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Why is this game so hard!


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#26
Feraele

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OnionXI wrote...

The game isn't too hard. Most likely the way you are approaching the combat in the game can be handled differently. Make use of the pause feature and plan out your attacks. Also, prioritize your targets and build your group so that they can deal with different situations (I don't mean multi-weapon specs) and compliment your character.


Can also set up the AI so you don't have to pause so much.  One other thing is..to use ambush tactics, in other words plant your main party on hold..take one character (a stealthed rogue) and pull some of those mobs, back to your waiting party, til you see that whats left is manageable.  Then take them off hold.

There is a learning curve to this game.  I played through on easy my first time...so I could learn how it all works.   You can't just walk into a room full of ten or so mobs and hope to not wipe your party, unless you have tactics set up where your party members protect each other.......OR you can micromanage by pausing often.

#27
Andat

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I think the difficulty was pitched about right, personally. The key things to remember are (in addition to Tyrone's tips):

1. Know the party roles, and how they work. Know who is your tank, who is your healer, etc, and set them up accordingly. It might be tempting to give the best armour to your PC, but if they're not the tank then they won't make the best use of it. Also read up on how the threat system works, since it explains abilities like Taunt and Threaten.

2. Do more damage to your enemies than they are doing to you. Pause the game every few seconds in a battle to check how you're doing. If they're doing too much damage to you, think about what healing spells you have, which spells you can use to protect your party, which talents can do extra damage to the enemy, and which spells combine to greater effect. Also think about which enemies are giving you the biggest problems and which you can take out of the fight easily.

Spell tip: forget using fire based spells against dragons as they're immune. Personally I found Mind Blast really saved my butt in that quest you were talking about.

3. Watch that you don't get overwhelmed. If that starts to happen, try to pull back to a safer area. Use chokepoints like doorways and spells like Grease or Glyph Of Paralysis to lock enemies down, essentially giving you a few seconds worth of "free" damage where you can just pour ranged attacks on them. You can also lure a few enemies away from a group to attack them at chokepoints like this - it's called "pulling", and it's much easier to take down a group of enemies one at a time than all at once.

4. Always have everybody doing something. If your main DPS mage is stood around staring into space, that's time when the enemy is doing damage to you and you're not doing it back.

5. Most importantly, have fun!

And it is worth getting the game guide, IMHO.

Modifié par Andat, 02 février 2010 - 10:30 .


#28
Sarielle

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Once you have "heal" on Morrigan, go to her tactics. Set her behavior to "ranged" and there should be a default "healer" spec as well, that will prioritize having her heal herself/you guys over doing anything else.



The way tactics work is whatever you have listed first is what the character will try to do first...so the higher priority you want something, the higher up the list it should be.



At the top or at least second on all my characters I have them set to: Self health <25% (sometimes I set it to 50% for the very squishy characters) ---> use health potion least expensive.



For the specific fight you're talking about (I assume it's the one with the arcane warrior up on the little shrine to the left when you exit that tunnel?) I tell my party to "hold" in the tunnel -- hit "H" to do that -- then take a ranged character and pull that guy back into the tunnel. It keeps you from getting swarmed on both sides.

#29
Leohan

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When deciding all the different points for your characters, you should definitely go in with some kind of plan. Have a tank, who can draw all the attention and soak up the damage. Have a healer who can save your members when in a tight spot. In all instances, definitely have many crowd control abilities if possible. A stun here and a freeze there will definitely come in handy. Something to consider is Force Field. It can be used to freeze an Elite or Boss rank for some time while you handle the weaker ones, or can be used on an ally that's in a tight spot.

#30
dkjestrup

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mousestalker wrote...

Some good general advice:

You want Cunning to be at least 20+ regardless of class. You also want to put points into Coercion. This is a role playing game. The better you are at persuading/intimidating people, the better the game will play for you.


How exactly is that good advice? You can pass every check in the game with 4 coercion. Each point in coercion counts as 25 points in cunning above 10, so 35 and 3, 60 and 2. 20 Cunning is a complete waste on a non-rogue, and isn't good general advice at all.

#31
Mehow_pwn

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Seriously you got to be a noob lol

I haven't played any of the older games from bioware or nor any RPG game like this and Im still able to beat the game no problemo on normal and hard even my first time was on Normal

I use to play WoW, Fallout 3, Oblivioun, Mass effect and lots of other so.. it's weird that you have that much difficult

anyway the point is getting use to its really easy you just got to understand it

Modifié par Mehow_pwn, 03 février 2010 - 08:13 .


#32
blade12775

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mousestalker wrote...

Some good general advice:

You want Cunning to be at least 20+ regardless of class. You also want to put points into Coercion. This is a role playing game. The better you are at persuading/intimidating people, the better the game will play for you.

