Hoffburger wrote...
Because Sentinel gets Overload and Warp so they can get AP/Warp ammo as their extra power without losing any offense. Tech Armor also boosts their power damage if they can keep it up during the fight (not worth using in the middle of the fight due to the 12 second cooldown).
Adepts are just watered down Sentinels, Engineers are more of the same except they get the best CC ability in the game, but that doesn't help with speed.
Written by a person who obviously haven't played these classes enough.
Sentinel is not about warp spam at all, you do that only if you are pinned down or have a bad position for targeting (or just for extra damage and brief stun while shooting). Tech armor has 6 seconds cd after -20% upgrade and guardian. Furthermore it stuns everything in 18m radius for a second or two (shielded enemies, unshielded are knocked down) when destroyed and regenerates half of base your shields (I mean assault armor, because power armor isn't really worth it, +15% power damage are not that cool as you might think). That means that in mid range fights you are nearly invicible. You can easily beat a scion and a bunch of husks with your bare hands (well, vanguard can do this too). So tech armor is definetely worth using in a fight, in fact a high level sentinel that spams tech armor usually goes to cover only to reload his weapon. Sentilnel != adept or engineer, its more like a heavily armored assault trooper than a power using specialist.
As for engineer, drone helps with speed too, because it can be used to force your enemies out of cover = dead, in fights vs single armored targets like heavy mech it allows you to constantly fire without taking cover. Also, overall incinerate is better than warp (unless you're able to use warp explosion), its not effective vs syntetics or barriers, but its better at everything else and has some nice bonuses like detonating flamethrower mobs. Also, incinerate is an aoe ability, warp deals aoe damage only in case of warp explosion.




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