Aller au contenu

Photo

Optimality: Focused class Discussion


  • Ce sujet est fermé Ce sujet est fermé
532 réponses à ce sujet

#26
Hoffburger

Hoffburger
  • Members
  • 198 messages

Graunt wrote...

Hoffburger wrote...

Infiltrators are by far the most optimal for speed runs and easy runs (provided you have aim and can headshot). Snipers completely destroy everything even on Insanity because of all the damage stacking. Basically here's how it goes as an Infiltrator:

You start off by maxing out Incineration because the starter weapons run out of ammo too quickly and are fairly weak without all the upgrades. You then go for maxed out Tungsten ammo. Once you get that get 2 ranks of Infiltrator and then get Assassin Cloak. You should still be using Incinerate over cloak (other than running away to find better cover). By the time you get the Widow you will have maxed out Assassin Cloak and be close to maxing out Assassin or already have it. Once you get the Widow you start using cloak + widow on bigger targets like blue sun legionnaires, harbingers, scions, etc. Keep using the heavy pistol or just Incinerate on normal targets. Nothing is more satisfying than being able to 2 shot scions and 1 shot harbingers.

For squad you want Miranda and Garrus. Garrus gets Overload, Concussive Shot (which works well on barriers), AP Ammo, and good damage and power damage bonuses. He also gets the sniper rifle. I choose Garrus over Thane or Zaeed because Garrus covers all 3 damage types while Thane and Zaeed only cover barriers and armor. Miranda is obvious because she has Warp, Overload, and a squad damage bonus.

But yea, basically you spam Incinerate until you get the Widow and then, depending on the situation, you use cloak over Incinerate.

Reasons for picking AP Ammo over Warp Ammo:

1. Nothing in the game has enough barrier to not get 1 shot by the Widow unless it has more Armor than barrier anyways (Praetorians).

2. There are significantly more enemies in the game with only Armor than there are enemies with only barrier, most enemies worth worrying about that have barrier also have armor.

3. AP Ammo does more damage.


A couple more things. You should always turn off active squad power use if you have someone with squad ammo (unless you don't have ammo yourself). Secondly, always keep Disruptor Ammo (you will only be able to get this towards the end of the game or in NG+) in your SMG. The SMG does virtually no damage to health on most enemies, but with Disruptor Ammo it tears shields and Geth to pieces. You should really only use it if you run out of ammo, which probably wont happen because Tactical Cloak lets you scavenge for ammo and the Widow gets 2 ammo per heatsink picked up.


Miranda/Garrus and Miranda/Zaeed seemed pretty much the only choices to me.  Garrus for the extra Overload and if you wanted to dump Tungesten for something else he could do it for the group, Zaeed with grenade/conc shot for husk swarms.  
I'll have to try your build order sometime, it seems a bit counter intuitive from a single character perspective, but if you're hitting rank 4 in ammo it's a pretty significant boost to your group. I went for more of an actual early snipe build and at only level 7 I'm one shotting crap on Insanity, although it's probably not as fast as just being able to use Incinerate over and over as well as having better Armor piercing shots that will end up being party wide due to the reliance on the cloak cooldown.

Also, what did you mean with the Disruptor ammo comment and not being able to get it until towards the end of the game?  Are you talking about the ability or just the gun you would use it with, or are you simply talking about putting more than one rank into it since you get it by default anyway?


I have 0 in Disruptor Ammo because I respecced as soon as I could. Also, I say you get Disruptor at the end because it should be the last thing you put points into, hence you get it at the very end of the game when you have the available points.

I don't get squad AP Ammo, I go for Tungsten and let Garrus get Tungsten as well. I let Miranda use the SMG with Disruptor (eventually). Tungsten lets you 1 shot the higher level enemies like legionnaires, etc. without having to use Cloak. This frees you up to use Incinerate on a lesser enemy to kill them.

