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Optimality: Focused class Discussion


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#426
vhatever

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Speaking of optimal, there sure are a lot of bad infiltrators playing ME2. Bad enough I have to explain their abilities to them, but this widow fetish is especially ridiculous. I can get off 4 cloaked sniper shots. That's not gonna equate to  a widow  in pure base damahe , as its base damage of 370, viper over 4 shots will do 328. However, you don't HAVE to stop shooting your viper at that time.  You can fire off another 2 shots before you even draw any fire. So, a viper will be able to do closer to 328 cloaked, + 164. Then you can pop down and reload if you want. Further, a viper can do a full ammo dump on a heavy target like a scion if you want to. You could dump a whole clip before reloading. But most importantly of all, if you stick with the viper you have access to a very, very good secondary sniping weapon, the vindicator assault rifle. With the vindicator, it allows you basically to go nuts. You don't have to worry about ammo. You can sniper with one or the other very effectively.

I really can't think a single compelling argument for using the widow unless you have cerebal palsy and cannot headshot something without time dilation.

Further, if you really want to do one-****, one kill sniping, you picked the wrong class in infiltrator. Would have been better off with the soldier and you would even have access to the vindicator AND the widow if you really wanted it and you get better damage mods. Heightened AR has like a 100% damage bonus on it.

#427
AlphaJarmel

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vhatever wrote...

Speaking of optimal, there sure are a lot of bad infiltrators playing ME2. Bad enough I have to explain their abilities to them, but this widow fetish is especially ridiculous. I can get off 4 cloaked sniper shots. That's not gonna equate to  a widow  in pure base damahe , as its base damage of 370, viper over 4 shots will do 328. However, you don't HAVE to stop shooting your viper at that time.  You can fire off another 2 shots before you even draw any fire. So, a viper will be able to do closer to 328 cloaked, + 164. Then you can pop down and reload if you want. Further, a viper can do a full ammo dump on a heavy target like a scion if you want to. You could dump a whole clip before reloading. But most importantly of all, if you stick with the viper you have access to a very, very good secondary sniping weapon, the vindicator assault rifle. With the vindicator, it allows you basically to go nuts. You don't have to worry about ammo. You can sniper with one or the other very effectively.

I really can't think a single compelling argument for using the widow unless you have cerebal palsy and cannot headshot something without time dilation.

Further, if you really want to do one-****, one kill sniping, you picked the wrong class in infiltrator. Would have been better off with the soldier and you would even have access to the vindicator AND the widow if you really wanted it and you get better damage mods. Heightened AR has like a 100% damage bonus on it.


Dude, you really don't need more than the Widow and the damage bonuses you get.  Seriously.  It's different gamestyles.  You expose yourself when shooting the Viper and sometimes it really is easier to just quickly kill one enemy and move on.  The Widow is much better at that.  You're forgetting the recoil on the Viper as well.  Also I just did some calculations and you get more damage overall with the Widow than the Viper.  It takes roughly 4.3 shots with the Viper to equate that to the Widow.  Since the Viper holds 48 shots and the Widow holds 12, 48/4.3 is less than the 12 you would get with the Widow.

#428
Hoffburger

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Soldier is the new king now that the numbers for the damage bonus of AR have been discovered. Not really that surprising.



I would still put Infil at #2 and Vanguard at #3 for optimality/speed. Sentinel being a very close 4th.

#429
vhatever

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Uhh, you DO need more than the widow on insanity, A LOT more on many boards. You obviously do not play on it, so you should save your breath. You don't expose yourself when you shoot the viper because you are cloaked-- I just freakin said you can fire off 6 shots before you even get targetted by the computer. Viper has a self reseting recoil. It falls almost compeltely back to its starting target area before you can fire another shot off. You may be right that in raw damage per total excess ammo load, the widow does do SLIGHTLY more damage. But that damage doesn't translate into kills. If you cloaked and killed a drone, you lost about 100 damage on that shot--overkill. It's not just drones and weaker enemies either, it's enemies that are already half-hurt by you or your teamates. A lot of times you don't want to shoot the widow because you don't want to waste that extra bullet/damage. Viper doesn't have this problem. You do your damage in smaller chunks, minimizing lost damage. Further, the viper can stun lock an npc.



Pros to widow

Higher raw damage from total ammo



Pros to viper

Less lost damage

Higher DPS

Stun lock

Can use a "anti-cover" (use one bullet to knock them out of cover and then cloak and snipe thier head off)







All that and you get a secondary sniping weapon that works at long and short range.



