Optimality: Focused class Discussion
#401
Posté 09 février 2010 - 10:25
Kinda sucks NPC drones are so much worse than PC drones though. like 3.5 second cooldown versus 30 second cooldown? engineer must be quite the whiz to put tali to such shame.
#402
Posté 09 février 2010 - 10:33
kznlol wrote...
I will point out also that I'm fairly sure I could improve on silosleep's time by 10 seconds too, and I don't even like vanguards. The starter rifle/Widow are still limited by ammo over longer segments - this particular segment has like 15 mobs total so its not a major issue if you land every shot.
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Go for it homeslice, I could use a challenge. Again, keep in mind, I never once used an active power from my squad on my run. I'm sure I could easily shave off 15 seconds or more just by using overload alone, let alone have Jacob pull some straglers away to easily be killed by Miranda and him while I move on to other targets. So if you are going to be using powers I'd have to put a new vid up, or you'd have to agree to do it sans active squad powers. Either way, looking forward to your next vid.
Modifié par sinosleep, 09 février 2010 - 10:43 .
#403
Posté 09 février 2010 - 10:38
vhatever wrote...
Drones help for safety, but they don't aid kill time. I pretty much already said the same thing about 4-5 pages ago, where people were talking about the low survivability of the vanguard against grouped enemies. So I said just take 2 characters that can use something like drones for teammates, then take out the other ones not being tied up by drones in vanguard ping-pong mode.
Kinda sucks NPC drones are so much worse than PC drones though. like 3.5 second cooldown versus 30 second cooldown? engineer must be quite the whiz to put tali to such shame.
But safety and kill time are closely intertwined. If an enemy is out of cover and not shooting at me, I can lay into them with powers and my geth assault rifle and just kick 'em in the quad. (This is on an adept anyway.)
The thing that slows my killing down the most is waiting for my shields to recharge. Enginner drones and singularity means that rarely happens.
#404
Posté 09 février 2010 - 11:08
kznlol wrote...
I just rushed a lvl60 import to Krolus, level 7, starter sniper rifle. Out of Assassination Cloak, it will only oneshot early mobs in the very first part of the segment (I'm guessing, because I didn't actually land a headshot from cloak on any of them). On later mobs, specifically Legionnaires, a cloaked headshot does not even fully penetrate shields.
At cursory inspection, it may speed up this particular segment by up to 10 seconds if I land everything. I will point out also that I'm fairly sure I could improve on silosleep's time by 10 seconds too, and I don't even like vanguards. The starter rifle/Widow are still limited by ammo over longer segments - this particular segment has like 15 mobs total so its not a major issue if you land every shot.
I'll spend some more time on it later, if I'm not too busy, but even with this improvement, I'm not convinced infiltrators can compete even over this specific segment - and I'm sure they cant compete over an entire level.
Stupid question, but are you using at least rank 1 disruptor rounds? The last time I faced a bunch of legionaires was when recruiting Jack at level 7-8, and cloak + headhot most definitely took all of their shields down and half of their life as well. Are you also using the headshot visor?
#405
Posté 09 février 2010 - 11:51
vhatever wrote...
Drones help for safety, but they don't aid kill time. I
They help kill time too. You can stun an enemy with a drone when he is out cover = target practice. Sometimes if you spawn a drone near an enemy in cover he'll pop up from cover when stunned = easy kill again. In 1v1 fights vs boss enemies its simply a joke, you don't ever need to take cover, just shoot until dead.
Modifié par MANoob, 09 février 2010 - 12:10 .
#406
Posté 09 février 2010 - 11:54
#407
Posté 09 février 2010 - 12:38
#408
Posté 09 février 2010 - 01:19
Modifié par AlphaJarmel, 09 février 2010 - 01:27 .
#409
Posté 09 février 2010 - 01:30
AlphaJarmel wrote...
This is getting ridiculous. We know that Infiltrators and Soldiers put out the most damage so from that standpoint they are the fastest. What I've also noted is that you can stop respawns or reduce them if you rush the enemy. If you're going for a pure speed run, Soldiers and Infiltrators are most likely the best. The rest is really personal opinion and preference. Can we please move on or atleast start posting some weapon numbers?
I don't really think it's purely opinion, if a soldier or infiltrator takes longer in between enemies than it balances out. I'm actually playing a soldier at the same time as my current vanguard. I find that although I'm able to one shot everything on Mordin's recruit mission with him, I take longer in between one shots than I did in between two shots with my vanguard. So at the end of the day I progressed faster with my vanguard overall, even if he wasn't one shotting anything.
Maybe I should switch to pistol sniping with my adrenaline rush instead of sniping with the sniper rifle and see if that will net me more kills faster due to firing speed.
