ME3 needs to cater to the HARDCORE FANS not the Casual Mass market like ME2.
#151
Posté 02 février 2010 - 10:22
#152
Posté 02 février 2010 - 10:22
#153
Posté 02 février 2010 - 10:23
Veex wrote...
I think you're probably in the .001% who can manage this, if you're being honest.
It's doable, it's quite likely also doable in ME1, but it isn't sensible if you want to not make your life really difficult.
#154
Posté 02 février 2010 - 10:25
Twitchmonkey wrote...
Veex wrote...
I think you're probably in the .001% who can manage this, if you're being honest.
It's doable, it's quite likely also doable in ME1, but it isn't sensible if you want to not make your life really difficult.
We must be playing a completely different game, or playing it in a vastly different way. Bullets to the face always work; biotics and techs don't.
#155
Posté 02 février 2010 - 10:27
Khavos wrote...
We must be playing a completely different game, or playing it in a vastly different way. Bullets to the face always work; biotics and techs don't.
This is true, but playing an adept or sentinel and never using overload or warp ot take down shields and armor, nor making your enemy vulnerable with pull or singularity is going to make your life much, much harder.
#156
Posté 02 février 2010 - 10:27
Ryuuichi009 wrote...
Endurance_117 wrote...
Ryuuichi009 wrote...
Endurance_117 wrote...
Did someone say shooting should be a character skill and not rely on your own abilities and Auto Aim.
If Bioware added Auto Aim, what would be the point of combat?
Then it would be optional. Everyone doesn't have bloody perfect 20 20 vision and the ability to keep their hands perfectly steady. <_<
I also shouldn't have to sit 2 feet infront of the TV to play a bloody game.
1. I don't have 20/20 vision
2. Learn to aim
3. Learn to shoot
Thanks for the utterly useless advice. I already know how to aim and shoot but frankly I miss more than I hit. And unlike you I take no join in sitting 2 feet away from the bloody television. <_<
Oh and Auto Aim is somehow hurting you if you turn it off in options? Amazing. <_<
I sit a comfortable 7 feet away thank you
You probably hold down the trigger expecting to hit everything
Bioware was tired of having them hold there hand out for you while you shoot, so shooting is your skill, not theirs
#157
Posté 02 février 2010 - 10:28
To sum it up, the “halo & gears fanboys,” made a large point in the
profit game was tailored to them. Of course they like it and their
opinions would be biased to hating role playing fans and then ‘troll’
the forums for those dedicated fans who want to see another epic such as
Mass Effect.
#1 Bioware is a juggernaut of media hype, they could make text based game seem state of the art and sell a million copies.
#2 Mass Effect was very successful for time when it came out and using its popularity they helped sell many copies.
The sales are impossible to determine for sure, but I'm pretty sure the game didn’t sell well because it was amazing, it sold well because #1 and #2.
I mean, if you think about it, majority of sales were probably pre-orders and people who bought the game as soon as possible with no real experience of the game only through videos and other peoples PoV hugely influencing their decisions.
Stop trying to play devils advocate and lets find a actual solution to the issue.
Modifié par Xaenn, 02 février 2010 - 10:40 .
#158
Posté 02 février 2010 - 10:29
Khavos wrote...
We must be playing a completely different game, or playing it in a vastly different way. Bullets to the face always work; biotics and techs don't.
I haven't played using a soldier a yet. While I could not use biotic and tech powers I think it would an incredibly slow and tedious process.
#159
Posté 02 février 2010 - 10:30
Twitchmonkey wrote...
This is true, but playing an adept or sentinel and never using overload or warp ot take down shields and armor, nor making your enemy vulnerable with pull or singularity is going to make your life much, much harder.
Ah, see, there's your mistake.
This isn't an RPG. It's a Third-Person Shooter with a few roleplaying elements.
The easiest way to prove it is to grab an assault rifle and try what I'm suggesting.
I'm making a point here, by the way.
#160
Posté 02 février 2010 - 10:31
ItsFreakinJesus wrote...
5. KOTOR 1 had a level max of 20. Was that not hardcore? Does it matter what the level cap is? Is getting 20 experience killing an enemy in a game with a cap of 30 any different than killing an enemy and getting 60 EXP for killing an enemy with a cap of 90? The only difference is that we get the benefit of seeing a large level number. I'd love to see level 67 on my character in ME2, but I also know that it's not that important in the long run.
Not to talk about Baldur's Gate which had 7 or 8 (can't remember).
#161
Posté 02 février 2010 - 10:32
Veex wrote...
Khavos wrote...
We must be playing a completely different game, or playing it in a vastly different way. Bullets to the face always work; biotics and techs don't.
I haven't played using a soldier a yet. While I could not use biotic and tech powers I think it would an incredibly slow and tedious process.
Trust me, it's not. Full-on firefights are over pretty fast. If I loosen up the restrictions a bit and say you can use Adrenaline Rush, it's honestly not even all that challenging.
#162
Posté 02 février 2010 - 10:34
Khavos wrote...
Ah, see, there's your mistake.
This isn't an RPG. It's a Third-Person Shooter with a few roleplaying elements.
