I've been going through the game as a Vanguard on Insanity (beat it the first time as an engineer on Insanity, and tried the adept before giving up because it was so slow and dull), and that sinosleep guy's videos seem relatively accurate... on Horizon, which is the video I saw him use, I was doing the same thing, i.e. charging around and shotgunning people. With the +50% damage against shields, even the Katana will rip out barrier and shields in one shot so long as you're in melee range, no headshot needed.
But Vanguards are nowhere near as efficient as soldiers or infiltrators, though. Horizon is an isolated example since a lot of the grunts stand apart in that particular scene, and there are no heavies/pyros to worry about very much. While fun and viable, when discussing Optimality, vanguards have no place, especially concerning Insanity because their optimal functionality--that is, charging around like a biotic pinball with a shotgun--only works in specific situations. Whereas Infiltrators remain powerful through all situations, against every type of enemy, and the same goes for soldiers.
Eh, who knows. I do remember that getting through the C.Ship required me to rely on my pistol hell a lot more than my shotgun. Saying that Vanguards are 'every bit as powerful' as the other classes on the hardest difficulty is pretty dishonest, though.
Modifié par lockerlocke, 08 février 2010 - 10:06 .




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