Gimme a break. It isn't even close.

#430
MGIII

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Hoffburger wrote...

Soldier is the new king now that the numbers for the damage bonus of AR have been discovered. Not really that surprising.

I would still put Infil at #2 and Vanguard at #3 for optimality/speed. Sentinel being a very close 4th.


Why Sentinel?

#431
Hoffburger

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MGIII wrote...

Hoffburger wrote...

Soldier is the new king now that the numbers for the damage bonus of AR have been discovered. Not really that surprising.

I would still put Infil at #2 and Vanguard at #3 for optimality/speed. Sentinel being a very close 4th.


Why Sentinel?


Because Sentinel gets Overload and Warp so they can get AP/Warp ammo as their extra power without losing any offense. Tech Armor also boosts their power damage if they can keep it up during the fight (not worth using in the middle of the fight due to the 12 second cooldown).

Adepts are just watered down Sentinels, Engineers are more of the same except they get the best CC ability in the game, but that doesn't help with speed.

#432
Graunt

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Hoffburger wrote...

MGIII wrote...

Hoffburger wrote...

Soldier is the new king now that the numbers for the damage bonus of AR have been discovered. Not really that surprising.

I would still put Infil at #2 and Vanguard at #3 for optimality/speed. Sentinel being a very close 4th.


Why Sentinel?


Because Sentinel gets Overload and Warp so they can get AP/Warp ammo as their extra power without losing any offense. Tech Armor also boosts their power damage if they can keep it up during the fight (not worth using in the middle of the fight due to the 12 second cooldown).

Adepts are just watered down Sentinels, Engineers are more of the same except they get the best CC ability in the game, but that doesn't help with speed.


Does the Sentinel come anywhere close to the Adept in terms of lowered cooldowns?  If not, is the superior damage from bonuses that superior to simply faster spamming?  They definitely have Adept's beat in the survivability area, so at the very least would last longer in a stand up fight with guns in between biotics.  

Another thing though is that like the Infiltrator, an activated damage booster is required.  The difference being that tactical cloak doesn't eat a sniper shot "cooldown" while having to recast Tech Armor does.  The Sentienl's superior damage isn't so superior with biotics if he's having to recast the armor every 4th or 5th cooldown in the larger fights.  It's easy enough to just redo it on the move, but you often still need it again in the middle of a fight.  You're also behind in the earlier levels due to having to build up the armor before biotic and tech abilities, and unless you're doing nothing but focusing on the armor and armor passive early on, it will take you that much longer to "catch up" since you still have to dump points into the same biotics after that's finished.

If you want to focus on level 20+ then ok, maybe the Sentinel is a superior "biotic", but that's quite a ways into the game where an Adept was better up until then.  As far as who would be the quicker class for overall killing of the two, it would probably have to be the Sentinel just because they can just keep using Tech Armor as their only cooldown and remain shooting for greater periods of time.

Modifié par Graunt, 09 février 2010 - 07:01 .


#433
AlphaJarmel

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vhatever wrote...

Uhh, you DO need more than the widow on insanity, A LOT more on many boards. You obviously do not play on it, so you should save your breath. You don't expose yourself when you shoot the viper because you are cloaked-- I just freakin said you can fire off 6 shots before you even get targetted by the computer. Viper has a self reseting recoil. It falls almost compeltely back to its starting target area before you can fire another shot off. You may be right that in raw damage per total excess ammo load, the widow does do SLIGHTLY more damage. But that damage doesn't translate into kills. If you cloaked and killed a drone, you lost about 100 damage on that shot--overkill. It's not just drones and weaker enemies either, it's enemies that are already half-hurt by you or your teamates. A lot of times you don't want to shoot the widow because you don't want to waste that extra bullet/damage. Viper doesn't have this problem. You do your damage in smaller chunks, minimizing lost damage. Further, the viper can stun lock an npc.

Pros to widow
Higher raw damage from total ammo

Pros to viper
Less lost damage
Higher DPS
Stun lock
Can use a "anti-cover" (use one bullet to knock them out of cover and then cloak and snipe thier head off)



All that and you get a secondary sniping weapon that works at long and short range.

Gimme a break. It isn't even close.


