ME3 needs to cater to the HARDCORE FANS not the Casual Mass market like ME2.
#176
Posté 02 février 2010 - 10:49
#177
Posté 02 février 2010 - 10:52
#178
Posté 02 février 2010 - 10:53
Shepard isn't Luke Skywalker, he's an alliance marine. You can choose to focus on weapon abilities or supplement with tech or biotics, but it doesn't make sense to not need your gun as well.
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In ME1 I could. Now I play with an Infiltrator of which halve his abiities I can't use because the enemy has no shield or has a barrier equiped. And when I finally use the only ability I can use, I can't use an other for 4 seconds, including medigels. So it's back to shelter or shoot.
The one at BW with the great idea; "let's get medigels onto the powerwiel", should be ashamed of himself.
#179
Posté 02 février 2010 - 10:53
Khavos wrote...
An assault rifle makes it easier, but it's still entirely doable without one. It's probably doable using just the bog-standard heavy pistol, for all I know, though I admit I haven't tried it that way just yet. Maybe I'll give a mission or two a shot with it.
The point, by the way, is that it is indeed a (rather clunky) third-person shooter with some roleplaying elements. If you really feel that the pure biotic/tech classes integrate well, I don't know what to tell you. Shooting's far and away the most efficient way to clear through the game, and you don't need to spend time figuring out skills or how to beat certain enemies. You're just making it harder on yourself if you actually try to use the more roleplayish elements of the game.
I can agree that tech and biotics aren't all that fun in some respects, as warp/overload spam can get dull, but they are in no way ineffective. If you're saying that it is not a problem to take down 2 heavy mechs as an adept or sentinel without using tech/biotics, then I don't know what game you're playing. The traditional RPG elements in terms of point allocation, while still important if you want to give yourself the best chance, aren't as important as your shooting skill in combat (though the upgrade system combined with point allocation from leveling is pretty damn vital). However, if you want to talk about RPG elements in terms of character immersion and choice, then I wouldn't agree that ME2 is light on RPG elements.
In ME1 I could. Now I play with an Infiltrator of which halve his
abiities I can't use because the enemy has no shield or has a barrier
equiped. And when I finally use the only ability I can use, I can't use
an other for 4 seconds, including medigels. So it's back to shelter or
shoot.
The one at BW with the great idea; "let's get medigels onto the powerwiel", should be ashamed of himself.
You could do that in ME1 in large part due to the fact that ME1 was really, really easy and aside from insanity you could more or less sneeze at the enemies and they'd die (on insanity you'd have to throw a shoe at them or something). Have you tried playing ME2 on casual? I'd imagine you can get by just fine with these tactics on that level.
Modifié par Twitchmonkey, 02 février 2010 - 10:56 .
#180
Posté 02 février 2010 - 10:54
newcomplex wrote...
OH YEAH IM HARDCORE AT A SINGLE PLAYA ROLE PLAYING GAME. I'M BETTER THEN YOU SCRUBS, IM SO GOOD.
seriously?
Hardcore isn't even a ****ing valid definition. You want hard core? Risen on hard. Gothic original. Maybe JRPG's like torniko. Tower of Magi. No bioware game since ****ing temple of elemental evils could be called "hardcore".
How "hardcore" the game mechanics are completely irrelevent. Its like when people say WoW has been dumbed down for casuals. Look at the mechanics in mass effect 1. SYSTEM SHOCK ONE had a more complex inventory system, and that was considered a "pure" FPS OVER TEN YEARS AGO. Mass Effect 1 is casual, and Mass effect 2 continues the trend by making a better, more emotionally engaging experience with streamlined gameplay and a more cinematic experience. Their not going to revert it, because it would be going precisely in the opposite trajectory of the entire point of Mass Effect, and its removal of a formal inventory system, replaced by omni-gel, medigel instead of a regent based chemical system, and lack of items except weapons and armor, and lack of special stats instead of numeric stats on said weapons and items.
Get over it, enjoy it, or gtfo. The sheer pretentiousness of ME1 fanboys is hilarious, because you seem to have the notion that the classical statistical RPG aspects of ME1 were valid in any way shape or form. Let me break it to you. its not. ME1 was a bastardization as far as core DnD style mechanics were concerned. In laymans terms, as a RPG, it sucked balls. The only reason to play it was for the lore, for the story, for the characters, for the universe, which was standard bioware quality construction.