The easiest way to prove it is to grab an assault rifle and try what I'm suggesting.
Well, you've done nothing to support the first two sentences, so moving on to the third. Firstly, you don't have an assault rifle until fairly late in the game if you have a tech or biotic focus, and secondly you're still not nearly as effective with that weapon as a soldier once you do get it. If you're trying to point out that soldiers don't need to use tech or biotic powers, then I just don't know how to reply to that.
I'm making a point here, by the way.
I see that you're trying.
#163
Posté 02 février 2010 - 10:34
2. Learn to aim
3. Learn to shoot
[/quote]
Go play GoW2 or Halo:ODST. We're talking about a RPG not shooter no. 1.001.
On topic: I like ME2 for the story, but the continue: take shelter, see what powers you can use, activate it, shoot the rest is becomming very boring. In the original I hardly used my weapons but with ME2 I have to.
I don't want to play Marcus, Don or the Masterchief. I want to play like Luke Skywalker, but BW made that impossible
#164
Posté 02 février 2010 - 10:36
Parallax Demon wrote...
Go play GoW2 or Halo:ODST. We're talking about a RPG not shooter no. 1.001.
On topic: I like ME2 for the story, but the continue: take shelter, see what powers you can use, activate it, shoot the rest is becomming very boring. In the original I hardly used my weapons but with ME2 I have to.
I don't want to play Marcus, Don or the Masterchief. I want to play like Luke Skywalker, but BW made that impossible
Shepard isn't Luke Skywalker, he's an alliance marine. You can choose to focus on weapon abilities or supplement with tech or biotics, but it doesn't make sense to not need your gun as well.
#165
Posté 02 février 2010 - 10:37
seriously?
Hardcore isn't even a ****ing valid definition. You want hard core? Risen on hard. Gothic original. Maybe JRPG's like torniko. Tower of Magi. No bioware game since ****ing temple of elemental evils could be called "hardcore".
How "hardcore" the game mechanics are completely irrelevent. Its like when people say WoW has been dumbed down for casuals. Look at the mechanics in mass effect 1. SYSTEM SHOCK ONE had a more complex inventory system, and that was considered a "pure" FPS OVER TEN YEARS AGO. Mass Effect 1 is casual, and Mass effect 2 continues the trend by making a better, more emotionally engaging experience with streamlined gameplay and a more cinematic experience. Their not going to revert it, because it would be going precisely in the opposite trajectory of the entire point of Mass Effect, and its removal of a formal inventory system, replaced by omni-gel, medigel instead of a regent based chemical system, and lack of items except weapons and armor, and lack of special stats instead of numeric stats on said weapons and items.
Get over it, enjoy it, or gtfo. The sheer pretentiousness of ME1 fanboys is hilarious, because you seem to have the notion that the classical statistical RPG aspects of ME1 were valid in any way shape or form. Let me break it to you. its not. ME1 was a bastardization as far as core DnD style mechanics were concerned. In laymans terms, as a RPG, it sucked balls. The only reason to play it was for the lore, for the story, for the characters, for the universe, which was standard bioware quality construction.
Modifié par newcomplex, 02 février 2010 - 10:45 .
#166
Posté 02 février 2010 - 10:40
we all saw it coming... popularity is tantamount with simplicity and generalization, an undeniable fact of human society.
#167
Posté 02 février 2010 - 10:41
Go play GoW2 or Halo:ODST. We're talking about a RPG not shooter no. 1.001.
On topic: I like ME2 for the story, but the continue: take shelter, see what powers you can use, activate it, shoot the rest is becomming very boring. In the original I hardly used my weapons but with ME2 I have to.
I don't want to play Marcus, Don or the Masterchief. I want to play like Luke Skywalker, but BW made that impossible
[/quote]
SHEPARD IS A MARINE, He/She uses guns for a reason. It's obvious Bioware wanted to make the combat improved over that horrible system in the first so they did
[/quote]
Modifié par Endurance_117, 02 février 2010 - 10:41 .
#168
Posté 02 février 2010 - 10:43
Frotality wrote...
the sad fact is that no matter what the more classic rpg fans like, ME2 did much better in sales. combined with the fact that half the people here love to take the 'ME2 has no faults every thing negative you say is just hating' perspective, and their is little hope that any change in ME3 will be for the 'better' of rpg traditionalists. unfortunately, Bioware has finally found out that video games no longer cater to niche groups; FOX news isnt ignorant and idiotic because they actually are, but because the demographic they cater to is. Now that they have a much larger and profitable demographic, they are gonna make games for them now. bioware was such a great developer because they didnt have to pander a vast and by that virtue stupid and simple fanbase, they made rpgs for rpg players. in thier effort to branch into non-rpg territory, they discovered that they can make much more money with simplified and emotional rather than deep and intelligent. i dont hate bioware for it, nor would i blame EA for encouraging them to it; its simple economics, i just wish bioware remained ignorant of this fact:P
we all saw it coming... popularity is tantamount with simplicity and generalization, an undeniable fact of human society.
Although I hate this wall of text, I understand and agree. Conclusion, Bioware a Lost Cause? Role playing fans go else where now?