My fights up until I get the Widow tend to go like this:

1. Target a lesser enemy.

2. Miranda uses Warp/Overload.

3. Garrus uses Conc/Overload (sometimes killing the enemy by sending them off a bridge).

4. I use Incinerate unless Garrus kills them, in which case I incinerate a different lesser enemy.

5. Shoot an elite or boss enemy in the head with my sniper rifle.

Repeat ad nauseum.

I find that until you get the Widow, Incinerate is priceless. Once you get the Widow you cater your playstyle around it and only fall back on Incinerate if you run out of ammo.

The Infiltrator/Garrus/Miranda squad fully upgraded with double Tungsten is just sickening how fast things die.

#27
RamsenC

RamsenC
  • Members
  • 1 799 messages
I would say once the sentinel gets their hands on a Vindicator they are superior to infiltrator. Pick Reave as your bonus power and skip Warp. The Vindicator and the Hand Cannon will cover all your needs. Be sure to always have Garrus on your team with squad AP ammo. Overload shields, Reave and shoot everything else.



Also if you are a Vanguard don't waste your time with shotguns. The Vindicator does more damage up close and shoots faster than the Scimitar and the Katana, The Claymore will lose to the Vindicator after shooting twice. On top of all that the Vindicator has all the benefits of a super accurate AR.



If you are on the PC version try out my shotgun rebalance mod if you don't want to have to use ARs.

http://social.biowar...03/index/926437

#28
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
Hoff is right about pretty much everything except not using sniper rifles until you get Widow. I was one-shotting everything with the starter sniper rifle + max assassin cloak + Miranda's bonuses. Occasionally I'd have Miranda use overload/warp to burn down shields a bit to make sure I could 1 shot a particularly tough enemy. The only enemies I couldn't 1 shot till I got Widow were Krogen and Heavy Mechs.



Armor Piercing Ammo >>>> all other Ammo types.

+70% damage to Armor and Health is great because everything has armor.

Also, getting max Tungsten Ammo is worth it because your squadmates do only 1/2 damage. So even if they played perfectly (which they don't) you are still half of your entire squad's dps.



If you reallly want Disruptor ammo, you're better off taking Zaeed and training Tungsten yourself instead of training Disruptor and taking Garrus.

#29
Mr.Skar

Mr.Skar
  • Members
  • 609 messages
On my Vanguard, I maxed Charge to Heavy, maxed Incendary to Inferno, and got Reave as my bonus (with some wasted points in Cryo ammo). Garrus and Miranda are my preferred party members. Garrus for long range support and Conc shot, Miranda for the fact that she has two of the best skills in the game (Overload and Warp) and her Cerberus leader passive buff is sick.



This is by no means optimal, but I just wanted to throw it out there. Playing on Veteran, so your bonus power may change. Feel free to correct me if you have a truly optimal build, I wanna learn to :).

#30
MGIII

MGIII
  • Members
  • 408 messages
Well, for Vanguard you did everything right. You should have specced into the Vanguard's passive into Destroyer (Champion's only advantage is a measly 6 percent cooldown increase). Miranda is obviously the best choice for squadmember, and you can really have anyone else fill out the other position to suit your needs in the upcoming battles.

#31
Mr.Skar

Mr.Skar
  • Members
  • 609 messages

MGIII wrote...

Well, for Vanguard you did everything right. You should have specced into the Vanguard's passive into Destroyer (Champion's only advantage is a measly 6 percent cooldown increase). Miranda is obviously the best choice for squadmember, and you can really have anyone else fill out the other position to suit your needs in the upcoming battles.


Ah, I knew I forgot something in that post. Yeah I specced into Destroyer. The bonuses for Champion just didn't seem worth it. I was gonna max out Paragon and the shorter cooldown on the already situational charge didn't quite compare to the weapon boost and power boost of Destroyer.

#32
Soruyao

Soruyao
  • Members
  • 496 messages

Hoffburger wrote...

Soruyao wrote...

I used shield drain instead of an ammo type for my infiltrator. I didn't have any trouble with bosses because I had heavy weapons handy, and being able to strip shielded targets in one hit and then AI hack/ snipe them was very nice. The shield boost it gave me saved my life on several occasions.

