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ME3 needs to cater to the HARDCORE FANS not the Casual Mass market like ME2.


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#126
77boy84

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Graunt wrote...

Jonnerz wrote...

Darkmoone1 wrote...

Twitchmonkey wrote...

Darkmoone1 wrote...

What is this "hardcore" you speak of?


Google it. It won't work if you have safesearch on though.

No, don't do that.


In my gaming life. There is no such thing as a "Casual" or "Hardcore" gamer. Theres just a Gamer.


Casual - someone who plays for fun

Hardcore - A) Someone who plays for bragging rights, or competitively.
                    B) A diehard fan of one particular gaming franchise.


That's pretty off the mark.


He's right. Hardcore gamers only play to complain about the game.

#127
Jonnerz

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Graunt wrote...

That's pretty off the mark.


Perhaps. It's what the terms translate to. It's not my idea. Technically, it is just 'gamers.'

#128
Thompson family

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After considerable thought, I've decided everyone at Bioware needs to renounce earthly pleasure, give up their worldly possessions and worship me, too.

#129
Graunt

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Harcore gamers are usually those that don't just settle for finishing 80% of a game once it's over but instead try to get 100% (and they did so before the stupid achievement points were introduced).  They are also the players that play through a game multiple times through various difficulty levels and classes where applicable and figure out what's "the best".  Some do it to brag, but the only people that would actually care are other hardcore gamers.

Modifié par Graunt, 02 février 2010 - 09:35 .


#130
Twitchmonkey

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Graunt wrote...

The reviews helped for people that never played the first game, but the massively overhyped (and almost false advertising) videos did the lion's share.  Do you know what part of this game gave me the most awe inspiring feeling?  The damn launch trailer....


I think the trailers for ME2 were a lot more indicative of the actual game than the ones for ME1. Bothhad the same action-fueled vibe, but ME2 really has more action.

#131
Darkmoone1

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77boy84 wrote...

Graunt wrote...

Jonnerz wrote...

Darkmoone1 wrote...

Twitchmonkey wrote...

Darkmoone1 wrote...

What is this "hardcore" you speak of?


Google it. It won't work if you have safesearch on though.

No, don't do that.


In my gaming life. There is no such thing as a "Casual" or "Hardcore" gamer. Theres just a Gamer.


Casual - someone who plays for fun

Hardcore - A) Someone who plays for bragging rights, or competitively.
                    B) A diehard fan of one particular gaming franchise.


That's pretty off the mark.


He's right. Hardcore gamers only play to complain about the game.


If I can take any definition of a "hardcore" gamer, that would be spot-on correct.

#132
Policyofnoreturn

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Solid N7 wrote...

mass effect 2 sold 2 000 000 in one week, the hardcore rpg like dragon age sold 394.508 in one week the first mass effect sold 394 757 in one week you said that bioware return to this hahahaha don´t make laugh, the old school rpg fanboys are minority here.


According to this source (http://www.vgchartz....ame.php?id=7635) Mass Effect 1 sold 2.13 mio in total (it may only allude to XBOX 360 sales and exclude PCs). For the sake of argument I'd advance that a large proportion of the people buying Mass Effect 2 are the ones who bought and played Mass Effect 1 and have been looking forward to it for some time  - it's not clear how many of the buyers are new gamers who may not have been attracted to RPGs before . Time will tell whether Mass Effect 3 will have the same success considering that at least part of Bioware's traditional following (myself included to a certain extent) think Bioware has brought out a subpar (they can and have done better) although still enjoyable game.

Modifié par Policyofnoreturn, 02 février 2010 - 09:36 .


#133
Endurance_117

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Did someone say shooting should be a character skill and not rely on your own abilities and Auto Aim.



If Bioware added Auto Aim, what would be the point of combat?

#134
NoBrandOnMe

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At first I saw a wall of text but I ended up reading the whole thing and I completely agree with the op.

#135
Graunt

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Endurance_117 wrote...

Did someone say shooting should be a character skill and not rely on your own abilities and Auto Aim.

If Bioware added Auto Aim, what would be the point of combat?


The first game actually had a setup that required you to put the reticle in the "general vicinity" of the target, but it had random rolls to see if you actually hit.  These were affected by your character skill and as far as I know the "aim help" in the options.  Other than biotics, the new setup is better.

Modifié par Graunt, 02 février 2010 - 09:42 .


#136
Guest_Ryuuichi009_*

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Endurance_117 wrote...

Did someone say shooting should be a character skill and not rely on your own abilities and Auto Aim.

If Bioware added Auto Aim, what would be the point of combat?


Then it would be optional. Everyone doesn't have bloody perfect 20 20 vision and the ability to keep their hands perfectly steady. <_<

I also shouldn't have to sit 2 feet infront of the TV to play a bloody game.

Modifié par Ryuuichi009, 02 février 2010 - 09:43 .


#137
Veex

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Policyofnoreturn wrote...


For the sake of argument I'd advance that a large proportion of the people buying Mass Effect 2 are the ones who bought and played Mass Effect 1 and have been looking forward to it for some time  - it's not clear how many of the buyers are new gamers who may not have been attracted to RPGs before .


I'd counter, for the sake of argument, that many of the folks who bought Mass Effect were looking forward to BioWare's next RPG in a KotOR style and were dissapointed. This argument works both ways. There are people who DIDN'T like Mass Effect 1 also, it wasn't a perfect game.