As I've said all along, the best way to settle this is posting vids of each of the classes. Being better on paper doesn't always translate into being better in the real world. Pick a level, I'll clear it with my vanguard, someone clear it with a soldier, and someone do it with an infiltrator we all upload to youtube and see what's what. No more annecdotes and theory crafting. Lets get some clear hard proof.
Modifié par sinosleep, 09 février 2010 - 01:33 .
#410
Posté 09 février 2010 - 01:32
What gun are you using? SMGs and Assault Rifles are the best. You aren't supposed to snipe every single thing.sinosleep wrote...
AlphaJarmel wrote...
This is getting ridiculous. We know that Infiltrators and Soldiers put out the most damage so from that standpoint they are the fastest. What I've also noted is that you can stop respawns or reduce them if you rush the enemy. If you're going for a pure speed run, Soldiers and Infiltrators are most likely the best. The rest is really personal opinion and preference. Can we please move on or atleast start posting some weapon numbers?
I don't really think it's purely opinion, if a soldier or infiltrator takes longer in between enemies than it balances out. I'm actually playing a soldier at the same time as my current vanguard. I find that although I'm able to one shot everything on Mordin's recruit mission with him, I take longer in between one shots than I did in between two shots with my vanguard. So at the end of the day I progressed faster with my vanguard overall, even if he wasn't one shotting anything.
Maybe I should switch to pistol sniping with my adrenaline rush instead of sniping with the sniper rifle and see if that will net me more kills faster due to firing speed.
Modifié par AlphaJarmel, 09 février 2010 - 01:33 .
#411
Posté 09 février 2010 - 01:35
AlphaJarmel wrote...
What gun are you using? SMGs and Assault Rifles are the best. You aren't supposed to snipe every single thing.
I've tried bursting with the assault rifle, but I find I only kill 1 fully armored vorcha with a burst of assault rile fire during an adrenaline rush, which is actually the same number of vorcha I kill with a sniper rifle with an adrenaline rush. I could certainly boost that kill count WAY up with faster sniper rifle being as what's killing me with the rifle is I can only get off one shot per adrenaline burst due to slow reloads. That's why I was thinking maybe pistol sniping would be the better bet. I think you can 3 shot vorcha with the pistol, and I should be able to get off 6 shots.
#412
Posté 09 février 2010 - 01:44
sinosleep wrote...
AlphaJarmel wrote...
What gun are you using? SMGs and Assault Rifles are the best. You aren't supposed to snipe every single thing.
I've tried bursting with the assault rifle, but I find I only kill 1 fully armored vorcha with a burst of assault rile fire during an adrenaline rush, which is actually the same number of vorcha I kill with a sniper rifle with an adrenaline rush. I could certainly boost that kill count WAY up with faster sniper rifle being as what's killing me with the rifle is I can only get off one shot per adrenaline burst due to slow reloads. That's why I was thinking maybe pistol sniping would be the better bet. I think you can 3 shot vorcha with the pistol, and I should be able to get off 6 shots.
Well for armor early on, the ideal setup would be having the heavy pistol with some sort of AP and you'll later get the armor damage bonus from the upgrades. The early sniper rifle is kinda limited in use and takes two shots against early enemies although later on does become pretty decent. The SMGs depending on class are really only useless against armor. They still work pretty well against health. Which AR are you using? The Vindicator?
http://www.gamespot....9211&pid=944906
^This must be the fifth time I've posted this link.
#413
Posté 09 février 2010 - 01:46
AlphaJarmel wrote..
Well for armor early on, the ideal setup would be having the heavy pistol with some sort of AP and you'll later get the armor damage bonus from the upgrades. The early sniper rifle is kinda limited in use and takes two shots against early enemies although later on does become pretty decent. The SMGs depending on class are really only useless against armor. They still work pretty well against health. Which AR are you using? The Vindicator?
http://www.gamespot....9211&pid=944906
^This must be the fifth time I've posted this link.
Dude, it's the first mission practically. I'm using what ever the first assault rifle available is. Like I said, I one shot snipe everything but krogan, but one kill per adrenaline rush isn't particularly effective. And like I said, being better on paper doesn't necessarily mean it's better in game. The best way to do this is to post vids. It's 2010 for crying out loud, you telling me I'm the only person on these forums with a webcam and fraps?
Modifié par sinosleep, 09 février 2010 - 01:48 .
#414
Posté 09 février 2010 - 01:49
sinosleep wrote...
AlphaJarmel wrote..
Well for armor early on, the ideal setup would be having the heavy pistol with some sort of AP and you'll later get the armor damage bonus from the upgrades. The early sniper rifle is kinda limited in use and takes two shots against early enemies although later on does become pretty decent. The SMGs depending on class are really only useless against armor. They still work pretty well against health. Which AR are you using? The Vindicator?
http://www.gamespot....9211&pid=944906
^This must be the fifth time I've posted this link.