I focused on active abilities like AI hacking and incinerate a lot over passive buffs like assassin cloak and ammo mods. (I left my ammo mods and cloak at 2. I only used cloak for escapes, and rank 2 was perfectly decent for that.)

I didn't have any trouble with the collectors or the bosses. My unbuffed SMG was enough to strip barrier down quickly, and maxed incinerate and sniping made short work of any armored targets and bosses.

I also want to add that cryo rounds at rank 2 were AMAZING. Everything I shot that was in health froze instantly and was shattered by my allies. I was for all intents and purposes oneshotting everything that was in health. It made my carnifex almost more deadly than my sniper. It was especially useful against husks! Area incinerate would take out the armor on several of them, and then one shot to the midsection froze and shattered them instantly.

I think that as time goes by, people will start to appreciate cryo rounds more, especially on infiltrators.


Wrong thread. This is the Optimality thread, not the casual how did you complete Normal mode thread. You can only use 1 ability due to the retarded global cooldown so to be optimal you have to max out your passives. This means Ammo and Assassin. Energy Drain is terrible for any class because nothing in the game has enough shields to worry about, even heavy mechs have more armor than shields. Sure you could use Incinerate and Energy Drain to attempt to take down a Heavy Mech faster than without Energy Drain, but I assure you that AP Ammo will make the task much quicker because you can just 2 shot the thing.


I was on insanity mode.  I had no problems.  I breezed through the whole game.   What's more, I had fun, because I was using a variety of abilities and not just sniping everything.

You played through as a one shot wonder sniper who never uses anything but cloaking.   I played as a caster/sniper/dps and it worked fine.

Maybe it was a tiny bit slower than what you did, but if I cleared insanity and didn't struggle with anything, then clearly my build worked pretty darned well.

#33
Hoffburger

Hoffburger
  • Members
  • 198 messages

WillieStyle wrote...

Hoff is right about pretty much everything except not using sniper rifles until you get Widow. I was one-shotting everything with the starter sniper rifle + max assassin cloak + Miranda's bonuses. Occasionally I'd have Miranda use overload/warp to burn down shields a bit to make sure I could 1 shot a particularly tough enemy. The only enemies I couldn't 1 shot till I got Widow were Krogen and Heavy Mechs.

Armor Piercing Ammo >>>> all other Ammo types.
+70% damage to Armor and Health is great because everything has armor.
Also, getting max Tungsten Ammo is worth it because your squadmates do only 1/2 damage. So even if they played perfectly (which they don't) you are still half of your entire squad's dps.

If you reallly want Disruptor ammo, you're better off taking Zaeed and training Tungsten yourself instead of training Disruptor and taking Garrus.


I never said don't use the sniper rifle. In fact, I specifically say to use it to shoot the higher up enemies. Once you get the headshot bonus you can 1 shot all non "elites." I found that even when using tacical cloak you can't  1 shot enemies like Geth Prime until you get the Widow.

For Tactical Cloak to equal the damage of a Heavy Incinerate you need to do 210 damage with the 75% bonus from cloak. This means you need to be doing 280 damage. This might be attainable early on but I'm not sure what the headshot bonus is (the headshot bonus for all guns, not the +50% for Sniper Rifles). Also, until later in the game there are many more regular enemies than bosses, I find Incinerate to be more useful during this time.

Also, ammo is a big issue early on before getting the Widow. If you run out of sniper ammo and are using Tactical Cloak instead of Incinerate you are wasting points. At best you can use Tactical Cloak with the hand cannon but the hand cannon only does 80 ish damage base, so .75*80 isn't anywhere close to 210, even with headshots. Incinerate lets you conserve ammo and gives you constant damage regardless of if you have sniper ammo available or not.

#34
MGIII

MGIII
  • Members
  • 408 messages

Mr.Skar wrote...

MGIII wrote...

Well, for Vanguard you did everything right. You should have specced into the Vanguard's passive into Destroyer (Champion's only advantage is a measly 6 percent cooldown increase). Miranda is obviously the best choice for squadmember, and you can really have anyone else fill out the other position to suit your needs in the upcoming battles.