Pause often. If you downloaded it off of Steam, then you're playing on a PC. The pause button is the space bar. Always pause before a fight. Always. Think about what you want to do. This includes your companions. You can preset their tactics for them, but if this is your first time playing a Bioware rpg, then you probably want to cherry pick what each one of them does.

Healing is your friend. You can get healing from either Health Poultices or magic. Both are good to have.

If your party has a rogue, then they will do more damage one of two ways. Either have them shoot arrows or position them behind their target. Rogues get extra goodness for stabbing from behind.

Whoever your biggest baddest, toughest warrior is in your party needs to have the best armour they can wear and you can afford. They then need to do everything they can to annoy the bad guys. Taunt, Stoneroar, etc are the ticket for them. Don't worry too much about damage. What you want is for all the enemy to concentrate their attacks on your main fighter (generally known as a tank). Keep your main healed up (either by magic or poultices). This frees everyone else to do the damage.

Enjoy!


Along with this quote, If you pause you can press the = button I believe it is to choose all in your party and then click on the mob to have them all attack one boss.  If you have tactics set up you need to activate a power or they won't use any powers at all for the whole fight.

#33
SignificantTriangle

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Pause often. If you downloaded it off of Steam, then you're playing on a PC. The pause button is the space bar. Always pause before a fight. Always. Think about what you want to do.


Indeed! It cannot be stressed enough. With the spacebar at your disposal nothing is impossible! Arrange your tactics nicely and you won't need to pause quite as often. However, once you've got the hang of things I think it's much funner to forget the tactics and really micromanage, controlling every character's moves at all times. Playing like this though means pausing a lot which does make the combat less seamless and, hence, less aesthetically pleasing but it's the "traditional" way to play.:wizard:

#34
wowpwnslol

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Troll topic. Game is soloable on nightmare pretty much as any class.

#35
MindYerBeak

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I was weaned on Baldur's Gate, so I'm 'ard and jumped in at the Hard difficulty level. Hobbits who use spoilers and those who tell you how to play the game are Wimps. For the most enjoyment from this game find out for yourself. It's all about tactics. Once you master them you're home and dry and you'll win this game. It's much more fun finding out the best tactics than being told how to play the game by Wimp Swampies as on this post and Wimp Spoiler forums. It's a great feeling of achievement when you suss out the best tactic for a particular foe and battle than being told how to do so by a Swampie.

#36
warrick13

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yeah i found it a bit hard at the start until you level up abit get a few skills a good healer helps,

i usually just freeze one or two of the tougher foes and group bash them to bits keeping your healer on standby every rpg is hard for the first few missions, then you get a few skills flowing and youre away' normal setting is a good place to hone your skills hope that helped.

#37
Macadami

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play til your level 15 or so to get the hang of the game and understand what exactly you need to do and restart. Once you get the hang of the game, nightmare feels like easy.

#38
Stompi

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It's not really hard, most of the newer RPGs just don't require a healer or a tactic window. Just use your party instead of just attacking everything.

#39
simplificationizer

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My first playthrough was on normal, and it was plenty difficult until I got wynne. Then it was much more manageable, but I still had to heal like crazy.



Now I'm playing on nightmare and it's a walk in the park. It's all about knowing the spells.

#40
Dlokir

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simplificationizer wrote...

My first playthrough was on normal, and it was plenty difficult until I got wynne. Then it was much more manageable, but I still had to heal like crazy.

Now I'm playing on nightmare and it's a walk in the park. It's all about knowing the spells.


I switch to nightmare until recently and don't use any spells but for some support through wayne. In general it doesn't feel right for a game with a difficulty level scaling and for a nightmare level. But for few fights I need real struggle and I'm still falling few time in some tactical traps making me lost a fight or make it very rude. Overall there's not as many fights like that. 

The first time I played it was totally different. I have the feeling that the scaling system is a bit buggy at nightmare level, and in fact at hard level too.

For the spells making the game like a park walk when you know when use each spell, it could be a balance a bit broken in favor of mages. And there's a similar problem for dex rogue/warriors that can reach a too high defence level, that requires probably some balancing too.

What would be great is that someone edit the whole campaign to make a new version by designing again each fight so they get harder. That would be awesomely great.

Where is good old time when games had a tuned design for each level of difficulty? Doom.

#41
Gabey5

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its called strategy.. learn2strategy

#42
NytFantom

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simplificationizer wrote...

My first playthrough was on normal, and it was plenty difficult until I got wynne. Then it was much more manageable, but I still had to heal like crazy.

Now I'm playing on nightmare and it's a walk in the park. It's all about knowing the spells.

A friend of mine said that on nightmare all he did was spam magic spells that would either help the shattering process or to CC the mass of enemies and it would make nightmare all that much more easy. So yeah, you've got to know your spells I guess.
Or pump your warriors strength to the 40s and use as many tomes as you can and get strength and dex upgrading equipment to try and DPS as fast as possible.