You're full of crap.  My gamertag is AlphaJarmel and I have all achievements unlocked.  You have to fire off 5 HEADSHOTS to do better than one Widow headshot.  The less lost damage is crap.  If it takes 5 shots to kill a mob person than you lost just as much if not possibly more so unless we know exact HP totals, stop sounding like a retard.  Third, the Widow KILLS most individuals in one shot so the stun is unnecessary.  However it also can knock back individuals too.  So again show me a video of you doing 5 headshots before the Widow reloads once.  You're still out of cover doing those shots too.
Oh and Viper ROF is 0.65s so good luck with that.

Modifié par AlphaJarmel, 09 février 2010 - 06:56 .


#434
vhatever

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But I forgot a big bonus that the widow does have. The 2 ammo per ammo drop is significantly better than the 8 ammo viper gets.



Overall though, while the widow may be a bit better than the viper, it's definitely not when you factor in the viper + vindicator. Cause you have to look and see tha a vindicator picks up like 20 bullets an ammo pick up. 20 bullets in the vindicator more than offsets this difference.

#435
vhatever

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AlphaJarmel wrote...

vhatever wrote...

Uhh, you DO need more than the widow on insanity, A LOT more on many boards. You obviously do not play on it, so you should save your breath. You don't expose yourself when you shoot the viper because you are cloaked-- I just freakin said you can fire off 6 shots before you even get targetted by the computer. Viper has a self reseting recoil. It falls almost compeltely back to its starting target area before you can fire another shot off. You may be right that in raw damage per total excess ammo load, the widow does do SLIGHTLY more damage. But that damage doesn't translate into kills. If you cloaked and killed a drone, you lost about 100 damage on that shot--overkill. It's not just drones and weaker enemies either, it's enemies that are already half-hurt by you or your teamates. A lot of times you don't want to shoot the widow because you don't want to waste that extra bullet/damage. Viper doesn't have this problem. You do your damage in smaller chunks, minimizing lost damage. Further, the viper can stun lock an npc.

Pros to widow
Higher raw damage from total ammo

Pros to viper
Less lost damage
Higher DPS
Stun lock
Can use a "anti-cover" (use one bullet to knock them out of cover and then cloak and snipe thier head off)



All that and you get a secondary sniping weapon that works at long and short range.

Gimme a break. It isn't even close.


You're full of crap.  My gamertag is AlphaJarmel and I have all achievements unlocked.  You have to fire off 5 HEADSHOTS to do better than one Widow headshot.  The less lost damage is crap.  If it takes 5 shots to kill a mob person than you lost just as much if not possibly more so unless we know exact HP totals, stop sounding like a retard.  Third, the Widow KILLS most individuals in one shot so the stun is unnecessary.  However it also can knock back individuals too.  So again show me a video of you doing 5 headshots before the Widow reloads once.  You're still out of cover doing those shots too.
Oh and Viper ROF is 0.65s so good luck with that.


I don't get care about your gayer tag. You could be a lamer health hacker/cheater for all I care. The fact the you can do a lot of damage with a one single shot with the widow is as much of a disadvantage than it is a boon. I've already explained as much. And if i need to fire off a 5th or 6th shot with my viper, so the hell what? Does a clown come out and selzer me? What was lost? 2 shots from a 60 ammo weapon? Viper does not have a .65 rate of fire, moron. It has a .25 second rate of fire.

#436
Hoffburger

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Graunt wrote...

Hoffburger wrote...

MGIII wrote...

Hoffburger wrote...

Soldier is the new king now that the numbers for the damage bonus of AR have been discovered. Not really that surprising.

I would still put Infil at #2 and Vanguard at #3 for optimality/speed. Sentinel being a very close 4th.


Why Sentinel?


Because Sentinel gets Overload and Warp so they can get AP/Warp ammo as their extra power without losing any offense. Tech Armor also boosts their power damage if they can keep it up during the fight (not worth using in the middle of the fight due to the 12 second cooldown).

Adepts are just watered down Sentinels, Engineers are more of the same except they get the best CC ability in the game, but that doesn't help with speed.


Does the Sentinel come anywhere close to the Adept in terms of lowered cooldowns?  If not, is the superior damage from bonuses that superior to simply faster spamming?  They definitely have Adept's beat in the survivability area, so at the very least would last longer in a stand up fight with guns in between biotics.  

