I think I'm just going to stop posting in this thread for at least another week, probably two. It's become more of a borderline flame war thread than anything constructive and I don't like being a part of that.
However, I'll leave you with this, which is something I am personally going to do and I suggest anyone that wants to give any kind of relevant infomation on what works and what doesn't to try out as well...
1. Start your perfered class over on Insanity and level them from 1-28+ (30 if you imported)
2. Beat the game and note the time it took you to finish, and you can't really cheat this since you'll have to do the quests to reach the level cap anyway. Skipping all cut scenes is fine. Since this is about what's optimal and what's not, dying a thousand times can be chalked up to a lack of player skill or knowledge with the areas so it doesn't count. All that matters is how fast you can
potentially clear the game.
3. At the same time, keep track of your actual total play time, which includes all of the time spent redoing levels that you died on. If that's too much of a chore for you, then at least keep track of how many times you actually died and be truthful about it, without the stupid ego trying to hide your actual performance. At least this way anyone who has spent any good amount of time with the game would be able to guesstimate about how much total time was lost.
4. After you've done this, do it again with another class, preferably one that doesn't play nearly the same (Solider/Infiltrator)
5. Come back with your findings on time, what build, squad make up and class gave you the most success overall.
Wait, I thought you were the one making all these "only at level 30" etc guidelines?
Wasn't me considering I count all of the levels up to the cap as part of the process and only play on regular Insanity right now. By the time you hit the cap the game is over so having your final build doesn't really mean a whole lot except to make the last fight easier. I might discuss Insanity plus once I actually start playing that, but right now I'm more focused on playing all of the classes on regular Insanity.
But what is the definition of optimal? Is it kill rate? Progress
rate(how fast you advance through missions-- it's related but different
from kill rate). Survivial rate? An average of all these? Etc. I
thought that the point of the thread, at least from reading the OP, was
to give a general accounting of the peak ability of all the classes,
not to simply ordain one more "optimal" than the rest.
It was, but got sidetracked into what class is more optimal than another. The class abilities aren't so complex that you can find some all encompassing use for them that's better than anything else. They pretty much serve one function, two at best so there's not a lot to really talk about.
Modifié par Graunt, 07 février 2010 - 10:01 .