Ah, I knew I forgot something in that post. Yeah I specced into Destroyer. The bonuses for Champion just didn't seem worth it. I was gonna max out Paragon and the shorter cooldown on the already situational charge didn't quite compare to the weapon boost and power boost of Destroyer.


Charge's cooldown is already short enough. Destroyer is the way to go, absolutely.

#35
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

Hoffburger wrote...

For Tactical Cloak to equal the damage of a Heavy Incinerate you need to do 210 damage with the 75% bonus from cloak. This means you need to be doing 280 damage. This might be attainable early on but I'm not sure what the headshot bonus is (the headshot bonus for all guns, not the +50% for Sniper Rifles). Also, until later in the game there are many more regular enemies than bosses, I find Incinerate to be more useful during this time.

Um, base sniper rifle does 263 damage per shot without any mods.  So yeah, 280 damage is possible early on.

Also, ammo is a big issue early on before getting the Widow. If you run out of sniper ammo and are using Tactical Cloak instead of Incinerate you are wasting points. At best you can use Tactical Cloak with the hand cannon but the hand cannon only does 80 ish damage base, so .75*80 isn't anywhere close to 210, even with headshots. Incinerate lets you conserve ammo and gives you constant damage regardless of if you have sniper ammo available or not.

I suppose this comes down to playstyle.  I generally don't run out of ammo.
Also, I find that my squadmates are especially bad at dealing with snipers, rocket launchers and distant enemies.  Sniping is effective against all of these, meaning I can maximize group efficiency by sniping these hard to reach enemies and  letting squadmates deal with closer ones.

#36
Hoffburger

Hoffburger
  • Members
  • 198 messages

WillieStyle wrote...

Hoffburger wrote...

For Tactical Cloak to equal the damage of a Heavy Incinerate you need to do 210 damage with the 75% bonus from cloak. This means you need to be doing 280 damage. This might be attainable early on but I'm not sure what the headshot bonus is (the headshot bonus for all guns, not the +50% for Sniper Rifles). Also, until later in the game there are many more regular enemies than bosses, I find Incinerate to be more useful during this time.

Um, base sniper rifle does 263 damage per shot without any mods.  So yeah, 280 damage is possible early on.

Also, ammo is a big issue early on before getting the Widow. If you run out of sniper ammo and are using Tactical Cloak instead of Incinerate you are wasting points. At best you can use Tactical Cloak with the hand cannon but the hand cannon only does 80 ish damage base, so .75*80 isn't anywhere close to 210, even with headshots. Incinerate lets you conserve ammo and gives you constant damage regardless of if you have sniper ammo available or not.

I suppose this comes down to playstyle.  I generally don't run out of ammo.
Also, I find that my squadmates are especially bad at dealing with snipers, rocket launchers and distant enemies.  Sniping is effective against all of these, meaning I can maximize group efficiency by sniping these hard to reach enemies and  letting squadmates deal with closer ones.


Tech abilities get the same x/5 upgrades for the same amount as snipers. But, I forgot to take into account ammo, so yes, you're right, tactical cloak + the base sniper will do more damage early on. But if you run out of ammo you are stuck with tactical cloak and hand cannon instead of 210 damage of burnination.

I find it hard to believe that you don't run out of sniper ammo because I don't miss and I run out even with spamming Incinerate early on.

The only way you wouldn't be running out of ammo is if you aren't firing every time tactical cloak is up, in which case you would be better off if you could spam Incinerate every 6 seconds instead of occasionally using tactical cloak.

The difference is probably very minute, but if you're going for 100% optimality I don't think you can beat Incinerate early on.


Oh and as for hitting enemies far away, your squadmates can still hit them, they just wont auto target. So if you zoom in on them with your sniper you can use their abilities and they will instantly hit the enemy regardless of where your allies are and if they have LoS. They will still have issues shooting them (Miranda at least, Garrus tends to be able to snipe people still). I haven't tried it but I'd bet you can order them to attack in the same way.

