Graunt wrote...
Hoffburger wrote...
Infiltrators are by far the most optimal for speed runs and easy runs (provided you have aim and can headshot). Snipers completely destroy everything even on Insanity because of all the damage stacking. Basically here's how it goes as an Infiltrator:
You start off by maxing out Incineration because the starter weapons run out of ammo too quickly and are fairly weak without all the upgrades. You then go for maxed out Tungsten ammo. Once you get that get 2 ranks of Infiltrator and then get Assassin Cloak. You should still be using Incinerate over cloak (other than running away to find better cover). By the time you get the Widow you will have maxed out Assassin Cloak and be close to maxing out Assassin or already have it. Once you get the Widow you start using cloak + widow on bigger targets like blue sun legionnaires, harbingers, scions, etc. Keep using the heavy pistol or just Incinerate on normal targets. Nothing is more satisfying than being able to 2 shot scions and 1 shot harbingers.
For squad you want Miranda and Garrus. Garrus gets Overload, Concussive Shot (which works well on barriers), AP Ammo, and good damage and power damage bonuses. He also gets the sniper rifle. I choose Garrus over Thane or Zaeed because Garrus covers all 3 damage types while Thane and Zaeed only cover barriers and armor. Miranda is obvious because she has Warp, Overload, and a squad damage bonus.
But yea, basically you spam Incinerate until you get the Widow and then, depending on the situation, you use cloak over Incinerate.
Reasons for picking AP Ammo over Warp Ammo:
1. Nothing in the game has enough barrier to not get 1 shot by the Widow unless it has more Armor than barrier anyways (Praetorians).
2. There are significantly more enemies in the game with only Armor than there are enemies with only barrier, most enemies worth worrying about that have barrier also have armor.
3. AP Ammo does more damage.
A couple more things. You should always turn off active squad power use if you have someone with squad ammo (unless you don't have ammo yourself). Secondly, always keep Disruptor Ammo (you will only be able to get this towards the end of the game or in NG+) in your SMG. The SMG does virtually no damage to health on most enemies, but with Disruptor Ammo it tears shields and Geth to pieces. You should really only use it if you run out of ammo, which probably wont happen because Tactical Cloak lets you scavenge for ammo and the Widow gets 2 ammo per heatsink picked up.
Miranda/Garrus and Miranda/Zaeed seemed pretty much the only choices to me. Garrus for the extra Overload and if you wanted to dump Tungesten for something else he could do it for the group, Zaeed with grenade/conc shot for husk swarms.
I'll have to try your build order sometime, it seems a bit counter intuitive from a single character perspective, but if you're hitting rank 4 in ammo it's a pretty significant boost to your group. I went for more of an actual early snipe build and at only level 7 I'm one shotting crap on Insanity, although it's probably not as fast as just being able to use Incinerate over and over as well as having better Armor piercing shots that will end up being party wide due to the reliance on the cloak cooldown.
Also, what did you mean with the Disruptor ammo comment and not being able to get it until towards the end of the game? Are you talking about the ability or just the gun you would use it with, or are you simply talking about putting more than one rank into it since you get it by default anyway?
I have 0 in Disruptor Ammo because I respecced as soon as I could. Also, I say you get Disruptor at the end because it should be the last thing you put points into, hence you get it at the very end of the game when you have the available points.
I don't get squad AP Ammo, I go for Tungsten and let Garrus get Tungsten as well. I let Miranda use the SMG with Disruptor (eventually). Tungsten lets you 1 shot the higher level enemies like legionnaires, etc. without having to use Cloak. This frees you up to use Incinerate on a lesser enemy to kill them.
My fights up until I get the Widow tend to go like this:
1. Target a lesser enemy.
2. Miranda uses Warp/Overload.
3. Garrus uses Conc/Overload (sometimes killing the enemy by sending them off a bridge).
4. I use Incinerate unless Garrus kills them, in which case I incinerate a different lesser enemy.
5. Shoot an elite or boss enemy in the head with my sniper rifle.
Repeat ad nauseum.
I find that until you get the Widow, Incinerate is priceless. Once you get the Widow you cater your playstyle around it and only fall back on Incinerate if you run out of ammo.
The Infiltrator/Garrus/Miranda squad fully upgraded with double Tungsten is just sickening how fast things die.




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