#43
NytFantom

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Dlokir wrote...

I switch to nightmare until recently and don't use any spells but for some support through wayne. In general it doesn't feel right for a game with a difficulty level scaling and for a nightmare level. But for few fights I need real struggle and I'm still falling few time in some tactical traps making me lost a fight or make it very rude. Overall there's not as many fights like that. 

The first time I played it was totally different. I have the feeling that the scaling system is a bit buggy at nightmare level, and in fact at hard level too.

For the spells making the game like a park walk when you know when use each spell, it could be a balance a bit broken in favor of mages. And there's a similar problem for dex rogue/warriors that can reach a too high defence level, that requires probably some balancing too.

What would be great is that someone edit the whole campaign to make a new version by designing again each fight so they get harder. That would be awesomely great.

Where is good old time when games had a tuned design for each level of difficulty? Doom.

I think that most difficulties on scale of normal hard and super hard (my general term for things like nightmare) are simply adding more enemies or reducing the damage you make and increasing the damage the enemy deals. I'd imagine that balancing a lot of the things like how the mage class is broken would increase difficulty for the game. AI can't really be increased either passed a certain point. Otherwise the game would have a smart AI gain knowledge and take over the world Posted Image plus kick your butt in a the game. Talk about adding insult to injury Posted Image

#44
Jaded Crysis

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Its not that hard. I find it challengeing because you average rpg games where you get experience by getting into battles alot are normally too easy because all the creatures normally respawn (Thats weird by the way because how do they just pop up and mutiply?) I find that within dragon age everything has a purpose. So. Yeah you cant gain exp by just entering battles, going away and then just coming back and gain more exp until you eventually overpower your enemy. Instead you use your brain. If you find yourself in trouble, look around, combine abilities, combine the aresonal of abilities your party has. I find having two weapon sets very convenient. Range attack before the enemy closes in and then melee weapons for close range, and spells like fireball to give me some extra damage while my enemies roll around with there faces in the mud while i use ranged weapons, and its always handy having a tornado of flames before you that scorch the enemies before getting at close range. You have the pause option, you can change weapons accordingly to your needs in the pause frame aswell as ensure your victory with spells and status buffs.

#45
Sylixe

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smitysmit wrote...

this game is really difficult i am struggeling at bits on easy mode! why cant it be as easy as mass effect 2 on easy XD  also how do i get onto other campaigns instead of the joining the grey wardens as i ahve had 2 worriors and a elf mage and they all becaome gray wardens ??



If this game is to hard for you i suggest something easier like maybe Go Fish.  This is by far the easiest RPG game ever created.  You do realise you can setup the AI on your own people and set the game difficulty to normal or hard and it will beat the game for you?

#46
Viglin

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Sylixe wrote...

smitysmit wrote...

this game is really difficult i am struggeling at bits on easy mode! why cant it be as easy as mass effect 2 on easy XD  also how do i get onto other campaigns instead of the joining the grey wardens as i ahve had 2 worriors and a elf mage and they all becaome gray wardens ??



If this game is to hard for you i suggest something easier like maybe Go Fish.  This is by far the easiest RPG game ever created.  You do realise you can setup the AI on your own people and set the game difficulty to normal or hard and it will beat the game for you?


Thats what l love about game forums, helpful members of the commuinty bringing us all closer  together without flaunting their god-like playing skills.

#47
Addai

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Viglin wrote...

Thats what l love about game forums, helpful members of the commuinty bringing us all closer  together without flaunting their god-like playing skills.

Just like Blights, bringing people together!

OP:  It's best to ask specific questions on things you're having difficulty with.  Saying "the game is too hard" is practically asking for smart-asses to put themselves on parade.

Here are a couple things that made a big difference in my game:  Go to your tactics screen and have everyone set so that when their health is below 50%, they use least powerful health poultice (Self-->Health <50%-->Use health poultice least powerful).  Of course, you'll need to have a good store of health poultices for this.  Morrigan, your trusty swamp witch, can make these out of elfroot and flasks using her Herbalism skill.  Give Morrigan a heal spell and set her tactics to Ally-->Health <50%-->Use ability-->Heal.  These two things will solve a lot of problems.

#48
Maria Caliban

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smitysmit wrote...

this game is really difficult i am struggeling at bits on easy mode! why cant it be as easy as mass effect 2 on easy XD  also how do i get onto other campaigns instead of the joining the grey wardens as i ahve had 2 worriors and a elf mage and they all becaome gray wardens ??


It's hard because it was made to be difficult. Take your time, make sure to have healing, have a dedicated tank, and take your time.

#49
Nattfare

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Listen to Maria, with an avatar like that you can't be wrong.

#50
NytFantom

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Nattfare wrote...

Listen to Maria, with an avatar like that you can't be wrong.

:D That's not a logical reason to listen to someone. Although that avatar is nice. Advice is correct though.