The problem wth paragon and renegade
#1
Posté 02 février 2010 - 10:35
When mordin was talking about the reasons behind the genophage he was 100% correct ethically speaking, it is demonstrably true that without a severely limited population the krogan would make war on the rest of the galaxy the weyrloc speaker conversation only a few minutes before is a perfect example of evidence supporting this. So when Mordin says that it's a choice between genophage and genocide (i.e. that the genophage saves millions of lives that would be lost in a galactic war and that population control is far better than mass slaughter) he is morally correct.
Now i try to lead a morally good life, that is to say that in all my actions i strive to achieve the greatest good of the greatest number and when i play RPG's i try to make morally right game decisions but in this case in order to get the paragon points for the conversation i had to tell mordan that he was wrong and that the genophage should never have been deployed i don't think that this is morally right but i said it anyway because i wanted to get the paragon points for charm options paragon ending etc.
I suppose what i'm really saying is that paragon and renegade aren't accurate representations of good and evil or even paragon and renegade. They're just arbitrary binary values set according to what the developers think is or is not morally correct. So if i want to max paragon in the game i have to commit acts that are morally reprehensible, or atleast abstain from comitting acts that i think are morally necessary (for example blowing up the gas tank under the Weyrloc speaker is a renegade action despite the fact that you are killing someone who wishes to see the galaxy bathed in the blood of innocents and who you will have to kill anyway whether you take it or not).
Of course i can just suspend my disbelief remind myself it's a game that i'm only going after points on a meter and move on, but this does considerable damage to my immersion and my attachment to my character.
I think bioware really hit the nail on the head with the dragon age morality system, your actions had serious consequences (for example destroying the urn of sacred ashes with leliana or wynne in the group) but they were your actions and there was no pressure to follow one arbitrarily set moral path, furthermore a wide range of moral world views were represented and some interesting moral questions were raised (Sten, for example).
I really just wrote this so i could organize my thoughts on the matter, if you have managed to reach the end congratulations and thanks for reading.
#2
Posté 02 février 2010 - 10:40
Bioweapons are bad. Just because the reasoning behind their use is sound, doesn't make them any less evil.
#3
Posté 02 février 2010 - 10:43
#4
Posté 02 février 2010 - 10:43
izmirtheastarach wrote...
Bioweapons are bad. Just because the reasoning behind their use is sound, doesn't make them any less evil.
Weapons cannot be evil (as Thane would put it) because they are simply a tool. A gun is not evil even if used to murder an innocent. The person who murdered the innocent is evil. Weapons are morally neutral as they do not have any sort of sentience.
#5
Posté 02 février 2010 - 10:45
ashmiranda3waymm wrote...
izmirtheastarach wrote...
Bioweapons are bad. Just because the reasoning behind their use is sound, doesn't make them any less evil.
Weapons cannot be evil (as Thane would put it) because they are simply a tool. A gun is not evil even if used to murder an innocent. The person who murdered the innocent is evil. Weapons are morally neutral as they do not have any sort of sentience.
A Bioweapon that causes millions of stillbirths is not a gun. So I will have to disagree with you there.
#6
Posté 02 février 2010 - 10:46
#7
Posté 02 février 2010 - 10:48
Modifié par Kuari999, 02 février 2010 - 10:49 .
#8
Posté 02 février 2010 - 10:51
Then again who can refuse Martin Sheen ffs?
Anyway I would LOVE to see ME3 combine as many of the best elements of ME1, 2 and DA:O - if they can succeed in getting a bit of each of those games in addition to the standard ME formula it'll be God.
#9
Posté 02 février 2010 - 10:52
izmirtheastarach wrote...
A Bioweapon that causes millions of stillbirths is not a gun. So I will have to disagree with you there.
What if it was used against a race of demon-men whose sole purpose was to bring as much bloodshed to the world as they possibly could? It would be morally wrong not to use any weapon that could wipe them out imo.
#10
Posté 02 février 2010 - 10:53
#11
Posté 02 février 2010 - 10:54
Myrmedus wrote...
This is why I don't care if my action is perceived by the game as paragon or renegade, I do what I have to. I had 100% Paragon by the end but guess what my end-game choices were? Save the Collector Base, stick with TIM - those are about as Renegade as you can get but from a war perspective they're necessary...the only thing I'm concerned about now is that smile on TIM's face at the end :/
Not necessarily necessary... Don't forget, EDI probably has all these data recordings that prove beyond a reasonable doubt that the reapers exist... not to mention name one time Reaper tech has NOT backfired in ME?
#12
Posté 02 février 2010 - 10:54
I think they shouldn't bother with tracking your paragon/renegade, simply let the player experience the consequences of their actions directly.
And the genophage was a "necessary evil" for everyone. I would prefer a way to eliminate the 99.9% stillbirths and simply have reduced breeding, but that gets complicated and off topic.
#13
Posté 02 février 2010 - 10:58
Kuari999 wrote...
Not necessarily necessary... Don't forget, EDI probably has all these data recordings that prove beyond a reasonable doubt that the reapers exist... not to mention name one time Reaper tech has NOT backfired in ME?
Look, where it stands the council cannot do jack **** if the Reapers invade (remember Sovereign?). So being able to get them on your side is good and all, but still useless. Everyone is coming into this decision knowing that Bioware will make a way to defeat the Reapers without letting TIM have the base. But honestly, if you were in that situation, would you destroy the only chance the galaxy may have in fighting back against the Reapers because of your disgust with Cerberus? If you can honestly say "yes" to that question then you are either stupid or idealistically misguided to a fault.