#138
Roros5e

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I can be a total rpg nerd and have been playing them since the late 80's, but I feel ME2 went the right direction. It's not a "loot'n'stats" rpg, and the rpg elements that are there in the first place are (and should be) there to facilitate the story, character interaction, and shooter gameplay. These are things I look for in Mass Effect, it's what makes it a good game, and having to stop after every little skirmish to filter the loot drops does not support it.

Modifié par Roros5e, 02 février 2010 - 09:50 .


#139
Endurance_117

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Ryuuichi009 wrote...

Endurance_117 wrote...

Did someone say shooting should be a character skill and not rely on your own abilities and Auto Aim.

If Bioware added Auto Aim, what would be the point of combat?


Then it would be optional. Everyone doesn't have bloody perfect 20 20 vision and the ability to keep their hands perfectly steady. <_<

I also shouldn't have to sit 2 feet infront of the TV to play a bloody game.


1. I don't have 20/20 vision
2. Learn to aim
3. Learn to shoot

#140
LoweGear

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There are people who liked ME 1, brought ME 2 when it finally came out, and loved it (like my RPG seniors).



There are people who liked ME 1, bought ME 2 when it finally came out, and didn't like it.



There are people who didn't like ME 1, but liked ME 2 when they bought it.



There are people who has never heard of ME 1, but bought ME 2 anyway.



There are people who hate both games.



Pretty simple eh?

#141
Policyofnoreturn

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Veex wrote...

Policyofnoreturn wrote...


For the sake of argument I'd advance that a large proportion of the people buying Mass Effect 2 are the ones who bought and played Mass Effect 1 and have been looking forward to it for some time  - it's not clear how many of the buyers are new gamers who may not have been attracted to RPGs before .


I'd counter, for the sake of argument, that many of the folks who bought Mass Effect were looking forward to BioWare's next RPG in a KotOR style and were dissapointed. This argument works both ways. There are people who DIDN'T like Mass Effect 1 also, it wasn't a perfect game.


Good point. As you say, the argument cuts both ways, but people are more likely to buy into franchises/genres they like or are attracted to. Big sales which don't come from past customers are likely to come from big marketing - which is risky for the sequel because depending on how these new gamers experience the game they may pass on the next offering. I've always thought that trying to wear too many hats/appeal to too many different types of gamers ultimately translates to a somehwat unsatisfying experience for most parties.

#142
JabberJaww

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OP Wall of text



Crit me for +1000





oh, ME2 is great

#143
Olduwan

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I agree with the OP but I'm still liking ME2 for the story. Instead of whining about it, I'm just going to bang through ME2 and move on to Dragon Age Awakening.

#144
Guest_Ryuuichi009_*

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Endurance_117 wrote...

Ryuuichi009 wrote...

Endurance_117 wrote...

Did someone say shooting should be a character skill and not rely on your own abilities and Auto Aim.

If Bioware added Auto Aim, what would be the point of combat?


Then it would be optional. Everyone doesn't have bloody perfect 20 20 vision and the ability to keep their hands perfectly steady. <_<

I also shouldn't have to sit 2 feet infront of the TV to play a bloody game.


1. I don't have 20/20 vision
2. Learn to aim
3. Learn to shoot


Thanks for the utterly useless advice. I already know how to aim and shoot but frankly I miss more than I hit. And unlike you I take no join in sitting 2 feet away from the bloody television. <_<

Oh and Auto Aim is somehow hurting you if you turn it off in options? Amazing. <_<

Modifié par Ryuuichi009, 02 février 2010 - 09:56 .


#145
jpetrey123

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so bioware can make nothing, except hardcore RPG's?? they did not advertise the game as a full fledged RPG, and if you look at any game you can see how it looks. you "hardcore bioware fans" need to get a clue. a company does not just have to make all full fledged RPGs. This game is really quite fun.

#146
Khavos

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Roros5e wrote...

I can be a total rpg nerd and have been playing them since the late 80's, but I feel ME2 went the right direction. It's not a "loot'n'stats" rpg, and the rpg elements that are there in the first place are (and should be) there to facilitate the story, character interaction, and shooter gameplay. These are things I look for in Mass Effect, it's what makes it a good game, and having to stop after every little skirmish to filter the loot drops does not support it.


You're certainly correct that it's not a "loot 'n stats" RPG.  It's a fairly middling Third Person Shooter that a lot of folks were unfortunately led to believe could be played with a wizard.

Insanity is perfectly doable without ever using a biotic or tech talent, or even paying attention to the skill system. 

It's a clunky TPS with a few roleplaying elements.  I enjoy it, but let's call a spade a spade. 

#147
Veex

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Khavos wrote...

Insanity is perfectly doable without ever using a biotic or tech talent, or even paying attention to the skill system. 


I think you're probably in the .001% who can manage this, if you're being honest.

#148
SphereofSilence

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The fact of the matter is this: Any game company needs to earn a big profit, so that they can continue to make bigger and better games. It's perfectly within your rights to voice your dissatisfaction, but just know that it won't change anything.

#149
Graunt

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Veex wrote...

Khavos wrote...

Insanity is perfectly doable without ever using a biotic or tech talent, or even paying attention to the skill system. 


I think you're probably in the .001% who can manage this, if you're being honest.


Not even.  Doing that wouldn't be hard, it would be super tedious and boring.  You would basically be playing a Soldier without Adrenaline Rush.

#150
Khavos

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Veex wrote...

Khavos wrote...

Insanity is perfectly doable without ever using a biotic or tech talent, or even paying attention to the skill system. 


I think you're probably in the .001% who can manage this, if you're being honest.


No, I'm not.  There's cover everywhere, and biotic and tech talents are less efficient than just shooting **** with an assault rifle.