Graunt wrote...
Name which map in particular. And then I'll have to record myself beating a map that has 30% ranged or grouped enemies and see how well charge works out at speed clearing on that. Again, all he's doing is picking out maps that play to the strengths of charge while acting like the entire game is like that when it's not even remotely close.
The Korlus segment, from door opening to the bridge (or to the end of the fraps'd version, if you're feeling like a hero).
The point is, especially if you have a Vanguard with a sniper rifle, every segment where an Infiltrator shines can be done with relative ease, at the cost of maybe ~10 seconds. No class but Vanguards can truly shine in areas like the Korlus segment, without tremendous amounts of luck. I got within 2 seconds of the first video's time, but I only managed it once and it was a ridiculously good run, with enemies never taking cover at the wrong moment, tremendous heavy weapons abuse, and almost no use of the sniper rifle (because, frankly, the assault rifle is faster).
[edit] And lets be honest, my aim is significantly better than the majority of players, even if the mouse sens in the game screws with me constantly. Your average player is significantly more likely to be effective with a Vanguard than with an Infiltrator, and your high-end player is going to have a much easier time extracting the full potential of a Vanguard than an Infiltrator.
Infils just aren't meant for Insanity, unless you have a ridiculous amount of patience.
[edit2] Not to mention, if you give a high-end player a Vanguard with a sniper rifle, he's basically an Infiltrator with charge, minus the damage bonuses.
Modifié par kznlol, 09 février 2010 - 08:19 .