Halleluja!! At last! Bioware game were never that much deep rpgs, if you wanted true "hardcore" rpgs, you should have looked elsewhere in the first place. And if you didn't get what was ME's original point (ME2 is much closer to their initial idea than ME1), then it's your problem, just stop living in your Bioware=always true rpg mentality you approched the ME series in the first place...
ALSO, to all those ****ting all over the place because the inventory system is gone, I'm sorry to break it to you, but it was not such system, it was an EQUIP system, no loot and items, only guns and armors. I read at some point an article pointing out every reason why ME1's system is so bad. I don't agree as I'm fine with it, but as a rpg system, I must admit it's really not good.
Modifié par Evil Johnny 666, 02 février 2010 - 10:56 .
#181
Posté 02 février 2010 - 10:54
Xaenn wrote...
I don't think so much as rpg fans hate Mass Effect 2, but romoving the elements that had issues with one but were vital in making one great wasn't such a good idea, should of fix and improved the system. Making more unique weapons and ammunition mods, tons of armor you can customize a clearly inventory system which to sell and buy, so on. Light, Medium and heavy armor was excellent, lacked uniquness thats all.
More unique weapons? Everyone rushed to get Spectre weapons either way. They were not unique, except for the damn numbers. Ammunition mods? I went through Insane with Engineer using +40% to Geth and +40% to organics, and that was it.
People complain about small number of weapons? You got upgrades for that. People complain about not enough skills? In ME1 50% were the retarded weapon skills, what role-playing benefit did that give you?
#182
Posté 02 février 2010 - 10:57
Xaenn wrote...
Frotality wrote...
the sad fact is that no matter what the more classic rpg fans like, ME2 did much better in sales. combined with the fact that half the people here love to take the 'ME2 has no faults every thing negative you say is just hating' perspective, and their is little hope that any change in ME3 will be for the 'better' of rpg traditionalists. unfortunately, Bioware has finally found out that video games no longer cater to niche groups; FOX news isnt ignorant and idiotic because they actually are, but because the demographic they cater to is. Now that they have a much larger and profitable demographic, they are gonna make games for them now. bioware was such a great developer because they didnt have to pander a vast and by that virtue stupid and simple fanbase, they made rpgs for rpg players. in thier effort to branch into non-rpg territory, they discovered that they can make much more money with simplified and emotional rather than deep and intelligent. i dont hate bioware for it, nor would i blame EA for encouraging them to it; its simple economics, i just wish bioware remained ignorant of this fact:P
we all saw it coming... popularity is tantamount with simplicity and generalization, an undeniable fact of human society.
Although I hate this wall of text, I understand and agree. Conclusion, Bioware a Lost Cause? Role playing fans go else where now?
Hmm, with DAO being released this year I would say stick with Bioware, but be wary of future products.
#183
Posté 02 février 2010 - 10:57
CastorKrieg wrote...
Xaenn wrote...
I don't think so much as rpg fans hate Mass Effect 2, but romoving the elements that had issues with one but were vital in making one great wasn't such a good idea, should of fix and improved the system. Making more unique weapons and ammunition mods, tons of armor you can customize a clearly inventory system which to sell and buy, so on. Light, Medium and heavy armor was excellent, lacked uniquness thats all.
More unique weapons? Everyone rushed to get Spectre weapons either way. They were not unique, except for the damn numbers. Ammunition mods? I went through Insane with Engineer using +40% to Geth and +40% to organics, and that was it.
People complain about small number of weapons? You got upgrades for that. People complain about not enough skills? In ME1 50% were the retarded weapon skills, what role-playing benefit did that give you?
I said they should of made more unique weapons and weapon/ammunition mods for 2, not that they had it in 1.
Topic of DA:O I actually felt it was a huge step down from Baldurs Gate 1&2 :\\
Modifié par Xaenn, 02 février 2010 - 10:59 .
#184
Posté 02 février 2010 - 10:58
GHOST OF FRUITY wrote...
Hopefully Bioware will stick to their guns and make Mass Effect 3 the way they feel it should be done. God only knows what ME3 will end up as if they listen to the fanbase on this forum.
A better game.
#185
Posté 02 février 2010 - 10:59
In contrast to Mass Effect 1, it's simplicity that's causing problems for the sequel. The long-term problem here, however, is what Bioware will do in the future. They're not going to go back to ME1's design; not after what they chose to do for this game. It's obvious that the choices Bioware made was intended to catch the most fish in the pond. Now that they've captured the attention of a more varied fan-base, they can't go back to using the classic bait.