Dude, it's the first mission practically. I'm using what ever the first assault rifle available is.
I think you're using the Avenger which pretty much sucks. I've already posted me doing Freedom's Progress on Insanity+. I really don't want to play this game through on Insanity+. I could show you the last level on the Collector Ship on Insanity but that's really it due to me cleaning out my saves.
Modifié par AlphaJarmel, 09 février 2010 - 01:50 .
#415
Posté 09 février 2010 - 02:21
AlphaJarmel wrote...
I think you're using the Avenger which pretty much sucks. I've already posted me doing Freedom's Progress on Insanity+. I really don't want to play this game through on Insanity+. I could show you the last level on the Collector Ship on Insanity but that's really it due to me cleaning out my saves.
So play it on insanity, I never asked for an insanity + vid in the first place as honestly I don't want to play insanity +. From everything I've heared about it it just seems incredibly cheesy. I think insanity is bound to be a better balance of actual true difficulty compared to just a cheesefest.
#416
Posté 09 février 2010 - 02:29
sinosleep wrote...
AlphaJarmel wrote...
I think you're using the Avenger which pretty much sucks. I've already posted me doing Freedom's Progress on Insanity+. I really don't want to play this game through on Insanity+. I could show you the last level on the Collector Ship on Insanity but that's really it due to me cleaning out my saves.
So play it on insanity, I never asked for an insanity + vid in the first place as honestly I don't want to play insanity +. From everything I've heared about it it just seems incredibly cheesy. I think insanity is bound to be a better balance of actual true difficulty compared to just a cheesefest.
Ok I can replay some of the later parts of the Collector Base(sorry that's what I meant when I said ship) or if I'm highly motivated I can replay some of the very early parts of the game.
#417
Posté 09 février 2010 - 02:55
www.youtube.com/watch
It's nothing special, took me all of 3 minutes to clear out the beginning of Grunt's recruit mission. And this is most definitely the far, FAR minority when it comes to combat in this game. 9/10 of the game is walking into a room (or structure if it's outside) with a bunch of waist high boxes where practically all enemies are on the ground floor and thus chargable, or has chargable ledges like in my original vanguard is fun vid filmed with the webcam where I charge a guy on a ledge.. In fact, off the top of my head I can't think of another section that has that many unchargable enemies in a row in the entire game. The next closest would be archangel's mission and that's not even remotely close. For every 2 guys that spawn on ledges there are 10 on the ground.
Modifié par sinosleep, 09 février 2010 - 03:07 .
#418
Posté 09 février 2010 - 03:16
sinosleep wrote...
Yo Graunt, I made a vid for you, been waiting on damned thing to finish processing so the quality improves.
www.youtube.com/watch
It's nothing special, took me all of 3 minutes to clear out the beginning of Grunt's recruit mission. And this is most definitely the far, FAR minority when it comes to combat in this game. 9/10 of the game is walking into a room (or structure if it's outside) with a bunch of waist high boxes where practically all enemies are on the ground floor and thus chargable, or has chargable ledges like in my original vanguard is fun vid filmed with the webcam where I charge a guy on a ledge.. In fact, off the top of my head I can't think of another section that has that many unchargable enemies in a row in the entire game. The next closest would be archangel's mission and that's not even remotely close. For every 2 guys that spawn on ledges there are 10 on the ground.
Huh? What were you trying to prove with that? Infiltrator or Soldier could probably have cleared that out faster.
#419
Posté 09 février 2010 - 03:16
sinosleep wrote...
Yo Graunt, I made a vid for you, been waiting on damned thing to finish processing so the quality improves.
www.youtube.com/watch
It's nothing special, took me all of 3 minutes to clear out the beginning of Grunt's recruit mission. And this is most definitely the far, FAR minority when it comes to combat in this game. 9/10 of the game is walking into a room (or structure if it's outside) with a bunch of waist high boxes where practically all enemies are on the ground floor and thus chargable, or has chargable ledges like in my original vanguard is fun vid filmed with the webcam where I charge a guy on a ledge.. In fact, off the top of my head I can't think of another section that has that many unchargable enemies in a row in the entire game. The next closest would be archangel's mission and that's not even remotely close. For every 2 guys that spawn on ledges there are 10 on the ground.
I know you're not going to like what I'm about to say but... your video does show what Graunt has been saying all along. A sniper rifle would have cleared those areas much faster than what you did with your squad + pistol. More so if you utilize squad + sniper rifle.
From what I've seen from your videos so far, fights like that would be off set by your kill speed in areas without those ledges. Ledge fights aren't that common (as you've already said). They still slow you down quite a bit though.