#14
Posté 02 février 2010 - 11:02
For example:
When talking to the Illusive Man for the first time, the Renegade options are to basically go along with everything. This means you are being a Renegade in the eyes of the galaxy, as Ashley points out later.
Sometimes Bioware gets confused and the context is about the person who are talking to instead of how the wider galaxy would view your choices... Perhaps there needs to be 4 choices instead of 2 ... Allowing you to build a reputation with an individual character and one with the wider galaxy.
#15
Posté 02 février 2010 - 11:02
ashmiranda3waymm wrote...
But honestly, if you were in that situation, would you destroy the only chance the galaxy may have in fighting back against the Reapers because of your disgust with Cerberus? If you can honestly say "yes" to that question then you are either stupid or idealistically misguided to a fault.
Well, yes...
Even Miranda (a renegade character) says it's a bad idea to keep the base. She abandoned Cerberus.
Modifié par Barquiel, 02 février 2010 - 11:03 .
#16
Posté 02 février 2010 - 11:05
Barquiel wrote...
Well, yes...
Even Miranda (a renegade character) says it's a bad idea to keep the base. She abandoned Cerberus.
That's why Miranda is not in charge. Actually we are both still with Cerberus and quite content atm.
#17
Posté 02 février 2010 - 11:06
#18
Posté 02 février 2010 - 11:11
So no the system is fine it just the shades of grey.
#19
Posté 02 février 2010 - 11:12
Disagree.izmirtheastarach wrote...
Bioweapons are bad. Just because the reasoning behind their use is sound, doesn't make them any less evil.
Nothing is automatically good or evil, Bio-Weapons or not, it all depends on the person using it and the reasons for using it. <------Applies to real life too.
#20
Posté 02 février 2010 - 11:14
Popemaster123 wrote...
Nothing is automatically good or evil, Bio-Weapons or not, it all depends on the person using it and the reasons for using it. <------Applies to real life too.
This.
#21
Posté 02 février 2010 - 11:18
Kuari999 wrote...
Myrmedus wrote...
This is why I don't care if my action is perceived by the game as paragon or renegade, I do what I have to. I had 100% Paragon by the end but guess what my end-game choices were? Save the Collector Base, stick with TIM - those are about as Renegade as you can get but from a war perspective they're necessary...the only thing I'm concerned about now is that smile on TIM's face at the end :/
Not necessarily necessary... Don't forget, EDI probably has all these data recordings that prove beyond a reasonable doubt that the reapers exist... not to mention name one time Reaper tech has NOT backfired in ME?
The one time it hasn't backfired? The Lazarus project? The Reaper tech cannon on the improved Normandy SR-2 that punched a hole clean through the Collector Ship? There are quite a few instances of Reaper technology that have not backfired and in fact allowed humans to fight back where otherwise they would be doomed to failure. We're fighting a species that are millions upon millions of years old, we kind of need a bit of help there I think.
It's not the data that was important in that decision, it was the retention of the Collector technology in the war. Of course in-game you'll be able to do it the Paragon way, just like was stated earlier in this thread, but I play the game from a realism-perspective as if I WERE Shepard (which I believe is the way it should be played) and in reality we'd need that tech.
Modifié par Myrmedus, 02 février 2010 - 11:19 .
#22
Posté 02 février 2010 - 11:19
PARAGON IS GOOD, YES.
BUT RENEGADE IS NOT EVIL.
IT'S NOT THAT SIMPLE.
If you wanted to use DnD alignments, Paragon is more like Lawful Good, and Renegade is more like Chaotic Good.
#23
Posté 02 février 2010 - 11:30
ashmiranda3waymm wrote...
Kuari999 wrote...
Not necessarily necessary... Don't forget, EDI probably has all these data recordings that prove beyond a reasonable doubt that the reapers exist... not to mention name one time Reaper tech has NOT backfired in ME?
Look, where it stands the council cannot do jack **** if the Reapers invade (remember Sovereign?). So being able to get them on your side is good and all, but still useless. Everyone is coming into this decision knowing that Bioware will make a way to defeat the Reapers without letting TIM have the base. But honestly, if you were in that situation, would you destroy the only chance the galaxy may have in fighting back against the Reapers because of your disgust with Cerberus? If you can honestly say "yes" to that question then you are either stupid or idealistically misguided to a fault.
I'd be making sure EDI recorded enough to have absolute proof
#24
Posté 02 février 2010 - 11:55
Vaenier wrote...
I think they shouldn't bother with tracking your paragon/renegade, simply let the player experience the consequences of their actions directly.
QF-ultimate obvious why the hell dont they use such an obvious superior system like DAO truth.
#25
Posté 03 février 2010 - 12:08
WrexShepard wrote...
Paragon and Renegade are not good and evil.
PARAGON IS GOOD, YES.
BUT RENEGADE IS NOT EVIL.
IT'S NOT THAT SIMPLE.
If you wanted to use DnD alignments, Paragon is more like Lawful Good, and Renegade is more like Chaotic Good.
Well, they wanted Renegade to be Chaotic Good... however, it really comes off more as Chaotic Neutral if not eveil in most cases. Generally you're just a ****** with most of your renegade/intimidate options. Stuff like using an interrupt to make the first move and wipe out people that are goign to shoot at you in a minute... yeah, that's all well and good. However stuff like threatening random people, shooting Conrad, etc are far from Chaotic Good.




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