Modifié par Hoffburger, 03 février 2010 - 03:36 .


#37
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
The incenerate v. sniping argument isn't one I want to harp on. Early on, I'm sure you can play efficiently by using incerate. As you said, the difference is likely small. Also, I haven't actually played an Infiltrator where I maxed Incenarate before taking Cloak/Operative so for all I know, in practice it may turn out to be much more effective.



As for Ammo:

I'm becoming more and more convinced that reinforcements mid-battle work someting like this:

Enemies continue to stream in until all current enemies are dead. So if you kill enemies very quickly, you will end up fighting fewer enemies overall. In any case, I generally don't run out of ammo. I'm not sure why we have different experiences. Do you search out ammo clips mid fight or wait until combat is over?



As for distant enemies, I generally don't use Garrus. I find that Miranda with the SMG or Heavy Pistol does a lot less dps to distant enemies than to close in ones. This may be because weapon accuracy. It may also be because of the wierd "friction" feature that alters weapon damage based on range for different weapon types.

Also, squad AI, while much improved from ME1, has trouble dealing intelligently with Rocket Launchers. I find my squadmates eating a rocket attack, staggering and then getting killed by something else. Against rocket launcher wielding enemies, I snipe ASAP before Miranda and hear amazing buffs dies.

Also, squadmates will try to approach distant targets. If they are targeting a sniper far away, the'll sometimes move so close that they are open to attacks from closer enemies. I find it's best just to kill far off enemies myself.

#38
Graunt

Graunt
  • Members
  • 1 444 messages

sinosleep wrote...

Shotguns are fine, I 2 shot fully armored enemies with the claymore shotgun just fine and dandy.


And I'm sure you have a really fun time searching for ammo for it too.

I have 0 in Disruptor Ammo because I respecced as soon as I could.


Good point with the respec.  I'm usually always sitting at 3 spare points needing 1 to finish my 4th rank of a skill for most other classes.  I didn't really feel like I needed to respec my Infiltrator though as there wasn't anything that desperately needed rank 4 right away at level 5.

Modifié par Graunt, 03 février 2010 - 05:04 .


#39
Soruyao

Soruyao
  • Members
  • 496 messages
I said it before and I'll say it again, cryo ammo is very useful as an infiltrator. At rank 2, it takes one bullet to fully freeze just about anything. If a krogan charges you and you incinerate their armor off, you only need to shoot them in the head once or twice to freeze them, which means you can simply melee them to death, or have your allies shatter it with guns. Or you could just shoot it again to shatter it, but that's boring! :D



It turns the carnifex into a sniper rifle and requires almost no points to do this. (In fact, I don't see any point in ever evolving it down the heavy route, since it only seems to make stuff stay frozen longer, and rank 2 is more than enough time to shatter something)



Since it requires no points, you could easily grab them and still go for the AP ammo assassins cloak 1 shot wonder build, and use it for the rare times you run out of ammo. (It would be especially useful before you get the widow, since as you say ammo in the sniper can be scarce.)

#40
AllenShepard

AllenShepard
  • Members
  • 477 messages
Jesus, just play the class that seems cool to you. All the stat bull**** brings down the game.

#41
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

Soruyao wrote...

I said it before and I'll say it again, cryo ammo is very useful as an infiltrator. At rank 2, it takes one bullet to fully freeze just about anything. If a krogan charges you and you incinerate their armor off, you only need to shoot them in the head once or twice to freeze them, which means you can simply melee them to death, or have your allies shatter it with guns. Or you could just shoot it again to shatter it, but that's boring! :D

Do you find it common to face an enemy with no shields and no armor that you've shot twice in the head but is still a threat?  I figure once you've stripped an enemy of both shields and armor, you could use cryo ammo to shoot them twice and freeze them, or you could use AP ammo to shoot them twice and then go kill something else.

Since it requires no points, you could easily grab them and still go for the AP ammo assassins cloak 1 shot wonder build, and use it for the rare times you run out of ammo. (It would be especially useful before you get the widow, since as you say ammo in the sniper can be scarce.)

