More math incoming with the new info:
Widow - 368.3*2.5 (368.3 base, assuming +%damage is additive and is hitting armor with a headshot, so +50%, +50%, and +50%) = 920.75
Widow - 368.3*1.5*1.5*1.5 (368.3 base, assuming +%damage is multiplicative and is
hitting armor with a headshot, so +50%, +50%, and +50%) = 1243.0125
Viper - 81.9*2.5 (81.9 base, assuming +%damage is additive and is hitting
armor with a headshot, so +50%, +50%, and +50%) = 204.75
Viper - 81.9*1.5*1.5*1.5 (81.9 base, assuming +%damage is multiplicative and is
hitting armor with a headshot, so +50%, +50%, and +50%) = 276.4125
Claymore - 50.1*8*3 (50.1*8 base, assuming +%damage is additive and is hitting shields with a headshot at point blank range, so +50%, +50%, +100%) = 1202.4
Claymore - 50.1*8*1.5*1.5*2 (50.1*8 base, assuming +%damage is multiplicative and is
hitting shields with a headshot at point blank range, so +50%, +50%,
+100%) = 1803.6
M-22 - 36.8*8*3 (36.8*8 base, assuming +%damage is additive and is hitting shields
with a headshot at point blank range, so +50%, +50%, +100%) = 883.2
M-22 - 36.8*8*1.5*1.5*2 (36.8*8 base, assuming +%damage is multiplicative and is
hitting shields
with a headshot at point blank range, so +50%, +50%,
+100%) = 1324.8
Revenant - 21.3*2.75 (21.3 base, assuming +%damage is additive and is hitting anything with a headshot at point blank range, so +50%, +25%, +100%) = 58.575
Revenant - 21.3*1.5*1.25*2 (21.3 base, assuming +%damage is multiplicative and is
hitting anything with a headshot at point blank range, so +50%, +25%,
+100%) = 79.875
My numbers were initially off because I mistakenly added +200% for close range 2x damage when it should've been +100%. New shotgun numbers look pretty ridiculous for Soldiers.
Modifié par Hoffburger, 11 février 2010 - 04:22 .