Another thing though is that like the Infiltrator, an activated damage booster is required.  The difference being that tactical cloak doesn't eat a sniper shot "cooldown" while having to recast Tech Armor does.  The Sentienl's superior damage isn't so superior with biotics if he's having to recast the armor every 4th or 5th cooldown in the larger fights.  It's easy enough to just redo it on the move, but you often still need it again in the middle of a fight.  You're also behind in the earlier levels due to having to build up the armor before biotic and tech abilities, and unless you're doing nothing but focusing on the armor and armor passive early on, it will take you that much longer to "catch up" since you still have to dump points into the same biotics after that's finished.

If you want to focus on level 20+ then ok, maybe the Sentinel is a superior "biotic", but that's quite a ways into the game where an Adept was better up until then.  As far as who would be the quicker class for overall killing of the two, it would probably have to be the Sentinel just because they can just keep using Tech Armor as their only cooldown and remain shooting for greater periods of time.


Sentinels can either go for -30% recharge or -20% recharge +15% damage. Adepts get -20% recharge +15% damage.

#437
Hoffburger

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vhatever wrote...

But I forgot a big bonus that the widow does have. The 2 ammo per ammo drop is significantly better than the 8 ammo viper gets.

Overall though, while the widow may be a bit better than the viper, it's definitely not when you factor in the viper + vindicator. Cause you have to look and see tha a vindicator picks up like 20 bullets an ammo pick up. 20 bullets in the vindicator more than offsets this difference.


The 2 ammo per drop is odd, sometimes it's 2, sometimes it's 1, it's very finnickey and I haven't found the pattern to it yet.

#438
vhatever

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Oh? i never noticed it giving me only 1, but I don't pay that much attention. Always gave me two when I did notice, however. Ammo drops probably give you a percent of your ammo, but your ammo has a decimal place you cannot see, and they just round off for what is displayed onscreen.


#439
Graunt

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vhatever wrote...

Oh? i never noticed it giving me only 1, but I don't pay that much attention. Always gave me two when I did notice, however. Ammo drops probably give you a percent of your ammo, but your ammo has a decimal place you cannot see, and they just round off for what is displayed onscreen.


It could possibly be the +10% reserve ammo mod coming into play if you have that on your armor. And as a weapon focused class, I don't know why you wouldn't.

#440
AlphaJarmel

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vhatever wrote...
I don't get care about your gayer tag. You could be a lamer health hacker/cheater for all I care. The fact the you can do a lot of damage with a one single shot with the widow is as much of a disadvantage than it is a boon. I've already explained as much. And if i need to fire off a 5th or 6th shot with my viper, so the hell what? Does a clown come out and selzer me? What was lost? 2 shots from a 60 ammo weapon? Viper does not have a .65 rate of fire, moron. It has a .25 second rate of fire.


You're an idiot.  The Widow is way better and I've already proven it.
http://www.gamefaqs....le/944906/58941
^I hope you can read.

Anyway moving on from the troll.  I want to see how sinosleep handles the Scions on the moving platforms on the ship. You would pretty much have to resort to just your heavy pistol.

Modifié par AlphaJarmel, 09 février 2010 - 07:19 .


#441
sinosleep

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AlphaJarmel wrote...

vhatever wrote...
I don't get care about your gayer tag. You could be a lamer health hacker/cheater for all I care. The fact the you can do a lot of damage with a one single shot with the widow is as much of a disadvantage than it is a boon. I've already explained as much. And if i need to fire off a 5th or 6th shot with my viper, so the hell what? Does a clown come out and selzer me? What was lost? 2 shots from a 60 ammo weapon? Viper does not have a .65 rate of fire, moron. It has a .25 second rate of fire.


You're an idiot.  The Widow is way better and I've already proven it.
http://www.gamefaqs....le/944906/58941
^I hope you can read.

Anyway moving on from the troll.  I want to see how sinosleep handles the Scions on the moving platforms on the ship. You would pretty much have to resort to just your heavy pistol.


I let my squad handle one and used a heavy weapon on the other one.



Decided to go with the schimitar and pick up a sniper rifle this time around instead of going with the usual claymore. Schimitar still wrecks normal mobs well enough, but the two harbringers gave me more trouble than usual. Didn't die or anything just took more shots to take down, even if I missed a couple.

Screwed up one or two charges in this vid too, all n all could have been better but it wasn't all bad.

Modifié par sinosleep, 09 février 2010 - 07:33 .


#442
vhatever

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What is that supposed to show me, that your stupid simian IQ ass has some profound understanding my 157 IQ ass just can't grok?