But it does require points; 3 to be exact.  That's one less skill you can max out, or 2-3 more levels before you can max out another skill.  To each his own I guess.

#42
sinosleep

sinosleep
  • Members
  • 3 038 messages

Graunt wrote...

And I'm sure you have a really fun time searching for ammo for it too.


Actually no, I NEVER run out of ammo, I even made a video about it.

#43
Hoffburger

Hoffburger
  • Members
  • 198 messages

sinosleep wrote...

Graunt wrote...

And I'm sure you have a really fun time searching for ammo for it too.


Actually no, I NEVER run out of ammo, I even made a video about it.


In order for Tactical Cloak to be better than Incinerate you have to use it every time it is available, this means every 6 seconds. There is no way you're firing your Sniper Rifle every 6 seconds and not running out of ammo.

Watching your video, you very rarely shoot your shotgun (which is similar to a Sniper rifle ammo wise). You definitely don't shoot it every 6 seconds. Which was the whole point of the argument.

Yea you can conserve ammo by using squadmates and damaging abilities, but that wasn't really the argument.

#44
Graunt

Graunt
  • Members
  • 1 444 messages
Nevermind, just watched the Vanguard "insanity ownage" video if that was yours.  Doesn't look too terribly exciting and I rarely see you using the shotgun anyway.

Modifié par Graunt, 03 février 2010 - 08:51 .


#45
Kwonnern

Kwonnern
  • Members
  • 1 000 messages

Graunt wrote...

Nevermind, just watched the Vanguard "insanity ownage" video if that was yours.  Doesn't look too terribly exciting and I rarely see you using the shotgun anyway.


Good use of Charge though! :)

#46
sinosleep

sinosleep
  • Members
  • 3 038 messages

Hoffburger wrote...

sinosleep wrote...

Graunt wrote...

And I'm sure you have a really fun time searching for ammo for it too.


Actually no, I NEVER run out of ammo, I even made a video about it.


In order for Tactical Cloak to be better than Incinerate you have to use it every time it is available, this means every 6 seconds. There is no way you're firing your Sniper Rifle every 6 seconds and not running out of ammo.

Watching your video, you very rarely shoot your shotgun (which is similar to a Sniper rifle ammo wise). You definitely don't shoot it every 6 seconds. Which was the whole point of the argument.

Yea you can conserve ammo by using squadmates and damaging abilities, but that wasn't really the argument.


Um, why are you replying to me? I haven't said ANYTHING about infiltrators, I'm talking about vanguards.

Graunt wrote...

Nevermind, just watched the Vanguard
"insanity ownage" video if that was yours.  Doesn't look too terribly
exciting and I rarely see you using the shotgun anyway.


Nope not my video, my old video was on hardcore, I just made a new one on insanity though, and I use my shotgun PLENTY. If there's any complaints that can be made about my play style is 1.) I mouse click everything, which considering there's a power wheel I don't see the problem with but people have made mention of it before. I suck at remembering a bunch of hotkeys though so I'm a mouse click guy all the way. And 2.) if I find a good spot to fire from, I'm going to want to stay there. For instance in the video I'm uploading it's early in the game when you are fighting Vorcha and Krogan. Instead of running up the stairs to where they can surround me from all over the place I just fight them down stairs where I know there's only one entrance.

#47
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

Hoffburger wrote...

sinosleep wrote...

Graunt wrote...

And I'm sure you have a really fun time searching for ammo for it too.


Actually no, I NEVER run out of ammo, I even made a video about it.


In order for Tactical Cloak to be better than Incinerate you have to use it every time it is available, this means every 6 seconds. There is no way you're firing your Sniper Rifle every 6 seconds and not running out of ammo.

Watching your video, you very rarely shoot your shotgun (which is similar to a Sniper rifle ammo wise). You definitely don't shoot it every 6 seconds. Which was the whole point of the argument.

