy **** did you screw everything else up.
First of all, You took my RPG and made it into a cross between Gears and Halo. Lets look at the first game,
-Dozens of armors to choose from including the famed Collosus X armor
-Dozens of Weapons to choose from including Spectre Weapons
-Dozens of upgrades to choose from
-Branching skill trees
-60 lvls
1. So you want countless pallate swaps? Face it, ME1 only had four unique pieces of armor for each gender, the only difference is that they came in a bunch of different colors with stats that barely increased over each other. And the only reason there were four is because the Medium and Heavy armor looked different on the two genders, while the armor is uniform in ME2.
ME2 needs more armor pieces, not retarded, uncessary duplicates of armor like Colossus V and Colossus VI, as if there was a big difference between the two.
2. ME1 had 11 unique weapon models in the game, with a bunch of different colors. ME2 has 19 unique weapons in the game. Each gun fires differently from each other, that makes it a big step up from ME1. ME3 could use more weapons, but the system shouldn't go back to how it was in ME1.
3. The upgrades were redundant. Outside of Medical Interface units, I never even used the upgrade system. And since characters regenerate health faster than they did in ME1 (hey, guess what, all of the characters regenerated health in ME1 without the armor upgrade), there's no point to it. And since each piece of armor gives a different stat boost in ME2, it makes armor mods redundant. Why would I add some silly thing to my suit of armor to boost my shields when I can customize the look of my armor, visibly changing my shoulder pads to achieve the same effect?
4. I agree with you there, somewhat. ME2 needed more combat skills. However, the majority of the skills in ME1 were uncessary. Charm/Intimidate skills weren't needed because even in the first game, getting Paragon and Renegade points made you better at Charm/Intimidate. Having to increase stats to do something I'm capable of controlling myself (aiming) was dumb, too. Glad they removed it.
5. KOTOR 1 had a level max of 20. Was that not hardcore? Does it matter what the level cap is? Is getting 20 experience killing an enemy in a game with a cap of 30 any different than killing an enemy and getting 60 EXP for killing an enemy with a cap of 90? The only difference is that we get the benefit of seeing a large level number. I'd love to see level 67 on my character in ME2, but I also know that it's not that important in the long run.




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