While complaints like these should be encouraged (And moderated; this was a tad extreme, with the insults.), it should be worth noting that it'd be quite impossible to expect the sequel to be anything like the original ever was. Bioware is going to have to find a balance between the two games if they expect to stop the incessant whining.
But, therein lies the bright side. At least they've learned from their "mistakes", no?
#186
Posté 02 février 2010 - 10:59
TheConfidenceMan wrote...
GHOST OF FRUITY wrote...
Hopefully Bioware will stick to their guns and make Mass Effect 3 the way they feel it should be done. God only knows what ME3 will end up as if they listen to the fanbase on this forum.
A better game.
rpg no. 199786 with outfit no. 26 (science fiction)
#187
Posté 02 février 2010 - 11:00
didn't get what you want. Mass Effect 1 was already a shooter, but a terrible
one at that. For the second one they just took some notes from shooters
that did it correct (Halo, Gears of War, Call of duty, and yes they are great
shooter). Bioware certainly didn't screw everything else up.
Your Point about weapon and armor I don't agree with. In my opinion it was one of the things that was wrong about the first game. Yes it was nice to have all this loot...for a while. I played the game god knows how many times. It's just annoying to have so much stuff I am never going to use in my inventory. I rather enjoy the changes they made. I would have like to see more upgrades and more variation such as improving ammo clip or ammo capacity, fire rate, accuracy and so on. I also like what they did with the armor being able to customize it. Again I would have like to see more options for that, so while it was a good change it was also a bit lacking in options. Maybe they can make more weapon variations to discover that give small boosts to certain stats or the ability to customize your weapon. Such as looks, color, mods.
I agree about the level cap I was disappointed that it was so low and that you don't get exp from killing enemies(an RPG element imo). Perhaps they are leaving it open for dlc to up the level cap who
knows.
ME2 half-assed it on this. You cant deny it, its a fact and its bull ****. I understand Bioware took a lot of
flack for this but it wasnt because the system was old or outdated it was becuase Bioware cant seem to figure out how to make it fast and easy to do without dumbing everything down for 12 year old halo fans.
Sorry, but that is not a fact it is just a opinion which I do not agree with it. I personally like the game. Great combat, great story, great characters. How about you present your case without insulting other games or fans of those game or fans of this game. Just because we don't agree with you doesn't make us retards or 12 year old kids. I am 25 and yes I enjoy Halo, Gears of war, Call of duty, Mass Effect 1 and 2, Dragon age and so on. You seem very immature to have to use insults to get your point across.
The areas in this game were much smaller but more interesting and certainly not boring. The world you could explore on mass effect 1 while huge were boring to explore most looked similar and it was sometimes hard to navigate through them with the mako. You even said it yourself that you found them dull. These side quest areas were much better to look at and more enjoyable imo. I do agree that they should have made Citadel, Ilium,
Omega into bigger areas to explore.
The Scanning thing, tough call for Bioware there are plenty of people who like the change and plenty of people who prefer going back to the mako. I personally hope they keep the scanning but make the scanner go faster.
How in the world did they dumb down the loyalty for squad members. They didn't even have that in the first one so they can't have dumbed it down. All they had is the squad members side quests.
I personally got my empire strikes back version of Mass effect 2. I am sorry that you were not happy with what you got. Bioware is not greedy, stop making up excuses for why you think this game is bad. Bioware is not perfect and they can't please everyone there are bound to be people that will complain. They certainly should not cater to hardcore player exclusively, that will just bring in more people that will complain about the game. Not that I would mind, I would like to think I am a bit hard core Bioware fan as I have enjoyed all their games so far.
Modifié par Cork85, 02 février 2010 - 11:02 .
#188
Posté 02 février 2010 - 11:02
GHOST OF FRUITY wrote...
Hopefully Bioware will stick to their guns and make Mass Effect 3 the way they feel it should be done. God only knows what ME3 will end up as if they listen to the fanbase on this forum.
from what ive seen around here, i actually agree with you. there isnt much logic in either side of the arguement. the few attempts to jumpstart civil and reasonable suggestions always devolve into "ME2 was perfect and any attempt to note flaws is whining" and "ME2 was complete trash screwing over all us real fans". neither method garnishes much serious acknowledgement from bioware people.
#189
Posté 02 février 2010 - 11:02
End of line.




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