Yea you can conserve ammo by using squadmates and damaging abilities, but that wasn't really the argument.


Come to think of it, I often switch to the heavy pistol to finish off mobs whose armor/shields have been stripped by my teammates.  In those situations, sniper fire is overkill.
I also switch to the pistol to kill charging mech attack dogs or varen because I suck and can't hit them reliably with the sniper once they get in close.

Maybe that's why I don't run out of ammo.  And I suppose if I'm using pistol shots, I might as well have heavy incenrate.  That said, having max assassin cloak early raises your peak dps for fights against single tough enemies that need to die NOW ( I'm looking at you heavy mechs).

#48
Graunt

Graunt
  • Members
  • 1 444 messages

Kwonnern wrote...

Graunt wrote...

Nevermind, just watched the Vanguard "insanity ownage" video if that was yours.  Doesn't look too terribly exciting and I rarely see you using the shotgun anyway.


Good use of Charge though! :)


No?  He charged into a frozen enemy to shatter it and then finished off something up close that was already at half health.  He basically had to wait until things were almost dead before using his body to do with a gun at range could do.  Getting off topic though and mucking up the thread I think.

Modifié par Graunt, 03 février 2010 - 10:39 .


#49
sinosleep

sinosleep
  • Members
  • 3 038 messages


Yeah, I pause aim biotics/tech cause I don't see why not (have to pause to mouse click anyway, they aren't skill based since it's not location based damage, 9/10 it's squadie biotics/tech so why should I have to screw up my weapon aim just to have them use their powers on someone other than whoever I'm shooting) never pause aim weapons.

Modifié par sinosleep, 03 février 2010 - 10:48 .


#50
Soruyao

Soruyao
  • Members
  • 496 messages

WillieStyle wrote...
Do you find it common to face an enemy with no shields and no armor that you've shot twice in the head but is still a threat?  I figure once you've stripped an enemy of both shields and armor, you could use cryo ammo to shoot them twice and freeze them, or you could use AP ammo to shoot them twice and then go kill something else.


It's pretty common actually.   There are two situations where I -always- do this.   Krogans and husks.  

Krogans:  When I tried to snipe a nearby krogan, I usually ended up putting about 3-4 shots with the starter sniper rifle into a krogan's head to kill them.  It felt very inefficient ammo wise.    If I incinerated, it was usually around 2, but my aim isn't perfect, and when something is shotgunning me, I'm likely to miss headshots and have to fire more like 3.    Now if I popped an incinerate and then shot them a couple of times with the cryo carnifex, they would freeze and effectively be just as dead.

If I had been using any other ammo type, it would have taken me closer to an entire carnifex clip to kill it.  I just saved enough sniper ammo to 1shot three weaker enemies.

Husks:  This is where cryo ammo REALLY shined.  I was able to just run around punching husks and shooting them once in the chest or leg to kill them.  (wheras it would have taken 3-4 headshots to kill with any other ammo type.)  It's hard to be accurate when there's a bunch of robozombies after your brains.

But it does require points; 3 to be exact.  That's one less skill you can max out, or 2-3 more levels before you can max out another skill.  To each his own I guess.


I ended up not evolving cloak.  I tried hoffburger's build and strategy on the final mission earlier and I couldn't really tell the difference.  (I noticed not bringing the blackstorm gun much more!) Even when I cloak headshotted scions with tungsten ammo and the cloak, it still took me about 6 shots to kill them.

I prefer to weave incinerates/shield drains with my snipes, so I only really use cloak as an escape tool.  It feels like I'm doing more damage, and it's much less dangerous to me if I happen to miss.  If I miss with a cloaked snipe, I'm stuck in my GCD, and I feel VERY vulnerable.

Even the last boss didn't seem to die much faster at all, it was just a difference between slow heavy hits and small consistent ones.   Killing things with beestings :3

Keep in mind that I wasn't using  a timer, so I could very well have gone through faster with this build, but I didn't notice any difference, so I wasn't struggling more or less at all at least.

Modifié par Soruyao, 04 février 2010 - 12:08 .