#443
Hoffburger

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So I finally got around to actually testing the weapons using FRAPS. The Widow fires at about one round every two seconds while the Viper fires at four per second. When scoping in and using the 2.25 seconds of time dilation you can only get off three rounds of the Viper, the fourth can only come out if it is fired before you zoom in or a split second after the dilation stops.



This was tested using FRAPS and a G15 keyboard set with a macro to mouse click every .01 seconds.

#444
Hoffburger

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I need to test the Soldier to see if you can get off two Widow shots during an AR (doubtful). Otherwise you will be able to get off roughly 7-8 shots from the Viper during an AR, making it superior.

Another thing that needs to be tested is whether or not the +100% damage bonus for AR is for all AR or if Heightened gets an extra damage bonus. If not, Hardened is then far superior because it will give you more damage AND the extra damage reduction.

Also, yes I am admitting I was wrong, but I
knew I might have to change my stance once the
numbers were finally figured out on AR.

Edit - Math Incoming:

Widow - 368.3*2.5  (368.3 base, assuming +%damage is additive and is hitting armor with a headshot, so +50%, +50%, and +50%) = 920.75

Viper - 81.9*2.5  (81.9 base, assuming +%damage is additive and is hitting
armor with a headshot, so +50%, +50%, and +50%) = 204.75

Claymore - 50.1*4*4 (50.1*4 base, assuming +%damage is additive and is hitting shields with a headshot at point blank range, so +50%, +50%, +200%) = 801.6

M-22 - 36.8*4*4 (36.8*4 base, assuming +%damage is additive and is hitting shields
with a headshot at point blank range, so +50%, +50%, +200%) = 588.8

Revenant - 21.3*3.75 (21.3 base, assuming +%damage is additive and is hitting anything with a headshot at point blank range, so +50%, +25%, +200%) = 79.875

So this means that the new Cerberus shotgun needs to fire off 2 shots during an AR to beat out both the Widow and the Claymore for damage. It holds 3 in a magazine so if you can fire off all 3 that would be pretty devastating.

The Viper can get off roughly 8 rounds doing 1638 damage and is really easy to land all rounds on the head.

From what I can tell from videos you can get roughly 25 shots off from the Revenant during AR. This is about 1996.875 damage, assuming you hold down the trigger and every shot hits the head, this would be the most damage, followed by the Vindicator and M-22 most likely.

It's a tough choice because the Vindicator rapes so much face but I'd probably just stick with the Vindicator and Viper combo as a Soldier, the Revenant could still be useful though.

Haven't done first hand testing yet with the Soldier, just going off of the timings I see from videos and damage from the .ini.

If it's possible to get off 2 Widow shots during an AR then it will be superior, but I don't know if that is possible.

Modifié par Hoffburger, 09 février 2010 - 07:57 .


#445
AlphaJarmel

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sinosleep wrote...

AlphaJarmel wrote...

vhatever wrote...
I don't get care about your gayer tag. You could be a lamer health hacker/cheater for all I care. The fact the you can do a lot of damage with a one single shot with the widow is as much of a disadvantage than it is a boon. I've already explained as much. And if i need to fire off a 5th or 6th shot with my viper, so the hell what? Does a clown come out and selzer me? What was lost? 2 shots from a 60 ammo weapon? Viper does not have a .65 rate of fire, moron. It has a .25 second rate of fire.


You're an idiot.  The Widow is way better and I've already proven it.
http://www.gamefaqs....le/944906/58941
^I hope you can read.

Anyway moving on from the troll.  I want to see how sinosleep handles the Scions on the moving platforms on the ship. You would pretty much have to resort to just your heavy pistol.


I let my squad handle one and used a heavy weapon on the other one.



Decided to go with the schimitar and pick up a sniper rifle this time around instead of going with the usual claymore. Schimitar still wrecks normal mobs well enough, but the two harbringers gave me more trouble than usual. Didn't die or anything just took more shots to take down, even if I missed a couple.

Screwed up one or two charges in this vid too, all n all could have been better but it wasn't all bad.


Hmmm.  You certainly got lucky.  My squad almost always goes down in the first 10 seconds in that fight.  Also that Harbinger kindaglitched out on you.  However you still got the job done.  That explains that.

@Hoffburger
2 Widow shots are superior to 8 Viper shots.  I would go with the AR being top overall though in regards to DPS.

Modifié par AlphaJarmel, 09 février 2010 - 07:44 .


