-Dozens of armors to choose from including the famed Collosus X armor
-Dozens of Weapons to choose from including Spectre Weapons
-Dozens of upgrades to choose from
-Branching skill trees
-60 lvls
Lets be real ****ing honest here with this list.
-Dozens of armors that look identical in shape, with different colors
-A grand total of two or three actual weapon models to choose from, with dozens of minor stat variations (oh cool, this gun has a faster rate of fire and higher damage, too bad this is almost impossible to notice in the actual game!), and all of them are ignored as soon as you can get the spectre weapons
-Upgrades where pretty rad, not gonna lie
-I don't think you realize what "branching skill trees" are. ME1 skill trees don't branch out into other skills. That's just not true. They're all linear.
-60 levels are needed since every point you can put in a stat is a minor improvement, so you NEED 60 levels just so your character can feel like it's improving after 10-15 levels.
-Maybe
12 different armor pieces to choose from. The number may not be
entirely accurate but it's definitely less then what we saw in ME2. Not
to mention Collosus X is no where to be found and Light, Medium and
Heavy armors were done away with all together. On another note instead
of providing armor for our allies they only get a spare costume.
I'd rather have a few armor pieces, and the ability to customize my armor than having to pick an armor model that looks the same as all the other armor models with a different color scheme.
-2 weapons of each type... Yay?
You're ignoring the fact that each weapon in ME2 actually feels different, while the guns in ME1 did not. One rifle felt like all the other rifles, and usually looked the same too.
-A
horrible skill tree system with maybe 3 skills at the most to choose
from. The first game did it so much better but hey, we gotta cater to
the retards dont we bioware? Who cares about the fans, they'll get over
it.
-30 lvls (Cut in half from the previous game, much like everyting else no?)
My character has six skills. If you're going to insult people, and call them stupid and say bioware is catering to them, try to get your facts straight.
Also, there's 30 levels, yeah, but experience doesn't come from combat, so giving you sixty levels and a stat system like ME1's would have never worked.
But hey! You're smarter than all those dumb halo fans the system is meant for so obviously you already knew this and you're just intentionally getting it wrong. Either way, you're an ****.
I
understand that these arent entirely what "Makes an RPG" but lets face
it people, in just about every Bioware RPG (Most notably ME1, KOTOR,
Dragon Age, etc etc etc) theres an equipment management screen, theres
branching sometimes insane skill trees, and tons of loot to discover.
It is a STAPLE among Bioware RPGs.
ME1 had an awful equipment screen. You spent more time fiddling with armor and cleaning out the inventory than actually playing the game
Also, Dragon Age's skill tree was pretty lame. More often than not, when I leveled up I thought "Okay, which skill is the least ****ty?", whereas in ME2, I have to think "Okay, which skill is the most useful and needs to be leveled up first?"
Then
you come to the sidequests and exploration. Bioware, for the most part,
you fixed this but unfortunately you made things once again, way to
linear and way too easy for the 12 year old halo fans. Side quest
missions almost constantly consist of a very small area consisting of a
straight and narrow path with a few enemies tossed at you. Once again,
I understand you guys gotta appeal to the 12 year old halo fans who get
lost soo easily in a complex game such as ME2 (pft) but understand,
space exploration should atleast have some REAL exploration thrown in
somewhere.
No, Bioware improved this completely. Exploration in ME1 was a joke, and you know what? This entire paragraph can be spun around right at ME1.
Side quests in ME1 where linear AS ****. I don't know what game you played, but most of ME1's side quests involved you dropping in the mako, driving in a straight line on a barren planet towards a little building and clearing it out. I'd rather save ten minutes of driving, and have more effort put into the side quests so they aren't all identical, which is what bioware did with ME2.
And seriously? ME1 had no real exploration. Dropping on the same looking planet and driving around the same looking mountains over and over again is not "awesome exploration". It's boring and tedious.
Not to mention the main areas of the game (Zakeera
ward, Omega, and Illium) are all TINY and boring. The presidium in ME1
+ the wards were waaaaaaaaaaaaaaaaaay bigger then any of the locations
presented in ME2. Hell, Noveria had a bigger set up then Omega. When
I picutre the presidium or a ward I picture a giant sprawling city that
I should be able to explore every nook and cranny of. Not a closed off
2 story building in the ward. I understand you dont have the
time to make anything as big as say what we see in games like Oblivion
but you could atleast make it big enough to house more then just a few
shops, a bar, and a small warehouse. Atleast give us 5 different
locations in the ward that are as big as what Zakeera presented us in
ME2.
Yeah, the hub planets where pretty small. But what they lacked in the default area to explore, they made up in having the side quests on that planet show us more of the planet, and letting us explore more.
While you can't just land on Illum and dick around with an area as big as the presidium (which is kind of unfair since that area was HUGE, and none of the other ME1 areas where nearly as big), you can get side quests that show you more of the planet, and frankly, the few side quests they had on there where awesome.
But really, outside of the Citadel, there weren't many planets you can just walk around and explore (and actually see something). If you combine Omega, Illum, Tuchanka, and the Citadel in ME2, you get more to explore than ME1 had to offer.
Going back to the side quests, in ME1 the sidequests and
planets were huge and you were basically just tossed into these worlds
with no sense of where to go or what to do. You had to figure it out
for yourself. ME2 doesnt give you that sense and instead holds your
hand like you're a retard whose never played an RPG before. Now
granted, ME1 sidequests and planets were rather dull and copy/pasted
but atleast you wernet having your hand heald and told where to go. No
point A to point B Bull sh**.
You DID NOT have to figure out where to go in ME1. In ME1 everything on the map was marked for you. There was pont A to point B bull****. Point A was you dropping on the planet, and point B was the spot on the map after you marked it.
If you ever thought "Gee, I sure am lost!" when exploring a planet in ME1, then congratulations, you can't manage to open up the freaking map and look.
And atleast finding resources was a little bit more interesting in ME1. Do they bring it back? No , instead we get AN ABSOLUTELY AWFUL SCANNING MINI GAME.
It feels like a watered down Flash Iphone game that has no place in the
next generation of gaming. Its slow, its tedious, and its annoying.
What retard on your staff thought this was a good idea? Probably the
same retard who thought ME1's side quests and planets should consist of
the same copy and pasted BS over and over. ID RATHER DRIVE THE MAKO THEN HAVE TO PLAY THIS STUPID GAME OVER AND OVER.
You guys need to scrap it. Hell, I remember pointing it out when it was
first unveiled and saying it was gonna be stupid. Just like the fuel
system.
I said it before and I'll say it again. I'd rather spend ten minutes scanning a bunch of planets planets than spand twenty minutes driving around a planet EVERYTIME.
The loyalty system is also completely dumbed down and linear.
Step 1: Talk to squad mate
Step 2: Do there quest (atleast, if nothing else the char quests were interesting)
Step 3: Loyalty gained lolololol nj you r teh winner
Dragon
Quest did it better. Of course Dragon Quest appeals to the hardcore
fans, unlike ME2. Atleast someone in Bioware knows what Bioware is all
about.
I'd rather have personalized quests for each character than a ****ty "give gift receive love" system. Seriously, how can you argue that DA's system was better?




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