Vanguard looks like a great class. Planning on trying it on my next play through. I doubt I'll really notice a play time difference from start to finish on it over my Soldier and Infiltrator.
#420
Posté 09 février 2010 - 03:21
#421
Posté 09 février 2010 - 03:26
AlphaJarmel wrote...
Huh? What were you trying to prove with that? Infiltrator or Soldier could probably have cleared that out faster.
I would hope so, being as that's supposed to be their forte. I mean, did you read the first sentence, nothing special. Just made the vid cause it wasn't at all hard and to prove my initial point that I only didn't include it in the earlier vid cause it's boring. It's just miranda overloads, I shoot somethings with the pistol, and jacob pulls some guys, over and over again. Which isn't nearly as fun to watch or play as charging around and shotgunning things over and over again.
I'm sure an infiltrator or soldier could clear that out quicker, but it's not like it took 10 minutes. I took 3, I cleared the next section where charge was available in less than 2 with no squad help whtasoever, so I could easily clear it out much quicker than I did. And considering there are a hell of a whole lot more sections like the horizon and the portion of Korlus I originally uploaded, it makes all the difference. Like I said, I'm fairly certain there's not another portion in the entire game with so many enemies you can't charge.
Modifié par sinosleep, 09 février 2010 - 03:27 .
#422
Posté 09 février 2010 - 03:32
sinosleep wrote...
AlphaJarmel wrote...
Huh? What were you trying to prove with that? Infiltrator or Soldier could probably have cleared that out faster.
I would hope so, being as that's supposed to be their forte. I mean, did you read the first sentence, nothing special. Just made the vid cause it wasn't at all hard and to prove my initial point that I only didn't include it in the earlier vid cause it's boring. It's just miranda overloads, I shoot somethings with the pistol, and jacob pulls some guys, over and over again. Which isn't nearly as fun to watch or play as charging around and shotgunning things over and over again.
I'm sure an infiltrator or soldier could clear that out quicker, but it's not like it took 10 minutes. I took 3, I cleared the next section where charge was available in less than 2 with no squad help whtasoever, so I could easily clear it out much quicker than I did. And considering there are a hell of a whole lot more sections like the horizon and the portion of Korlus I originally uploaded, it makes all the difference. Like I said, I'm fairly certain there's not another portion in the entire game with so many enemies you can't charge.
If you make another video I'd actually like to see you do a full clear of that level. Start to finish. Would be interesting to see what your total time was.
Another thing I'd like to see is the Vanguard on Tali's loyalty mission. There's a lot of closed, confined areas in there and I'm not sure whether or not that would make the Vanguard stronger or weaker. I could see it giving the Vanguard a lot of trouble because it would be getting shot at by every NPC with no obstacles in the way (in some of the rooms), but something tells me the Vanguard would have an easy time because of its short charge cool down.
#423
Posté 09 février 2010 - 03:36
Ingahootz wrote...
If you make another video I'd actually like to see you do a full clear of that level. Start to finish. Would be interesting to see what your total time was.
Another thing I'd like to see is the Vanguard on Tali's loyalty mission. There's a lot of closed, confined areas in there and I'm not sure whether or not that would make the Vanguard stronger or weaker. I could see it giving the Vanguard a lot of trouble because it would be getting shot at by every NPC with no obstacles in the way (in some of the rooms), but something tells me the Vanguard would have an easy time because of its short charge cool down.
Tali's mission was cake. The only part that gave me any trouble at all was the big A geth boss at the end. I was an idiot anf even though I've played the mission before brought a damned flamethrower with me as the heavy weapon.
#424
Posté 09 février 2010 - 03:39
sinosleep wrote...
Ingahootz wrote...
If you make another video I'd actually like to see you do a full clear of that level. Start to finish. Would be interesting to see what your total time was.
Another thing I'd like to see is the Vanguard on Tali's loyalty mission. There's a lot of closed, confined areas in there and I'm not sure whether or not that would make the Vanguard stronger or weaker. I could see it giving the Vanguard a lot of trouble because it would be getting shot at by every NPC with no obstacles in the way (in some of the rooms), but something tells me the Vanguard would have an easy time because of its short charge cool down.
Tali's mission was cake. The only part that gave me any trouble at all was the big A geth boss at the end. I was an idiot anf even though I've played the mission before brought a damned flamethrower with me as the heavy weapon.
Alright good to know.
#425
Posté 09 février 2010 - 03:42
Ingahootz wrote...
Alright good to know.
I'm telling you, 90% of the enemies in the game are chargable, and thus a vanguard can speed run through most of the game. Sections like the one I just uploaded are very few and far between. I mean, can you think of another any where near as bad. I quite honestly, can't think of ONE, not one that's any where near that long without a chargable target.




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