#446
sinosleep

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AlphaJarmel wrote...

Hmmm.  You certainly got lucky.  My squad almost always goes down in the first 10 seconds in that fight.  Also that Harbinger kindaglitched out on you.  However you still got the job done.  That explains that.

@Hoffburger
2 Widow shots are superior to 8 Viper shots.  I would go with the AR being top overall though in regards to DPS.


I'll do it again, see if I can get a non glitched harbinger.

#447
AlphaJarmel

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sinosleep wrote...

AlphaJarmel wrote...

Hmmm.  You certainly got lucky.  My squad almost always goes down in the first 10 seconds in that fight.  Also that Harbinger kindaglitched out on you.  However you still got the job done.  That explains that.

@Hoffburger
2 Widow shots are superior to 8 Viper shots.  I would go with the AR being top overall though in regards to DPS.


I'll do it again, see if I can get a non glitched harbinger.


Don't bother.  I got the point.

#448
Hoffburger

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AlphaJarmel wrote...

sinosleep wrote...

AlphaJarmel wrote...

vhatever wrote...
I don't get care about your gayer tag. You could be a lamer health hacker/cheater for all I care. The fact the you can do a lot of damage with a one single shot with the widow is as much of a disadvantage than it is a boon. I've already explained as much. And if i need to fire off a 5th or 6th shot with my viper, so the hell what? Does a clown come out and selzer me? What was lost? 2 shots from a 60 ammo weapon? Viper does not have a .65 rate of fire, moron. It has a .25 second rate of fire.


You're an idiot.  The Widow is way better and I've already proven it.
http://www.gamefaqs....le/944906/58941
^I hope you can read.

Anyway moving on from the troll.  I want to see how sinosleep handles the Scions on the moving platforms on the ship. You would pretty much have to resort to just your heavy pistol.


I let my squad handle one and used a heavy weapon on the other one.



Decided to go with the schimitar and pick up a sniper rifle this time around instead of going with the usual claymore. Schimitar still wrecks normal mobs well enough, but the two harbringers gave me more trouble than usual. Didn't die or anything just took more shots to take down, even if I missed a couple.

Screwed up one or two charges in this vid too, all n all could have been better but it wasn't all bad.


Hmmm.  You certainly got lucky.  My squad almost always goes down in the first 10 seconds in that fight.  Also that Harbinger kindaglitched out on you.  However you still got the job done.  That explains that.

@Hoffburger
2 Widow shots are superior to 8 Viper shots.  I would go with the AR being top overall though in regards to DPS.


I just edited my post and did the math, yes, if you can get off 2 Widow shots, it does more damage.

#449
Hoffburger

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sinosleep wrote...

AlphaJarmel wrote...

vhatever wrote...
I don't get care about your gayer tag. You could be a lamer health hacker/cheater for all I care. The fact the you can do a lot of damage with a one single shot with the widow is as much of a disadvantage than it is a boon. I've already explained as much. And if i need to fire off a 5th or 6th shot with my viper, so the hell what? Does a clown come out and selzer me? What was lost? 2 shots from a 60 ammo weapon? Viper does not have a .65 rate of fire, moron. It has a .25 second rate of fire.


You're an idiot.  The Widow is way better and I've already proven it.
http://www.gamefaqs....le/944906/58941
^I hope you can read.

Anyway moving on from the troll.  I want to see how sinosleep handles the Scions on the moving platforms on the ship. You would pretty much have to resort to just your heavy pistol.


I let my squad handle one and used a heavy weapon on the other one.



Decided to go with the schimitar and pick up a sniper rifle this time around instead of going with the usual claymore. Schimitar still wrecks normal mobs well enough, but the two harbringers gave me more trouble than usual. Didn't die or anything just took more shots to take down, even if I missed a couple.

Screwed up one or two charges in this vid too, all n all could have been better but it wasn't all bad.


The Grenade Launcher will kill them faster, just a FYI.

#450
vhatever

vhatever
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Regular AR does something like 100% damage. I think the heightened AR has around 125% bonus damage, maybe 135%. estimates from my soldier playthroughs.



HOWEVER, the time dialtion slows you, too. So, it's a double edges sword. unless you are doing high front loaded damage, like a widow, the time dilation cancels much of the damage out you would be doing. And, relative to having a 50% decrease damage, Meh.They basically added it to keep the skill from actually being a "Downgrade", it is already a downgrade if are a machine gunning soldier.