#169
Posté 02 février 2010 - 10:44
ME2 is great, even the damn scanning is ok given that you really should do it ONLY when you need minerals for research. I hate when "hardcore" try to argue that their elitist, outdated game mechanics should be brought back. I played ME1 two weeks before ME2 (my original 4 runs were on X360), I could barely keep going after 2 hours, the combat was so meh. I've already played approx. 60h in ME2.
#170
Posté 02 février 2010 - 10:44
Remember this schoolboy, Opinions are like ****s everyones got one.
#171
Guest_Stanley Woo_*
Posté 02 février 2010 - 10:45
Guest_Stanley Woo_*
Endurance_117 wrote...
Ryuuichi009 wrote...
Endurance_117 wrote...
Ryuuichi009 wrote...
Endurance_117 wrote...
Did someone say shooting should be a character skill and not rely on your own abilities and Auto Aim.
If Bioware added Auto Aim, what would be the point of combat?
Then it would be optional. Everyone doesn't have bloody perfect 20 20 vision and the ability to keep their hands perfectly steady. <_<
I also shouldn't have to sit 2 feet infront of the TV to play a bloody game.
1. I don't have 20/20 vision
2. Learn to aim
3. Learn to shoot
Thanks for the utterly useless advice. I already know how to aim and shoot but frankly I miss more than I hit. And unlike you I take no join in sitting 2 feet away from the bloody television. <_<
Oh and Auto Aim is somehow hurting you if you turn it off in options? Amazing. <_<
I sit a comfortable 7 feet away thank you
You probably hold down the trigger expecting to hit everything
Bioware was tired of having them hold there hand out for you while you shoot, so shooting is your skill, not theirs
*sighs*
You kinow what?
:ph34r:EDIT: [I have nothing constructive to add to this discussion.]
Modifié par Stanley Woo, 02 février 2010 - 11:00 .
#172
Posté 02 février 2010 - 10:47
Twitchmonkey wrote...
Khavos wrote...
Ah, see, there's your mistake.
This isn't an RPG. It's a Third-Person Shooter with a few roleplaying elements.
The easiest way to prove it is to grab an assault rifle and try what I'm suggesting.
Well, you've done nothing to support the first two sentences, so moving on to the third. Firstly, you don't have an assault rifle until fairly late in the game if you have a tech or biotic focus, and secondly you're still not nearly as effective with that weapon as a soldier once you do get it. If you're trying to point out that soldiers don't need to use tech or biotic powers, then I just don't know how to reply to that.I'm making a point here, by the way.
I see that you're trying.
An assault rifle makes it easier, but it's still entirely doable without one. It's probably doable using just the bog-standard heavy pistol, for all I know, though I admit I haven't tried it that way just yet. Maybe I'll give a mission or two a shot with it.
The point, by the way, is that it is indeed a (rather clunky) third-person shooter with some roleplaying elements. If you really feel that the pure biotic/tech classes integrate well, I don't know what to tell you. Shooting's far and away the most efficient way to clear through the game, and you don't need to spend time figuring out skills or how to beat certain enemies. You're just making it harder on yourself if you actually try to use the more roleplayish elements of the game.
#173
Posté 02 février 2010 - 10:48
newcomplex wrote...
...No bioware game since ****ing temple of elemental evils could be called "hardcore"....
Yes. Well done.
newcomplex wrote
...Get over it, enjoy it, or gtfo.
And you are... who exactly... to be telling Bioware fans and community members of more than a decade in some cases to get the f*ck out of their own community?
I don't come here often... because sh*t like this makes me homicidal.
Modifié par eyesofastorm, 02 février 2010 - 10:48 .
#174
Posté 02 février 2010 - 10:48
Why would anyone include bullet damage type as a skill is just beyond me. I would really liked to have been at some of the development meetings when people can up with these ideas, I'm really surprised they did not get laughed out of the building...
Modifié par Taiko Roshi, 02 février 2010 - 10:53 .
#175
Posté 02 février 2010 - 10:49
CastorKrieg wrote...
FFS, I can't believe this ****. I played cRPGs for 15 years, and ME2 is one of the most enjoyable experiences story and gameplay-wise. God dammit, this is starting to ****** me off. Yes please, more pointless mechanic like 1500 guns out of which you use 5, more pointless side quests like WoW and Oblivion "kill X wolves".
ME2 is great, even the damn scanning is ok given that you really should do it ONLY when you need minerals for research. I hate when "hardcore" try to argue that their elitist, outdated game mechanics should be brought back. I played ME1 two weeks before ME2 (my original 4 runs were on X360), I could barely keep going after 2 hours, the combat was so meh. I've already played approx. 60h in ME2.
I don't think so much as rpg fans hate Mass Effect 2, but romoving the elements that had issues with one but were vital in making one great wasn't such a good idea, should of fix and improved the system. Making more unique weapons and ammunition mods, tons of armor you can customize a clearly inventory system which to sell and buy, so on. Light, Medium and heavy armor was excellent, lacked uniquness thats all.
Modifié par Xaenn, 02 février 2010 - 10:51 .




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